Bullet Hell

Disfigure

Disfigure is a grim-dark rogue-like where you battle relentless hordes of monsters lurking in the shadows. Unlock powerful weapons, craft god-like builds with hundreds of upgrades, slay colossal bosses, and push your limits in intense 20–30 minute survival runs.

Bullet Hell · 2D · Top-Down Shooter

Life of Game

You are the cursor. The board is alive. Dart through a Conway's Game of Life grid where every tick changes the grid as it evolves around you. Built by USC students for the CSCI 426 Game Prototyping class. Controls: Mouse to move R to restart game

Bullet Hell

MawLight

MawLight is a bullet heaven game set in a procedural city. Play solo or in multiplayer to defend colored beacons, stack orbs and bolts, melt enemies, and hunt down bosses. The further you go, the harder it gets, but the better the rewards become. Created for the JS13kGames 2026 Competition by Justinas Gibas.

Bullet Hell · 3D · Multiplayer

Spin Vector

A neon twin-stick shooter with adaptive music, persistent drone upgrades, handcrafted level gimmicks, and escalating endless waves. Pilot an upgradeable vector drone through ten arcade arenas. Each level has its own twist, from rhythm-locked combat and gravity wells to sticky tar fields, portal gates, lightning storms, comet showers, and a final singularity core. Clear the 12 planned waves in each level, then choose whether to bank your credits or push into endless mode for reduced rewards and rapidly escalating danger. Features Mobile-first twin-stick controls Keyboard/mouse and controller support Backbone/controller-friendly play Ten themed arcade levels 12 crafted waves per level Optional endless mode after each level Gauntlet mode Persistent credits and hangar upgrades EMP blast, shield upgrades, ricochet shots, beam weapons, and temporary powerups Cosmetic unlocks in the Questionable Shop Difficulty options Pause menu with volume and gameplay settings Particles, screen shake, synth SFX, neon bloom, and 3D-style arcade presentation Adaptive music powered by the Pocket Chordsmith engine Pocket Chordsmith music engine Spin Vector uses a lightweight in-game music engine based on my browser music tool Pocket Chordsmith: https://samfa12.itch.io/pocket-chordsmith The first level, Pulse Reactor, is built around music running at 118 BPM. The combat language follows the beat: shots, enemy attacks, warning pulses, and level events lock to musical subdivisions. The other levels use Pocket Chordsmith song data played back live in the game, with each track written to suit that level’s mechanic and mood. Controls Mobile Left stick: move Right stick: aim and fire Tap the ship when EMP is ready: EMP blast Pause button: pause/settings Keyboard and mouse WASD / arrow keys: move Mouse: aim and fire E or Q: EMP blast Escape: pause Controller (preferred) Left stick: move Right stick: aim and fire Right trigger: EMP blast Start/Menu: pause D-pad or sticks: navigate menus

Arcade · Space · Bullet Hell

Hoodie Survivor

score attack game where you move forward and shoot continuously and must rotate change direction shoot your clones in 6 endless high score arenas. The next level unlocks when achieve a score of 60

Arcade · Shoot 'Em Up · Bullet Hell

PHAGE

One dose. One virus. Ten organs to cross before the sequence is complete. From the skin to the brain, every organ fights back. Your virus fires on its own: you weave through antibodies and darts, graze enemy fire to charge your powers, and collect codons to encode new genes between sectors. Trigger a power right after a fatal hit and you can still pull through. 10 sectors, from the Dermis to the Brain 10 guardians, each with a second phase Under a minute of waves, then the guardian 14 enemy families, logged in a bestiary 12 mutations to rank up, 6 genome slots to fill 5 superpowers, 3 equipped at once A story told in 15 illustrated scenes Explorer mode for less incoming damage Controls Keyboard: arrows, WASD or ZQSD to move, Shift to focus, Space or 1-3 for powers, Esc or P to pause. Mouse or touch: drag to move, tap the power buttons. On Wavedash: 12 achievements, 4 leaderboards and cloud saves.

Shoot 'Em Up · Bullet Hell · Arcade

Overcharged Demo

2D Space Shooter with mining. Overcharge you ship in the top charging station with blue crystals

Action · Space · Mining

Splinter King

In Splinter King you start at the top — a single, godlike King. The twist: every time you attack, you splinter into smaller, faster, weaker units. Tear through neon waves of foes as a living swarm, scoop up soul shards, trigger powerful mutations, and merge your splinters back into mighty Champions and Kings. Spend souls between rounds to permanently upgrade your build, then claw through 50 escalating stages of bullet-hell chaos. Theme: OVERPOWERED — how long can you stay on top?

Bullet Hell · Survival · 2D

Frot: The Cosmic Fighter

Frot is a pixel-art bullet hell boss rush. You play as a cosmic wanderer seeking a place to call home, but the neighbors are anything but friendly. Face off against colossus-sized guardians in a galaxy that refuses to let you stay. Controls Move: WASD Shoot: Arrow Keys Menu Navigation: Arrow Keys Select Level: Enter Credits GialTona: Lead game logic programming and all original pixel art. extraLenin444: Technical deployment, metadata, and GUI architecture. Zyanya: Original soundtrack and audio design.

Bullet Hell · Boss Rush · Pixel Graphics

SHIBA: Space Warrior

🐕🚀 One good boy. One starfighter. 8.6 light-years to go. SHIBA: Space Warrior is a frantic retro-80s synthwave shoot 'em up. Shiba sets off from the asteroid belt with one mission: fly all the way to Sirius, the Dog Star. Every enemy you blast boosts your warp drive and pushes you farther into space. Every hit you take pulls you back. Blast asteroids, satellites and alien squadrons, chain explosions into CHAIN REACTIONS, fill the HYPER gauge and kick in the HYPERDRIVE for double fire rate and golden piercing lasers. Every ~7% of distance a colossal FINAL BOSS blocks the way: beat it and warp through hyperspace into a brand-new procedural sector. The catch? Space gets heavier every sector. Reaching Sirius would take days of non-stop play without dying… if it's possible at all. How far can you fly? ✨ FEATURES • A live distance odometer from Earth to Sirius, with a real-time ETA at your pace • 5 colossal Final Bosses with 3 phases each: Ursa Major, Void Leviathan, Hydra Prime, Gravity Titan and The Obliterator • Endless procedural sectors: neon sunsets, cyber oceans, toxic nebulas, crimson voids, solar forges, ice citadels and lunar gates, with auroras, storms and meteor showers • Space events: Solar Wind, Ion Storms, Gravity Wells, Supply Drops and golden bonus targets • HYPERDRIVE overdrive, chain reactions, combos, grazing, 5 weapon levels with homing missiles, plasma shields and NOVA bombs • Shiba comms portrait that reacts to everything, with 11 hand-crafted moods • Cinematic camera: boss entrances, slow-motion kills and barrel-roll hyperspace warps • Original synthwave soundtrack, arcade announcer and a world that pulses to the bass • Desktop, mobile (touch) and gamepad, with full controller menu navigation • English & Español 🎮 CONTROLS Keyboard / mouse: WASD / arrows or drag to fly · SHIFT precision · SPACE / right-click NOVA bomb · P / ESC pause Touch: drag anywhere (your finger never covers the ship) · NOVA button · auto-fire always on Gamepad: left stick to fly · A / RT NOVA · START pause · D-pad + A / B in menus Made with Nuxt, TypeScript and BabylonJS. Low-poly models built in Blender. Key art, portraits, music, sound effects and voice generated with AI tools (OpenAI GPT Image, ElevenLabs), art-directed by the developer.

Shoot 'Em Up · Bullet Hell · Arcade

Sayonara Sigil Sentry

The most intense game of "connect the dots" you'll ever play. Dodge waves of attacks while marking the points of "magic" runes to defeat 10 massive eldritch monstrosities.

Horror · Bullet Hell · Mechs

Brave Rounds [Web Demo]

Try Brave Rounds out directly on your browser! Full version coming soon on Wavedash! Controls: [Keyboard] Move = WASD / Arrow Keys Shoot = F Rapid = G Special = H Bomb = C Move (P2) = P;L' Shoot (P2) = Num 1 Rapid (P2) = Num 2 Bomb (P2) = Num 3 [Controller] Move = D-Pad / Left Analog Stick Shoot = X / ◻ Rapid = Y / △ Special = RT / R2 Bomb = A / X Move (P2) = (P2) D-Pad / Left Analog Stick (Dual) Right Analog Stick Shoot (P2) = (P2) X / ◻ Rapid (P2) = (P2) Y / △ Bomb (P2) = (P2) A / X How to Play: Specials and Bombs erase most bullets. You gain rank by doing just anything. Including using bombs. You will gain more medals by defeating enemies with Specials / Bombs. Medals on-screen can be absorbed by stop using Focus Shot. The demo contains Story Mode's tutorial stages, Stages M-1 through M-4, and the Score Attack.

Bullet Hell · Shoot 'Em Up · Action

Unicorn Invasion

Unicorn Invasion was inspired by Space Invaders game and features IDLE shooter game (kind of bullet hell). Descend into Hell. Slay the seven who rule there. Wrest back the seven Crystals of Color. And see the Rainbow home. Controls Keyboard: use either arrows or WASD for movement. And space or enter to skip text. Mouse or Touch: click or tap the screen in the direction you want the Unicorn to move.

Bullet Hell · 2D