Tag

Horror

Aberrant Flow

A long time ago, in ancient China, the dead rose from their graves... A small submission for the "Anomalous Entity" Jam, re-interpreting necromorphs/The Thing in a Wuxia/Xuanhuan setting. Gameplay inspired by "Punch-Out", "Dead Space" and "Fear & Hunger".

Action · Horror · Wuxia

ECHO_DECODER

Gamedev.js 2026 submission [ CONFIDENTIAL - INTERNAL USE ONLY ] PROJECT CODE: ECHO_DECODER DATE: 2004/11/04 SUBJECT: MAIN NODE Debugging Protocol [ SYSTEM OVERVIEW ] Welcome to DataCorp. As a newly appointed operator, your primary directive is to maintain the stability of the ECHO_DECODER main node. Due to the permanent degradation of this terminal's graphical interface, you must rely entirely on the manual override protocol. Listen closely to the intercepted audio packets—consisting of short pulses and heavy low-frequency drones—and calibrate the frequency via physical switches within the allotted time. This is a rigid, unforgiving corporate procedure. Random guesswork is strictly prohibited. [ OPERATOR PROTOCOL ] Audio-Only Decryption: Discard visual dependency. You must learn to isolate [ ▬ LONG ] and [ ● SHORT ] signals amidst the static. Strict Execution Sequence: The system has zero tolerance for error. Do NOT press the [ EXECUTE ] button until all parameter switches are locked. Premature submission or mindless testing will trigger a severe system backfire. Operator Reference: If you cannot memorize the base frequencies, refer to cheat_sheet.txt on your virtual desktop. It is the only asset left by your predecessor. Escalating Interference: As you delve deeper into the nodes, audio corruption will spike exponentially. Maintain focus. [ SYSTEM DISCLAIMER ] DataCorp is not liable for auditory hallucinations, cognitive dissonance, or the feeling of "being watched" during calibration. If, during execution, you sense the system attempting a somatic handshake with your neural pathways... Disconnect the power immediately. You are expendable. The data is not. >>> AWAITING OPERATOR INPUT...

Horror · Puzzle · Retro

KnitBone

⚠️ KnitBone is a story-driven psychological horror visual novel, where the therapist is more traumatized than the patient. You play as Eden Cross, who suffers from chronic insomnia, feeling disconnected from your life. One day, an old college acquaintance – Ryohei shows up pitching a miracle cure for your insomnia: an “experimental therapy.” But that sounds suspiciously more like ... a “guided ritual.” Features: - Endings: 2 main endings + 1 mini ending - Estimated playtime: (7k+ words) 30-50 minutes - Gameplay: Interactive therapy “sessions” with dialogue choices and minigames + personality test Warnings: - Jumpscares - Cult themes - Emotional manipulation, trauma, body horror, blood - Depictions of death and murder - Language Cast/Credits: - aespipu – Project Lead / Artist - remarkablemark – Developer / Programmer - Myka Valerio – Co-Writer / Proofreader - A. Villarroel – Co-Writer / Proofreader - seamus – Composer - Additional music – OST Jazz Lounge Scene by Chad1702 - WAGDIRE / *sternellita* – Russian Translator

Visual Novel · Horror · Psychological Horror

Knock Knock

Knock Knock is a horror game where you must find love on a dating app while moving out of your apartment. However, things start to go amiss when a bad connection from a previous date refuses to leave you alone

Horror · Dating Sim · Psychological Horror

Sayonara Sigil Sentry

The most intense game of "connect the dots" you'll ever play. Dodge waves of attacks while marking the points of "magic" runes to defeat 10 massive eldritch monstrosities.

Horror · Bullet Hell · Mechs

Snake

A roguelike reimagining of Snake as a moonlit, horror-tinged descent. Wander an endless garden of clipped hedges, draft graces and buy charms from the Pedlar, bank lives and coins, and go as deep as your nerve allows — as the green slowly curdles into dread.

Roguelite · Horror · Arcade

The Gnawing

Work in progress

Horror · Atmospheric · Early Access

The Yellow King

THE Yellow King The path behind you is gone. Trapped within the impossible city of Carcosa, you must search for a key and find a way out before the darkness consumes you. Explore abandoned streets, uncover forgotten secrets, manage your dwindling light, and survive the shadows that linger beneath the twin suns. Escape is possible. Leaving is not.

3D · Sci-fi · Survival