Action Roguelike

Death Cascade

Your attack does not grow stronger. What happens when an enemy dies does. Death Cascade is a dark fantasy arena roguelite about turning one kill into many. Focus an enemy, let your automatic Spark finish it, and watch its death trigger a reaction. Choose mutations that change each reaction’s shape and reach until a single opening becomes an arena-wide cascade. Build the cascade Choose Firestarter, Pariah, Judgement, or Cataclyst. Each bends the chain in a different way. Survive escalating waves, choose new mutations, and face the Herald and the Crucible Heart. Chase bigger chains and personal bests. Your records are saved locally. Controls: Move with WASD or the arrow keys. Point at an enemy to focus; left click or press Space to Pulse; right click to move to a point. Press Q to cycle Cataclyst’s reaction shape, and Esc or P to pause. On touch screens, tap an enemy to focus, tap or drag on empty ground to move, and double tap the arena to Pulse. Made for Defold Jam 2026.

2D · Bullet Heaven · Action Roguelike

MawLight

MawLight is a bullet heaven game set in a procedural city. Play solo or in multiplayer to defend colored beacons, stack orbs and bolts, melt enemies, and hunt down bosses. The further you go, the harder it gets, but the better the rewards become. Created for the JS13kGames 2026 Competition by Justinas Gibas.

Bullet Hell · 3D · Multiplayer

Bike Survivors

Hell wants her back. Ride a silver motorcycle through moonlit ruins as a runaway imp, fighting the hunters sent to drag her home. Wheelies unleash Hellfire, flips fire every weapon, and daring escapes build a deadly Hell combo. Survive the endless road, earn brimstone, and return to the Reliquary to unlock weapons, abilities, and permanent blessings. A single-player gothic motorcycle survival game with physical bike handling, thirteen achievements, cloud progress, and scoreboards. Built with LittleJS and Planck, with AI-assisted code and text from OpenAI Codex and Anthropic Claude Code and raster art generated using OpenAI image generation.

Survival · Action Roguelike · Physics

Oddszilla

Fast-paced Kaiju rampage game. Smash. Grow. Stomp the City. Unleash the chaos. Playtypo.com/oddszilla/

Arcade · Fast-Paced · Destruction

Ascendence

A top-down action roguelite in a forest gone wrong. Take up the bow or the Arcane Pistol, build your Upgrades as you fight, and push through the Deepwood to the Treent Overlord. Fast, readable combat: dash, two abilities and an ultimate for every weapon Upgrades that grow into a build, three choices at a time Objectives across the map, and the Deepwood answers when you fail them One map per run, about ten minutes to the boss Free demo: two weapons and the full first run. More is coming.

Action · Action Roguelike · Top-Down

Raid Survivors

The field is flooded. Raid Survivors is an isometric pixel art bullet heaven where you are a lone adventurer trying to "solo" an entire raid instance. Fight off thousands of deadly monsters, upgrade mid-run and turn a weak Novice into a screen-clearing hero!

Survival · Action Roguelike · Pixel Graphics

Dragon Dash Dungeons

Fight a Boss Gauntlet as a little dragon with stronger and stronger bosses in this fast action roguelike bullet hell game! Then use Gold from bosses to rescue your Dragon friends and get stronger! No reading in this game so everyone in the world can play it.

Bullet Hell · 2D · Pixel Graphics

under_ATTACK!

THE PLANET IS under_ATTACK! — YOU ARE THE LAST LINE OF ORBITAL DEFENSE. Step into the cockpit of a lone orbital interceptor in under_ATTACK!, a fast-paced 360° arcade space shooter blended with roguelite arsenal building. Surrounding your homeworld are five vulnerable surface cities and a ring of energy shields—and descending from deep space is a relentless alien armada determined to wipe them out. Pilot your starfighter around the planet's perimeter, intercept incoming squadrons and bunker-buster siege missiles before they breach your shield grid, and evolve your ship after every wave into a screen-clearing juggernaut. ⚡ KEY FEATURES 360° Orbital Combat: Seamlessly pilot around the planet to defend all angles at once. Every enemy ship you destroy instantly vaporizes the bullets and siege missiles it fired—rewarding aggressive, high-skill target prioritization. Roguelite Arsenal Reconfiguration: Draft free weapon upgrades and spend scrap XP in the Tactical Armory after every wave. Stack ricocheting Vulcan cannons, piercing hypersonic Blaster Railguns, MIRV cluster missiles, and automated planetary CIWS turrets. Devastating Tactical Abilities: Turn the tide with screen-shaking active abilities—detonate slow-motion Tactical Atom Bombs, sweep the skies with the Omega Laser Beam, deploy Quantum Mirage hologram wingmen, or trigger an Emergency Aegis Dome. 6 Distinct Hostile Classes & Capital Bosses: Battle Strafers, Dive Bombers, Zig-Zaggers, Phase Lancers, and heavy Dreadnoughts, culminating in massive Capital Boss showdowns every 5 waves. Mid-Combat Cargo Drops: Intercept falling Cargo Canisters from destroyed heavies and bosses to snag free mid-wave weapon upgrades and one-time orbital superweapons. Full Mouse/Keyboard & Gamepad Support: Play with precision mouse & keyboard controls or twin-stick controller aiming with haptics. Wavedash Cloud Integration: Compete on global High Score and Highest Wave leaderboards, unlock 21 achievements, and sync your career stats in the cloud. How many waves can you hold the line before the colonies fall?

Arcade · Action Roguelike · Twin Stick Shooter

Signal 10

Fight through stylized urban stages in this colorful 3D beat 'em up, moving, attacking, and grabbing foes in side-scrolling martial arts brawls.

1990's · 2.5D · 2D Fighter

Splinter King

In Splinter King you start at the top — a single, godlike King. The twist: every time you attack, you splinter into smaller, faster, weaker units. Tear through neon waves of foes as a living swarm, scoop up soul shards, trigger powerful mutations, and merge your splinters back into mighty Champions and Kings. Spend souls between rounds to permanently upgrade your build, then claw through 50 escalating stages of bullet-hell chaos. Theme: OVERPOWERED — how long can you stay on top?

Bullet Hell · Survival · 2D

One Last Bar

Your signal bar is your health, your map, and your only way home. You strip dead infrastructure for a living. Walk out into the yard, grab whatever valuable junk you can carry, and get back to the van before your connection gives out. Everything you rely on runs on reception. FOUR BARS everything works. THREE item readouts get unreliable. You're not sure what you just grabbed. TWO your compass starts drifting. Home is no longer where it says. ONE something else joins your comms channel. ZERO the world flips. The deeper you go, the better the loot and the worse the signal. Deploy boosters to claw bars back, and stack them into towers to punch a connection into the dead zone. Bank your haul, upgrade the van, go further out. THREE PLACES TO WORK, each breaking your signal a different way. THE YARD distance is the enemy. Containers, a burning horizon, ash instead of rain. THE SUB-LEVEL distance means nothing. Line of sight is everything, and there is concrete in the way. THE ANTENNA FIELD the good ground moves. Ride the sweeps or lose the link. Then FRENZY: endless waves, a clock that resets every wave, a quota to bank, and radars that are not all on your side. Spend what you scrape between waves, because it does not follow you home. TWO THINGS ARE HUNTING YOU, FROM OPPOSITE ENDS. One feeds on bad signal. It is dormant while you are connected, wakes as you lose bars, and at one bar it is the only thing on the channel coming through clean. The other is only awake while your signal is STRONG, and it moves only while you are not looking at it. There is no part of the meter that is safe. FEATURES A signal ladder that drives everything: loot text, navigation, the monsters, the weather, and the audio mix itself Deployable booster towers that physically extend your safe range, and critters that come out of the dark to eat them Four places to work, each with its own weather, and its own way of failing you A fully voiced operator: 300+ reactive lines, and she is not always the one talking Hardcore mode where one hit ends the run and the store turns on you Leaderboards, achievements, and cloud saves that follow you across devices Full controller support Comfort settings on by default: no screen shake, no camera roll, no blur No signal. No extraction.

Survival Horror · 3D · Action Roguelike

Hooves Of Hope

The DARKCORN broke the rainbow into seven shards and scattered them across the land — and the GREATCORN has volunteered you to get them all back. Hooves of Hope is a side-scrolling platformer with a full RPG underneath. Explore one big connected world, fight your way through it, earn XP, and level up your stats and skills. Equipment drops color your unicorn and makes it stronger. At the heart of each region waits a DARKCORN — a corrupted unicorn that holds one of the seven shards. Reclaim them all, and save the world!

Action RPG · 2D Platformer · Action Roguelike

Witchcoil

Draw magical loops, cast spells and battle through dangerous encounters in Witchcoil, a 2D action roguelike. Explore new runs, improve your abilities and discover more of the witch’s world.

Action Roguelike

Wisp Legends

Wisp Legends is a colorful fantasy action game about brave little spirits. Guard the glowing lantern in Wisp Siege, explore lantern-lit forest paths and grow stronger with every run. In Wisp Siege, endless waves of foes march toward your lantern. Your hero attacks on its own while you move, collect orbs and level up. Every level-up offers new skill cards: keep them for your hero or drag them onto the field as wisps that fight beside you. Upgrade your wisps with gold, place them close together so they grow stronger, and bind two wisps into a combo that strikes together. When the pressure rises, unleash a lantern burst or mend the lantern’s light before it goes out. How long can you hold the line? Between sieges, follow sunny forest paths through lantern-lit dusk to an old shrine and its final boss.

Action RPG · Action Roguelike · Action-Adventure

127 Little Bugs

127 Little Bugs is a fast-paced 3D roguelite survivor game set inside a late-night software engineering office. It is 2:00 AM, production is on fire, and v1.0 ships at 9:00 AM. Armed with developer tools like Hotfix Patches, console.log sprays, Orbital Floppy Disks, Unit Tests, and git push --force, you must survive a 10-minute shift against swarms of Syntax Errors, Null Pointers, Race Conditions, and Heisenbugs. There is just one catch: patching bugs in production can trigger regressions, splitting a dying bug into two higher-level bugs! Chain clean kills to build your Flow State fire-rate multiplier, dodge through swarms with your git stash i-frame dash, brew Caffeine Overdrive at the office Espresso Bar, and reboot Overheating Server Nodes to unleash massive EMP shockwaves. Evolve your weapons through Merge Requests, defeat notorious bosses like the Memory Leak, Scope Creep, 404 Not Found, and The Client, and catalogue all 127 bug species in bugs.db! Key Features: The Regression Twist: Every dirty patch risks splitting a bug into two stronger regressions. Use Code Review, Floppy Disks, or evolved weapons to keep production clean. Active git stash Dash & Flow State: Dash through swarms with Space or Shift for temporary invulnerability and radial knockback while chaining hitless kills for up to +28% weapon fire rate. Interactive 3D Office Arena: Step onto Espresso Bar pads for Caffeine Overdrive or hold your ground inside Overheating Server Nodes to detonate 185px EMP blasts. Weapon Evolutions & Career Progression: Pair level-5 weapons with matching passives to merge devastating evolutions (CI/CD Pipeline, RAID-5, Hot Reload, Full Coverage), earn Reputation, unlock Senior & Full-Stack characters, and take on the Daily On-Call Shift.

3D · 3D Platformer · Action

Unicorn Sugarworld: Deathball

You are sealed inside a rolling cage of sticks, web and old bone. Seven flutes lie scattered in the tomb, out of true. Bump each one onto the socket whose notches match, before the dark takes your three hearts. Controls Touch: swipe anywhere to roll. Longer swipe, harder roll. Mouse: drag to roll, same rule. w a s d directional keys P or Esc pauses. How it plays Each flute has notches cut through it, one to seven. Each socket has the same tally carved beside it. Match them and the flute rings and stays. Seven in tune ends the run. The dark objects. Things come out of the walls and follow you. Roll fast and you squash them. Roll slow and they take a heart. You have three. Close a loop with your own trail and everything inside it is crushed. That is the trick worth learning, and it is how you clear a crowd instead of running. Every few flutes you choose an upgrade. There is no timer on that screen, and you get a moment of invulnerability coming back out of it. Story By the time Anansi’s dream venom wears off, Athena awakens to find herself encased in a ball of web, sticks, and bone. Now that he’s shown her the horror that lies within the tomb, she knows the stakes. She must restore the flutes that keep it slumbering. Fifth and last in Unicorn Sugarworld. It stands alone, but if you have the time: Rainbow Tiles → Sugarwind → Looking Up → Unicorn Apocalypse → Deathball. Statues, flutes, tomb and creatures are all drawn from shape code; every note is synthesized. Runs on a phone. More at unicornsugarworld.com

Arcade · Action Roguelike · Underground

Overclocked: Toaster Survivors

Control a cute treaded robot in this top-down survival arena shooter. Dodge incoming appliance enemies, level up to gain upgrades, and survive as long as possible on a grid-based battlefield.

Bullet Heaven · Action Roguelike · Sci-fi

UnicX

js13k 2026 gamejam entry A roguelike platformer with a colorful twist. Rainbows are your weapon, but also a convenient way to travel between clouds. Use them to move around, or as shields, or to trap enemies and destroy them. Increase damage, rainbow length, number, thickness, casting speed and other unique upgrades to defeat waves of critters that have taken over the sky. Falling out of the sky will cost HP.. so grab the warp upgrade if you can. Use WASD/Cursors with Mouse or play with a Gamepad.

2D Platformer · 1990's · Roguelike