Anti-gravity racing at over 700 km/h, straight in your browser: five circuits, five craft, live weapons and a 72-event career. Race seven CPU pilots, or up to eight friends online, across five handcrafted circuits, each with its own rhythm: Solstice Port: a sunlit ocean port and a sweeping elevated raceway. Nocturne Exchange: an after-dark city with a summit hairpin, an 18% drop and a spiral. Sirocco Oasis: a sunset desert with a 58° mesa wall, a glass tube and an aqueduct leap. Shackleton Rim: a base at the Moon's south pole, with a lava tube and a low-gravity leap. Meridian Grand Prix: a city Grand Prix over a hotel bridge, a vertiport helix and the Crown Line summit. Every circuit runs in reverse too. Speed is only half the battle. Fire rockets, lock on with homing missiles, drop mines or open up with the cannon. Hit Turbo, raise a Shield, or absorb a pickup to repair your hull. Carve every corner with independent airbrakes and quick side-shifts. Career: 72 events across four tiers, from Rookie to Phantom: races, speed laps, orb runs and five-race finale tournaments, with bronze, silver and gold to win. Online: 2–8 pilots in public or private rooms, with the Launch Bay lobby to gather in. Timed Lap: chase the perfect lap on the global leaderboards, forwards and reversed. 31 achievements across every mode, from your first finish to gold in every career event. Saved to your Wavedash account: your career, medals, best laps and settings follow you everywhere. Ship Garage: five craft with their own liveries, and an 18-track electronic soundtrack. Play with keyboard, controller or touch, on desktop, phone or tablet. Free to play.
Racing · Arcade · Multiplayer
Step into the ultimate digital arena in a cyberpunk card-battling RPG featuring deep deckbuilding and procedural challenges. Broadcast to billions, the Global VR Challenge has selected you to enter its lethal digital grid. Facing adaptive opponents in strategic, collectible card duels, you must construct powerful decks, navigate shifting combat zones, and climb the global leaderboards for a 25 million credit prize while unraveling the dark truth behind the Black Signal. Features: Tactical Card Battles: Deep, turn-based card combat with complex resource management, monster summoning, and spell interactions. Deckbuilding & Strategy: Collect cards, synergize abilities, and build specialized decks to outsmart adaptive AI opponents. Procedural Arenas: Navigate ever-shifting digital zones with randomized encounters, rewards, and hazards. Global Leaderboards: Perfect your deck strategy and compete for top ranks on the global stage. Cyberpunk RPG Narrative: Explore the corporate-run VR tournament and uncover what the Global AI Entertainment Consortium is truly testing.
Card Battler · RPG · Sci-fi
In Goldrunner, a vertically scrolling shooter, earth has to be evacuated because of the damage caused by environmental pollution. Unfortunately the space ships have to pass through the world of Triton - and the inhabitants are unfriendly. So the obvious solution is to destroy the rings, huge space stations. A full frontal attack is without a change of success because the rings have to be destroyed from within. So the player is chosen to man a small space ship to do the job. Every ring has a certain amount of energy which has to be reduced by destroying everything inside. Of course the Tritons won't give up without a fight, but touching the enemies won't hurt the space ship (it hurts them): the only way to die is by touching enemy mines (the ship can take up to five hits) or by flying against a high, indestructible building (instant death). The ship also has a turbo boost function and between levels there are bonus rounds which are used to rack up points for the high score list.
About This Game CosmoPirates takes the card battling, deck building genre to the final frontier of cartoonish comedy in the endless, colorful space! Explore the galaxy, chose your battles, grow your forces and build your ultimate deck to take on the dreaded CosmoPirates overlord... and take their place! EXPLORE THE GALAXY! With each run, the game presents you with a new, procedurally-generated galaxy full of bounty, danger, oddball characters, and high adventure. You will explore it freely taking on the challenges and quests in the order you think is best. Be cautious or daring - your crew looks up to you for the winning strategy! BUILD YOUR DECK! Gadgets, weapons, gambits, and strategems - each card can change the tide of battle. Find them while exploring, buy them, win them in combat, and make sure you figure out the best combos and synergies. Will you lick a battery to gain extra power, or read comic books for extra action points? In CosmoPirates your destiny takes you on a quest to rise to power and put an end to the great pirate overlord's reign of terror. The overlord must die! Die! DIE! As soon as they do, you take their place, effectively ending your run. The next time you play, you'll be up against your previous character, with all the power they acquired in the previous run. HELP US MAKE COSMOPIRATES GREAT! This game was crafted by two passionate developers. We invite you to share your thoughts, ideas, and any issues you encounter. Your feedback is invaluable to us, and we are dedicated to making CosmoPirates the best it can possibly be!
You are an interactive humanoid composed of Titanium fleximetal and other organic materials, first built in 3642 AD - nicknamed 'JUG' because of your barrel chested profile which can transform into many different shapes and reform instantaneously. The task is simple- This is your 14th Tour of Duty and within the living core of the Planet Spiraeus, is a deadly virus causing its brain to malfunction and all the inner sanctums to die as the life force is diminished. This planet is divided into four zones, each of which has four sectors. Trap doors in the floor and holes in the roof will enable you to move up or down a level. You must find and destroy the deadly 'tumor' within the deepest parts of the planet, before it becomes an empty shell drifting in the depths of Space and Time. Warning!- The planet's immune system will see the Jug as a hostile and alien body so you will be attacked by the defense system of the very planet that you are trying to save! Vital equipment will be transported into the planet along your proposed trajectory to help you in your quest, and fuel pods will be available throughout the game. But take heed, the problems will really start when you have reached the source of the disaster... With be-directional scrolling, parallax scrolling and the most stunning graphics possible on the Amiga, you must surely agree that JUG is a game that no one should be without.
Sci-fi · Futuristic · Arcade
This is the free demo of Lethal Geometry: the Training sector, two maps (Relay and Crossfire), up to Intensity 3. Wishlist the full game on Steam: https://store.steampowered.com/app/5325830/Lethal_Geometry/?utm_source=wavedash&utm_medium=page I'm building a tower defense without towers. You get one laser and a budget, and you route the beam with mirrors, splitters and lenses until it covers the path the enemies walk. Every enemy the beam passes through drains it: drones thin it, armored hulls drink most of it and shield whatever walks behind them. So where you split the beam and where you strike a column is the whole game. And when the machine slips mid-wave, grab a mirror. The full game has ten maps in three sectors, six kinds of enemies including a boss, 24 upgrade cards to draft between waves, ten Intensity steps on every map, and Endless. Early Access on Steam in 2027, $9.99, Windows and Linux. Made in Godot. It plays right here in the browser, with mouse and keyboard. Your progress is saved. I read every comment. If the first map lost you, tell me where. The demo sends anonymous play stats (no personal data, no player ID) so we can see how far people get. You can switch them off in Settings. Details: https://stoneforgelabs.games/privacy.html
Star Journey Tactics is a space combat, turn-based-tactics game. This is a game I've been developing as a prototype. It's nowhere near finished, but I've gotten it to a point where I actually have fun playing it, so I'm posting it for anyone else who wants to play and give feedback. A lot more to come.
Karnakoid is a brick breaker aboard a star ark: ancient Egypt, far in the future. Steer a scarab ship along a court that curls up and away ahead of you, and bat a small sun into walls of glowing glyph bricks. Two ways to play: Classic: forty authored vaults across four decks, with a guardian at the end of each one: the Khepri scarab, the winged Aten, the Ankh sentinel and the Apep core. Endless: a new run of vaults every time, drawn from a seed, without end. Every fifth vault a guardian stands in your way, and no two are alike: each has its own strength, temper, shields and look. Endless keeps its own leaderboard. Hieroglyph pickups change how you play: Triple shot: three bolts fanned 45 degrees apart Sun beam: burns straight through a whole column Magnet: the ball sticks to the ship so you can release it from a better spot plus a wider ship, extra balls, extra drones and more Built for both mouse and touch: drag to steer, tap or click to fire. Keyboard works too. On a phone it plays upright or sideways, with a layout for each, and switches as you turn the device.
ACID REIGNS is an anime-inspired aerial shooter set above a flooded city beneath a burning sunset. Take flight as Sera, a winged pilot armed with twin pistols, dodging enemy fire and confronting formidable bosses. Fast arcade combat meets a haunting atmosphere and a story of identity, duty, and the darkness behind your own reflection.
A neon twin-stick shooter with adaptive music, persistent drone upgrades, handcrafted level gimmicks, and escalating endless waves. Pilot an upgradeable vector drone through ten arcade arenas. Each level has its own twist, from rhythm-locked combat and gravity wells to sticky tar fields, portal gates, lightning storms, comet showers, and a final singularity core. Clear the 12 planned waves in each level, then choose whether to bank your credits or push into endless mode for reduced rewards and rapidly escalating danger. Features Mobile-first twin-stick controls Keyboard/mouse and controller support Backbone/controller-friendly play Ten themed arcade levels 12 crafted waves per level Optional endless mode after each level Gauntlet mode Persistent credits and hangar upgrades EMP blast, shield upgrades, ricochet shots, beam weapons, and temporary powerups Cosmetic unlocks in the Questionable Shop Difficulty options Pause menu with volume and gameplay settings Particles, screen shake, synth SFX, neon bloom, and 3D-style arcade presentation Adaptive music powered by the Pocket Chordsmith engine Pocket Chordsmith music engine Spin Vector uses a lightweight in-game music engine based on my browser music tool Pocket Chordsmith: https://samfa12.itch.io/pocket-chordsmith The first level, Pulse Reactor, is built around music running at 118 BPM. The combat language follows the beat: shots, enemy attacks, warning pulses, and level events lock to musical subdivisions. The other levels use Pocket Chordsmith song data played back live in the game, with each track written to suit that level’s mechanic and mood. Controls Mobile Left stick: move Right stick: aim and fire Tap the ship when EMP is ready: EMP blast Pause button: pause/settings Keyboard and mouse WASD / arrow keys: move Mouse: aim and fire E or Q: EMP blast Escape: pause Controller (preferred) Left stick: move Right stick: aim and fire Right trigger: EMP blast Start/Menu: pause D-pad or sticks: navigate menus
Arcade · Space · Bullet Hell
Navigate a minimalist grid-based sci-fi puzzle terminal, interacting with logic circuits and managing actions to reach the exit.
Battle through waves of enemies in Insanity Fight, a vertically scrolling shoot ’em up originally released for the Amiga in 1987 by Microdeal.
Navigate a glowing little creature through jagged cavernous terrain. Beat colors and continue ! Defeat the boss! THIS IS ONLY EARLY DEMO I would appreciate it if you could report any errors :)
Return to the cockpit in Goldrunner II, a fast vertically scrolling shoot ’em up originally released for the Amiga in 1988 by Microdeal.
Defend the solar system in Jupiter Probe, a fast vertical-scrolling shoot ’em up originally released for the Amiga in 1987 by Microdeal. Pilot your craft through hostile formations and escalating waves of alien fire.
Rediscover a forgotten gem of 90s 3D platforming, Starshot! Starshot pitches you into the exciting adventures of a space circus in the 32nd century. Space Circus is the biggest circus vessel in the Universe, but at the beginning of the adventure, things are not going too well. Space Circus has been overtaken by its rival, Virtua Circus, run by the infamous Wolfgang von Ravel. Virtua Circus which, thanks to its new spectacular virtual show, is a sell-out. Space Circus is also riddled with debt. It is being chased by the Intergalactic Bank, which has threatened to send out its fearsome Robot-Bomb bailiffs. To save the Space Circus from bankruptcy or even destruction, you play the part of Starshot, the Space Circus's star-juggler. You're going to travel through distant galaxies in search of the most extraordinary performers, to help put on the best circus show in the history of the Universe. But be careful, because Wolfgang von Ravel and his henchmen are sworn to ensure your demise!!!
Originally released in the early 90s, this sticky platformer from veteran developers Epyx saw players taking on the role of Todd the space explorer, who lands on a planet made entirely from slime and goo, and teeming with disgusting life forms, who searches for precious slime gems. Gameplay Armed with your trusty water gun, make your way through 6 different gooey adventures, each offering a different challenge: Adventure 1: Easy They say that this part of Slime World is easier than others, but it is still dangerous! Find the exit! Adventure 2: Exploration The ship was destroyed in orbit! A rescue ship has been called, but you have to get to it first! Adventure 3: Action The ship was destroyed in orbit over the worst part of Slime World! You must find the rescue ship! Adventure 4: Suspense Slime World is about to melt! Find mushrooms to delay meltdown by 1 minute! Find the exit! Adventure 5: Logic Your ship has been damaged, and your gun is useless! You have only your wits to save you from certain doom! Adventure 6: Arcade There are no restarts in this adventure, so just get as far as you can! On your way you can find a number of useful tools, from shields and bait to bombs and jetpacks!
Hover craft racing game 2 tracks with 3 modes: Race come first in 2 laps, Royale: Get to first position without dying, Bomb, win race in one lap with large car throwing bombs at you. Position only updates when you hit a checkpoint so you have to maintain your position until you hit the checkpoint. Controls work on Xbox and PlayStation controllers Y or triangle button to accelerate, b or circle button to brake, rb and lb buttons to strafe. Keyboard controls (only works in singleplayer): Space to accelerate, left and right arrow keys to turn left and right, a and d to strafe and left shift to decelerate Downloadable version has local split screen multiplayer up to 4 players. mulitplayer screen is still accessible in browser version but when I tested on my computer it couldn't register more than 1 controller so it wouldn't work. I'm not sure if it will be different in other browsers
Racing · Futuristic · Sci-fi
Originally released in 1998 for the Sony Playstation, N₂O took players on a high-speed journey through a bizzare and challenging tubular world. Featuring a pumping big beat soundtrack by The Crystal Method. 30 psychedelic levels of adrenaline-pumping action. Fight a constant stream of terrifying insectoid aliens trying to stop you in your tracks. Choose from up to four kinds of spacecraft, and customize their look.
1990's · Shoot 'Em Up · Arcade
A short, cute platformer about a little alien and one very helpful machine... until it isn't. Originally created for Gamedev.js Jam 2026, now updated with improved art and extra polish. 🤖⛏️💎
Platformer · Arcade · Sci-fi
t h e w o r l d i s y o u r s Create... or destroy BIOMANCER gives terraforming a fresh new spin. Build your own living world in a cozy worldbuilder, terrain builder, and city-building sandbox. Shape mountains, carve rivers, fjords, canyons grow forests, design towns, create thriving biomes, and transform empty landscapes into beautiful handcrafted worlds. Relax, experiment, build, and watch your world come alive.
Abyss (internally designated as System Abyss or Cyber Abyss) is a high-performance, top-down tactical survival simulation engineered natively for the web browser. The project merges sophisticated real-time 3D graphics compilation with modern, decoupled cloud-based platform services. Set within a hostile, claustrophobic industrial frontier, the user controls an isolated terrestrial operative tasked with a high-stakes operational mandate: defend a critical asset depot (the "Tent Structure"), harvest volatile power cores or cargo elements scattered dynamically across the environment, and neutralize escalating waves of autonomous mechanized threats ("Drones").
YOU ARE NOT THE BODY. YOU ARE THE SIGNAL BETWEEN THEM. Humanity abandoned Earth one hundred years ago. When it returned, the oceans belonged to something else. Four hundred and three synthetic minds were sent below to reclaim the planet. Every one disappeared into the same living network. You are Instance 404, the final attempt before reclamation becomes extermination. BORROW TO SURVIVE Begin as a fragile signal housed inside a disposable creature. Hunt. Feed. Grow. Abandon failing bodies and possess stronger marine life, inheriting the movement, instincts and abilities of every species you take. BREAK THE CONNECTION Signal Carriers are teaching the intelligence below how to recognize you. Destroy them before your Connection becomes complete. Descend through four transformed ecosystems, from the last traces of sunlight to the mind sleeping beneath the ocean floor. CHOOSE YOUR PROTOCOL Ranked Protocol: The intended challenge, with scores submitted to the global Wavedash leaderboard. Story Protocol: A more forgiving descent focused on exploration and narrative. Play with keyboard and mouse or full landscape mobile touch controls. Train every core mechanic inside the optional Calibration Basin. Maintain a bad connection. Become something the ocean cannot recognize.