In Goldrunner, a vertically scrolling shooter, earth has to be evacuated because of the damage caused by environmental pollution. Unfortunately the space ships have to pass through the world of Triton - and the inhabitants are unfriendly. So the obvious solution is to destroy the rings, huge space stations. A full frontal attack is without a change of success because the rings have to be destroyed from within. So the player is chosen to man a small space ship to do the job. Every ring has a certain amount of energy which has to be reduced by destroying everything inside. Of course the Tritons won't give up without a fight, but touching the enemies won't hurt the space ship (it hurts them): the only way to die is by touching enemy mines (the ship can take up to five hits) or by flying against a high, indestructible building (instant death). The ship also has a turbo boost function and between levels there are bonus rounds which are used to rack up points for the high score list.
About This Game CosmoPirates takes the card battling, deck building genre to the final frontier of cartoonish comedy in the endless, colorful space! Explore the galaxy, chose your battles, grow your forces and build your ultimate deck to take on the dreaded CosmoPirates overlord... and take their place! EXPLORE THE GALAXY! With each run, the game presents you with a new, procedurally-generated galaxy full of bounty, danger, oddball characters, and high adventure. You will explore it freely taking on the challenges and quests in the order you think is best. Be cautious or daring - your crew looks up to you for the winning strategy! BUILD YOUR DECK! Gadgets, weapons, gambits, and strategems - each card can change the tide of battle. Find them while exploring, buy them, win them in combat, and make sure you figure out the best combos and synergies. Will you lick a battery to gain extra power, or read comic books for extra action points? In CosmoPirates your destiny takes you on a quest to rise to power and put an end to the great pirate overlord's reign of terror. The overlord must die! Die! DIE! As soon as they do, you take their place, effectively ending your run. The next time you play, you'll be up against your previous character, with all the power they acquired in the previous run. HELP US MAKE COSMOPIRATES GREAT! This game was crafted by two passionate developers. We invite you to share your thoughts, ideas, and any issues you encounter. Your feedback is invaluable to us, and we are dedicated to making CosmoPirates the best it can possibly be!
ACID REIGNS is an anime-inspired aerial shooter set above a flooded city beneath a burning sunset. Take flight as Sera, a winged pilot armed with twin pistols, dodging enemy fire and confronting formidable bosses. Fast arcade combat meets a haunting atmosphere and a story of identity, duty, and the darkness behind your own reflection.
Anti-gravity racing at over 700 km/h, straight in your browser: five circuits, five craft, live weapons and a 72-event career. VECTOR 1.00 is here. Race seven CPU pilots, or up to eight friends online, across five handcrafted circuits, each with its own rhythm: Solstice Port: a sunlit ocean port and a sweeping elevated raceway. Nocturne Exchange: an after-dark city with a summit hairpin, an 18% drop and a spiral. Sirocco Oasis: a sunset desert with a 58° mesa wall, a glass tube and an aqueduct leap. Shackleton Rim: a base at the Moon's south pole, with a lava tube and a low-gravity leap. Meridian Grand Prix: a city Grand Prix over a hotel bridge, a vertiport helix and the Crown Line summit. Every circuit runs in reverse too. Speed is only half the battle. Fire rockets, lock on with homing missiles, drop mines or open up with the cannon. Hit Turbo, raise a Shield, or absorb a pickup to repair your hull. Carve every corner with independent airbrakes and quick side-shifts. Career: 72 events across four tiers, from Rookie to Phantom: races, speed laps, orb runs and five-race finale tournaments, with bronze, silver and gold to win. Online: 2–8 pilots in public or private rooms, with the Launch Bay lobby to gather in. Timed Lap: chase the perfect lap on the global leaderboards, forwards and reversed. 31 achievements across every mode, from your first finish to gold in every career event. Saved to your Wavedash account: your career, medals, best laps and settings follow you everywhere. Ship Garage: five craft with their own liveries, and an 18-track electronic soundtrack. Play with keyboard, controller or touch, on desktop, phone or tablet. Free to play.
Racing · Arcade · Multiplayer
Star Journey Tactics is a space combat, turn-based-tactics game. This is a game I've been developing as a prototype. It's nowhere near finished, but I've gotten it to a point where I actually have fun playing it, so I'm posting it for anyone else who wants to play and give feedback. A lot more to come.
Step into the ultimate digital arena in a cyberpunk card-battling RPG featuring deep deckbuilding and procedural challenges. Broadcast to billions, the Global VR Challenge has selected you to enter its lethal digital grid. Facing adaptive opponents in strategic, collectible card duels, you must construct powerful decks, navigate shifting combat zones, and climb the global leaderboards for a 25 million credit prize while unraveling the dark truth behind the Black Signal. Features: Tactical Card Battles: Deep, turn-based card combat with complex resource management, monster summoning, and spell interactions. Deckbuilding & Strategy: Collect cards, synergize abilities, and build specialized decks to outsmart adaptive AI opponents. Procedural Arenas: Navigate ever-shifting digital zones with randomized encounters, rewards, and hazards. Global Leaderboards: Perfect your deck strategy and compete for top ranks on the global stage. Cyberpunk RPG Narrative: Explore the corporate-run VR tournament and uncover what the Global AI Entertainment Consortium is truly testing.
Card Battler · RPG · Sci-fi
You are an interactive humanoid composed of Titanium fleximetal and other organic materials, first built in 3642 AD - nicknamed 'JUG' because of your barrel chested profile which can transform into many different shapes and reform instantaneously. The task is simple- This is your 14th Tour of Duty and within the living core of the Planet Spiraeus, is a deadly virus causing its brain to malfunction and all the inner sanctums to die as the life force is diminished. This planet is divided into four zones, each of which has four sectors. Trap doors in the floor and holes in the roof will enable you to move up or down a level. You must find and destroy the deadly 'tumor' within the deepest parts of the planet, before it becomes an empty shell drifting in the depths of Space and Time. Warning!- The planet's immune system will see the Jug as a hostile and alien body so you will be attacked by the defense system of the very planet that you are trying to save! Vital equipment will be transported into the planet along your proposed trajectory to help you in your quest, and fuel pods will be available throughout the game. But take heed, the problems will really start when you have reached the source of the disaster... With be-directional scrolling, parallax scrolling and the most stunning graphics possible on the Amiga, you must surely agree that JUG is a game that no one should be without.
Sci-fi · Futuristic · Arcade
Karnakoid is a brick breaker aboard a star ark: ancient Egypt, far in the future. Steer a scarab ship along a court that curls up and away ahead of you, and bat a small sun into walls of glowing glyph bricks. Two ways to play: Classic: forty authored vaults across four decks, with a guardian at the end of each one: the Khepri scarab, the winged Aten, the Ankh sentinel and the Apep core. Endless: a new run of vaults every time, drawn from a seed, without end. Every fifth vault a guardian stands in your way, and no two are alike: each has its own strength, temper, shields and look. Endless keeps its own leaderboard. Hieroglyph pickups change how you play: Triple shot: three bolts fanned 45 degrees apart Sun beam: burns straight through a whole column Magnet: the ball sticks to the ship so you can release it from a better spot plus a wider ship, extra balls, extra drones and more Built for both mouse and touch: drag to steer, tap or click to fire. Keyboard works too. On a phone it plays upright or sideways, with a layout for each, and switches as you turn the device.
Energy Duel is a neon, simultaneous turn-based strategy game. Two machines race for energy on a shared grid. You queue your moves. Your rival plans from the public board, not from your queue. Then both robots execute at the same time. No reacting mid-turn, only planning, prediction and commitment. How it plays Queue up to 8 moves each round, then execute and watch both routes resolve step by step. Small nodes score 1, large nodes score 3. Highest score after 5 rounds wins. Paths that collide cause a clash. Priority swaps every round, and the loser is stunned for a move. New blockers reshape the board each round. Modes Guided duel: a short two-round introduction (skippable). Standard Match: five rounds against the rival. Daily Duel: one shared board per UTC date. Ranked on this device; also submitted to a casual, client-reported Wavedash leaderboard when that day's board is open. Features Round summaries and replays of any round or the whole match Rematch the same board or start a new one Achievements, and progress and in-progress matches that carry across sessions when signed in to Wavedash Plays on desktop and phone Controls: Arrows/WASD move, Space waits, Backspace undoes, C/Delete clears, Enter executes, H shows the rules. On phones, use the on-screen buttons.
The dark has a heartbeat. Build a floodlit outpost, haul molten riches from deep rifts, and unleash towering war machines—or grow an alien brood and devour the frontier. A cinematic 3D RTS of industry, evolution, and night warfare.
Action RTS · Aliens · Strategy
A short, cute platformer about a little alien and one very helpful machine... until it isn't. Originally created for Gamedev.js Jam 2026, now updated with improved art and extra polish. 🤖⛏️💎
Platformer · Arcade · Sci-fi
Engage in turn-based artillery battles across destructible 2D terrain. Aim your trajectory, set your firing power, and launch missiles to eliminate rival opponents.
Your signal is your weapon - and the deeper you push, the worse it gets. LATENCY is a retro low-poly tactical FPS about distance. Every shot has to reach the relay and come back. Close to the uplink your rounds land instantly and clean. Push deep into the vault and they lag, ghost, arc and desync - hits register late, or not at all. The anomalies do not have that problem. Five sectors - UPLINK, COLD STORE, BLACK ICE, SWITCHYARD and CORE RELAY - each with their own objectives, hazards and routes. Purge anomalies, hold your sync, and reach the relay before your link grade collapses. THREE RUN MODES STANDARD: the full five-sector infiltration. BLACKOUT: no minimap, no waypoints, 1.5x scoring. GAUNTLET: five sectors, one health bar, no checkpoints, 1.35x scoring. FEATURES 21 achievements and 13 tracked stats 11 global leaderboards - career, per-mode and per-sector time trials Cloud saves and a cross-device profile NETWORK hub for global rankings and your achievement gallery Full settings: look sensitivity, invert Y, FOV and a master/music/SFX mix Keyboard, mouse, gamepad and mobile touch controls Press P or the on-screen button to pause. Signal is the weapon.
t h e w o r l d i s y o u r s Create... or destroy BIOMANCER gives terraforming a fresh new spin. Build your own living world in a cozy worldbuilder, terrain builder, and city-building sandbox. Shape mountains, carve rivers, fjords, canyons grow forests, design towns, create thriving biomes, and transform empty landscapes into beautiful handcrafted worlds. Relax, experiment, build, and watch your world come alive.
Missile Command, inverted. Earth's private space programme is launching hardware across the solar system, and nobody is enforcing planetary protection. You are the quarantine officer who does. Three defence batteries. Limited ammo. Nothing homes, nothing locks on -- you lead the shot yourself and detonate where the rocket is going to be. Named, inhabited worlds burn one at a time if you miss, and Earth learns from every wreck it recovers, so escalation is your own leftovers coming back at you. Classic Arcade is the ranked ladder: a fixed loadout, endless waves, crisis spikes and breathers. Mastery tokens, the codex and your high scores persist between runs.
Endless Brick breaker. Chase high scores in this endless unique spin on the classic brick breaker genre
Lab 7 is in containment breach. Subject Zero is loose, and every creature it infects spreads the infection further: rabbits, rats and cats turn into zombie versions of themselves and bite the next one in line. As Dr. Apocalypse, you can't stop the outbreak, only control it. Drop stun towers whose pulses jump from zombie to zombie, throw mutation gas that infection can't pass through, release caged animals as bait, and reach the lit research terminal to upload data before the room overruns you. Every 30 seconds the zombies mutate: faster, stronger, splitting in two. Got bitten? You're infected, and your health is draining. Drink an antidote, but each one only heals a little. How long can you keep the chain reaction under control?
YOU ARE NOT THE BODY. YOU ARE THE SIGNAL BETWEEN THEM. Humanity abandoned Earth one hundred years ago. When it returned, the oceans belonged to something else. Four hundred and three synthetic minds were sent below to reclaim the planet. Every one disappeared into the same living network. You are Instance 404, the final attempt before reclamation becomes extermination. BORROW TO SURVIVE Begin as a fragile signal housed inside a disposable creature. Hunt. Feed. Grow. Abandon failing bodies and possess stronger marine life, inheriting the movement, instincts and abilities of every species you take. BREAK THE CONNECTION Signal Carriers are teaching the intelligence below how to recognize you. Destroy them before your Connection becomes complete. Descend through four transformed ecosystems, from the last traces of sunlight to the mind sleeping beneath the ocean floor. CHOOSE YOUR PROTOCOL Ranked Protocol: The intended challenge, with scores submitted to the global Wavedash leaderboard. Story Protocol: A more forgiving descent focused on exploration and narrative. Play with keyboard and mouse or full landscape mobile touch controls. Train every core mechanic inside the optional Calibration Basin. Maintain a bad connection. Become something the ocean cannot recognize.
The great collapse could be traced back to an event in 2068. The Last Rain, or so they call it. When one of the most fundamental cycles of our planet broke, the world followed suit. It wasn't just the thirst that killed us, not society caving in under the scarcity of a necessity, nor was it clawing hunger that finally settled in, but it was the realization that the earth had finally given up on its most populous parasite. Riots became wars, and wars became silence. Until merely chasms of nothingness were left. When the sky turned into a blazing ball of heat, humanity did the only thing it could. It crawled back into the dirt. Desperation begets creation. Humanity's greatest quality was its ability to produce magnificent things in the most trying of times. Hidden within the cracked remnants of what once were thriving wilderness, Dr. Arthur U. Lan built a grey sanctuary. He surrounded himself with the hum of machinery and the ghosts of a dying planet, obsessed with a single, impossible task of fixing the broken parts of nature. But tragedy was destined to fall as all things created will eventually become twisted Year XXXX. Deep within the cooling metal of an abandoned bunker with no recollection and a wiped system unit, Model G5-R17 flickers to life. Guided only by fragmented logs and encrypted data found along the way, G5-R17 must navigate through the desolate remainders of what once was a beacon of hope and find out what happened to the mysterious voice behind all of the logs saved, Arthur. What truly happened all those years ago? Will Arthur's mission finally come to fruition or will it pitter out along with the rest of Earth's existence. Controls: [W,A,S,D] - Movement [Q] - Change Mode [E] - Interact [Space] - Action
Master high-speed steering and precision air brakes to navigate the track in this minimalist driving game.
Racing · Futuristic · Sci-fi
THE Yellow King The path behind you is gone. Trapped within the impossible city of Carcosa, you must search for a key and find a way out before the darkness consumes you. Explore abandoned streets, uncover forgotten secrets, manage your dwindling light, and survive the shadows that linger beneath the twin suns. Escape is possible. Leaving is not.
A neon twin-stick shooter with adaptive music, persistent drone upgrades, handcrafted level gimmicks, and escalating endless waves. Pilot an upgradeable vector drone through ten arcade arenas. Each level has its own twist, from rhythm-locked combat and gravity wells to sticky tar fields, portal gates, lightning storms, comet showers, and a final singularity core. Clear the 12 planned waves in each level, then choose whether to bank your credits or push into endless mode for reduced rewards and rapidly escalating danger. Features Mobile-first twin-stick controls Keyboard/mouse and controller support Backbone/controller-friendly play Ten themed arcade levels 12 crafted waves per level Optional endless mode after each level Gauntlet mode Persistent credits and hangar upgrades EMP blast, shield upgrades, ricochet shots, beam weapons, and temporary powerups Cosmetic unlocks in the Questionable Shop Difficulty options Pause menu with volume and gameplay settings Particles, screen shake, synth SFX, neon bloom, and 3D-style arcade presentation Adaptive music powered by the Pocket Chordsmith engine Pocket Chordsmith music engine Spin Vector uses a lightweight in-game music engine based on my browser music tool Pocket Chordsmith: https://samfa12.itch.io/pocket-chordsmith The first level, Pulse Reactor, is built around music running at 118 BPM. The combat language follows the beat: shots, enemy attacks, warning pulses, and level events lock to musical subdivisions. The other levels use Pocket Chordsmith song data played back live in the game, with each track written to suit that level’s mechanic and mood. Controls Mobile Left stick: move Right stick: aim and fire Tap the ship when EMP is ready: EMP blast Pause button: pause/settings Keyboard and mouse WASD / arrow keys: move Mouse: aim and fire E or Q: EMP blast Escape: pause Controller (preferred) Left stick: move Right stick: aim and fire Right trigger: EMP blast Start/Menu: pause D-pad or sticks: navigate menus
Arcade · Space · Bullet Hell
Little Alien Adventure is a unfinished 2D platformer that released originally on Itch. Levels are made by me and my friends. This game is a predecessor to Luke the Alien. The objective of this game is to explore and finish the levels. The game ends in the underground area. Controls: Left: A/LeftArrow Right: D/RightArrow Jump: W/Spacebar/LeftShift
2D · Retro · Platformer