Shadow Blade is an action-platformer set in a visually striking world where the ancient teachings of ninjas and samurai clash upon a modern landscape. Sprint through stages littered with traps, slaying enemies along your path without hesitation as Kuro, the blade of shadow! STORY Darkness and chaos are once again creeping into the world of man. The covenant made in a time almost forgotten has failed, the three clans now in a violent struggle for dominance. The medallion is almost made whole again and it falls upon Kuro?s shoulders to restore balance. All his training has led up to this one moment, where the fate of the world will rest in his blood-stained hands. FEATURES Epic NINJA Platforming: Test your skills in fast-paced platforming, mastering the skills of the ninja to breeze through challenging levels. Vicious NINJA Combat: Kill your enemies with extreme prejudice through the mastery of the katana, shurikens and kusarigama! Shadow Ninja: Attack the guards before they see you and alert all other mobs. Story Campaign: Fully voiced motion comics tell the story of Kuro?s plight to restore balance! More than 50 Challenging Levels: Environmental hazards, rifle-toting warriors and many more challenges await a hardened warrior. Level Secrets: Raw speed doesn?t guarantee the highest rank. A true ninja is ever vigilant, aware of any possibly hidden areas. Ninja = Hardcore: Cleared the normal campaign? Prepare for the Hardcore variation and if you dare, the ultimate Master Class version awaiting only the foolhardy. Challenge Modes and Leaderboards: Feel the need to gloat? Challenge yourself in these specially crafted stages only for the masters. Compare your stats with friends and other players as you fight for the top of the leaderboards! Level Editor and Workshop Integration: Create and upload your own levels to Steam Workshop for your friends and other players to check out. Become the ultimate Dojo Builder! Stylish 3D World: Feast your eyes on a world where ninja and samurai clash in a modern landscape. Achievements: Unlock a full list of achievements as you embark on your mission to restore balance. Cloud Saving: All progress saved through Wavedash for pick-up-and-play on any device.
Action · Platformer · Ninja
Low Tide is a living impasto painting you can play. Every wave, sailboat and beachgoer is thick palette-knife paint, and you're the tiny beachcomber in the straw hat. Comb the wet sand for the shells, starfish and bottles the foam leaves behind, then carry them home to your camp to bank them. The fuller your bucket, the bigger the multiplier, but if the foam catches you, the sea takes it all back. The tide keeps rising, big sets flood the beach, and a thief gull swoops in for anything left lying in the paint. Dash into a breaking wave to ride it along the coast on a board. Walk off the edge of the beach into a rocky cove with a lighthouse, a fishing harbor, and a seaside funfair where the chair-o-plane flings you out over the surf. Swim past the break to rest on the rock islands, but watch for shark fins. Play with WASD or the arrow keys and Space to dash, or with touch controls on your phone.
Arcade · Casual · Singleplayer
Dopaminer is an incremental game about one thing: breaking blocks. Click a glass block, it cracks and shatters, and your cash climbs. Blast and Arc ore set off chain reactions that clear dozens of blocks at once, and the combo meter keeps climbing as long as you keep the chain going. Buy upgrades, evolve your pick, and send out drones to dig while you watch. Dig through eight strata, resurface to spend your Shards on relics, then go back down faster. Active play pays about four times what idling does, and the bigger the chain, the bigger the payoff. It's loud, bright and built to feel good on every hit.
Casual · Mining · Singleplayer
Hextris is a fast-paced puzzle game where colored blocks fall from the edges of the screen toward a central hexagon, and you rotate that hexagon to catch them on its six faces. When three or more blocks of the same color touch each other on adjacent faces or stacked on the same face, they disappear and everything above slides down. Let any stack grow past the outer grey hexagon boundary and it's over. The core mechanic is deceptively simple: blocks fall, you rotate left or right, colors match and clear. But the speed ramps quickly, and the six-sided geometry means you're managing six independent stacks simultaneously while blocks rain in from every direction. You have to think about where each color is building up, which face has room, and whether rotating to catch an incoming block will accidentally bury a color you were about to clear somewhere else. It's the Tetris problem of "I need this piece but not here" multiplied across six faces at once. Combos are where the scoring gets interesting. Clear multiple color groups in quick succession and a combo timer appears as a receding outline around the outer hexagon. Chain clears within that window and your score multiplies. High-level play is about setting up chain reactions, intentionally letting colors stack in ways that cascade into multi-clear combos when you finally trigger them. Created by a group of high school students from Boston at a hackathon and refined over three months, Hextris hit #1 on Hacker News, trended on GitHub, and became one of those games people pass around in browser tabs at work. It's built entirely in JavaScript on the HTML5 Canvas, runs in any browser, and is fully open source under the GPL license. No ads, no monetization, no installs. The flat UI design is clean and readable even at high speed, which matters when you're spinning a hexagon and tracking four incoming blocks at once. FEATURES ∙ Rotate a hexagon to catch falling colored blocks on six faces ∙ Match 3+ same-colored blocks to clear them ∙ Chain clears for combo multipliers ∙ Escalating speed keeps every session intense ∙ Clean flat UI designed for readability at high speed ∙ Runs in any browser, no install required
You are the hero who must fight his way through the one hundred floors of Dungeon of Astra to defeat the evil demon king Azrael. But you can't do it alone, build a team of a cleric, archer, knight, barbarian, mage and more. Journey with your team and level up! Fight goblins, orcs, trolls, spiders, mimicks and demons, to reach the demon king. Inspired by the old school Gauntlet, Telengard and RPG games. Be very careful this game has permadeath! WASD = Move J = Attack K = Fireball (ranged attack) L = Super Move (pushes enemies back) I = Party Stand or Fight (toggle party members standing in place or fight) Mouse Wheel = Zoom in on game
🔚 Deus Ex Machina is a puzzle-platformer where you play as the "god in the machine", drawing and manipulating arrows to guide a robot through treacherous industrial levels. Guide the machine. Become the god. The game features a robot/player character that auto-walks through levels, and you must strategically place directional arrows (with limited resources) to navigate spikes, gaps, and obstacles. The title plays on the Latin phrase deus ex machina—literally "god from the machine"—referencing both the player's omniscient role in manipulating the game world and the industrial/robotic theme. How to Play Left-click to draw an arrow Left-click an arrow to rotate it Some levels limit the number of arrows you can place Right-click to erase a block Some blocks are permanent Avoid the spikes Reach the orb to win Press "R" to restart the level Credits Victor H (Music Composer): https://vhsm3.itch.io/ Mark (Programmer): https://github.com/remarkablemark 16x16 Industrial Tileset: https://0x72.itch.io/16x16-industrial-tileset Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds Menu SFX Pack: https://hitrison.itch.io/menu-sfx-pack Typewriter Machine: https://pixabay.com/sound-effects/film-special-effects-typewriter-machine-64191/
Platformer · Puzzle · 2D
The world ended. The paperclip quota did not. Build a defense, jump into a turret, and keep the factory running in MUST. MAKE. PAPERCLIPS., a single-player tower-defense game with first-person combat. Your supervisor is S.L.O.P. (Synthetic Logistics & Optimization Protocol): a cheerful AI with helpful advice, questionable personnel assessments, and an unwavering commitment to office supplies. Biomass is approaching the factory. S.L.O.P. considers this an unscheduled site visit. PLAN THE DEFENSE. TAKE THE SHOT. Place and upgrade turrets, collect scrap from fallen enemies, and cover every approach. When a priority target breaks through, take direct control for a timed burst of first-person combat. Aim, fire, and use your turret's special ability before returning to command the battlefield. EIGHT WAYS TO IMPROVE PRODUCTIVITY Build an arsenal of nailguns, cannons, flamethrowers, cutting lasers, cryo projectors, Tesla coils, acid sprayers, and railguns. Combine slowing, armor stripping, chain lightning, and piercing shots to deal with increasingly uncooperative visitors. SIX MISSIONS. ONE EXTREMELY PERSISTENT OBJECTIVE. Defend factories across a cel-shaded wasteland of broken industry and dusty ruins. Face branching approaches, armored enemies, flying threats, support creatures, and bosses with attacks you can interrupt. Hunt scrap couriers and detonate powder-keg carriers for an extra advantage. EVERY ATTEMPT COUNTS Keep the paperclips you earn and spend them on permanent research between missions. Improve your weapons, extend your time in first-person mode, and come back with a better plan. Consult S.L.O.P.'s biomass field guide for discovered creature stats and deeply unprofessional commentary. "Civilization can wait. These documents are not going to fasten themselves." Play in your desktop browser with a keyboard and mouse or trackpad. Includes an interactive tutorial and a skippable voiced intro.
Star Journey Tactics is a space combat, turn-based-tactics game. This is a game I've been developing as a prototype. It's nowhere near finished, but I've gotten it to a point where I actually have fun playing it, so I'm posting it for anyone else who wants to play and give feedback. A lot more to come.
Heroes vs Monsters: Idle RPG is a clicker where you assemble a team of heroes and send them into an endless battle against monsters. Level up your heroes, unlock artifacts, use powerful skills and push through hundreds of zones. Progress continues even while you're away - come back and collect your rewards! Click on monsters to deal damage. Hire heroes - they will fight for you automatically. Earn gold and level up your heroes to deal more damage. Use skills for powerful bonuses. Defeat bosses every 5 zones to push further. Unlock artifacts for permanent upgrades. The game continues even while you're offline!
A little game of steady hands. Slide, tilt, and guide a loose nut along a wobbly wire home to its robot. Hold the nut, drag it along the wire, and tilt it through every hill and dip without touching the rail. Dock it into the robot's socket to finish the fix. Six short courses teach one thing at a time: holding steady, tilting through bends, and reading the camera. Then the Workshop turns it up with rolling hills, tighter bores, and a three-crest finale. Three stars for a clean run. Every touch of the wire costs a star. Six courses across two chapters; each finish unlocks the next. Mouse, keyboard, or touch: drag to move, wheel or Q/E to tilt, right-drag to orbit. Resume any run exactly where you left it. Best stars are kept. Built with Rust + WebAssembly, WebGPU rendering, and Blender models. Needs a WebGPU browser: a recent Chrome, Edge, or Safari on a supported device.
Now or Later is a 3D Zelda inspired action adventure where you play as a frog name Arlo that has the ability to vaporize anything from existence. Any rock, tree, enemy or obstacle gone in the blink of an eye. However, you must be warned. Anything you delete will come back to haunt you. It is up to you to decide whether to deal with these challenges now... or later.
Night Courier is a cozy open-world delivery and driving game, with arcade mini-games and a lot of small stories. You are a tuxedo-cat courier for Meow Express, riding a scooter through Fogport, a rainy, neon-lit harbour city inspired by 90s Hong Kong, delivering parcels to the shopkeepers, grandmas and ferry captains who live there. THE PREMISE Every night your pager buzzes with a job. Collect a parcel from one person, ride it across town, and hand it to another. Nobody in Fogport is connected by a big plot. Each delivery is its own tiny story, sometimes funny, sometimes tender, sometimes a little strange: a bowl of soup that must reach the radio host, a jacket with the pins still in, a fly named Clive. Open the parcel, meet the person, and see what it meant to them. HOW IT PLAYS You ride a real scooter in a living 3D city: six districts, trams and ferries, crowds under umbrellas, a viaduct called the Loop that curves along the harbour, and a full day and night cycle with clear skies, drizzle and downpours. Beat the clock for your tip, but go gently: a package cam shows your cargo box live, every bump damages the parcel, and fragile parcels cost you tips if you ride rough. Urgent jobs and long hauls across the city raise the stakes. Late means no tip at all. BETWEEN JOBS Customers invite you in for a round of a mini-game: mahjong match-3, catching a fly with chopsticks, the claw machine, or karaoke to the game's own songs. Spend your tips at bike garages on a faster motor, better handling, paint, decals and charms you win. Tune the radio and listen to original music over the rain. FEATURES Pager-driven delivery loop with over 100 short stories (funny, poignant, strange) A moody 3D city built for riding: wet roads, neon, fog, a viaduct, a harbour Package cam, parcel damage, fragile and urgent jobs, long hauls Four mini-games: Mahjong, Chopsticks Fly-Catch, Claw Machine, Karaoke Night Bike upgrades and cosmetics, with prize charms to collect Day and night cycle, dynamic weather, 20+ characters with voices Original radio songs and a real-sample sound world CONTROLS W A S D ride, Shift boost, Space brake, E talk / pick up / hand over, Tab map, R radio, M mute, Esc pause. Karaoke uses Q W E R. Best with sound on and headphones. Your progress saves automatically in your browser.
Driving · Atmospheric · Cozy
Part café simulation, part latte art training sim.... barista — the internet cafe — asks the question that has always burned, like a hot cuppa, in the back of your mind... do YOU have what it takes to handle the morning rush?
The old forest is dreaming badly, and something at its heart has gone dark. You are the last seed of light: a tiny wanderer crossing a vast, painted world to the top of it. A living ink called the blight is draining the colour and memory out of everything it touches, and the seasons have stopped turning. Five guardians once kept them. Now they are nightmares. • Five seasons, five guardians. Cross the rain-soaked fens, the lightless Rootdeep, the red maples of Emberwood and the snows of the High Stair, and face the Old Stag, the Heron Queen, the Moth Mother, the Fox of Nine Embers and the Stone Ox. • Plant light. Seeds of light bloom into traps, floating lily bridges, bursts that stun and reveal, fire that burns away the blight's thorns, and roots that stop a charging giant. • Combat that rewards thought over twitch. Read each telegraphed attack, roll, strike, plant, reposition. No loot, no grind. • Every victory heals the world. Colour floods back, a season returns, and the forest remembers. • Painted and scored in code. Every pixel of art is brushed by hand-built generators: gouache and ink on warm paper, with a hushed, generative soundtrack. Play with keyboard and mouse, a controller, or touch.
WIP: feel free to send me feedback The gods are watching how you fight, and they pay for what they like. Godsworn is a turn-based tactics game on an elevated grid. Two rival bands hunt the same quarry through the trials of the Calydonian boar hunt. Height decides your arrows, facing decides your back, and a body standing in a doorway decides the battle. Pick a patron and they keep score. Artemis pays for the shot that lands first and from furthest off. Ares pays for close work against the odds. Athena pays for the ground you take before the man you take. Hermes pays for movement and for theft, and considers them the same act. Fight the way your god admires and they interrupt the battle to offer you something. Take it and the other two offers are gone. Six jobs, a shop between battles, and a campaign that ends at a gate somebody has to hold.
Pressure Wash Panic is a juicy little cleaning game: sweep a thick, glossy jet across Maple Drive and watch crisp, clean stripes open up behind you, with splashes, flying gunk and satisfying pops as each panel comes up spotless. Switch between two nozzles. The wide FAN is quick and gentle on dust; the narrow JET blasts through grime and oil stains, but it is also brutal on anything delicate. The car, the tulips, the gnome, the windows and a sleeping cat all react when they get wet, and soaking one earns a strike. Clean all seven panels before the three-minute clock runs out. Finish under par for a speed bonus, chain panels for combos, and keep your record clean for three stars. Three strikes and you're fired.
Gifts of the Night is a festive Christmas game where you take on the role of Santa Claus and deliver presents to homes around the world. Embark on a challenging Christmas Eve adventure and make sure no one is left without a gift!
2D · 8-bit Music · Casual
Pull back, let go, and glide. Paper Pilot is a calm flying game about a folded paper plane crossing a pastel sky sanctuary. Unique stages across different realms: Dawn Lagoon, Cloud Sea, Dusk Peaks, Lantern Night, and more. Ride warm currents, thread rings, dodge gusts and light paper lanterns. Three plane folds to earn: the swift Dart, the floaty Glider and the steady Heavy. Land on floating islands for up to three stars per course, then chase your best score. Play with a mouse and keyboard or on your phone.
Arcade · Casual · Singleplayer
Stack blocks as high as you can, but the taller it gets, the more it sways. Tap to drop each sliding block onto the tower. Anything that hangs over the edge gets sliced off, so every miss makes the next drop harder. Land perfect drops in a row to grow your block back. Earn coins to unlock tower themes, maps and decorations, chase 20 achievements, and take on a new daily challenge with its own twist. Plays in the browser on desktop and mobile.
A tiny 3D platforming adventure. “Eleven coins can wake the unicorn who paints the sky. Help Arre climb and find them all.” Guide Arre through 11 isometric levels to collect every coin and awaken the unicorn! Keyboard (Desktop) Move - W A S D or Arrow Keys Jump - Space. Rotate Camera - Q / E (90° snaps). Zoom In / Out - + (or =) / - Mute / Unmute Audio - M Touch Controls (Mobile) Move: Drag the bottom-left D-pad. Jump: Tap the green button on the bottom-right to jump. Rotate camera: buttons. Zoom: +/- buttons. Mute: M-button. Gamepad (Controller) Move: Left Stick / D-Pad. Jump: Button A (Cross / South). Rotate Camera: L1 / R1. Zoom: Button B / X.
Bouncer Toss is a comedy bouncer game in first person. Throw them out! Grab the drunk, swing him round, and let go on green to send him flying out the door. Take shifts from the job board and earn up to three stars on each: clear the room, keep the bill low, hit the skill goal. Spend your pay on outfits, shades, hats, gloves, a chain and wristband colours, and try them on a 3D bouncer in the mirror. New to the job? Rule #1 - Everyone must go out Rule #2 - Try not to break anything... please?
🏠 You receive an inheritance letter from a fallen house. As you arrive and meet the Lord, you realize something spooky is going on... Credits Art DAX: https://lunarmoonstudios.itch.io/adventures-essentials Free Game Assets: https://free-game-assets.itch.io/free-rpg-book-icons Potat0Master: https://potat0master.itch.io/free-visual-novel-backgrounds-mansion-pack Robert Books: https://gamedeveloperstudio.itch.io/ Xiael: https://xiael.itch.io/ eyeless_artist: https://eyeless-artist.itch.io/ghost-girl-vn-graphic Audio Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds Text/Dialogue Bleeps Pack: https://dmochas-assets.itch.io/dmochas-bleeps-pack Sound effects from Pixabay Music VOiD1 Gaming: https://void1gaming.itch.io/free-horror-music-pack Voice David Wamala (as the Lord): https://davidwamala.com/ Rico Hatton (as the Ghost): https://www.voiceofjessricohatton.com/
Stillwater: a cozy stone-skipping game Find a flat stone, tilt it just right, and send it dancing across a quiet autumn lake. Stillwater is a calm, hand-crafted little game about one of the oldest pleasures there is: skipping stones. You wander an Alaskan forest lake at golden morning light, crunch across the gravel beach, and hunt for the perfect skipper. Then you step to the water's edge and see how far you can make it hop. Easy to pick up, deep to master Every throw comes down to a few things real stone-skippers swear by: The stone. Flat and thin as a cookie skips best. Chunky stones dig in and sink. Every stone on the beach is different, and each one gets a stat card showing its diameter, thickness, weight and flatness. The tilt. Angle the front edge up about 20°. Too flat and it digs in; too steep and it drags. The throw. Keep it low and shallow. Steep lobs just go "plop". The power. The meter charges and then swings back down. Release inside the bright sweet spot for a bonus. The spin. While you charge, your arm pumps back and forth. Let go just as the ring flashes for a big flick of spin that keeps the stone steady. Nail all five and watch it skim twenty-plus times, ending in a fast "pitty-pat" run before it slips under. Real skipping physics Under the cozy look is a proper physics model, based on published research on how skipping stones actually work. The stone is simulated as a spinning, tilted disc: water pushes back on the part that touches the surface, spin keeps it stable like a top, and speed bleeds away with every kiss of the water. Good technique is rewarded the way it would be at a real lake, so practice genuinely makes you better. Three ways to play Training: Old Amos, a fisherman who has skipped stones on this lake for forty years, walks you through the basics in five friendly steps, with a dotted guide showing your throw's first arc. Challenges: seven goals that unlock one after another, including Ten Hops, reaching the Red Buoy, Ring Toss, Fifteen, Lily Pad Hops, a gusty Windy Morning, and Glass Water, where the lake is dead calm and you go for 20 skips. Free Play: no targets, just the lake. Chase your personal bests for skips, distance and score. Scores count your skips, distance and "perfect" contacts, where the stone hits the water at almost exactly the ideal angle. String together good throws for a streak multiplier. Your bests, challenge progress and settings are saved automatically. A little world to sink into A low-poly autumn valley: orange and gold aspens, dark pines, misty mountains, and a lake that mirrors it all. Hand-drawn ink outlines and a warm, painterly finish. Leaves drifting down and landing on the water. Every skip leaves ripples and splashes, and slow motion kicks in on the first touch. Footprints in the gravel and splashes when you wade into the shallows. An old dock and a canoe pulled up on the shore. Fully procedural sound: wind in the trees, lapping water, footsteps and the satisfying "plink" of every skip. Controls (keyboard & mouse, gamepad supported) WASD to move (Shift to run), mouse to look E to pick up or swap a stone Hold right mouse to aim Scroll wheel or Q/E to tilt the stone Hold left mouse to charge, release to throw Esc to pause On a gamepad: left stick to move, right stick to look, A to pick up, LT to aim, LB/RB to tilt, and hold RT to charge. Plays right in your browser No download, no install. Stillwater runs in modern desktop browsers using WebGPU, and falls back to WebGL2 automatically. Graphics quality presets (Low / Medium / High) help it run smoothly on a wide range of machines. Grab a flat one. The lake is waiting.
Take your built up anger out against evil shoppers that stop in the middle of aisles, blocking the way between you and your overpriced grocery-slop.
3D · Physics · Singleplayer