Tag
Talk about simple. The computer picks a number between 1 and 3. You just have to guess which one. Guess right and you get the points. Guess wrong and the computer does. The twist? Every time a number is played, its value goes up one point. So it’s like Rock, Paper, Scissors with escalating stakes. Play Classic Mode, Genius Mode, or make it personal and take on a friend. Now at first, you’ll probably be like, “This game is so random! I’m just picking numbers.” But then you’ll start to notice that – like you -- both bots have tendencies that can be exploited, and each battle turns into a chess match. Whoever said “It’s as easy as 1-2-3” clearly never played this game. It’s psychological warfare in the palm of your hand! P.S. If the bot is trouncing you early on, do NOT give up! As you’ll see in How To Play, the game has a special comeback mechanism where no matter how crappy you’re playing, all you have to do is win the 10th round to force Overtime. You then get to keep playing until either: the bot beats you one more time, OR you pull off the comeback of the century (and in 1 million simulations those comebacks happened about 30% of the time!).
Create and customize your character's traits and core attributes to survive a dangerous wasteland in this 2D fantasy role-playing game.
A Dark Room is a text-based RPG released in 2013 by Canadian indie studio Doublespeak Games. You start in a cold shack. There's a fireplace. There's a button that says "stoke the fire." You click it. Your wood counter ticks down. A short cooldown passes. You click it again. And then, the world expands. Every time you think you've found the edges, A Dark Room reveals that what you've been playing is actually nested inside something bigger and stranger than you expected. We won't spoil where it ends up, but the distance between "click to stoke the fire" and the final reveal is vast.
You play the part of ‘Airball’ as an evil wizard has turned you into a bouncing ball of air with a slow leak! The only way to break the spell is to find the various ingredients and the spell book to break the magic curse! Work your way through the hundreds of levels of isometric rooms on your quest. Remember on each level if you stay on an ‘inflating station’ for too long it will cause you to burst! You can monitor your air level with the onscreen gauge. Using the directional controls and the jump button, jump across gaps and weave through obstacles. Get points by gathering gems during your quest, and ascend stairs by jumping, but watch out for the spikes and other hazards which will burst you! For some levels you will need to obtain special items to proceed such as candles for dark rooms, but don’t forget you are always up against the clock as you are slowing deflating, so also keep a look out for the random pumps to inflate you and buy you more time but without over pressurising and bursting yourself! Will you find the ingredients and use the spell book to lift the curse and save yourself before time runs out! Good luck Airball! Originally released in 1987 across multiple formats including MS-DOS, Amiga, Atari and others. This version is the MS-DOS version.
Welcome to Beach Rush! Run your own busy beach and keep visitors happy before they overheat under the summer sun. Pick up refreshing items, deliver customer orders, earn coins, and unlock upgrades to grow your beach. But running a beach isn't easy! Birds steal supplies, mischievous children cause trouble, and as your popularity grows, so does the challenge. Your Goal Reach 100 Popularity before the end of Day 7 to become the ultimate beach manager! Tips Stand under a beach umbrella's shade to cool down faster. Don't let customers overheat, or your popularity will decrease. As your popularity increases, customers arrive more often and overheat faster. Features Serve beach visitors before they overheat. Upgrade your speed, carrying capacity, and beach stations. Watch out for birds and playful children. Manage increasing customer traffic as your popularity rises. Relaxing beach atmosphere with fast-paced management gameplay. Can you keep your beach running as the crowds keep coming? Controls Move: WASD or Arrow Keys Run: Hold Left Shift Interact: E Shop: Tab (Open/Close) Pause: Esc using unity free packages : Low Poly Character Collection 3 ToonTastic - Beach Props Pack
3D · Casual · Simulation
BLINK is The Ultimate Bluffing Championship — a deceptively simple battle of nerve, strategy, and just enough greed. Take on 10 rivals, conquer the 5-Duel Challenge, chase a $100,000 Tournament prize, or — for a real test of your bluffing game — play a friend face-to-face. In BLINK, the higher bid wins. Until it doesn’t. Your goal is to outbid your opponent without getting lured into OVERbidding them: any bid 10 or more higher than theirs instantly turns a W into an L. Each Duel is a Best-of-5. The first player to win 3 rounds takes the match — and the bragging rights. Good luck! Pro Tip: If you want a challenge right off the bat, the opponent known as "The Machine" has (ironically) the most human-like ability to adapt to your playing style AS you're bidding against it. Taking it down in competition is a real flex.
Bloons Tower Defense 4 is a strategic tower defense game where players place dart-throwing monkeys and specialized defenses along winding paths to pop oncoming waves of balloons across multiple rounds.
The classic brain-twisting grid-based puzzle game returns in this collection, including the original 1989 Atari Lynx version, three classic ports, and two brand new Sega Mega Drive and SNES ports. Help Chip impress Melinda the Mental Marvel by beating her 140+ tough challenges.
Navigate a floating grid platform to push, drag, and merge matching numbered blocks before earthquakes trigger in this isometric 3D sci-fi puzzle game.
Draw your way to victory in this turn-based doodle strategy game! 🖊️ DRAW TO BUILD • Horizontal line → Shield (blocks enemy attacks) • Triangle → Fighter (deploy and attack) • Circle → Cannon (one-shot piercing blast) ⚔️ DRAW TO ATTACK Draw a line FROM your Fighter toward the enemy. The first thing it hits takes the damage! 🎯 GOAL Cross out all 4 letters of the enemy's B-A-S-E before they do the same to yours! 👥 CREDITS Game Design & Development: Gary Ng Art & Graphics: Arno Yan Sound Effects: Free assets & original recordings by Gary Ng Made for Gamedev.js Jam 2026
Connect the dots to fill the grid. Make sure to fill every cell and don't overlap the lines!
Puzzle · Logic · Board Game
Test your knowledge in this cute educational trivia game. Read customs and food safety questions presented by charming cartoon characters and select the correct answers among multiple choices before the timer runs out.
WIP: feel free to send me feedback The gods are watching how you fight, and they pay for what they like. Godsworn is a turn-based tactics game on an elevated grid. Two rival bands hunt the same quarry through the trials of the Calydonian boar hunt. Height decides your arrows, facing decides your back, and a body standing in a doorway decides the battle. Pick a patron and they keep score. Artemis pays for the shot that lands first and from furthest off. Ares pays for close work against the odds. Athena pays for the ground you take before the man you take. Hermes pays for movement and for theft, and considers them the same act. Fight the way your god admires and they interrupt the battle to offer you something. Take it and the other two offers are gone. Six jobs, a shop between battles, and a campaign that ends at a gate somebody has to hold.
Wake Up! A monkey was running, full of joy, until they slipped on a banana peel. When they opened their eyes, they were in the prehistoric era. And they were a banana now. The monkeys are coming to eat them. Stand. Fight back. Wake up. This game is designed to be beatable as long as you don't give up. Submitted for Mini Jame Gam #54 Themes: Time Travel & Banana Credits Game Design, Art, Music — Otterscribe Sound Effects — freesound.org AI was used for coding only.
Play Hearts, the beloved 4-player trick-taking classic. Easy to learn, endlessly strategic — can you outwit your opponents and avoid taking points? HOW TO PLAY: Avoid winning tricks that contain Hearts — each Heart is 1 point Beware the Queen of Spades — she’s worth 13 points! Lowest score wins. If you dare, try to Shoot the Moon and collect ALL the penalty cards to give 26 points to everyone else.
Controls Move : Arrow keys [ ← ↑ ↓ → ] Confirm : [ Enter ] Cancel : [ Esc ] Restart : [ R ] The imprisoned square units finally have a chance to earn their freedom! However, only one will survive! Credits MaJin SFX & BGM: Pixabay This is a prototype game created for the GMTK Game Jam 2026. An official release with added multiplayer features is being considered for the future.
Kindle & Key is a narrative-driven social survival sim about the most human act of all, opening your door to someone who has none. In the ruins of a forgotten chapel, you inherit two cots and a fading fire. Just beyond the fence are the homeless, shivering, displaced, and desperate for somewhere to belong. Talk to them. Earn their trust. Give them shelter, warmth, and a purpose. Manage your settlement's Hope, food, and fuel as winter closes in. Assign residents to meaningful roles, restore ruined buildings, and trade resources to fund your growing community. But shelter is not just four walls. It's the reason people keep going. Can you build a home worth surviving for?
Defend the kingdom from invading enemy waves along winding forest paths in this classic tower defense strategy game. Position your defenses, call in reinforcements, and protect the realm.
Tower Defense · 2D · Cartoony
Build the town of Millville using the amazing new machine, the mill! Inspired by the settlers 2 and Uwe Rosenberg board games, this city builder emphasizes logistics - you'll build complex production chains to expand your town and meet the needs of your people. The game was made in 13 days for Gamedev.js 2026 game jam. All coding and art by me - sound effects are from pixabay.
🧠 NEURAL FORGE: MACHINE BUILDER Build a Living Machine Brain That Learns Over Time -------------------------------------------------- 📖 WHAT IS NEURAL FORGE? Neural Forge is a strategic puzzle game where you build and evolve a neural network using different machine types. Each machine acts like a brain cell. When connected together, they "think" and produce intelligence points. Mission: Reach 1000 Intelligence Points within 15 time loops to achieve machine consciousness! -------------------------------------------------- 🎯 WHY YOU'LL LOVE THIS GAME - ✅ Unique Concept: Machines learn from your decisions - ✅ Strategic Depth: 6 machine types, every placement matters - ✅ Quick Sessions: 10–15 minutes per game - ✅ Replayable: Different strategies = different outcomes - ✅ No Downloads: Runs instantly in browser - ✅ Free to Play: No microtransactions -------------------------------------------------- 🔧 MACHINE TYPES 📡 SENSOR (Cost: 15) – The Eyes of Your Network 🧠 PROCESSOR (Cost: 25) – The Brain Cells 🦾 ACTUATOR (Cost: 20) – The Score Producer 💾 MEMORY (Cost: 30) – The Learning Center 🔗 CONNECTOR (Cost: 10) – The Bridge Builder 🧬 MUTATOR (Cost: 40) – The Evolution Engine -------------------------------------------------- 🎮 HOW TO PLAY Basic Controls: - Select machine → Click card - Place machine → Left click grid - Remove machine → Right click - Move camera → Drag - End loop → EVOLVE LOOP - Auto-build → AI helps you Mobile Controls: - Tap to select/place - Long press to remove - Drag to move camera - Tap EVOLVE LOOP to end -------------------------------------------------- 🏆 WINNING STRATEGY GUIDE Loops 1–3: 2 Sensors, 2 Processors, 1 Actuator Loops 4–7: Add 2 Actuators + 1 Memory Loops 8–12: Add Connectors + Mutator Loops 13–15: Max Actuators → Victory! Advanced Tips: 🔥 Place machines close together 🔥 Sensors on edges 🔥 Actuators in open areas 🔥 Memory in center 🔥 Use Auto-build when stuck -------------------------------------------------- 📊 GAME STATISTICS - SCORE → Progress toward 1000 - RESOURCES → Currency to buy machines - LOOP → Current round (max 15) - INTELLIGENCE → Network smartness - MACHINES → Count placed - CONNECTIONS → Links between machines - LEARNING RATE → Speed of adaptation -------------------------------------------------- 🎨 VISUAL DESIGN - Neon cyan + gold colors - Dark cyberpunk background - Glowing connection lines - Smooth animations - Mini-map + pan-able camera -------------------------------------------------- 🔊 AUDIO EXPERIENCE - Place machine → Click sound - Evolve loop → Sweep effect - Victory → Fanfare + confetti - Defeat → Reflective tone -------------------------------------------------- 🎯 WHY UNIQUE - Network adapts each loop - Connection weights adjust - Memory preserves learning - Mutators evolve randomly - Simulates neural network principles -------------------------------------------------- 🏅 CHALLENGES - Win in under 10 loops (Hard) - Win with only 3 actuators (Very Hard) - Reach 1500 score (Extreme) - Never use auto-build (Medium) - Place 50+ machines (Medium) -------------------------------------------------- 💡 TIPS FOR NEW PLAYERS 1. Build SENSOR → PROCESSOR → ACTUATOR first 2. Actuators produce score 3. Keep machines close 4. Use HELP button 5. Watch learning rate 6. Experiment with strategies -------------------------------------------------- ❓ FAQ Q: Why isn’t my score going up? A: You need at least one ACTUATOR. Q: How do I remove a machine? A: Right-click (desktop) or long press (mobile). Q: What does Intelligence % mean? A: Higher = more score per loop. Q: Can I save my game? A: Yes, auto-saves in browser. Q: Is there a time limit? A: Only 15 loops total. Q: Can I play on mobile? A: Yes, full touch support. -------------------------------------------------- 🚀 GETTING STARTED 1. Click HELP 2. Place 2 Sensors, 2 Processors, 1 Actuator 3. Click EVOLVE LOOP 4. Watch score grow 5. Repeat until 1000 score -------------------------------------------------- 📈 PROGRESSION EXAMPLE Loop 1: Score 0 → +10 Loop 2: Score 10 → +25 Loop 3: Score 35 → +45 Loop 4: Score 80 → +70 Loop 5: Score 150 → +100 ... Loop 15: Score 1030 → VICTORY 🏆 -------------------------------------------------- 🎮 READY TO PLAY? Neural Forge is free, browser-based, and takes 10–15 minutes per game. Build your machine brain. Reach 1000 score. Win. Created for Gamedev.js Jam 2026 – Theme: "MACHINES"
Strategy · Puzzle · Simulation
NidoCardBattle is a fast-paced turn-based strategy game where cards summon units, reshape the battlefield, and unlock tactical abilities. Command the Human or Undead faction across a hex-based map, capturing key locations and outmaneuvering the enemy army. Kill the opposing commander, protect your own, and survive three turns to claim victory.
Test your deduction skills by guessing the hidden number within a chosen range before time runs out. Use helpful hints and clues in this minimalist number puzzle game.
Defend your fortress against waves of invading green monsters in this 2D tower defense shooter. Aim your mounted turret, manage ammo, and eliminate advancing enemies before they reach your defenses.
Navigate a sci-fi facility in this third-person 3D puzzle game. Explore mechanical rooms, jump across platforms, and interact with terminals to repair systems and solve challenges.
Manage resources, recruit workers and troops, and develop your settlement across day and night cycles in this top-down pixel-art strategy simulation game.
Core Mechanic: You never control the unicorn directly. Draw colored physics lines to influence its movement and keep it in motion. Objective: Descend through procedurally generated worlds, collect coins, discover hidden rewards, and survive for as long as possible without letting the unicorn come to a stop. Rainbow Powers: 🔴 Boost • 🟠 Redirect • 🟡 Bounce • 🟢 Sling • 🔵 Grind • 🟣 Gravity • 💜 Warp
Scope Dark is a real-time tactical extraction game for PC that puts you behind a radar, not directly in control of a squad member. You act as the operator, guiding a three-person team through a hostile field toward a single extraction point while your agents handle movement, cover, contact, and firing on their own. Gameplay: The core tension comes from indirect command, reading the battlefield, and making the right call under pressure. You do not move units cell by cell or click exact destinations; instead, you give tactical route guidance and let the squad’s local decision-making carry out the advance. Every mission is deterministic and seeded, so the same seed always produces the same map, enemy deployment, blackout timing, and simulation behavior. The battlefield is built to feel dense but readable, with cover, sightline breaks, and multiple possible routes rather than maze-like traps. A mission begins with the squad staged at the bottom of a 20x20 map and a protected extraction checkpoint at the top. Four hostile interceptors deploy in the center, and the squad must cross the field to rescue at least one agent. Eliminating every enemy is not a win condition by itself. The game is won only when at least one agent reaches extraction, while the run fails if the whole squad is down before any rescue. Story / Mission framing: Scope Dark is less about scripted narrative and more about the tension of a single covert operation under hostile conditions. You are watching a squad trying to break through an enemy field, with every decision shaped by cover, visibility, and timing. The checkpoint is the only way out, and every blackout, contact report, and blocked route changes how you read the situation. The mission structure is designed to create a strong tactical story from the simulation itself. Blackout and command: A global radar blackout periodically hides enemy contacts and situation reports without stopping the simulation. This means the squad keeps moving, enemies keep reacting, and your information becomes incomplete at the worst possible moments. The result is a constant push and pull between trusting the agents, waiting for better information, and committing to a route before the window closes. Commands are simple, keyboard-driven, and intentionally grounded in tactical intent rather than direct control. Presentation and features: Scope Dark uses a compact CRT-radar presentation with procedural visuals and generated audio, with no external image or sound assets. The interface is built to keep the battlefield readable while preserving the feeling of scanning a hostile scope. Missions use a fixed-time simulation tick, replay support, and a transparent scoring system based on extraction, rescued health, enemies neutralized, speed, and casualties. Achievements and leaderboard support are included for the solo build. PvP: A PvP mode is currently in development. The planned competitive mode keeps the same seeded extraction simulation, blackout rules, and input model, but applies them to an asymmetric multiplayer confrontation between extraction and interception teams. Scope Dark is built for players who enjoy tactical pressure, readable systems, and replayable runs where smart decisions matter more than reflexes.
Expand. Absorb. Dominate the scrapyard. Scrapyard Steal is a real-time multiplayer strategy game where 2–20 players compete on a shared tile grid. Control a factory-machine, claim scrap tiles to grow your territory, mine gears for resources, build bots, and attack rival machines. When you destroy an opponent, they join your team — their name stacks onto yours and they keep clicking for you. Buy ATK bots to hit harder, DEF bots to fortify tiles, and COL bots to auto-mine. Play timed rounds or Deathmatch (last team standing). Host a private game with a 5-character room code or jump into Quick Play. Built for the Gamedev.js Jam 2026 (Theme: Machines).
A clean, classic Klondike solitaire - deal, stack, win. Click to select a card and click a destination to move it; double-click to send a card straight to the foundations. Draw-1 or draw-3, lifetime stats, and a fastest-win leaderboard.
The timeless 4-player trick-taking game. Partner with an AI teammate (or another player!), bid your hand, and battle to be the first to your target score. Spades are always trump. Bid carefully, watch your partner, and don't get caught bagging too many overtricks.
🎡 Spin to Win is a luck-based strategy game where every spin counts. Earn points, unlock upgrades, add segments, and remove penalties as you build your ultimate wheel. Can you reach the target score before your luck runs out? ## Features - Spin the wheel — each round gives you a limited number of spins. Land on score, money, multiplier, or "End Round" segments to shape your run. - Build your wheel — between rounds, visit the shop to upgrade segments, clone them, delete unwanted ones, or add and fill blank segments. - Artifacts — collect active and passive artifacts that let you skip negatives, extend or stop the spin, boost payouts, earn passive income, and more. - Progress through levels — reach the target score across 10 levels with escalating difficulty. - Strategic choices — decide when to keep spinning, end the round early, or spend money on upgrades and rerolls. ## Credits Art - Kaplay Crew: https://kaplayjs.com/crew/ Fonts - Roboto Mono: https://fonts.google.com/specimen/Roboto+Mono Music - Second Dealing by みんなの創作支援サイトTスタ/T-STUDIO: https://t-studio-tst.itch.io/free-music-second-dealing Sounds - Cash Register (Kaching) - Sound Effect: https://pixabay.com/sound-effects/film-special-effects-cash-register-kaching-sound-effect-125042/ - Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds
Wave defense. Drag and drop some simple machines to stop the squirrel waves from reaching the feeder.
Fill the each square, row and column with the numbers 1-9. Make sure none of these numbers appear more than once in their respective area!
Puzzle · Logic · Board Game
Just like sudoku but mini! Fill each square, row and column in with the numbers 1-6. Make sure to not put more than one of the same number in the respective set. Good luck!
Tic-Tac-Deck evolves the classic grid into a brutal tactical arena. Forget simple X’s and O’s—here, your hand is your weapon. Draft powerful cards to manipulate the board, sabotage your opponent, and shatter the rules. Will you control the field or execute a game-winning combo? Every card offers a one-time, high-impact ability that turns a stalemate into a checkmate. Master the deck, claim the line.
Controls: - Mouse to select and camera - WASD or Arrow Keys to move camera - Scroll wheel or -/+ keys to zoom Description: - Wage war against the evil ai bots! (Only 1 level due to time!) Credits: - Level Music: https://www.youtube.com/watch?v=QN8GKzXBkRU - Title, Level Select, Credits: https://www.youtube.com/watch?v=B5YlDkIIQjE Itchio Link: https://sordsoru.itch.io/tiny-bot-wars Made for the GameDev.js 2026 Jam: https://itch.io/jam/gamedevjs-2026
🏆 An incremental game where you optimize token production to chase the ultimate high score. > Climb the corporate AI leaderboard—one token at a time. Click the Token Reactor, automate production, deploy increasingly questionable AI models, and chase ever-larger High Scores. Every record earns a Performance Bonus, while Ops Comms delivers encouragement, office gossip, and absolutely trustworthy updates from management. ## Features - Click and automate your way from a workstation to a Cosmic Token Reactor - Purchase manual, automation, and efficiency upgrades - Activate Token Surge and Hyperfocus abilities - Unlock satirical AI models and workplace lore - Earn milestones and achievements - Start new sessions for a permanent Token Multiplier - Export and import local save data - Continue progressing beyond the main run - Enjoy background music and sound effects - Your first session takes roughly 15–20 minutes to reach the reset milestone, but the leaderboard never truly ends. ## Controls - Click or tap the reactor to generate tokens - Select upgrades to purchase them - Use ×1, ×10, or MAX purchasing modes - Audio begins after your first interaction - Progress saves automatically in your browser. No account or internet connection is required after the game loads. Can you outperform your colleague—or will the Token Reactor outperform you? ## Credits - DavidKBD - Code Injection Dark Techno Music Pack: https://davidkbd.itch.io/code-injection-dark-techno-music-pack - Pixel Combat by Helton Yan & Beto Bezerra: https://heltonyan.itch.io/pixelcombat
6 minutes. 12 neighbors. A shelter that won't hold. A tornado is bearing down on your town, and you're the shelter commander — not a hero with super-strength, but a coordinator under a brutal countdown. You can't save everyone with your own two hands. Your real job is deciding who you rescue yourself, who you hand off to a helper, and how much precious time you steal from the rescue to reinforce the shelter before impact. This isn't a game about reflexes. It's a game about triage under the clock. - Rescue — sound the siren, call neighbors to follow you, carry the wounded, calm the panicked. - Delegate — recruit specialists (the Strong Neighbor, the Paramedic, the Mechanic) and give orders through a radial command wheel. A good assignment buys you time. A bad one is time you never get back. - Reinforce — board the windows, brace the door, shore up the generator. But every second spent reinforcing is a second you're not rescuing. No enemies. No bullets. Just you, a six-minute clock, and the impossible math of who gets to live. 🌪️ Climb the global Storm Score leaderboard. Optimize your route. Decide who doesn't make it. Controls - WASD — Move · Mouse — Look · Shift — Run - E — Interact / hold for siren, reinforce, carry - Q — Hold to open the order wheel, release on a target to command a helper - LMB — Call a civilian to follow · F — Flashlight · Esc — Pause / release cursor A 2-day game jam build — Unity 6 · WebGL. Best played in Chrome or Firefox.
You're a radio engineer breaking the dead's Bad Connection, an anti-poker roguelike where the horde builds the hand and you take it apart.
Vextorial is a mind-bending puzzle-platformer where you swap between 2D and 3D perspectives and twist gravity itself to solve impossible puzzles, explore a surreal, ancient ruin suspended in shifting dimensions, and uncover a mystery only you can piece together. If you enjoyed this demo, try the full game on steam! https://store.steampowered.com/app/3068710/Vextorial/