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All Hail the King Machine Engine City is burning. The machines have risen and forged their own monarchy, bending their will before the Great Machine King. Many covet its power. Few dare to challenge it. You have. You have seized the Main Power Core, and with that single act, you’ve painted a target on your back. Entire factions want to see you fall. The machines are closing in. The clock is ticking. But you didn’t come this far to surrender. You will defend what you’ve conquered with everything you have, because this is no longer just a battle for control of a base — it’s a declaration. A test. A challenge thrown directly at the throne itself. The Machine King watches you. Patient. Curious. Calculating. How long can you hold out? How far are you willing to go to prove that you’re not just a commoner, but the rightful successor to the crown of steel? The throne awaits you. First, survive. Defend your control of the Power Core at all costs. Build your turret with any pieces you want(and have). Build rails(with money) and build your way across the stage. Check your stats and prepare the best strategy to survive wave after wave of enemies. They won't stop until they see you fall! Build the most powerful turret(or turrets) to survive the longest and beat your record! Build. Prepare, Survive. It sounds easier than it is... Our submission for the Gamedev.js Jam 2026. Theme: Machines.
Tower Defense · Survival · 3D
An original top-down twin-tank Capture the Flag battle. Drive two tanks at once with dual on-screen joysticks — a Warrior for combat and cover, and a Retriever to grab the Core — and coordinate both to seize the enemy Core and carry it home. Every visual is procedurally generated.
You are a mouse, a very, very hungry mouse, living in a large underground world. Luckily, your world is filled with the delightful cheeses that you so desire. If only you could just reach out and eat to your hearts content. Unfortunately, the life of a mouse is not quite so simple. The cheese is not easy to obtain and many traps and puzzles will hamper your endeavours. Using all your cunning mouse skills, like all crafty mice can, you must find your way to the cleverly located cheeses. Can you eat all the cheeses ‘Greedy Mouse’? The game plays through a variety of themed levels, encompassing both ingenious puzzles, and amusing diversions. Each level is played a move at a time, giving the player time to plan ahead and oversee the result, step by step. Play as fast or as careful as suits.
G-Hook You are a mechanical spider. Your body is a machine. Your weapons are cables. Your goal is speed. You are trying to escape the factory where the creator made you. You need to escape the factory as quickly as possible. G-Hook is a top-down grappling hook time-trial built for Gamedev.js Jam 2026 around the theme "Machines". Fire cables at anchor points, get pulled toward them, chain hooks to build speed, and race through checkpoints as fast as possible. Controls Input — Action Mouse — Aim Q — Fire grappling hook E — Release all cables WASD — Steer R — Restart level How It Works Zero gravity. You don't swing — you get pulled. Fire a cable, get yanked toward the anchor, release at full speed, fire again before momentum dies. Chain hooks within 3 seconds to stack a +20% speed bonus per link. Up to 3 cables can be active at once. Some checkpoints require speed ≥ 700 to pass — hit them too slow and you get knocked back. Built with Defold — compiled to HTML5/WebAssembly.
This game is a submission to Gamedevjs Jam 2026. Supports mobile browsers. Build the teleporter to win. W to thrust, A and D to turn. Space to shoot and E to open the build menu. You'll get teleported next to base if you die. Blow up asteroids and enemy ships to gather materials. You can build next to your base. You can see the costs under the buildings in the build menu. Battery will increase the energy capacity while solar panel increases current energy. Drone hangar is optional but drones make things easier and the drones are really cool. Left click the drone hangar you've built to make drones. Teleporter is there as a win condition. The blue arrow shows you where the base is. Also published on itch.io. Uses Virtual joystick asset from CF Studios in Godot asset library for mobile support.
Top-Down tower defence game with the ability to hack enemy machines using them against their forces. Built as part of the `gamedev.js 2026` jam #Gamedevjs
Play as a Knight fighting evil machines by pulling and pushing metal scraps. Thanks to: Otter and Bench, Emhuo for the free fonts. jsfxr and pixabay for free sfx.
A medieval tower defense Gain tower upgrades and new skill while you progress Have fun :-)
Tower Defense · Medieval · 2D
Save Me, Commander! is a top-down stealth game where you guide a stranded soldier through enemy-controlled warzones using only your commands over radio. The soldier and his squad were carrying a message so important it could decide the outcome of the war. Unfortunately, the soldier picked the worst possible time in military history to take a nap. He wakes up alone. His squad is gone. Enemy tanks now control the roads ahead. And somehow the fate of the mission still depends on the one guy who slept through the ambush. As the commander, your job is to guide the soldier safely to headquarters using mouse clicks or touch controls. Avoid enemy tank sightlines, hide behind walls and structures, use the environment to stay unseen, and in some levels, grab abandoned RPG launchers to destroy tanks to reach the exit. Some tanks remain still. Some patrol. Some actively search. Every level is a puzzle of timing, positioning, and trusting the soldier to finally stay awake long enough to save the day. FEATURES: 1. Click or tap to move the soldier 2. Static and moving tank patrols 3. Five handcrafted levels 4. Built for the GameDev.js Jam 2026 theme: Machines CREDITS: Graphics: https://craftpix.net/product/tds-modern-pixel-game-kit/ https://craftpix.net/product/soldier-emote-512x512-icons-for-game-ui/ Music/Sound: https://pixabay.com/music/percussion-war-490671/ https://pixabay.com/sound-effects/film-special-effects-modern-war-129016/ https://kenney.nl/assets/sci-fi-sound https://elevenlabs.io
Scope Dark is a real-time tactical extraction game for PC that puts you behind a radar, not directly in control of a squad member. You act as the operator, guiding a three-person team through a hostile field toward a single extraction point while your agents handle movement, cover, contact, and firing on their own. Gameplay: The core tension comes from indirect command, reading the battlefield, and making the right call under pressure. You do not move units cell by cell or click exact destinations; instead, you give tactical route guidance and let the squad’s local decision-making carry out the advance. Every mission is deterministic and seeded, so the same seed always produces the same map, enemy deployment, blackout timing, and simulation behavior. The battlefield is built to feel dense but readable, with cover, sightline breaks, and multiple possible routes rather than maze-like traps. A mission begins with the squad staged at the bottom of a 20x20 map and a protected extraction checkpoint at the top. Four hostile interceptors deploy in the center, and the squad must cross the field to rescue at least one agent. Eliminating every enemy is not a win condition by itself. The game is won only when at least one agent reaches extraction, while the run fails if the whole squad is down before any rescue. Story / Mission framing: Scope Dark is less about scripted narrative and more about the tension of a single covert operation under hostile conditions. You are watching a squad trying to break through an enemy field, with every decision shaped by cover, visibility, and timing. The checkpoint is the only way out, and every blackout, contact report, and blocked route changes how you read the situation. The mission structure is designed to create a strong tactical story from the simulation itself. Blackout and command: A global radar blackout periodically hides enemy contacts and situation reports without stopping the simulation. This means the squad keeps moving, enemies keep reacting, and your information becomes incomplete at the worst possible moments. The result is a constant push and pull between trusting the agents, waiting for better information, and committing to a route before the window closes. Commands are simple, keyboard-driven, and intentionally grounded in tactical intent rather than direct control. Presentation and features: Scope Dark uses a compact CRT-radar presentation with procedural visuals and generated audio, with no external image or sound assets. The interface is built to keep the battlefield readable while preserving the feeling of scanning a hostile scope. Missions use a fixed-time simulation tick, replay support, and a transparent scoring system based on extraction, rescued health, enemies neutralized, speed, and casualties. Achievements and leaderboard support are included for the solo build. PvP: A PvP mode is currently in development. The planned competitive mode keeps the same seeded extraction simulation, blackout rules, and input model, but applies them to an asymmetric multiplayer confrontation between extraction and interception teams. Scope Dark is built for players who enjoy tactical pressure, readable systems, and replayable runs where smart decisions matter more than reflexes.
SCRAP-09 wakes up, 847 days have passed. The factory is silent, the humans are gone but some of the machines are still running. Explore an abandoned industrial facility, scavenge for parts, and repair the robots left behind including yourself. Uncover what really happened through fragmented logs and quiet conversations. Top-down exploration · Circuit repair mini-game · 2 endings Controls : WASD / Arrow keys — E to interact Source code : https://github.com/kodzukye/scrap-signal
Experience the thrill of the beautiful game in this collection of editions of the acclaimed 'Kick Off' series developed for home and handheld consoles in the early 1990s. Includes 40 fully-customizable teams, and a variety of game modes, from friendlies to leagues to international cups.
Turbo Trax is a racing game which tries to bring the feeling of electric car races to the computer. The courses feature elements from the toys like crossovers or chicanes, along with a pit stop which can be used to repair damage or refuel. However, the gameplay is action oriented with the main challenge to avoid going too fast into curves.