Point & Click

Haunted Heir

🏠 You receive an inheritance letter from a fallen house. As you arrive and meet the Lord, you realize something spooky is going on... Credits Art DAX: https://lunarmoonstudios.itch.io/adventures-essentials Free Game Assets: https://free-game-assets.itch.io/free-rpg-book-icons Potat0Master: https://potat0master.itch.io/free-visual-novel-backgrounds-mansion-pack Robert Books: https://gamedeveloperstudio.itch.io/ Xiael: https://xiael.itch.io/ eyeless_artist: https://eyeless-artist.itch.io/ghost-girl-vn-graphic Audio Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds Text/Dialogue Bleeps Pack: https://dmochas-assets.itch.io/dmochas-bleeps-pack Sound effects from Pixabay Music VOiD1 Gaming: https://void1gaming.itch.io/free-horror-music-pack Voice David Wamala (as the Lord): https://davidwamala.com/ Rico Hatton (as the Ghost): https://www.voiceofjessricohatton.com/

Horror · Visual Novel · Mystery

Flintwhistle's Folly

Rupert Flintwhistle has two pieces of eight, a dream of captaining his own ship, and absolutely no idea what he's doing. Flintwhistle's Folly is a hand-crafted point-and-click pirate comedy in the spirit of the early-'90s adventure classics: nine verbs, a pocketful of inventory, branching conversations, and more jokes per screen than is strictly safe. Click around, pick things up, use the wrong thing on the wrong person, and talk your way out of it. The whole story is here, from a foggy night in Port Mildew to the lighthouse at the edge of the world. Part One: A Light in the Fog. Port Mildew is smothered in fog, courtesy of the ghost pirate Captain Bonebeard, and nobody can sail until someone relights the lighthouse. Everyone agrees it can't be done. Rupert agrees to do it anyway. Light it, and a very leaky sloop is yours. Part Two: Bonebeard's Grudge. The ghost ship comes back out of the fog, skeletons carry off Rupert's entire crew, and a note on the mast says come to Skull Rock. Cross the Skull Sea with an empty ship, a terrified parrot and a flint whistle, sneak into a pirate lair in a very unconvincing disguise, and find out why Bonebeard hates the Flintwhistles so much. Part Three: A Chip off the Old Star. Rupert finally cleans his whistle and finds a note from his grandfather inside. The flint is a chip off the Evening Star, and the biggest piece is in a museum on the most respectable island in the Caribbean. Get past a curator who has labelled everything, including the labels, and reach the old observatory on Starfall Hill before Bonebeard does. He's got his head back now, and a crab living in it. Part Four: Warts and All. The Leaky Tuna comes home on the evening of the harbormaster's wedding to the sea witch, and Rupert, the only ship's captain in port, has to marry them. First: the ring (a seagull has it), something old, new, borrowed and blue, and a parrot who will not stop staring at the bride's toad. Part Five: The Deep End. Bonebeard drops the Heart of the Evening Star into the Trench, and it never reaches the bottom: everything that sinks in the Skull Sea ends up at the Lost and Found, where the Heart is now item 8,113,402, awaiting collection. Build a diving rig out of a stew pot and a bilge hose, then claim it properly, on a form filled in in ink. The only pen belongs to a skeleton who has forgotten his own name, and the only ink comes out of an octopus when somebody frightens her. Part Six: The Lamp at World's End. The voyage ends where the sea pours over the edge of the world into the stars. The Lamp there has been dark for three hundred years, and Captain Bonebeard has sat down in the empty cradle at the top of it and won't get up. He isn't tired. He says so, often. Steer through a wall of black fog by the sound of a parrot, bluff your way past a very literal skeleton, and put a three-hundred-year-old pirate to bed. Along the way you'll haggle with a shopkeeper who'd sell you your own boots, tickle a giant clam, teach a parrot the one word guaranteed to empty a tavern, return a jawbone to a skeleton fishmonger, bargain with a costumier who only takes payment in feathers, upset a curator with a single label, meet a mermaid who is quite clearly a manatee, officiate a wedding at the end of a pier, plug a leak with a stew, wear a stew pot to the bottom of the sea, and read the most boring book ever written as a bedtime story. And there isn't a single image or audio file in it. Every painted background, character, animation, song and sound effect is generated by code while you play. Features The complete story in six parts, about 30–60 minutes each Twenty-six locations, from a foggy harbor and a sea witch's hut to a village of retired skeletons, a pirate lair inside a giant skull, a museum of maritime misadventure, an old observatory full of stars, a lost property office at the bottom of the sea, and a lighthouse at the edge of the world Classic nine-verb interface, with right-click for the obvious action Controller support, including the Steam Deck: the stick moves the pointer and the d-pad hops between the things you can click An original calypso soundtrack of 53 songs Play it straight through, then replay any part you've finished from the chapter select Autosave, five save slots and Wavedash cloud saves, so your progress follows you to any device Six achievements, one for finishing each part Controls Click to walk; pick a verb, then click something. Right-click does the obvious thing. Esc skips cutscenes, F5 opens the menu. On a controller: the left stick moves the pointer and the d-pad hops between things you can click. A clicks, B does the obvious thing, X looks. View skips cutscenes, Menu opens the menu. (Tap the screen once to turn on the sound.)

Adventure · Point & Click · Pirates

Death by Midnight

🕛 Death by Midnight is a time-loop murder mystery where the night resets every time someone dies. You're a detective hired to read a dead man's will at midnight—but when someone dies, the night resets. Trapped in an endless cycle, you must uncover the truth, prevent the deaths, and escape the loop. Features An in-game clock where every action advances time Point-and-click exploration Interact with characters and unlock new dialogue Collect and use inventory items Multiple endings, including good, bad, and true endings Estimated playtime: 15–30 minutes (3,000+ words) Warnings Jumpscares Depictions of death, murder, and suicide Blood Credits Art 3DModelsCC0 Free Visual Novel Backgrounds (Mansion Pack) by Potat0Master Vector Books Icon Pack Visual Novel Horror Asset Pack by Kalaverita Audio Free music pack by Sinetient Kenney Interface Sounds Love & Terror [BGM Pack - Vol 01] by Melancholy Marionette Sound effects from Pixabay Text/Dialogue Bleeps Pack

Visual Novel · Horror · Mystery

chud dating simulator

a short "dating simulator" where you message 4 different guys who might accidentally piss you off. all the time. also they (mostly) eat horrific food.

Visual Novel · Point & Click · Casual

Qore World: Flippin' Burgers

Welcome to your 1st day working at Aster Burger! A good ol' fashioned, interactive, fast-food restaurant! Your job is simple; flip burgers, serve customers, make your boss happy. You'll also need to chop potatos and fry them in the fryer, refill drinks, and serve customers both at the drive-through window and at the diner. Your shift starts at 8AM and ends at 8PM. All you have to do is meet the daily job qouta, and you'll do fine. Good luck!

Retro · Point & Click · Cooking

Strawberry Season Demo

a short demo for strawberry season, a slice-of-life visual novel yuri game. decorate purses, cook cute foods, and spend time with your girlfriend Juno before she finishes her final semester of high school.

Romance · Point & Click · Visual Novel

Rainbow Cream

"Every scoop is magical." Run your own enchanted icecream shop where you take colorful swirls out of unicorns' asses! Customers just keep lining up craving those tasty rainbow swirls! And it's up to you to keep your unicorns humming, your staff darting about the shop, and your reputation sparkling! Grow your dream shop into the most magical dessert destination around! But beware — rent is due, supplies cost money, and one unhappy customer can sour your good name in a heartbeat. Game instructions Serve as many customers as possible without running out of funds or reputation. Customers arrive wanting ice creams with specific color/flavor combinations (blue, yellow, red). Their patience bar drains over time — serve them before it empties or they leave and your reputation drops. Slow service costs you reputation while fast services earn you tips. Grab a cone from the cone machine, scoop each requested flavor color, then deliver it to the right customer. A wrong order can be tossed in the bin. Reputation sets how much you can charge and how many customers show up. But watch out for how much you charge your customers. With bad reputation your customers aren't willing to pay high values for your ice creams. Management menus: Menu: Toggle active flavors, set max flavors per order and set your ice cream price. Unicorn Handling: Speed up each unicorn color's production. Staff: Hire ice cream workers, cashiers, and supply workers. Controls: Click/tap tiles and buttons to interact. pause button to help you manage the shop. Drag or swipe the board to move/reposition it. Zoom +/− and Reset Board Position to help the player adjust the game board. To mute the game, click on the Speaker icon. Game Over: Funds hit 0 or reputation hits 0.

Pixel Graphics · Management · Time Management

Pyramid Wars Demo

Fast, top-down pixel-art RTS. -Command your blue army across 10 desert and winter battlefields and destroy the enemy's red pyramid before yours falls. Buy Boosterpacks to improve your armies by units or abilities.

RTS · Point & Click · 2D

Mindscapes: The Curator's Key

Engage in atmospheric sliding block puzzles to navigate corridors and unlock sealed doors by guiding sigils toward the exit gate.

Puzzle · Point & Click · Atmospheric

Unexpected Tasks

It’s a cozy time-management game about clearing obstacles, gathering resources, building things and helping your crew restore the kingdom.

Time Management · Adventure · Strategy

Parcel Master

Direct coloured parcels to their similarly coloured bins. Click the arrows to change conveyor belt direction of travel. Easy, normal and hard tiers. 27 levels to challenge you!

2D · Mouse Only · Point & Click