Tag

Survival

404 Hz - Borrowed Bodies

YOU ARE NOT THE BODY. YOU ARE THE SIGNAL BETWEEN THEM. Humanity abandoned Earth one hundred years ago. When it returned, the oceans belonged to something else. Four hundred and three synthetic minds were sent below to reclaim the planet. Every one disappeared into the same living network. You are Instance 404, the final attempt before reclamation becomes extermination. BORROW TO SURVIVE Begin as a fragile signal housed inside a disposable creature. Hunt. Feed. Grow. Abandon failing bodies and possess stronger marine life, inheriting the movement, instincts and abilities of every species you take. BREAK THE CONNECTION Signal Carriers are teaching the intelligence below how to recognize you. Destroy them before your Connection becomes complete. Descend through four transformed ecosystems, from the last traces of sunlight to the mind sleeping beneath the ocean floor. CHOOSE YOUR PROTOCOL Ranked Protocol: The intended challenge, with scores submitted to the global Wavedash leaderboard. Story Protocol: A more forgiving descent focused on exploration and narrative. Play with keyboard and mouse or full landscape mobile touch controls. Train every core mechanic inside the optional Calibration Basin. Maintain a bad connection. Become something the ocean cannot recognize.

3D · Action · Sci-fi

Abyss

Abyss (internally designated as System Abyss or Cyber Abyss) is a high-performance, top-down tactical survival simulation engineered natively for the web browser. The project merges sophisticated real-time 3D graphics compilation with modern, decoupled cloud-based platform services. Set within a hostile, claustrophobic industrial frontier, the user controls an isolated terrestrial operative tasked with a high-stakes operational mandate: defend a critical asset depot (the "Tent Structure"), harvest volatile power cores or cargo elements scattered dynamically across the environment, and neutralize escalating waves of autonomous mechanized threats ("Drones").

FPS · Survival · Sci-fi

Aground

Aground is a Mining/Crafting RPG, where there is an overarching goal, story and reason to craft and build. As you progress, you will meet new NPCs, unlock new technology, and maybe magic too. Will you be able to raise dragons? Launch into space? The sky is literally not the limit. Beneath its simple exterior, Aground hides a lot of depth and surprises that will keep you wondering “what’s next?” Survival is only the beginning. The only way for humanity to have a future is to return to the stars and confront them. But, it will require a lot of ingenuity and help to recover everything that was lost, and even that might not be enough... WHAT CAN YOU DO IN AGROUND? While it starts simple, Aground slowly evolves into a much larger game with tons of features and things to do. Here is an incomplete list: - Mine Ores, Gems, and other Resources - Build Structures - Complete Quests - Fight Enemies and Bosses - Craft Tools - Farm Crops - Cook Foods - Befriend NPCs (or not) - Advance your Technology - Discover Magic - Ride Vehicles and Mounts - Travel to other Islands and Planets - Raise Dragons - Capture Enemies - Level up your Skills - Go Fishing - Explore Secrets WHO ARE WE? We’re Fancy Fish Games - a small indie team that has released 12 games since 2012. We follow our passion, making games that catch our fancy - our games tend to be quirky, surprising or thought-provoking.

Exploration · Open World · Survival

All Hail the King Machine

All Hail the King Machine Engine City is burning. The machines have risen and forged their own monarchy, bending their will before the Great Machine King. Many covet its power. Few dare to challenge it. You have. You have seized the Main Power Core, and with that single act, you’ve painted a target on your back. Entire factions want to see you fall. The machines are closing in. The clock is ticking. But you didn’t come this far to surrender. You will defend what you’ve conquered with everything you have, because this is no longer just a battle for control of a base — it’s a declaration. A test. A challenge thrown directly at the throne itself. The Machine King watches you. Patient. Curious. Calculating. How long can you hold out? How far are you willing to go to prove that you’re not just a commoner, but the rightful successor to the crown of steel? The throne awaits you. First, survive. Defend your control of the Power Core at all costs. Build your turret with any pieces you want(and have). Build rails(with money) and build your way across the stage. Check your stats and prepare the best strategy to survive wave after wave of enemies. They won't stop until they see you fall! Build the most powerful turret(or turrets) to survive the longest and beat your record! Build. Prepare, Survive. It sounds easier than it is... Our submission for the Gamedev.js Jam 2026. Theme: Machines.

Tower Defense · Survival · 3D

Beaver Fever

WASD to control your Beaver Hold Shift to Sprint Press/Hold E to chew down the trees The goal of the game is to finish building the dam so it can be your new home! Take shelter in bushes or the dam in order to stay safe from the wolf when he notices you! Programming / Original Concept / Design Andrei (.jiwuu on Discord) https://jiwuu.itch.io/ Programming / Enemy Design Shadowwolf (shadowwolfk on Discord) https://shadowolfk9.itch.io/ Pixel Art / Design Abel (agarlic2 on Discord) https://AbelGameDev.itch.io/ Music used: The 25th Hour - Schlatt Crossing Composed by Philip Milman ► https://pmmusic.pro/ https://www.youtube.com/watch?v=44MCworZf78

2.5D · 3D · Survival

Blackwater Home

Build your home in the wild. Hunt, forage, and haul resources back to your cabin to upgrade it forever. Every run makes your house stronger. How high can you climb?

Survival · Crafting · Cozy

Call Of The Abyss

Hold the beach. The deep is rising. Call Of The Abyss is a wave defence shooter where you play as a lone crab armed against an endless tide of deep-sea horrors. Survive increasingly brutal waves, rack up kills, collect coins for upgrades, and carve your name into the leaderboard. How long can you hold the abyss back?

Shooter · Survival · Action

CloudShelter

Navigate a floating grid platform to push, drag, and merge matching numbered blocks before earthquakes trigger in this isometric 3D sci-fi puzzle game.

Base Building · Survival · Strategy

DEAD SUN

Shelter from the red giant... Flee the firestorm... Just do your best to survive! For Wavedash Spring Jam with theme Shelter. Made with PixiJS, music made with Ableton live. Vector graphics created through code at runtime.

Survival · Arcade · Space

FORLORN REACH

Kinda a mess with long loading times but I wanted to submit something

Strategy · RTS · Space

I Reincarnated as a Vending Machine

I Reincarnated as a Vending Machine is a 2048-inspired survival puzzle about keeping a vending machine alive from the inside. Slide drinks across a 5x5 grid, merge matching products, and manage the machine’s Ice Core before it overheats. Every valid move matters. Every merge can help, but every turn also pushes you closer to failure. The result is a fast, tense puzzle game where you are always balancing short-term gains against long-term survival. As the board fills up, product meters build toward powerful Freshen Up abilities. Water, juice, tea, cola, and coffee each play a different role in the machine’s internal ecosystem, creating a puzzle that is part strategy, part survival, and part controlled chaos. Features -2048-style sliding and merging gameplay -A 5x5 grid designed for quick, tactical decisions -Ice Core survival pressure that drains with each valid move -Product-specific meters and special Freshen Up effects -Strategic board control with escalating tension -Inspired by 2048, but focused on survival and resource management -A vending machine fantasy with an unusual and memorable premise How It Plays Move tiles using the arrow keys or on-screen touches. Merging same items to fill their charges, building score, and creating special effects. But the machine’s Ice Core is constantly under pressure, so you can’t just chase merges forever. You need to think ahead, preserve stability, and use the board efficiently if you want to last. Controls Arrow Keys On-screen touches

Puzzle · Survival · Resource Management

Kindle And Key

Kindle & Key is a narrative-driven social survival sim about the most human act of all, opening your door to someone who has none. In the ruins of a forgotten chapel, you inherit two cots and a fading fire. Just beyond the fence are the homeless, shivering, displaced, and desperate for somewhere to belong. Talk to them. Earn their trust. Give them shelter, warmth, and a purpose. Manage your settlement's Hope, food, and fuel as winter closes in. Assign residents to meaningful roles, restore ruined buildings, and trade resources to fund your growing community. But shelter is not just four walls. It's the reason people keep going. Can you build a home worth surviving for?

Simulation · Strategy · Survival

MonkeyRoulette

🎯 MonkeyRoulette - The Very Serious Juniper Dev Game Jam entry A very serious game. No laughing. The fruits demand professionalism. How to Play Roll the roulette wheel using LEFT or RIGHT key. Match the color of the falling fruit with the same-colored circle on the wheel. When the fruit touches the matching color, press ❎ (X). Every correct match increases your Progress. Every level has a target Progress to reach. Beat all 5 levels to win! Be Careful! Don't let fruits fall off the screen. Don't press ❎ (X) on the wrong color. Both mistakes reduce your Progress. If your Progress reaches less than 0, it's Game Over. The Challenge Each level makes the fruits fall faster, so stay focused. This is a Very Serious Game, after all. Smiling is optional. Missing fruits is not. itch.io link: https://yanjigames.itch.io/monkey-roulette

2D · Retro · 8-bit Music

One last week

(fullscreen recommended) The storm will last seven nights. Your shelter probably won’t. In One Last Week, you manage a small shelter in a turn-based survival game about hard choices and limited resources. Repair the walls, feed the survivors, keep the fire burning, and choose carefully who you let inside. Each day, you only have a few actions. Each night, something hits the shelter: cold, wind, damage, fear… or a knock at the door. Survive the week. Save who you can. And remember: every open door is a risk.

Survival

RUN, CAPY, RUN

Sprint through the jungle as a capybara, dodge hurdles, vault swings, and outrun the jaguar to reach the sanctuary. Endless chase, real stakes.

Racing · Survival · Runner

scavenger

Survive the machine hive, collect cores, and stack upgrades before the reactor goes critical.

Survival · Sci-fi

Snowing for Eternity

Survive the extreme cold in this top-down pixel-art game. Manage your hunger, stress, temperature, and health by collecting resources and using the furnace to stay alive.

Survival · Management · Cooking

Space Sector Zero (WIP)

*****WIP***** Space Survival Rougelike. This free, work-in-progress browser demo is a working developer build, that is early access. Comment and help build this space survival rouge like!

Survival · Space · Roguelike

Splinter King

In Splinter King you start at the top — a single, godlike King. The twist: every time you attack, you splinter into smaller, faster, weaker units. Tear through neon waves of foes as a living swarm, scoop up soul shards, trigger powerful mutations, and merge your splinters back into mighty Champions and Kings. Spend souls between rounds to permanently upgrade your build, then claw through 50 escalating stages of bullet-hell chaos. Theme: OVERPOWERED — how long can you stay on top?

Bullet Hell · Survival · 2D

Sweep Saver

You are a downed signal with one working antenna. Rescue is 120 seconds out. Your radar cone is the only thing between you and the dark. Rotate it — drag, or hold an arrow key — and everything the sweep touches is dealt with. Red contacts that reach you through open air tear a piece off the cone, and a cone worn down to nothing is a signal lost. Green contacts do the opposite: catch one in the sweep and the cone widens, and the board clears. So the cone you are defending with is also the thing you are rebuilding, and every rotation is a bet about which side of the radar needs you more. Contacts come in waves, and the waves keep coming after the rescue mark. The clock never stops climbing — 120 seconds is where the story ends and the score starts. Controls: drag anywhere to aim the radar cone, or hold the left/right arrow keys. On a phone, the two arrow keys sit in the bottom-right corner.

Arcade · Survival · 2D

Terra Engine

A biological machine was here before you. You are a Terraformer who crash-landed on the wrong planet. The alien before you cracked the chemistry — dump berries in the lake, it ferments, the gas plant produces breathable air. They just couldn't keep up with the harvest. Their body is still there. Their last message tells you everything. Keep the lake fed. Keep breathing. Rescue is coming. We don't know when. The planet is a living machine — it grows your food, makes your air, and tries to kill you with boulders. Every ship you see in the distance came here with technology. The planet didn't fight them. It just kept being a planet. Feed it. Or become the food.

Survival · 3D

The Yellow King

THE Yellow King The path behind you is gone. Trapped within the impossible city of Carcosa, you must search for a key and find a way out before the darkness consumes you. Explore abandoned streets, uncover forgotten secrets, manage your dwindling light, and survive the shadows that linger beneath the twin suns. Escape is possible. Leaving is not.

3D · Sci-fi · Survival

Typewriter: Last Stand

Typewriter: Last Stand is a succesor to my gamejam winning game Typewriter Command, rebuilt in Phaser and designed from the ground up as a game for wavedash. Survive against oncoming enemy attacks from the air and ground with nothing but your typing skills.

Typing · Arcade · Score Attack

Waypoint Colonies

WAYPOINT COLONIES // Dig down. Staff up. Hold the line. 22 rooms. 11 minigames. 4 viral modes. 25 crew types. One living bunker cross-section you excavate, build, staff, and defend while storms roll in and traders knock at the airlock. Every staffed floor pays resources AND trade goods. Push crew topside. Stack BRONZE-to-PERFECT minigame payouts. Sell your Hold stock. This jam prototype graduates into WAYPOINT, my flagship title, as a permanent playable feature. Not a demo. A colony you keep. THE BUNKER ────────── ▸ 101×60 cross-section grid (one row = one floor) ▸ Square cells. Zoom full colony to single-room detail. ▸ 10 procedural planet backdrops ▸ Excavate, build, reposition (up to 24 room instances) ▸ Starter Surface Shaft (1×2 airlock) ▸ Shaft depth unlock beyond the starter pocket 22 ROOMS ──────── SMALL (1×1) Janitor Closet · Computer Room · Elevator · Power Relay · Fusion Cell · Stairs & Ladder · Waste Management · Mech Storeroom · Storeroom · Laundromat MEDIUM (2×1) Water Treatment · Research Lab · Fabrication · Fusion Battery · Survey Room · Medical Bay · Cafeteria · Crew Room · Greenhouse · Armory LARGE (2×2) Arboretum Each room: tend yield, cap bonuses, Hold stock 11 ROOM MINIGAMES ───────────────── Fusion Core · Power Relay, Fusion Cell, Fusion Battery Aqua Reclaimer · Janitor Closet, Water Treatment Med Bay · Medical Bay Comms Array · Computer Room Armory · Fabrication, Armory Fabrication Lab · Laundromat Research Lab · Waste Management, Greenhouse Training Bay · Crew Room Command Center · Survey Room, Arboretum Cargo Bay · Mech Storeroom, Storeroom Mess Hall · Cafeteria Tiers: BRONZE · SILVER · GOLD · PERFECT Strong runs = multiplier payouts + bonus Hold stock 6 VISITOR ENCOUNTERS ──────────────────── Passthrough Traders · Relief Convoy · Nomad Broadcast · Scrap Haulers · Wandering Medic · Mystery Crate Choice-driven deals. Not reflex games. 4 VIRAL ROOMS ───────────── Panic Greenhouse · keep the last sprout alive through blackouts Leak Lounge · rhythm-patch drips before the dome pops Blackout Ballroom · dance the surge, freeze the dark Verdant Lung · grow air, prune spore blooms CREW ──── ▸ 25 Sprite Forge archetypes ▸ 6 animations: idle, walk, run, interact, climb, work ▸ 4 roles: engineer, scavenger, security, medic ▸ 11 sim activities ▸ 4 starting crew, +8 roster per Crew Room ▸ Sprite Forge: prompt-forge custom colonists ▸ Conditions: ok, stressed, hurt, incapacitated SURFACE & ECONOMY ───────────────── ▸ Surface scavenge runs (rally, ascend, haul, descend) ▸ 3 topside missions: Alien Hunt, Scavenge Contract, Trade Route ▸ Hold stock ledger: 22 unique goods, sell from HUD menu ▸ Meters: hull, air, materials, power ▸ Storm loop: warning, ~90s siege, repair, summary score COLONY OPS ────────── ▸ Outpost Guide onboarding ▸ Alerts drawer (events, visitors, crew hurt) ▸ Room move, excavation, crew pathing, auto-staff ▸ Leaderboard score, cloud save, 10 achievements Expand the refuge. Keep the air holding. Weather the storm. Then take it home to Waypoint. >>>>>>>>---------bonus transmission territory---------<<<<<<<< VVVVVVV----------bonus transmission territory---------VVVVVVVV COMING TO MY FLAGSHIP TITLE: WAYPOINT -as a feature within the title- ────────────────── Same colony fantasy. Same crew. Same bunker. One feature inside a bigger universe.

Survival · Sci-fi · Singleplayer