🌑 THE GNAWING A Dark Fantasy Roguelike Descend into the Ratkin-infested depths beneath Embervale and survive the corruption... A pixel art roguelike dungeon crawler set in the grim darkness of the Sundered Realm of Aurelia. Build your hero, fight through procedurally-generated depths, and uncover the mysteries lurking in the dark. 📖 The Story Deep beneath the city of Embervale, an ancient corruption spreads through the underground passages. The Ratkin have awakened and grow stronger with each passing day. You descend into the darkness, not for glory, but for survival—and perhaps to discover what truly caused this blight upon the realm. ✨ FEATURES 🎯 Hero Building Create your character and customize your playstyle across multiple runs 🗡️ Strategic Combat Turn-based battles with skill-based abilities and tactical positioning 🏴☠️ Procedural Dungeons Dynamically generated levels ensure no two runs are the same 👹 Intelligent Enemies AI-driven foes with unique behaviors and devastating special abilities 💎 Rich Loot Discover powerful items, weapons, and equipment to enhance your power 🎬 Pixel Art Stunning hand-crafted graphics with immersive atmosphere ☁️ Cloud Saves Play across devices with seamless progress synchronization 🏆 Achievements Unlock achievements and track your progress across runs
A dark gothic horror JRPG for mature audiences, serving as a sequel to the classic novel Carmilla. When a grieving father fails to rescue his daughter from Carmilla's castle, a group of heroes sets out one year later to confront the vampire. Experience a story of loss, betrayal, and sacrifice through an atmospheric narrative designed for adult players. Gameplay Features: Time-Based Combat System: Strategic active-time battles focusing on turn timing, magic management, and elemental weaknesses. Defined Character Roles: Command a roster of 6 distinct party members with set classes and abilities. High stakes mean not everyone survives to the end, narrowing your final party down to 4. Randomized Stage Layouts: Fixed narrative progression combined with stages selected from a pool of randomized map layouts for fresh exploration on every run. Gothic Audiovisual Presentation: Dark environments ranging from bone-filled catacombs to glittering crystal caverns, paired with a soundtrack featuring classic compositions by Bach. Content Warning: Mature Audiences Only: Contains non-explicit nudity, violence, and dark psychological themes. Intended strictly for adult players.
🕛 Death by Midnight is a time-loop murder mystery where the night resets every time someone dies. You're a detective hired to read a dead man's will at midnight—but when someone dies, the night resets. Trapped in an endless cycle, you must uncover the truth, prevent the deaths, and escape the loop. Features An in-game clock where every action advances time Point-and-click exploration Interact with characters and unlock new dialogue Collect and use inventory items Multiple endings, including good, bad, and true endings Estimated playtime: 15–30 minutes (3,000+ words) Warnings Jumpscares Depictions of death, murder, and suicide Blood Credits Art 3DModelsCC0 Free Visual Novel Backgrounds (Mansion Pack) by Potat0Master Vector Books Icon Pack Visual Novel Horror Asset Pack by Kalaverita Audio Free music pack by Sinetient Kenney Interface Sounds Love & Terror [BGM Pack - Vol 01] by Melancholy Marionette Sound effects from Pixabay Text/Dialogue Bleeps Pack
👁️ “KnitBone: Rituals” is a roguelike deckbuilding card game where you battle entities. About “KnitBone: Rituals” is a standalone spinoff of the original visual novel, KnitBone. This time, Ryohei drags you into another of his “guided rituals”… and before you know it, you’re pulled straight into a TV, trapped in a surreal world of cards, combat, and strange symbols. How to Play Drag the card to the player (bottom-left bar) or to the enemy (entity) Hover over the enemy's name to see their next move Press "End Turn" when out of Energy Defeat all the enemies while staying alive! Features 5 levels with 4 unique enemies Cards have attack, heal, draw, energy, and/or other special effects Reward and shop mechanics (buy, upgrade, and remove cards and stats) Estimated playtime: 15-30 minutes Credits remarkablemark (Development): https://github.com/remarkablemark aespipu (Art): https://aespipu.itch.io seamus (Music): https://seemvevo.itch.io
Knock Knock is a horror game where you must find love on a dating app while moving out of your apartment. However, things start to go amiss when a bad connection from a previous date refuses to leave you alone
A Backrooms-inspired, real-time 3D text adventure / interactive fiction horror game. You don’t control the character with WASD - you tell them what to do using text. Explore endless yellow corridors, investigate strange rooms, use items, hide, run, and survive a creature that reacts to sound, light, and movement. The world continues in real time while you type, making every command part of the tension. Features Natural-language text commands with a highly reactive custom parser Fully explorable 3D horror environment Real-time creature AI that reacts to sound, light, and movement Atmospheric story, environmental exploration, multiple endings, and no combat-focused gameplay Keep moving. Listen carefully. And whatever happens - don’t follow the voice.
This is an experimental video game I am developing. It is a work in progress but I welcome any feedback so far.
🏠 You receive an inheritance letter from a fallen house. As you arrive and meet the Lord, you realize something spooky is going on... Credits Art DAX: https://lunarmoonstudios.itch.io/adventures-essentials Free Game Assets: https://free-game-assets.itch.io/free-rpg-book-icons Potat0Master: https://potat0master.itch.io/free-visual-novel-backgrounds-mansion-pack Robert Books: https://gamedeveloperstudio.itch.io/ Xiael: https://xiael.itch.io/ eyeless_artist: https://eyeless-artist.itch.io/ghost-girl-vn-graphic Audio Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds Text/Dialogue Bleeps Pack: https://dmochas-assets.itch.io/dmochas-bleeps-pack Sound effects from Pixabay Music VOiD1 Gaming: https://void1gaming.itch.io/free-horror-music-pack Voice David Wamala (as the Lord): https://davidwamala.com/ Rico Hatton (as the Ghost): https://www.voiceofjessricohatton.com/
BLACKMARKET is a first-person roguelite speed-runner. Tear through the numbered corridors of EDEN with precision movement and one-rule survival. Make shady deals, trust your reflexes, and run the endless halls of a buried megastructure: a city-sized cathedral of concrete with no sky in sight. Also on Steam: https://store.steampowered.com/app/4631420/BLACKMARKET/ Inspired by Roblox games "DOORS" by LSPLASH and "GRACE" by The Fartering Few, "Pizza Tower" by Tour De Pizza, "The Binding of Isaac" by Edmund McMillen, "Inscryption" by Daniel Mullins, "FAITH" by Airdorf Games, Western esotericism, Kabbalah and the Holy Bible.
You awaken inside an ancient castle on a isolated island, with no memory of how you arrived. Rumors speak of dark rituals, stolen souls, and an ancient evil that ensures no visitor ever leaves. Refusing to succumb to despair, you set out to explore the grounds, face its horrors, and find a way back home. Features: Seamless World: The entire castle functions as one continuous open map with no loading screens. Retro 3D Aesthetics: Visual style and atmosphere inspired by classic early 3D horror titles. Survival & Puzzles: Navigate deadly traps, battle monsters and the undead, solve riddles, and locate hidden lore texts. Inventory & Tools: Scavenge items throughout the castle to bypass obstacles and unlock new areas. Expanded Media: A companion novelization is available on Amazon, and the official music soundtrack is available on all your favorite Streaming Services This game was designed for desktop and laptop devices and does not support tablets or phones. We apologize for the inconvenience.
⚠️ KnitBone is a story-driven psychological horror visual novel, where the therapist is more traumatized than the patient. You play as Eden Cross, who suffers from chronic insomnia, feeling disconnected from your life. One day, an old college acquaintance – Ryohei shows up pitching a miracle cure for your insomnia: an “experimental therapy.” But that sounds suspiciously more like ... a “guided ritual.” Features: Endings: 2 main endings + 1 mini ending Estimated playtime: (7k+ words) 30-50 minutes Gameplay: Interactive therapy “sessions” with dialogue choices and minigames + personality test Warnings: Jumpscares Cult themes Emotional manipulation, trauma, body horror, blood Depictions of death and murder Language Cast/Credits: aespipu – Project Lead / Artist remarkablemark – Developer / Programmer Myka Valerio – Co-Writer / Proofreader A. Villarroel – Co-Writer / Proofreader seamus – Composer Additional music – OST Jazz Lounge Scene by Chad1702 WAGDIRE / sternellita – Russian Translator
You noclipped out of reality into Level 0: endless yellow wallpaper, damp carpet and the hum of fluorescent lights. Someone was here before you and pinned 8 pages to the walls. Take them all and a door will unlock somewhere in the maze. The lights flicker and die. Something wanders the halls, and it hunts by sound: sprint and it hears you, sneak and you might slip past. Your flashlight helps you see and helps it find you. Almond water steadies your heart and restores stamina. Every run is a new procedurally generated maze. Escape as fast as you can and your time goes on the leaderboard. Controls: WASD to walk, mouse to look, Shift to run, C to sneak, F for the flashlight, E to interact, Esc to pause. Touch controls on phones and tablets (landscape). Headphones strongly recommended. Created with Claude. The maze, textures, creature and audio are all generated in code at runtime.
THE Yellow King The path behind you is gone. Trapped within the impossible city of Carcosa, you must search for a key and find a way out before the darkness consumes you. Explore abandoned streets, uncover forgotten secrets, manage your dwindling light, and survive the shadows that linger beneath the twin suns. Escape is possible. Leaving is not.
Gamedev.js 2026 submission [ CONFIDENTIAL - INTERNAL USE ONLY ] PROJECT CODE: ECHO_DECODER DATE: 2004/11/04 SUBJECT: MAIN NODE Debugging Protocol [ SYSTEM OVERVIEW ] Welcome to DataCorp. As a newly appointed operator, your primary directive is to maintain the stability of the ECHO_DECODER main node. Due to the permanent degradation of this terminal's graphical interface, you must rely entirely on the manual override protocol. Listen closely to the intercepted audio packets—consisting of short pulses and heavy low-frequency drones—and calibrate the frequency via physical switches within the allotted time. This is a rigid, unforgiving corporate procedure. Random guesswork is strictly prohibited. [ OPERATOR PROTOCOL ] Audio-Only Decryption: Discard visual dependency. You must learn to isolate [ ▬ LONG ] and [ ● SHORT ] signals amidst the static. Strict Execution Sequence: The system has zero tolerance for error. Do NOT press the [ EXECUTE ] button until all parameter switches are locked. Premature submission or mindless testing will trigger a severe system backfire. Operator Reference: If you cannot memorize the base frequencies, refer to cheat_sheet.txt on your virtual desktop. It is the only asset left by your predecessor. Escalating Interference: As you delve deeper into the nodes, audio corruption will spike exponentially. Maintain focus. [ SYSTEM DISCLAIMER ] DataCorp is not liable for auditory hallucinations, cognitive dissonance, or the feeling of "being watched" during calibration. If, during execution, you sense the system attempting a somatic handshake with your neural pathways... Disconnect the power immediately. You are expendable. The data is not. AWAITING OPERATOR INPUT...
A long time ago, in ancient China, the dead rose from their graves... A small submission for the "Anomalous Entity" Jam, re-interpreting necromorphs/The Thing in a Wuxia/Xuanhuan setting. Gameplay inspired by "Punch-Out", "Dead Space" and "Fear & Hunger".
El investigador paranormal Edwin Costa está desencantado con su negocio, pues sólo atiende ridículos casos de supersticiosos. Todo eso termina al recibir la llamada de un millonario apasionado por la ciencia oculta.
The most intense game of "connect the dots" you'll ever play. Dodge waves of attacks while marking the points of "magic" runes to defeat 10 massive eldritch monstrosities.
Horror · Bullet Hell · Mechs