Action Roguelike

Death Cascade

Your attack does not grow stronger. What happens when an enemy dies does. Death Cascade is a dark fantasy arena roguelite about turning one kill into many. Focus an enemy, let your automatic Spark finish it, and watch its death trigger a reaction. Choose mutations that change each reaction’s shape and reach until a single opening becomes an arena-wide cascade. Build the cascade Choose Firestarter, Pariah, Judgement, or Cataclyst. Each bends the chain in a different way. Survive escalating waves, choose new mutations, and face the Herald and the Crucible Heart. Chase bigger chains and personal bests. Your records are saved locally. Controls: Move with WASD or the arrow keys. Point at an enemy to focus; left click or press Space to Pulse; right click to move to a point. Press Q to cycle Cataclyst’s reaction shape, and Esc or P to pause. On touch screens, tap an enemy to focus, tap or drag on empty ground to move, and double tap the arena to Pulse. Made for Defold Jam 2026.

2D · Bullet Heaven · Action Roguelike

Hooves Of Hope

The DARKCORN broke the rainbow into seven shards and scattered them across the land — and the GREATCORN has volunteered you to get them all back. Hooves of Hope is a side-scrolling platformer with a full RPG underneath. Explore one big connected world, fight your way through it, earn XP, and level up your stats and skills. Equipment drops color your unicorn and makes it stronger. At the heart of each region waits a DARKCORN — a corrupted unicorn that holds one of the seven shards. Reclaim them all, and save the world!

Action RPG · 2D Platformer · Action Roguelike

MawLight

MawLight is a bullet heaven game set in a procedural city. Play solo or in multiplayer to defend colored beacons, stack orbs and bolts, melt enemies, and hunt down bosses. The further you go, the harder it gets, but the better the rewards become. Created for the JS13kGames 2026 Competition by Justinas Gibas.

Bullet Hell · 3D · Multiplayer

UnicX

js13k 2026 gamejam entry A roguelike platformer with a colorful twist. Rainbows are your weapon, but also a convenient way to travel between clouds. Use them to move around, or as shields, or to trap enemies and destroy them. Increase damage, rainbow length, number, thickness, casting speed and other unique upgrades to defeat waves of critters that have taken over the sky. Falling out of the sky will cost HP.. so grab the warp upgrade if you can. Use WASD/Cursors with Mouse or play with a Gamepad.

2D Platformer · 1990's · Roguelike

Splinter King

In Splinter King you start at the top — a single, godlike King. The twist: every time you attack, you splinter into smaller, faster, weaker units. Tear through neon waves of foes as a living swarm, scoop up soul shards, trigger powerful mutations, and merge your splinters back into mighty Champions and Kings. Spend souls between rounds to permanently upgrade your build, then claw through 50 escalating stages of bullet-hell chaos. Theme: OVERPOWERED — how long can you stay on top?

Bullet Hell · Survival · 2D

One Last Bar

Your signal bar is your health, your map, and your only way home. You strip dead infrastructure for a living. Walk out into the yard, grab whatever valuable junk you can carry, and get back to the van before your connection gives out. Everything you rely on runs on reception. FOUR BARS everything works. THREE item readouts get unreliable. You're not sure what you just grabbed. TWO your compass starts drifting. Home is no longer where it says. ONE something else joins your comms channel. ZERO the world flips. The deeper you go, the better the loot and the worse the signal. Deploy boosters to claw bars back, and stack them into towers to punch a connection into the dead zone. Bank your haul, upgrade the van, go further out. THREE PLACES TO WORK, each breaking your signal a different way. THE YARD distance is the enemy. Containers, a burning horizon, ash instead of rain. THE SUB-LEVEL distance means nothing. Line of sight is everything, and there is concrete in the way. THE ANTENNA FIELD the good ground moves. Ride the sweeps or lose the link. Then FRENZY: endless waves, a clock that resets every wave, a quota to bank, and radars that are not all on your side. Spend what you scrape between waves, because it does not follow you home. TWO THINGS ARE HUNTING YOU, FROM OPPOSITE ENDS. One feeds on bad signal. It is dormant while you are connected, wakes as you lose bars, and at one bar it is the only thing on the channel coming through clean. The other is only awake while your signal is STRONG, and it moves only while you are not looking at it. There is no part of the meter that is safe. FEATURES A signal ladder that drives everything: loot text, navigation, the monsters, the weather, and the audio mix itself Deployable booster towers that physically extend your safe range, and critters that come out of the dark to eat them Four places to work, each with its own weather, and its own way of failing you A fully voiced operator: 300+ reactive lines, and she is not always the one talking Hardcore mode where one hit ends the run and the store turns on you Leaderboards, achievements, and cloud saves that follow you across devices Full controller support Comfort settings on by default: no screen shake, no camera roll, no blur No signal. No extraction.

Survival Horror · 3D · Action Roguelike

Unicorn Sugarworld: Deathball

You are sealed inside a rolling cage of sticks, web and old bone. Seven flutes lie scattered in the tomb, out of true. Bump each one onto the socket whose notches match, before the dark takes your three hearts. Controls Touch: swipe anywhere to roll. Longer swipe, harder roll. Mouse: drag to roll, same rule. w a s d directional keys P or Esc pauses. How it plays Each flute has notches cut through it, one to seven. Each socket has the same tally carved beside it. Match them and the flute rings and stays. Seven in tune ends the run. The dark objects. Things come out of the walls and follow you. Roll fast and you squash them. Roll slow and they take a heart. You have three. Close a loop with your own trail and everything inside it is crushed. That is the trick worth learning, and it is how you clear a crowd instead of running. Every few flutes you choose an upgrade. There is no timer on that screen, and you get a moment of invulnerability coming back out of it. Story By the time Anansi’s dream venom wears off, Athena awakens to find herself encased in a ball of web, sticks, and bone. Now that he’s shown her the horror that lies within the tomb, she knows the stakes. She must restore the flutes that keep it slumbering. Fifth and last in Unicorn Sugarworld. It stands alone, but if you have the time: Rainbow Tiles → Sugarwind → Looking Up → Unicorn Apocalypse → Deathball. Statues, flutes, tomb and creatures are all drawn from shape code; every note is synthesized. Runs on a phone. More at unicornsugarworld.com

Arcade · Action Roguelike · Underground

Overclocked: Toaster Survivors

Control a cute treaded robot in this top-down survival arena shooter. Dodge incoming appliance enemies, level up to gain upgrades, and survive as long as possible on a grid-based battlefield.

Bullet Heaven · Action Roguelike · Sci-fi