Hextris is a fast-paced puzzle game where colored blocks fall from the edges of the screen toward a central hexagon, and you rotate that hexagon to catch them on its six faces. When three or more blocks of the same color touch each other on adjacent faces or stacked on the same face, they disappear and everything above slides down. Let any stack grow past the outer grey hexagon boundary and it's over. The core mechanic is deceptively simple: blocks fall, you rotate left or right, colors match and clear. But the speed ramps quickly, and the six-sided geometry means you're managing six independent stacks simultaneously while blocks rain in from every direction. You have to think about where each color is building up, which face has room, and whether rotating to catch an incoming block will accidentally bury a color you were about to clear somewhere else. It's the Tetris problem of "I need this piece but not here" multiplied across six faces at once. Combos are where the scoring gets interesting. Clear multiple color groups in quick succession and a combo timer appears as a receding outline around the outer hexagon. Chain clears within that window and your score multiplies. High-level play is about setting up chain reactions, intentionally letting colors stack in ways that cascade into multi-clear combos when you finally trigger them. Created by a group of high school students from Boston at a hackathon and refined over three months, Hextris hit #1 on Hacker News, trended on GitHub, and became one of those games people pass around in browser tabs at work. It's built entirely in JavaScript on the HTML5 Canvas, runs in any browser, and is fully open source under the GPL license. No ads, no monetization, no installs. The flat UI design is clean and readable even at high speed, which matters when you're spinning a hexagon and tracking four incoming blocks at once. FEATURES ∙ Rotate a hexagon to catch falling colored blocks on six faces ∙ Match 3+ same-colored blocks to clear them ∙ Chain clears for combo multipliers ∙ Escalating speed keeps every session intense ∙ Clean flat UI designed for readability at high speed ∙ Runs in any browser, no install required
Gifts of the Night is a festive Christmas game where you take on the role of Santa Claus and deliver presents to homes around the world. Embark on a challenging Christmas Eve adventure and make sure no one is left without a gift!
2D · 8-bit Music · Casual
Three classics, one welcoming collection. Play Klondike with Draw 1 or Draw 3, tackle Spider with one, two or four suits, or plan every move in FreeCell. Your records stay separate for each difficulty, while coins earned from wins go into one shared wallet. Celebrate personal bests with fireworks, pursue achievements and leaderboards, and return for the daily Klondike deal. Choose optional hints and undo, one-pass Klondike challenges, Timed play, or Vegas bankroll play. Unlock the premium statistics dashboard for 1,000 earned coins or through the available store purchase. One permanent unlock covers all three games: animated charts, recent trends, personal-best galleries, and detailed statistics by difficulty. Existing paid owners keep their access. No grades, just your own journey. Animations can be turned off. Clean card art, customizable decks and card backs, cloud-backed progress, and English and Spanish language support.
WIP: feel free to send me feedback The gods are watching how you fight, and they pay for what they like. Godsworn is a turn-based tactics game on an elevated grid. Two rival bands hunt the same quarry through the trials of the Calydonian boar hunt. Height decides your arrows, facing decides your back, and a body standing in a doorway decides the battle. Pick a patron and they keep score. Artemis pays for the shot that lands first and from furthest off. Ares pays for close work against the odds. Athena pays for the ground you take before the man you take. Hermes pays for movement and for theft, and considers them the same act. Fight the way your god admires and they interrupt the battle to offer you something. Take it and the other two offers are gone. Six jobs, a shop between battles, and a campaign that ends at a gate somebody has to hold.
Part café simulation, part latte art training sim.... barista — the internet cafe — asks the question that has always burned, like a hot cuppa, in the back of your mind... do YOU have what it takes to handle the morning rush?
Star Journey Tactics is a space combat, turn-based-tactics game. This is a game I've been developing as a prototype. It's nowhere near finished, but I've gotten it to a point where I actually have fun playing it, so I'm posting it for anyone else who wants to play and give feedback. A lot more to come.
Snake, except your body is the key that opens the door. The runes on each floor stay lit only while you are lying on them. Cover four at once and the wyrmhole opens — which means the puzzle is not where to go, but what shape to be when you get there. Length is currency. Motes feed you longer, shed shrines cut you shorter, and most Sanctums need you to be both before you leave. Some rooms want a body long enough to bridge a gap. Others want one small enough to thread a gate. Fifty hand-built Sanctums, each teaching one idea before turning it against you: floors that fall away behind you, ground that burns where you have been, and things in the dark that have noticed you. Then the Endless Reach — a causeway that builds itself ahead of you and collapses behind, for as long as you can keep ahead of it. One steady tick. No slow motion, no mercy frames. You learn how long a cell takes and you time your turns against it, exactly as you always did.
Puzzle · Arcade · Singleplayer
Shadow Blade is an action-platformer set in a visually striking world where the ancient teachings of ninjas and samurai clash upon a modern landscape. Sprint through stages littered with traps, slaying enemies along your path without hesitation as Kuro, the blade of shadow! STORY Darkness and chaos are once again creeping into the world of man. The covenant made in a time almost forgotten has failed, the three clans now in a violent struggle for dominance. The medallion is almost made whole again and it falls upon Kuro?s shoulders to restore balance. All his training has led up to this one moment, where the fate of the world will rest in his blood-stained hands. FEATURES Epic NINJA Platforming: Test your skills in fast-paced platforming, mastering the skills of the ninja to breeze through challenging levels. Vicious NINJA Combat: Kill your enemies with extreme prejudice through the mastery of the katana, shurikens and kusarigama! Shadow Ninja: Attack the guards before they see you and alert all other mobs. Story Campaign: Fully voiced motion comics tell the story of Kuro?s plight to restore balance! More than 50 Challenging Levels: Environmental hazards, rifle-toting warriors and many more challenges await a hardened warrior. Level Secrets: Raw speed doesn?t guarantee the highest rank. A true ninja is ever vigilant, aware of any possibly hidden areas. Ninja = Hardcore: Cleared the normal campaign? Prepare for the Hardcore variation and if you dare, the ultimate Master Class version awaiting only the foolhardy. Challenge Modes and Leaderboards: Feel the need to gloat? Challenge yourself in these specially crafted stages only for the masters. Compare your stats with friends and other players as you fight for the top of the leaderboards! Level Editor and Workshop Integration: Create and upload your own levels to Steam Workshop for your friends and other players to check out. Become the ultimate Dojo Builder! Stylish 3D World: Feast your eyes on a world where ninja and samurai clash in a modern landscape. Achievements: Unlock a full list of achievements as you embark on your mission to restore balance. Cloud Saving: All progress saved through Wavedash for pick-up-and-play on any device.
Action · Platformer · Ninja
The world ended. The paperclip quota did not. Build a defense, jump into a turret, and keep the factory running in MUST. MAKE. PAPERCLIPS., a single-player tower-defense game with first-person combat. Your supervisor is S.L.O.P. (Synthetic Logistics & Optimization Protocol): a cheerful AI with helpful advice, questionable personnel assessments, and an unwavering commitment to office supplies. Biomass is approaching the factory. S.L.O.P. considers this an unscheduled site visit. PLAN THE DEFENSE. TAKE THE SHOT. Place and upgrade turrets, collect scrap from fallen enemies, and cover every approach. When a priority target breaks through, take direct control for a timed burst of first-person combat. Aim, fire, and use your turret's special ability before returning to command the battlefield. EIGHT WAYS TO IMPROVE PRODUCTIVITY Build an arsenal of nailguns, cannons, flamethrowers, cutting lasers, cryo projectors, Tesla coils, acid sprayers, and railguns. Combine slowing, armor stripping, chain lightning, and piercing shots to deal with increasingly uncooperative visitors. SIX MISSIONS. ONE EXTREMELY PERSISTENT OBJECTIVE. Defend factories across a cel-shaded wasteland of broken industry and dusty ruins. Face branching approaches, armored enemies, flying threats, support creatures, and bosses with attacks you can interrupt. Hunt scrap couriers and detonate powder-keg carriers for an extra advantage. EVERY ATTEMPT COUNTS Keep the paperclips you earn and spend them on permanent research between missions. Improve your weapons, extend your time in first-person mode, and come back with a better plan. Consult S.L.O.P.'s biomass field guide for discovered creature stats and deeply unprofessional commentary. "Civilization can wait. These documents are not going to fasten themselves." Play in your desktop browser with a keyboard and mouse or trackpad. Includes an interactive tutorial and a skippable voiced intro.
One surf map daily. Surf to become the greatest Glizzy Surfer the world has ever seen.
3D · Platformer · Singleplayer
You are the hero who must fight his way through the one hundred floors of Dungeon of Astra to defeat the evil demon king Azrael. But you can't do it alone, build a team of a cleric, archer, knight, barbarian, mage and more. Journey with your team and level up! Fight goblins, orcs, trolls, spiders, mimicks and demons, to reach the demon king. Inspired by the old school Gauntlet, Telengard and RPG games. Be very careful this game has permadeath! WASD = Move J = Attack K = Fireball (ranged attack) L = Super Move (pushes enemies back) I = Party Stand or Fight (toggle party members standing in place or fight) Mouse Wheel = Zoom in on game
A little game of steady hands. Slide, tilt, and guide a loose nut along a wobbly wire home to its robot. Hold the nut, drag it along the wire, and tilt it through every hill and dip without touching the rail. Dock it into the robot's socket to finish the fix. Six short courses teach one thing at a time: holding steady, tilting through bends, and reading the camera. Then the Workshop turns it up with rolling hills, tighter bores, and a three-crest finale. - Three stars for a clean run. Every touch of the wire costs a star. - Six courses across two chapters; each finish unlocks the next. - Mouse, keyboard, or touch: drag to move, wheel or Q/E to tilt, right-drag to orbit. - Resume any run exactly where you left it. Best stars are kept. - Built with Rust + WebAssembly, WebGPU rendering, and Blender models. Needs a WebGPU browser: a recent Chrome, Edge, or Safari on a supported device.
🏠 You receive an inheritance letter from a fallen house. As you arrive and meet the Lord, you realize something spooky is going on... ## Credits Art - DAX: https://lunarmoonstudios.itch.io/adventures-essentials - Free Game Assets: https://free-game-assets.itch.io/free-rpg-book-icons - Potat0Master: https://potat0master.itch.io/free-visual-novel-backgrounds-mansion-pack - Robert Books: https://gamedeveloperstudio.itch.io/ - Xiael: https://xiael.itch.io/ - eyeless_artist: https://eyeless-artist.itch.io/ghost-girl-vn-graphic Audio - Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds - Text/Dialogue Bleeps Pack: https://dmochas-assets.itch.io/dmochas-bleeps-pack - Sound effects from Pixabay Music - VOiD1 Gaming: https://void1gaming.itch.io/free-horror-music-pack Voice - David Wamala (as the Lord): https://davidwamala.com/ - Rico Hatton (as the Ghost): https://www.voiceofjessricohatton.com/
A tiny 3D platforming adventure. “Eleven coins can wake the unicorn who paints the sky. Help Arre climb and find them all.” Guide Arre through 11 isometric levels to collect every coin and awaken the unicorn!
🔚 Deus Ex Machina is a puzzle-platformer where you play as the "god in the machine", drawing and manipulating arrows to guide a robot through treacherous industrial levels. Guide the machine. Become the god. The game features a robot/player character that auto-walks through levels, and you must strategically place directional arrows (with limited resources) to navigate spikes, gaps, and obstacles. The title plays on the Latin phrase deus ex machina—literally "god from the machine"—referencing both the player's omniscient role in manipulating the game world and the industrial/robotic theme. ## How to Play - Left-click to draw an arrow - Left-click an arrow to rotate it - Some levels limit the number of arrows you can place - Right-click to erase a block - Some blocks are permanent - Avoid the spikes - Reach the orb to win - Press "R" to restart the level ## Credits - Victor H (Music Composer): https://vhsm3.itch.io/ - Mark (Programmer): https://github.com/remarkablemark - 16x16 Industrial Tileset: https://0x72.itch.io/16x16-industrial-tileset - Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds - Menu SFX Pack: https://hitrison.itch.io/menu-sfx-pack - Typewriter Machine: https://pixabay.com/sound-effects/film-special-effects-typewriter-machine-64191/
Platformer · Puzzle · 2D
You are SPARK, a robot at the Robo Open: serve, rally and smash your way past the CPU in a best-of-games match. Time the swing for a clean hit, watch the landing ring, and keep it out of the net. Made with AI collaborators — a combination of Grok 4.6, Fable 5 / 5.1 and GPT 5.6 Sol Character models — Meshy Assets, rig and animation — Blender Engine — Unity 6, running in your browser via WebGL How to play - WASD move · SPACE serve and hit - Hold a direction while you hit to aim the shot - Forehand, backhand and smash are picked from where the ball is - Points, games and sets follow real tennis scoring
Stop the snacklings reaching the picnic! Block them off in this classic tower defence game.
Tower Defense · Cute · Cozy
Raid the food court. Dodge the Chef. Get the recipes home. Search crates for three secret recipes and useful gear, then carry the recipes back to your kitchen before the bell. The Chef is faster than you, so cut around corners, use a decoy and tray-slide out of trouble. Get caught and you’ll wipe out, drop your recipe and respawn outside. Your crew can rescue the recipe before it returns to its crate. Want to run the kitchen? Play as the Rival Chef and stop the crew from banking all three recipes. EARLY PLAYTEST DEMO Play solo with three bots using touch or keyboard controls. The game name, art and balance are still in development.
Connect, reuse, and combine numbers and operations to hit several targets at the same time. Each puzzle gives you a few starting numbers and a set of operations that add, subtract, and hold values. Wire them together to build a circuit that reaches all the target values. One output can feed as many pieces as you like, so the same number can become two different answers at once. Play with mouse or touch. Drag from the right side of a piece to the left side of another to connect them. Tap or click a wire to remove it. Drag pieces to rearrange your board. Right-click a piece (long-press on mobile) to view information about it.
Puzzle · Logic · Minimalist
This game is still in Beta - I'll be making a bunch of updates. Think you have skill? Think again. Skill Issue is a brutal trap platformer where nothing is what it seems. Every platform could collapse, every coin could kill you, and every checkpoint is a lie. Jump, die, learn, rage, repeat. Featuring: Deviously designed levels packed with hidden spikes, lava, axes, and boulders Perfect for rage-baiting, trolling your friends, and testing your patience Simple controls, impossible timing You WILL die. It's not the game, it's a Skill Issue. How far can you get before you quit?
It's nothing........ Chain clicks, ignore the silence and focus on building up the highest score.
2D · Singleplayer · Casual
Welcome to Meowdoku - a pure logic puzzle game that flawlessly blends the rigorous reasoning of Sudoku with the thrilling deduction of Minesweeper. Here, you have only one mission: find the perfect "exclusive territory" for every aloof little cat! • Exclusive Territory: The board is divided into colored sections. You must place exactly one cat in each section. • The Aloof Rule: Cats need absolute personal space! They absolutely cannot share the same row, column, or touch each other-not even diagonally. • Risk & Reward: Double-tap a tile to place a cat. Guess right, and you're rewarded with pure puzzle-solving satisfaction; guess wrong, and you lose a heart. Guessing won't save you; every single move must be carefully calculated!
🌑 One Long Night is a stationary first-person roguelike wave shooter. 🦄 You hold the Alicorn, a mythical weapon that auto-fires 🔫 and releases charged rainbow waves 🌈. 👻 Ghosts close in on you from every direction, one wave after the next. A wave ends when the field is clear, and then you pick one of three power ups to choose how you get stronger heading into the next one. 🏆 The goal is to survive as many waves as you can. Good luck hunting these ghosts. 🖥️ Desktop only.
Singleplayer · Roguelike · FPS
You never touch the car. Dizzy Dish gives you exactly one control: the spin of the giant dish the car is sitting in. Everything else is physics. Friction between the turning floor and the wheels drags the car around with it, centrifugal force throws it outward and up the sloping wall, and gravity pulls it back down toward the middle the moment you ease off. Somewhere between those forces is a speed that holds the car exactly where you want it. Find it, steer the car into the dimple half way out from the centre, and keep it there for two seconds to win. One warning, because it is the thing everyone tries first: spinning the other way does not pull the car back in. Centrifugal force does not care which direction you turn. The only way back to the middle is to let the spin die down. Hold LEFT or RIGHT, or push a gamepad stick. That is the whole game.