The classic brain-twisting grid-based puzzle game returns in this collection, including the original 1989 Atari Lynx version, three classic ports, and two brand new Sega Mega Drive and SNES ports. Help Chip impress Melinda the Mental Marvel by beating her 140+ tough challenges.
You play the part of ‘Airball’ as an evil wizard has turned you into a bouncing ball of air with a slow leak! The only way to break the spell is to find the various ingredients and the spell book to break the magic curse! Work your way through the hundreds of levels of isometric rooms on your quest. Remember on each level if you stay on an ‘inflating station’ for too long it will cause you to burst! You can monitor your air level with the onscreen gauge. Using the directional controls and the jump button, jump across gaps and weave through obstacles. Get points by gathering gems during your quest, and ascend stairs by jumping, but watch out for the spikes and other hazards which will burst you! For some levels you will need to obtain special items to proceed such as candles for dark rooms, but don’t forget you are always up against the clock as you are slowing deflating, so also keep a look out for the random pumps to inflate you and buy you more time but without over pressurising and bursting yourself! Will you find the ingredients and use the spell book to lift the curse and save yourself before time runs out! Good luck Airball! Originally released in 1987 across multiple formats including MS-DOS, Amiga, Atari and others. This version is the MS-DOS version.
Cozy little game, when you try to cut things exactly like your customers like based on weight.
3D · Puzzle · Mouse Only
Snake, except your body is the key that opens the door. The runes on each floor stay lit only while you are lying on them. Cover four at once and the wyrmhole opens — which means the puzzle is not where to go, but what shape to be when you get there. Length is currency. Motes feed you longer, shed shrines cut you shorter, and most Sanctums need you to be both before you leave. Some rooms want a body long enough to bridge a gap. Others want one small enough to thread a gate. Fifty hand-built Sanctums, each teaching one idea before turning it against you: floors that fall away behind you, ground that burns where you have been, and things in the dark that have noticed you. Then the Endless Reach — a causeway that builds itself ahead of you and collapses behind, for as long as you can keep ahead of it. One steady tick. No slow motion, no mercy frames. You learn how long a cell takes and you time your turns against it, exactly as you always did.
Puzzle · Arcade · Singleplayer
You are a mouse, a very, very hungry mouse, living in a large underground world. Luckily, your world is filled with the delightful cheeses that you so desire. If only you could just reach out and eat to your hearts content. Unfortunately, the life of a mouse is not quite so simple. The cheese is not easy to obtain and many traps and puzzles will hamper your endeavours. Using all your cunning mouse skills, like all crafty mice can, you must find your way to the cleverly located cheeses. Can you eat all the cheeses ‘Greedy Mouse’? The game plays through a variety of themed levels, encompassing both ingenious puzzles, and amusing diversions. Each level is played a move at a time, giving the player time to plan ahead and oversee the result, step by step. Play as fast or as careful as suits.
Race through 10 museum galleries, matching real masterpieces to their slightly funnier made-up titles. Find at least 8 of 12 paintings before time runs out to advance—and clear all 12 for a bonus. Complete all 10 galleries and set your Museum Grand Tour time. Then try to beat it! Inspired by the GoComics webcomic "That Is Priceless." Features: 10 distinct museum galleries 120 paintings in a complete Museum Grand Tour Find 8 of 12 paintings to advance Clear all 12 for a 3-point bonus Best Gallery Dash! score saved locally Best Museum Grand Tour time saved after full completion Pause anytime No two tours play exactly the same
Trivia · Puzzle · Time Attack
A classic crossword game, designed for casual puzzlers and competitive speed-solvers alike. Enjoy Puzzle One today. Puzzle Two drops in September.
You have to manipulate different shapes of sand blocks that fall from the top of the screen and arrange them in a way that they form complete horizontal rows at the bottom of the screen. The more rows you clear, the more points you get and the higher your level goes. Rotate and move the blocks to fit them better in the available space, but don't let them stack up too high or touch the top of the screen or you'll lose. This game is fun, challenging and relaxing at the same time. It tests your spatial skills, your reflexes and your creativity.
Hextris is a fast-paced puzzle game where colored blocks fall from the edges of the screen toward a central hexagon, and you rotate that hexagon to catch them on its six faces. When three or more blocks of the same color touch each other on adjacent faces or stacked on the same face, they disappear and everything above slides down. Let any stack grow past the outer grey hexagon boundary and it's over. The core mechanic is deceptively simple: blocks fall, you rotate left or right, colors match and clear. But the speed ramps quickly, and the six-sided geometry means you're managing six independent stacks simultaneously while blocks rain in from every direction. You have to think about where each color is building up, which face has room, and whether rotating to catch an incoming block will accidentally bury a color you were about to clear somewhere else. It's the Tetris problem of "I need this piece but not here" multiplied across six faces at once. Combos are where the scoring gets interesting. Clear multiple color groups in quick succession and a combo timer appears as a receding outline around the outer hexagon. Chain clears within that window and your score multiplies. High-level play is about setting up chain reactions, intentionally letting colors stack in ways that cascade into multi-clear combos when you finally trigger them. Created by a group of high school students from Boston at a hackathon and refined over three months, Hextris hit #1 on Hacker News, trended on GitHub, and became one of those games people pass around in browser tabs at work. It's built entirely in JavaScript on the HTML5 Canvas, runs in any browser, and is fully open source under the GPL license. No ads, no monetization, no installs. The flat UI design is clean and readable even at high speed, which matters when you're spinning a hexagon and tracking four incoming blocks at once. FEATURES ∙ Rotate a hexagon to catch falling colored blocks on six faces ∙ Match 3+ same-colored blocks to clear them ∙ Chain clears for combo multipliers ∙ Escalating speed keeps every session intense ∙ Clean flat UI designed for readability at high speed ∙ Runs in any browser, no install required
🔚 Deus Ex Machina is a puzzle-platformer where you play as the "god in the machine", drawing and manipulating arrows to guide a robot through treacherous industrial levels. Guide the machine. Become the god. The game features a robot/player character that auto-walks through levels, and you must strategically place directional arrows (with limited resources) to navigate spikes, gaps, and obstacles. The title plays on the Latin phrase deus ex machina—literally "god from the machine"—referencing both the player's omniscient role in manipulating the game world and the industrial/robotic theme. ## How to Play - Left-click to draw an arrow - Left-click an arrow to rotate it - Some levels limit the number of arrows you can place - Right-click to erase a block - Some blocks are permanent - Avoid the spikes - Reach the orb to win - Press "R" to restart the level ## Credits - Victor H (Music Composer): https://vhsm3.itch.io/ - Mark (Programmer): https://github.com/remarkablemark - 16x16 Industrial Tileset: https://0x72.itch.io/16x16-industrial-tileset - Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds - Menu SFX Pack: https://hitrison.itch.io/menu-sfx-pack - Typewriter Machine: https://pixabay.com/sound-effects/film-special-effects-typewriter-machine-64191/
Platformer · Puzzle · 2D
You work nights at an afterlife telephone exchange. The living ring in wanting to speak to someone who died. They never say the name. They say "my late mother, the one I miss most at Christmas," and then they wait. Ten case files sit on your desk. Four of those ghosts are on the line tonight. One of them liked snowmen and family gatherings. Work out which caller wants which ghost, then get up out of your chair and carry the plug across the floor to their socket yourself. The lines can't cross on the floor. Anchor posts lift one over another. The wiring is old, and if you hold too many live lines at once the breaker goes and you're patching in the dark until you find the frequency again. Eight nights. Three strikes each. Nobody is in a hurry - the callers have all the time there is.
Find words by selecting letters on blocks within the set time. Score bonuses and extra time with longer words, higher scoring letters and matching coloured blocks.
Can you name the movie before we reveal the whole plot? In Spoilers Ahead!, a movie synopsis appears one random word at a time while the points tick down. Guess fast for a bigger score. There’s no penalty for wrong answers! Buy a ticket for The Decaplex and its 10-movie challenge that gets tougher as you go, or test your screen smarts in the Movie Marathon, an endless stream of cinematic favorites that only stops when you get stumped. Featuring 200 movies, multiple difficulty levels, high-score leaderboards, and behind-the-scenes fun facts with every answer. (We’re still working on the concession stand thing.)
ABOUT Codepath() is a tiny puzzle platformer game where you program the robot instead of moving it directly. No typing, no syntax error. Just drag&drop and logic. HOW TO PLAY You drag coding chips and hit Run. Then you watch the robot execute exactly what you wrote, step by step. If it doesn't work, you restart, tweak your logic, and try again, that's it ! WHAT YOU GET - Learn how programmers think. - Solve puzzles. - And most importantly, have fun doing it :) CONTROLS Mouse to drag or click code chip. Fullscreen recommended for the best experience Built for GameDev.js Jam 2026
Carillion is an arcade-puzzle game. Along more than 80 levels, collect colored Tiles using a Puck that you may only steer left or right while it bounces in a 3D decor. Simple to learn, hard to put down, try it now ! Play Carillion Free demo here https://wavedash.com/games/carillion-free !
Solve a series of puzzles by consulting the FIVE. Will you trust no one? Controls: Left/Right Mouse Button
A little game of steady hands. Slide, tilt, and guide a loose nut along a wobbly wire home to its robot. Hold the nut, drag it along the wire, and tilt it through every hill and dip without touching the rail. Dock it into the robot's socket to finish the fix. Six short courses teach one thing at a time: holding steady, tilting through bends, and reading the camera. Then the Workshop turns it up with rolling hills, tighter bores, and a three-crest finale. - Three stars for a clean run. Every touch of the wire costs a star. - Six courses across two chapters; each finish unlocks the next. - Mouse, keyboard, or touch: drag to move, wheel or Q/E to tilt, right-drag to orbit. - Resume any run exactly where you left it. Best stars are kept. - Built with Rust + WebAssembly, WebGPU rendering, and Blender models. Needs a WebGPU browser: a recent Chrome, Edge, or Safari on a supported device.
Pool Merge Mania is a clever spin on classic pool where bouncing shots meet merging mayhem. Fire balls into the arena, watch them collide and combine into higher-level spheres, and strategize to keep your table under the 15-ball limit. Quick merges mean tighter control, so aim smart and stay in the game!
Babylumns is a fast, versus puzzle arcade inspired by the 90s arcade and 16‑bit console classics, built on the Columns tradition. The demo includes 5 playable characters (each with their own colorful forms) and one boss, set in an antique, mythified setting.
Offspring Fling is a game about a poor forest creature that has misplaced all of her children. She'll have to fight her way through over 100 levels of action puzzle platforming to get them all back home. There's danger around every corner, but she won't rest until her family is safe again. FEATURES + An intense number of levels (Over 100!) + Awesome puzzles, and rad platforming action + Ghost replays to help you beat your best time + Replay sharing that lets you race against others + A lot of secret unlockables if you're cool enough! + A beautiful soundtrack by Alec Holowka + Throwing babies and watching them bounce off stuff! + Cute and cuddly looking things to look at! + Immense satisfaction
Puzzle · Platformer · Retro
Capybara Suika - Watermelon Game is a fun and relaxing food merge puzzle game starring adorable capybaras! Inspired by the viral Suika Game, drop and merge food to grow bigger and score higher. With colorful visuals, cozy vibes, and a tiny game size, it’s the perfect lite game to enjoy anytime!
Evan's Remains is a mystery-thriller puzzle adventure about finding a missing boy: Evan. The game combines logic-based platform puzzles with narrative inspired by Japanese graphic adventure games. Gameplay: Every time the player solves from two to three puzzles, the story goes forward and new mechanics are introduced. The challenge of the puzzles lies in the player’s ability to figure out what do rather than solve challenges based on skill. As the difficulty curve increases, the puzzles become more complex by combining two or more previously introduced mechanics. Story: Evan, the genius boy, has been missing for years. One day, a letter signed by him is received, claiming he’s on an uninhabited island somewhere in the Pacific Ocean. Nobody knows why, but he asked specifically for a girl named “Dysis” to go and look for him. The player will take control of this girl, who we don’t know much about. As we follow Dysis’s adventure, questions will start to be answered little by little. All of the little puzzle pieces which seemed unrelated in the beginning will now begin to slowly fit together as the truth is slowly revealed.
Neverball is a 3D ball-rolling game in the lineage of Marble Madness and Super Monkey Ball. You guide a ball through obstacle courses by tilting the ground beneath it using your mouse, keyboard, or joystick. The ball has real physics and real momentum, which means every slight tilt matters, every overcorrection sends you careening toward an edge, and every narrow bridge becomes a test of nerve. The floor moves. The ball reacts. You try not to fall into the void. Each level has a simple goal: collect enough coins to activate the exit pad, then reach it before time runs out. Yellow coins are worth 1, red coins 5, blue coins 10. Collect 100 total and you earn an extra life. The levels start gentle enough, teaching you how the tilt-and-roll relationship works. Then they introduce moving platforms. Then mazes. Then pushers that shove your ball sideways. Then narrow ramps over bottomless drops with moving obstacles and a 30-second timer. The difficulty curve goes from "pleasant Sunday puzzle" to "controller-gripping precision platformer" across 183 levels. Three highscore categories per level reward different playstyles: most coins collected, fastest time to unlock the goal, and fastest time to complete the level. Speedrunning and coin-optimization runs require completely different approaches to the same course, which gives every level at least two reasons to replay it.
2048 is a free, open-source puzzle game created in 2014 by a 19-year-old Italian web developer named Gabriele Cirulli, who built it over a single weekend and published it on GitHub under the MIT License. It went on to consume roughly four million human lives in its first week. Not because it's complicated — it's the opposite of complicated — but because your brain will not let you stop. Here's the deal. You've got a 4×4 grid. Two tiles are sitting on it, each showing the number 2. You swipe in a direction — up, down, left, right — and every tile on the board slides that way until it hits a wall or another tile. If two tiles with the same number collide, they merge into one tile worth their sum. Two 2s become a 4. Two 4s become an 8. Two 8s become a 16. After every swipe, a new tile (usually a 2, occasionally a 4) pops up in a random empty space. Your goal is to keep combining tiles until you forge the mythical 2048 tile. The problem is that every move spawns a new tile, the grid is only 16 squares, and the moment you can't move — because every space is full and no neighbors match — you're dead. It's basically a territory war between you and entropy, and entropy is very patient. The strategy is deceptively deep for something with four inputs. Experienced players will tell you to pick a corner, keep your biggest tile parked there, and build a descending cascade along one edge — sort of like organizing a shelf where the heaviest books go on one end. The moment you let a big tile drift into the middle, your board starts to choke. You'll develop opinions about this. You'll start swiping left in your sleep. This is normal. It's free, it's open-source, it runs in any browser, and a round takes about ten minutes — or four hours, depending on how many times you whisper "one more try" to yourself. You should play it right now. You should also clear your afternoon.
Puzzle · Relaxing · Minimalist