You are an interactive humanoid composed of Titanium fleximetal and other organic materials, first built in 3642 AD - nicknamed 'JUG' because of your barrel chested profile which can transform into many different shapes and reform instantaneously. The task is simple- This is your 14th Tour of Duty and within the living core of the Planet Spiraeus, is a deadly virus causing its brain to malfunction and all the inner sanctums to die as the life force is diminished. This planet is divided into four zones, each of which has four sectors. Trap doors in the floor and holes in the roof will enable you to move up or down a level. You must find and destroy the deadly 'tumor' within the deepest parts of the planet, before it becomes an empty shell drifting in the depths of Space and Time. Warning!- The planet's immune system will see the Jug as a hostile and alien body so you will be attacked by the defense system of the very planet that you are trying to save! Vital equipment will be transported into the planet along your proposed trajectory to help you in your quest, and fuel pods will be available throughout the game. But take heed, the problems will really start when you have reached the source of the disaster... With be-directional scrolling, parallax scrolling and the most stunning graphics possible on the Amiga, you must surely agree that JUG is a game that no one should be without.
Sci-fi · Futuristic · Arcade
You work nights at an afterlife telephone exchange. The living ring in wanting to speak to someone who died. They never say the name. They say "my late mother, the one I miss most at Christmas," and then they wait. Ten case files sit on your desk. Four of those ghosts are on the line tonight. One of them liked snowmen and family gatherings. Work out which caller wants which ghost, then get up out of your chair and carry the plug across the floor to their socket yourself. The lines can't cross on the floor. Anchor posts lift one over another. The wiring is old, and if you hold too many live lines at once the breaker goes and you're patching in the dark until you find the frequency again. Eight nights. Three strikes each. Nobody is in a hurry - the callers have all the time there is.
In Goldrunner, a vertically scrolling shooter, earth has to be evacuated because of the damage caused by environmental pollution. Unfortunately the space ships have to pass through the world of Triton - and the inhabitants are unfriendly. So the obvious solution is to destroy the rings, huge space stations. A full frontal attack is without a change of success because the rings have to be destroyed from within. So the player is chosen to man a small space ship to do the job. Every ring has a certain amount of energy which has to be reduced by destroying everything inside. Of course the Tritons won't give up without a fight, but touching the enemies won't hurt the space ship (it hurts them): the only way to die is by touching enemy mines (the ship can take up to five hits) or by flying against a high, indestructible building (instant death). The ship also has a turbo boost function and between levels there are bonus rounds which are used to rack up points for the high score list.
In this unique top-down game from 1985, you are a mother cat whose twelve young kittens have wandered off into a labyrinthine town prowled by fearsome dogs. Can you save them all? Originally released in 1985 by Artic Computing. This Wavedash version is the ZX Spectrum release from Pixel Games UK.
Compete in a wide variety of athletic events in this classic game from the 1980s, including pole vault, gymnastics, 100 m dash, and skeet shooting. Originally released by Epyx. This Wavedash version is the Sega Master System release from Pixel Games UK.
Compete in seven Winter Games events in this classic from 1988, created by masters of sports simulation Epyx. Hurtle down the slopes, over jumps, or across the ice, all in search of that elusive Gold medal. This Wavedash version is the Commodore 64 release from Pixel Games UK.
FAIL GAMES is a collection of brutally hard but simple minigames. Beat each game to unlock the next. Earn coins when you fail and spend them on outfits and effects. So easy to learn your grandma could play it, but so hard to master you'll throw your PC out the window. And your grandma. WARNING: THIS GAME CONTAINS SEAGULLS Every game takes 5 seconds. Mastering it might take 500 attempts. FAIL GAMES is a collection of brutally difficult one-button physics games where every tiny mistake ends with your face on a rock — or worse. Those poor rocks. Leap off towering cliffs. Launch yourself down impossible ski jumps. Dodge seagulls, survive spinning saws, fight unpredictable winds, and somehow stick the perfect landing. Discover and beat 50+ games to become the Champion! Anyone can press one button. But can you master it? Features 🎯 50+ handcrafted games 🕹️ Simple one-button controls 💀 Brutally difficult physics-based gameplay 🖥️ Retro C64-inspired pixel art aesthetics ⚡ Instant restarts 🏆 Online leaderboards & achievements 🎭 Unlockable outfits, skins & effects 🎉 Spectacular ragdoll failures 🔥 Endless "one more try" gameplay Failure happens every five seconds. Success is rare. Welcome to FAIL GAMES.
1980s · 2D · 2D Platformer
HEY, COMRADE! IT IS TIME TO SEIZE THE MEANS OF PRODUCTION! The greedy Fat Cats have climbed to the top of the industrial machine and stuffed their pockets with the wealth created by the workers. This injustice cannot stand! Take control of Karl Marx, glorious champion of the proletariat, and storm factories, banks, warehouses, and capitalist strongholds in the name of redistribution! Run! Jump! Climb! Collect enormous sacks of cash and shining stacks of gold while avoiding machinery, deadly hazards, and the well-dressed lackeys of bourgeois oppression. When the Fat Cats stand in your way, grab the mighty Hammer & Sickle power-up and demonstrate the unstoppable strength of historical materialism! But remember, Comrade: the money does not belong to you. Carry the stolen wealth safely through each level and deliver it to the clamoring masses below. The more you redistribute, the greater the triumph of the workers! Featuring glorious 16-bit action, towering industrial landscapes, bombastic revolutionary music, enormous moustaches, and more capitalist pigs than the Five-Year Plan can reasonably account for. REDISTRIBUTION TIME DEFEAT THE FAT CATS! REDISTRIBUTE THE WEALTH! SEIZE THE MEANS OF PRODUCTION! The revolution will not be televised. It will be pixelated. WIP - working out some bugs, feedback welcome.
1980s · 2D Platformer · Action
There's no plot or characters involved, as you take on that role to find your next job. Choose a category (or sector) from the job portal and experience a variety of jobs, from the toughest tasks to top management positions. Experience it from the employee's perspective, the employer's, and even in short, brief work scenarios. Will you be able to navigate all the sectors and master the job market?
In this action-packed top-down vehicular combat game from the 1980s, take on the role of a lone road warrior fighting to protect the highways of the western frontier from the sinister Draconian League. Drive a high-tech spy car equipped with machine guns, oil slicks, missiles, and more.
A beat-em-up where a unicorn cleans the city: it punches wolves and turns trash cans into flowers with a rainbow beam fired from its horn. Move with the arrows, WASD or ZQSD, or with the virtual stick that appears under your finger on the left half of the screen. Hit with space, J, K, X or the pad in the bottom right corner. M mutes the music, R restarts. Three hits in a row make a smash with a big knockback. Holding the hit button charges the rainbow beam. Released at full charge, it crosses the street, hurts every wolf in its path and makes the trash cans bloom. Wolves pick up trash cans and throw them. A wolf carrying a can does not lose a hit point: the blow only knocks its burden loose. A thrown can can be volleyed back with a well-timed hit. To move on to the next street: no wolf standing and every can in bloom. Each street adds a wolf, a can, 5 % of wolf speed and 3 BPM to the music. Street 1 is a tutorial the first time you play in a session. After a death it is played normally.
1980s · Beat 'em up · Retro
Everyone talks about unicorns. Rainbows never get the spotlight they deserve in stories. That is about to change. A top-down roguelite shooter where you play as the rainbow itself, armed with a shotgun, fighting off a horde of disgustingly cute unicorns. The Core Mechanic: The hero's body is made of seven colored bands, and those seven bands are both your health bar and your seven power slots. You start completely gray, with only one randomly selected band painted. Every time you level up, one band is painted and gains a power, chosen from three randomly drawn abilities out of the four available for that color. Taking a hit extinguishes the innermost band: you lose its power along with it, and your best card is always the first one to go. Go four seconds without taking damage and the band is restored, together with its power. There are 28 powers, four for each color band, and seven tiers of unicorns, including a mother unicorn that splits into two when killed. At the end, you face a four-headed hydra whose mane is made of seven stolen rainbow locks. Each lock you tear away kills one head: its eyes turn into Xs and its neck collapses to the ground !
Gore · 1980s · Shoot 'Em Up
Ride the neon. Outrun the night. TURBOWAVE is a synthwave arcade highway rush. Weave through traffic at 300 km/h, graze bumpers for CLOSE CALL bonuses, chain combos up to x10, fire NITRO to smash straight through roadblocks — and when the meter is full, unleash HYPER TURBOWAVE and tear into a lightning-filled hyperspace vortex. Free to play in your browser, on desktop and mobile, with keyboard, gamepad or touch. Features • 🌆 Endless neon worlds — Neon City, Sunset Desert, Cyber Grid, Vice Coast, Neon Tunnel, Crystal Tundra under the aurora, Inferno Valley, the Starway through asteroid fields and ringed planets, the Neon Forest… remixed endlessly with new colours and names, each faster than the last. • 🌀 HYPER TURBOWAVE — charge the HYPER meter, blast every obstacle off the road and race through hyperspace at insane speed for x5 score. • ⚡ NITRO smash — fill the meter with close calls and coins, then go invincible in a storm of backfire flames. • 🛸 Living skies — fighter squadrons roar overhead, capital ships crawl across the horizon, auroras ripple and meteors fall. • 🏎️ Garage — three detailed 80s-inspired machines (wedge supercar, V8 muscle legend, cyber prototype) and a dozen paint jobs. • 🛡️ Power-ups — energy shield, coin magnet, double score, extra lives and the rare Hyper Core. • 🎯 Missions — always three goals running, with coin rewards. • 📼 Original synthwave soundtrack — seven tracks led by the main theme Redline Fever, with a shuffle mode that crossfades from track to track so the music never stops; the whole world pulses to the beat. • 🎮 Play anywhere — keyboard, plug & play gamepad or touch swipes, landscape or portrait. Controls • Change lane: ← → / A D · D-pad / stick · swipe left / right • NITRO / HYPER: Space / ↑ · A / RT · swipe up or the ⚡ button • Brake: ↓ / S · LT · swipe down • Pause: Esc / P · Start Tip: play in fullscreen (button at the bottom right of the game) for the full experience. Support the developer TURBOWAVE is free. If you enjoyed the ride, buy me a coffee ☕ (https://buymeacoffee.com/drlerian) — every bit helps fund new cars, worlds and updates. Made with Babylon.js. 3D models are generated procedurally with Blender scripts; key art and logo were created with AI image generation and the soundtrack with ElevenLabs Music.
Retro style arcade game, featuring rainbows, unicorns and poop. Lots of poop. Dark forces have sucked the colors from our world. Everything is dull and gray. You, Una the Unicorn, must save the day. Collect glowbugs to re-ignite the rainbow. How To Play Swipe / Arrow keys / WASD / Gamepad Eat cupcakes Cupcake turns to Magic Poop Magic Poop turns into Glowbug Collect enough Glowbugs and escape Avoid nasties
8-bit Music · Arcade · 1980s
Step into a colorful magical world with this classic arcade-style maze game! Play as a brave unicorn and explore mysterious rainbow-filled levels, collecting treasures and avoiding dangerous enemies along the way. Discover beautiful rainbows and enjoy a fun, colorful twist on a Oh mummy! 8-bit retro classic.
Solve increasingly demanding challenges in Tetra Quest, a puzzle game originally released for the Amiga in 1988 by Microdeal.
In this challenging motocross simulator, originally released in 1989, make your way through a series of hazardous motocross courses. Carefully control your speed, angle, and gearing. Perform tricky wheelies and other stunts. Originally released in 1989 by Mr Chip Software, this dirtbike simulator brought motocross to home computers. This Wavedash version is the ZX Spectrum release from Pixel Games UK.
In this arcade-style top-down shooter, originally released in 1988 for the Commodore Amiga, take on the role of members of a four-man squad fighting through a treacherous jungle environment. Play with up to four players in local co-op.
In this classic roguelike, released in 1983 for the Commodore 64 by Epyx, search the dark depths of a twisted dungeon, teeming with fiendish enemies and dangerous traps, for the legendary Sword of Fargoal, the only thing that can defeat the evil wizard Umla. This Wavedash version is the Commodore 64 release from Pixel Games UK.
Battle through waves of enemies in Insanity Fight, a vertically scrolling shoot ’em up originally released for the Amiga in 1987 by Microdeal.
In this thrilling football game from the mid-1980s, lead your team to victory against computer opponents, or take on your friends in multiplayer modes. Originally released in the mid-1980s by Ocean Software, Match Day boasted unprecedented ball control and a unique side-view pitch. This Wavedash version is the ZX Spectrum release from Pixel Games UK.
In this unique top-down shooter with text adventure elements from the 1980s, take on the role of a time traveller seeking wealth and adventure across a number of different eras of time. Play with 1 or 2 players, working together or against each other.