Turn-Based Strategy

Debris

Debris is a turn-based tactical fleet combat game played on a deep-space hexagonal sector. Command an armada of 16 warships across nine specialized hull classes, balancing long-range standoff bombardment against simultaneous close-quarters broadsides. Screen your capital fleet with shield-projecting Escorts, authorize desperate terminal rams with light strike craft, and navigate dynamically changing chokepoints created by impassable debris fields left in the wake of fallen ships. Master coordinated fleet maneuvers in Duel Mode or contest orbital supremacy in Siege Mode—against tiered AI commanders, local opponents, or online rivals. Fairly comprehensive interactive tutorial Play against friends online, in hotseat mode or the play against computer Custom battle editor with cloudsaves Achievements and Leaderboards Mini-campaign coming soon

Board Game · Strategy · Turn-Based Strategy

Assembly City

⚖️ Roguelike deck-building card game about facilitating a Citizens' Assembly. How To Play Drag the card to the citizen. Hover over the citizen name to see his or her next move. Press End Turn when out of Moves. Reach the Consensus goal (on the bottom-left). Features Turn-based assemblies against citizens with deterministic action loops. Hover over a name to see the next move. Card play: build consensus, ration citizen energy, draw cards, gain extra moves/turns, or stun citizens. Roguelike run across 10 levels. Earn money and rewards. Shop between battles to buy, upgrade, or remove cards. Tight resources: reach the consensus goal before you run out of turns. Earn bonus cash for exceeding it. Tutorial with good and bad endings. Credits Art Sraye Tainara-P smashingstocks sutemo Audio Hizumi Tail Kenney Interface Sounds Sound effects from Pixabay

Deckbuilding · Roguelike Deckbuilder · Turn-Based Strategy

Kinda Chess But Zombies

A vaguely chess inspired turn based strategy game where you control a small band of mercenaries and fight to defend your home from hordes of oncoming undead.

Strategy · Turn-Based Strategy · Turn-Based Tactics

Tawla

Tawla is Egyptian backgammon at a lantern-lit cafe table in Cairo's Khan el-Khalili. Play the three classic cafe games (3ada, Ma7boussa and 31) against a CPU opponent with a new Egyptian name every match, or invite a friend through Wavedash lobbies. Shake and throw physically simulated dice, drag hand-crafted walnut, mother-of-pearl and turquoise checkers, and hear every roll called in Egyptian Arabic over the murmur of the cafe. Plays in English, Egyptian Arabic and French.

Board Game · Multiplayer · Turn-Based Strategy

Elemental Barrage

Elemental Barrage is a casual volley shooter. Monsters march down the board row by row — drag back, aim and release a barrage of elemental balls that bounce through them. Grab +1 pickups: when your ball tray overflows, twin balls merge into mightier elementals with burn, freeze, chain lightning and more. Every 10 rows a boss enrages; beat it to set a checkpoint. Buy the glowing upgrade, collect launchers and ball skins, and chase the Daily Barrage.

Shooter · Destruction · Tower Defense

Crater Kings 3D

Turn-based 3D artillery. Pick a target and the terrain between you unfolds into a 2D side-view for aiming, then the shot resolves back in the 3D world — carving real craters into a procedurally-baked landscape.

Turn-Based Strategy · 3D · Destruction

NidoCardBattle

NidoCardBattle is a fast-paced turn-based strategy game where cards summon units, reshape the battlefield, and unlock tactical abilities. Command the Human or Undead faction across a hex-based map, capturing key locations and outmaneuvering the enemy army. Kill the opposing commander, protect your own, and survive three turns to claim victory.

Card Game · Strategy · Turn-Based Strategy

Energy Duel

Energy Duel is a neon, simultaneous turn-based strategy game where two machines compete for control of a living grid. You queue your moves. Your rival does the same. Then both execute at the same time. Every round, you lock in a sequence of 8 actions and watch them play out step by step. There’s no reacting mid-turn, only planning, prediction, and commitment. Score by collecting energy nodes, outmaneuver your opponent, and adapt as the arena evolves with new blockers each round. When paths cross, collisions are resolved by priority, turning every encounter into a calculated risk. Simple to learn, difficult to master. ⸻ Features Simultaneous turns Both players move at once, creating unpredictable outcomes Queue-based strategy Plan ahead and commit to your decisions Dynamic grid New blockers reshape the board as the match progresses Energy node control Score points while denying your opponent Collision system Direct clashes can disrupt movement and change the outcome

Turn-Based Strategy · Grid-Based Movement · Sci-fi

Hot Fuse (prototype)

Controls Move : Arrow keys [ ← ↑ ↓ → ] Confirm : [ Enter ] Cancel : [ Esc ] Restart : [ R ] The imprisoned square units finally have a chance to earn their freedom! However, only one will survive! Credits MaJin SFX & BGM: Pixabay This is a prototype game created for the GMTK Game Jam 2026. An official release with added multiplayer features is being considered for the future.

Strategy · Turn-Based Strategy