The classic brain-twisting grid-based puzzle game returns in this collection, including the original 1989 Atari Lynx version, three classic ports, and two brand new Sega Mega Drive and SNES ports. Help Chip impress Melinda the Mental Marvel by beating her 140+ tough challenges.
Vextorial is a mind-bending puzzle-platformer where you swap between 2D and 3D perspectives and twist gravity itself to solve impossible puzzles, explore a surreal, ancient ruin suspended in shifting dimensions, and uncover a mystery only you can piece together. If you enjoyed this demo, try the full game on steam! https://store.steampowered.com/app/3068710/Vextorial/
Tetris Classic is a timeless puzzle game where you rotate and arrange falling blocks to complete horizontal lines. Completed lines disappear, earning points and making room as the pace increases. Keep clearing lines and chasing a higher score before the blocks reach the top.
A Backrooms-inspired, real-time 3D text adventure / interactive fiction horror game. You don’t control the character with WASD - you tell them what to do using text. Explore endless yellow corridors, investigate strange rooms, use items, hide, run, and survive a creature that reacts to sound, light, and movement. The world continues in real time while you type, making every command part of the tension. Features Natural-language text commands with a highly reactive custom parser Fully explorable 3D horror environment Real-time creature AI that reacts to sound, light, and movement Atmospheric story, environmental exploration, multiple endings, and no combat-focused gameplay Keep moving. Listen carefully. And whatever happens - don’t follow the voice.
🧟 Bite the Living is a real-time-strategy game where you control zombies and attack humans. How to Play Left-click and drag to select one or multiple zombies Right-click to move the selected zombies Defeat all the humans before the zombies expire Features Strategic zombie control: Select individual zombies or groups with click-and-drag Enemy variety: Face regular humans and armed gunmen Upgrade system: Choose permanent upgrades between levels (speed, health, damage, healing, line of sight) Progressive difficulty: 10 levels with increasing challenges Smooth camera controls: Edge-of-screen camera scrolling for large levels Credits Zombie Apocalypse AssetPack Free Horror Music Pack Sound effects from Pixabay
Pixel Graphics · Zombies · RTS
Hexabomb 🐈⬛💣 A chain reaction puzzle game made in Defold for the Defold 2026 Game Jam. GOAL - Explode all the hexagons! And keep all shielded hexagons alive until the end. HOW TO PLAY - Tap a hexagon to select it. Use the rotate buttons on the sides to rotate the hexagon. Arrange the hexagons to create your desired explosion path. Drag the bomb onto the hexagon where you want the explosion to start. Watch the chain reaction! 🔴 Red Edge: Transfers the explosion to the connected hexagon. 🔵 Blue Edge: Blocks the explosion from transferring through this edge. 🟢 Shielded Hexagon: Must survive until the end. Keep its HP above 0. TEAM - Game Design: Twinkle & fightezo Code: fightezo Art: Twinkle CREDITS - Sound and Music: Fuse by freesound_community from Pixabay Cat by SOUND_GARAGE from Pixabay BGM by 甘茶の音楽工房 - パグとお散歩 Others by Kenny.nl AI was used with scripting assistance and level generation.
Build a squad of pixel-art beasts and battle your way through the warp in this deck-building auto-battler roguelike. Draft beasts, equip abilities and items, collect relics, and destroy other players with broken builds.
G&G is a dark fantasy Tower Defense game where you must draw the enemy's path, collect wood and stone, build and upgrade towers, workers and guardians throughout increasingly difficult levels. Wishlist the full game on Steam: https://store.steampowered.com/app/3533690/Ghouls__Guardians/
A third-person sword-action game set inside one castle that remembers itself twice — and your blood can force it from one memory to the other, mid-fight. You are the Uncrowned, the last unbound heir of House Vaelor. Beneath Caer Veyr lies the Crownheart, the ancient engine that tore the keep into two memories when its last king tried to hold it forever. Call on it and the ruin around you becomes the living castle it was: walls rise, torches burn, the old guard wakes. A door sealed in the Past lies broken open in the Present; a stair that collapsed centuries ago still stands in the other memory. • Fast, weighty sword combat — five-cut chains, a Great Sword route, guard and parry, ripostes, executions and cinematic finishers. • Fight to earn Resonance, then spend it to shift between the Past and the Present right where you stand. • Three floors: the lower keep, the Royal Floor and the descent to the Crownheart — Echoes, monsters, mini-bosses and the Last Crown waiting at the bottom. • Unlock two hold techniques: the Crownbreaker and the Whirlwind. • A narrated, illustrated chronicle of the fall of Veyr, 26 achievements, and cloud saves at every Blood Sigil. • Play with keyboard and mouse, or on your phone held sideways.
Create and customize your character's traits and core attributes to survive a dangerous wasteland in this 2D fantasy role-playing game.
You play the part of ‘Airball’ as an evil wizard has turned you into a bouncing ball of air with a slow leak! The only way to break the spell is to find the various ingredients and the spell book to break the magic curse! Work your way through the hundreds of levels of isometric rooms on your quest. Remember on each level if you stay on an ‘inflating station’ for too long it will cause you to burst! You can monitor your air level with the onscreen gauge. Using the directional controls and the jump button, jump across gaps and weave through obstacles. Get points by gathering gems during your quest, and ascend stairs by jumping, but watch out for the spikes and other hazards which will burst you! For some levels you will need to obtain special items to proceed such as candles for dark rooms, but don’t forget you are always up against the clock as you are slowing deflating, so also keep a look out for the random pumps to inflate you and buy you more time but without over pressurising and bursting yourself! Will you find the ingredients and use the spell book to lift the curse and save yourself before time runs out! Good luck Airball! Originally released in 1987 across multiple formats including MS-DOS, Amiga, Atari and others. This version is the MS-DOS version.
Debris is a turn-based tactical fleet combat game played on a deep-space hexagonal sector. Command an armada of 16 warships across nine specialized hull classes, balancing long-range standoff bombardment against simultaneous close-quarters broadsides. Screen your capital fleet with shield-projecting Escorts, authorize desperate terminal rams with light strike craft, and navigate dynamically changing chokepoints created by impassable debris fields left in the wake of fallen ships. Master coordinated fleet maneuvers in Duel Mode or contest orbital supremacy in Siege Mode—against tiered AI commanders, local opponents, or online rivals. Fairly comprehensive interactive tutorial Play against friends online, in hotseat mode or the play against computer Custom battle editor with cloudsaves Achievements and Leaderboards Mini-campaign coming soon
Chess is a two-player board game where the goal is to trap the opponent's main piece, called the king.
Drop carved pumpkins into a haunted rack and beat Hazel the witch to four in a row. That's all you do: pick a column, let go, and line up four jack-o'-lanterns before Hazel lines up four gourds. Every pumpkin thunks, bounces and settles, and every four bursts into a spray of pumpkin seeds. Hazel stirs her cauldron while she thinks, peers at the porthole you're about to win through, and shrieks, hat jumping, when you block her. Win a night and the next one bends the rules: tombstones fill portholes, a padlocked column stays shut for four drops, and the rack grows to eight columns by seven rows. Land a pumpkin on a lit candle and that drop scores double. If Hazel lands on it first, she snuffs it out. Once a night she brews two gourds in a single turn, and her bubbling cauldron warns you a move ahead. The seeds you earn buy new carvings, glows, skins and rack finishes, from a Black Cat face to Gold Leaf. There are 28 things to discover in the Pumpkin Patch Journal, each with a clue until you find it, plus 15 achievements and a leaderboard for each difficulty. It's a calm game at heart. There's no move clock on Easy or Normal, so take as long as you like over every drop. A short tutorial teaches it by doing, and you can skip it. On Hard, Hazel thinks deep from the first night, gives you twelve seconds a move and triples your points. Pumpkin Row is free to play. Every night, every twist, all three difficulties and all 16 cosmetics are in the free game. Cosmetics are earned with seeds from play, never bought with money. There is no paid content and there are no ads. Plays on desktop and phones, with mouse, keyboard or touch, in landscape or portrait. Your progress is saved to your Wavedash account.
Puzzle · Board Game · Strategy
The timeless strategy game, brought to life with a warm wooden board and polished stones. Sow stones, set up clever captures, and earn extra turns as you compete to collect the most. Simple to learn and rewarding to master, every move offers a new opportunity to outthink your opponent.
Tiny World. Big Consequences. Tiny Consequences is a living-world god simulation where one small intervention can ripple through an entire planet. The world does not wait for you. Villagers live their own lives. They form families, raise children, farm, fish, herd animals, build homes, trade, travel, migrate, found new settlements, help their relatives and sometimes fight. Around them, forests grow and burn, rivers flood, animals move, fish respond to the oceans, weather changes harvests, winters become harsh, volcanoes erupt and earthquakes shake the land. Then you interfere. ⚡ Change the world, not the outcome You are not directly commanding villagers or triggering scripted disasters. Your powers alter the physical world. Use: ⚡ Lightning 🌧 Rain ☀️ Drought 🌡 Heat ❄️ Cold 🌋 Volcanic pressure ⛏ Fault stress ☠️ Cull animals 🐾 Introduce animals 🌡 Warm / cool the ocean 🦠 Disease and blight 🛢 Oil spills ☄️ Meteor strikes Rain doesn't magically increase food. It adds water. Lightning doesn't tell a family to migrate. It strikes something. A meteor doesn't launch a scripted catastrophe. It physically hits the world. What happens next comes from the simulation. 🔗 Chain Reaction One lightning strike might become: Lightning ↓ Tree catches fire ↓ Forest burns ↓ Grazing land disappears ↓ Livestock scatter ↓ A household loses food ↓ Relatives send help ↓ Trade changes ↓ A family decides to leave Or the fire might be extinguished before anything serious happens. The game does not know the final outcome beforehand. That's the point. 📰 Watch stories emerge Tiny Consequences gives you three ways to understand the simulation. World News — What is happening? Major events appear as they happen around the planet. Click one and travel directly to where the story is unfolding. Why? — Why did this happen? Inspect people and events to trace their causes backward through the simulation. Ultimately, causes lead back to: NATURE · PEOPLE · YOU Your Actions — What did I cause? Every god intervention becomes the beginning of its own consequence tree. Come back days or seasons later and your original action may have produced entirely new branches. One action can keep creating consequences long after you made it. 🌍 A world that lives without you The planet contains interconnected simulations for: 🌦 Weather & climate Rain, temperature, snow, drought, storms and seasonal change. 🌊 Water & oceans Rivers, floods, ocean temperature, currents and coastal ecosystems. 🌲 Ecology Forests, vegetation, wildfire, grazers, predators, fish and birds. 🐑 Animals Individual livestock and visible wild animals that graze, move, flee danger and interact with people. 👨👩👧 People & families Persistent individuals with parents, children, partners, homes, needs, skills, memories and knowledge. 🌾 Economy Farming, fishing, forestry, livestock, salt, stone, iron, tools, trade, credit and seasonal fairs. 🏘 Civilisation Villages grow naturally. Families migrate. New settlements can be physically founded from nothing. ⚔️ Conflict Theft, remembered wrongs, raids, injuries, defence and reconciliation emerge from the same people and relationships. 🌋 Natural disasters Wildfire, floods, earthquakes, eruptions, ash, tsunami and meteors interact with the same world everyone lives in. 🎮 How to play Watch the world Zoom from the whole planet down into individual villages. Inspect Click people, animals and settlements to understand what they are doing. Intervene Choose a god power and change part of the physical world. Watch See how people, animals and the environment react. Speed up time Let days or seasons pass. Check Your Actions Find out what your small intervention eventually became. There is no single correct way to play. Help the world. Experiment with it. Or make one terrible decision and see how far the consequences travel. 🎯 Made for Defold Game Jam 2026 Theme: CHAIN REACTION Our interpretation of the theme is the game's entire simulation architecture: One change enters a living system, then consequences propagate through everything connected to it. There are no predefined chains such as: Lightning → Famine Instead: Lightning → physical change → agents react → ecology/economy changes → new decisions → new consequences The chain can stop immediately — or continue for years. Built with Defold. 🤖 AI Usage AI tools were used during development, primarily for implementation. I created and directed the game concept, core gameplay, simulation philosophy, system design, mechanics, world rules, god powers, chain-reaction structure, UX, visual direction, feature priorities, balancing goals and overall creative direction. I also continuously playtested the game, identified problems, decided how systems should behave, and directed each iteration. Claude Code handled most of the programming and technical implementation under my direction.
Simulation · Sandbox · Casual
A Dark Room is a text-based RPG released in 2013 by Canadian indie studio Doublespeak Games. You start in a cold shack. There's a fireplace. There's a button that says "stoke the fire." You click it. Your wood counter ticks down. A short cooldown passes. You click it again. And then, the world expands. Every time you think you've found the edges, A Dark Room reveals that what you've been playing is actually nested inside something bigger and stranger than you expected. We won't spoil where it ends up, but the distance between "click to stoke the fire" and the final reveal is vast.
A first-person, grid-based dungeon crawler that replaces combat with pure exploration, alchemical experimentation, and maze-solving. You are an alchemist’s apprentice with only two weeks of training, accidentally trapped in the final test of your apprenticeship: The Maze of Madness. With no combat to rely on, your survival depends on exploring ever-shifting corridors, gathering ingredients, and brewing concoctions to solve puzzles before you lose your mind. Key Features: Grid-Based 3D Dungeon Crawling: Classic first-person, tile-by-tile movement designed for strategic navigation and exploration. Alchemy-Based Puzzles: Gather ingredients and experiment with concoctions to manipulate the labyrinth and bypass deadly traps. Procedurally Generated Mazes: Randomized layouts ensure unpredictable obstacles, shifting corridors, and fresh layouts on every run. Timed Sanity System: Navigate under pressure—a ticking clock tests your efficiency before the maze consumes your mind. Modern Accessibility: Quality-of-life enhancements including auto-mapping and tooltips, paired with full Mouse-Only or Keyboard-and-Mouse controls. Atmospheric Audio: Complete original soundtrack composed by Aron Ben Elal.
Navigate a shifting ring of danger where every move matters. Choose your path, dodge incoming threats, and adapt to survive. No attacks—just movement, strategy, and relentless pressure in a circular arena. Circle of Destiny is a turn-based, roguelike card crawler that throws you into a twisted loop of choices, danger, and discovery. Each run presents a circular dungeon of mysterious cards—creatures, loot, traps, and exits—where every move is a decision with consequences. Choose your path carefully. Do you sneak past a lurking threat to grab a powerful item, or face it head-on to level up? Cards reveal themselves one step at a time, but danger is always present—even from what you can’t yet see. Positioning, planning, and adapting to chaos are your greatest weapons. With procedurally generated runs, tactical depth, and a hauntingly surreal atmosphere, Circle of Destiny challenges you to master its rhythm and uncover the truths hidden in its loop. Collect powerful gear, build your stats, and survive long enough to shape your destiny—or become lost in the circle forever.
Defend the kingdom from invading enemy waves along winding forest paths in this classic tower defense strategy game. Position your defenses, call in reinforcements, and protect the realm.
Tower Defense · 2D · Cartoony
WIP: feel free to send me feedback The gods are watching how you fight, and they pay for what they like. Godsworn is a turn-based tactics game on an elevated grid. Two rival bands hunt the same quarry through the trials of the Calydonian boar hunt. Height decides your arrows, facing decides your back, and a body standing in a doorway decides the battle. Pick a patron and they keep score. Artemis pays for the shot that lands first and from furthest off. Ares pays for close work against the odds. Athena pays for the ground you take before the man you take. Hermes pays for movement and for theft, and considers them the same act. Fight the way your god admires and they interrupt the battle to offer you something. Take it and the other two offers are gone. Six jobs, a shop between battles, and a campaign that ends at a gate somebody has to hold.
⚔️ Battlemon is an autobattler where you tame, fight, and level up your monsters. How to Play Fight: monsters auto-attack and fire special moves on their own. Your job is to manage the battle. Swap: tap a monster on the bench to swap the active monster with a 3-second cooldown. Benched monsters regenerate HP during battle. Items: buy potions, full restores, revives, and temporary battle boosters to use mid-fight. Purchase XP boosters to level up your monster. Tame: after each victory, tame 1 defeated enemy to add to your team. Level Up: monsters earn XP for participating in battle. On level-up, the monster fully heals and increases its stats. Features 🎮 Starter choice: pick 1 out of 3 monsters and preview your enemies before the battle. ⚔️ Real-time autobattler: monsters automatically attack and activate special abilities; swap between monsters and use items mid-fight. 🧬 6 monster types (Fire, Water, Plant, Electric, Earth, Air) with a rock-paper-scissors type-effectiveness chart (1.5× strong, 0.5× weak) and crit attacks (15% chance, 1.5× damage). 🎭 6 personalities (Brave, Timid, Sturdy, Swift, Calm, Fierce) that bias a monster's stats, making every monster unique. 🏋️ Leveling & XP: monsters earn XP for participating in battle; on level up, the monster fully heals and increases its stat. 🪤 Taming: after each victory, tame 1 defeated enemy. 🛒 Shop: spend coins on potions, full restores, revives, battle boosters (Enrage, Iron Skin, Haste, Enemy Debuff), and +100 XP boosts; sell monsters for coins. 🌊 Endless waves: permadeath runs with rising difficulty as waves grow. Credits Art Dino Characters by @ArksDigital Free Tiny Hero Sprites Pixel Art Free Pixel Predator Plant Mob Sprites Free Slime Mobs Pixel Art KAPLAY Crew Audio xDeviruchi - 8-bit Fantasy & Adventure Music Pixel UI Sound Effects by Atelier Magicae FilmCow Royalty Free Sound Effects Library Sound effects from Pixabay
The world ended. The paperclip quota did not. Build a defense, jump into a turret, and keep the factory running in MUST. MAKE. PAPERCLIPS., a single-player tower-defense game with first-person combat. Your supervisor is S.L.O.P. (Synthetic Logistics & Optimization Protocol): a cheerful AI with helpful advice, questionable personnel assessments, and an unwavering commitment to office supplies. Biomass is approaching the factory. S.L.O.P. considers this an unscheduled site visit. PLAN THE DEFENSE. TAKE THE SHOT. Place and upgrade turrets, collect scrap from fallen enemies, and cover every approach. When a priority target breaks through, take direct control for a timed burst of first-person combat. Aim, fire, and use your turret's special ability before returning to command the battlefield. EIGHT WAYS TO IMPROVE PRODUCTIVITY Build an arsenal of nailguns, cannons, flamethrowers, cutting lasers, cryo projectors, Tesla coils, acid sprayers, and railguns. Combine slowing, armor stripping, chain lightning, and piercing shots to deal with increasingly uncooperative visitors. SIX MISSIONS. ONE EXTREMELY PERSISTENT OBJECTIVE. Defend factories across a cel-shaded wasteland of broken industry and dusty ruins. Face branching approaches, armored enemies, flying threats, support creatures, and bosses with attacks you can interrupt. Hunt scrap couriers and detonate powder-keg carriers for an extra advantage. EVERY ATTEMPT COUNTS Keep the paperclips you earn and spend them on permanent research between missions. Improve your weapons, extend your time in first-person mode, and come back with a better plan. Consult S.L.O.P.'s biomass field guide for discovered creature stats and deeply unprofessional commentary. "Civilization can wait. These documents are not going to fasten themselves." Play in your desktop browser with a keyboard and mouse or trackpad. Includes an interactive tutorial and a skippable voiced intro.
Connect the dots to fill the grid. Make sure to fill every cell and don't overlap the lines!
Puzzle · Logic · Board Game