In Goldrunner, a vertically scrolling shooter, earth has to be evacuated because of the damage caused by environmental pollution. Unfortunately the space ships have to pass through the world of Triton - and the inhabitants are unfriendly. So the obvious solution is to destroy the rings, huge space stations. A full frontal attack is without a change of success because the rings have to be destroyed from within. So the player is chosen to man a small space ship to do the job. Every ring has a certain amount of energy which has to be reduced by destroying everything inside. Of course the Tritons won't give up without a fight, but touching the enemies won't hurt the space ship (it hurts them): the only way to die is by touching enemy mines (the ship can take up to five hits) or by flying against a high, indestructible building (instant death). The ship also has a turbo boost function and between levels there are bonus rounds which are used to rack up points for the high score list.
Spline is a one-button arcade game about momentum, perfect landings, and chasing your next record. Ride an endless curve beneath a neon sky. Hold to dive and build speed, then release near the crest to launch into the air. Time your descent, match the slope, and chain Perfect landings to boost your score and reach new heights. Every run gets faster as you travel further. Push your distance multiplier, collect coins between the dunes, and keep your streak alive as the landscape rushes beneath you. One well-timed landing can turn a promising run into a new personal best. One-button controls: easy to pick up, with timing that rewards practice. Endless runs: travel further as the pace increases. Perfect landing chains: build multipliers and charge stronger launches. Unlockable skins: spend collected coins to change your look. Achievements and rewards: complete milestones and claim bonus coins. Global and friends leaderboards: compete for the highest score and longest run. Cloud saves on Wavedash: keep your progress across devices.
Compete in a wide variety of athletic events in this classic game from the 1980s, including pole vault, gymnastics, 100 m dash, and skeet shooting. Originally released by Epyx. This Wavedash version is the Sega Master System release from Pixel Games UK.
You work nights at an afterlife telephone exchange. The living ring in wanting to speak to someone who died. They never say the name. They say "my late mother, the one I miss most at Christmas," and then they wait. Ten case files sit on your desk. Four of those ghosts are on the line tonight. One of them liked snowmen and family gatherings. Work out which caller wants which ghost, then get up out of your chair and carry the plug across the floor to their socket yourself. The lines can't cross on the floor. Anchor posts lift one over another. The wiring is old, and if you hold too many live lines at once the breaker goes and you're patching in the dark until you find the frequency again. Eight nights. Three strikes each. Nobody is in a hurry - the callers have all the time there is.
You are an interactive humanoid composed of Titanium fleximetal and other organic materials, first built in 3642 AD - nicknamed 'JUG' because of your barrel chested profile which can transform into many different shapes and reform instantaneously. The task is simple- This is your 14th Tour of Duty and within the living core of the Planet Spiraeus, is a deadly virus causing its brain to malfunction and all the inner sanctums to die as the life force is diminished. This planet is divided into four zones, each of which has four sectors. Trap doors in the floor and holes in the roof will enable you to move up or down a level. You must find and destroy the deadly 'tumor' within the deepest parts of the planet, before it becomes an empty shell drifting in the depths of Space and Time. Warning!- The planet's immune system will see the Jug as a hostile and alien body so you will be attacked by the defense system of the very planet that you are trying to save! Vital equipment will be transported into the planet along your proposed trajectory to help you in your quest, and fuel pods will be available throughout the game. But take heed, the problems will really start when you have reached the source of the disaster... With be-directional scrolling, parallax scrolling and the most stunning graphics possible on the Amiga, you must surely agree that JUG is a game that no one should be without.
Sci-fi · Futuristic · Arcade
In this unique top-down game from 1985, you are a mother cat whose twelve young kittens have wandered off into a labyrinthine town prowled by fearsome dogs. Can you save them all? Originally released in 1985 by Artic Computing. This Wavedash version is the ZX Spectrum release from Pixel Games UK.
FAIL GAMES is a collection of brutally hard but simple minigames. Beat each game to unlock the next. Earn coins when you fail and spend them on outfits and effects. So easy to learn your grandma could play it, but so hard to master you'll throw your PC out the window. And your grandma. WARNING: THIS GAME CONTAINS SEAGULLS Every game takes 5 seconds. Mastering it might take 500 attempts. FAIL GAMES is a collection of brutally difficult one-button physics games where every tiny mistake ends with your face on a rock — or worse. Those poor rocks. Leap off towering cliffs. Launch yourself down impossible ski jumps. Dodge seagulls, survive spinning saws, fight unpredictable winds, and somehow stick the perfect landing. Discover and beat 50+ games to become the Champion! Anyone can press one button. But can you master it? Features 🎯 50+ handcrafted games 🕹️ Simple one-button controls 💀 Brutally difficult physics-based gameplay 🖥️ Retro C64-inspired pixel art aesthetics ⚡ Instant restarts 🏆 Online leaderboards & achievements 🎭 Unlockable outfits, skins & effects 🎉 Spectacular ragdoll failures 🔥 Endless "one more try" gameplay Failure happens every five seconds. Success is rare. Welcome to FAIL GAMES.
1980s · 2D · 2D Platformer
Compete in seven Winter Games events in this classic from 1988, created by masters of sports simulation Epyx. Hurtle down the slopes, over jumps, or across the ice, all in search of that elusive Gold medal. This Wavedash version is the Commodore 64 release from Pixel Games UK.
In this action-packed top-down vehicular combat game from the 1980s, take on the role of a lone road warrior fighting to protect the highways of the western frontier from the sinister Draconian League. Drive a high-tech spy car equipped with machine guns, oil slicks, missiles, and more.
In this arcade-style top-down shooter, originally released in 1988 for the Commodore Amiga, take on the role of members of a four-man squad fighting through a treacherous jungle environment. Play with up to four players in local co-op.
In this unique top-down shooter with text adventure elements from the 1980s, take on the role of a time traveller seeking wealth and adventure across a number of different eras of time. Play with 1 or 2 players, working together or against each other.
In this challenging motocross simulator, originally released in 1989, make your way through a series of hazardous motocross courses. Carefully control your speed, angle, and gearing. Perform tricky wheelies and other stunts. Originally released in 1989 by Mr Chip Software, this dirtbike simulator brought motocross to home computers. This Wavedash version is the ZX Spectrum release from Pixel Games UK.
Originally released in 1989 as a launch title for the Atari Lynx handheld console, Blue Lightning saw players take control of a top-secret high-tech fighter jet. Gameplay Armed with an 81 mm cannon and guided missiles, penetrate enemy territory and fly nine crucial missions. The Blue Lightning is capable of barrel rolls to dodge enemy fire, and is equipped with powerful afterburners that give a 10 second speed boost.
Battle through waves of enemies in Insanity Fight, a vertically scrolling shoot ’em up originally released for the Amiga in 1987 by Microdeal.
Solve increasingly demanding challenges in Tetra Quest, a puzzle game originally released for the Amiga in 1988 by Microdeal.
In this classic roguelike, released in 1983 for the Commodore 64 by Epyx, search the dark depths of a twisted dungeon, teeming with fiendish enemies and dangerous traps, for the legendary Sword of Fargoal, the only thing that can defeat the evil wizard Umla. This Wavedash version is the Commodore 64 release from Pixel Games UK.
In this thrilling football game from the mid-1980s, lead your team to victory against computer opponents, or take on your friends in multiplayer modes. Originally released in the mid-1980s by Ocean Software, Match Day boasted unprecedented ball control and a unique side-view pitch. This Wavedash version is the ZX Spectrum release from Pixel Games UK.
Return to the cockpit in Goldrunner II, a fast vertically scrolling shoot ’em up originally released for the Amiga in 1988 by Microdeal.
Pew Pew is a fast arcade airplane game where you destroy enemies, collect power-ups, and survive as long as you can. Your plane shoots automatically, so your job is to move smart, avoid danger, and defeat tougher enemies and bosses as the waves get harder. Move your mouse or finger and the plane will follow
1980s · Shoot 'Em Up · Shooter
Defend the solar system in Jupiter Probe, a fast vertical-scrolling shoot ’em up originally released for the Amiga in 1987 by Microdeal. Pilot your craft through hostile formations and escalating waves of alien fire.
8-bit hero Horace is often considered the unofficial mascot of the ZX Spectrum. His first game saw him go hungry, in his third he battled spiders… but 1982’s Horace Goes Skiing saw the instantly recognisable character don his skis and hit the slopes. Your first task is to cross a busy road that lies between you and the ski shop – not such an easy task considering the volume of traffic you’ll encounter. Dangerously large trucks, crazy speeding ambulances and short-sighted drivers all add to the fun. Having made it across alive, you can pick up your skis… and now you’re going to have to cross back over. Which idiot built the shop there in the first place? The second stage sees Horace pelting his way through a flagged course; stay within the race zone and you’ll score plenty of points, but watch out for bumps in the course that’ll send you zinging off in the wrong direction. Finish the race and you get the best news of all: you get to do it all over again. But watch out for Horace’s nemesis – you never quite know when he’s going to appear! Despite its apparent simplicity, Horace Goes Skiing cemented its place in gaming history with its mix of simplicity, arcade-action gameplay and a unique graphical style that many retro fans still hold a candle for to this day. According to the original instructions: Horace Goes Skiing is a sequel to the very successful Hungry Horace. The Horace series pioneers the idea of inter-active cartoons. Help Horace to slalom down the mountain course between the flags and avoiding the trees - but first he must cross the busy roads to get to the ski slopes. A complex, colourful and outstanding computer game. Before Horace can get to the ski-slopes he must fetch his skis from a hut on the other side of the busy road. Horace will move in one of four directions: Up, Left, Down and Right. At the beginning of the game, Horace has $40 to spend. If he is knocked down it will cost him $10 in ambulance fees. After Horace has successfully crossed the road, guide him into the door of the hut where he will fetch his skis. The charge for ski hire is $10. Horace should not enter the ski hut unless he can afford the hire charge. If Horace has spent all his money on ambulance fees, then he can accumulate points and money by crossing the road repeatedly, as at every 1000-point boundary, Horace receives a $10 bonus. Horace should not linger on the road longer than necessary, since the traffic becomes progressively more congested. After fetching his skis Horace must return across the road to the ski slopes. In the second part of the game Horace must ski down the Hannekon run, avoiding the trees and slaloming between the red and blue pairs of flags. If Horace fails to pass between the flags a warning note is sounded and Horace will lose points. Horace can parallel left or right using the chosen control method. Horace increases his points by passing between the flags and he can also receive a 100-point bonus by passing through the finish barrier. As in the highway section, there is a $10 bonus at every 1000-point boundary. If Horace should hit a tree then he can continue on the slope provided that his skis do not break. If his skis do break then Horace must again cross the road for a new set of skis and then return across the road to the ski slopes. If Horace successfully completes the course with his skis intact then he must cross the road once with his skis to the next slope.