Sequel to the equally-popular Impossible Mission, this classic 1980s action platformer sees you tasked with infiltrating a futuristic fortress, built to keep safe malicious mastermind Elvin Atombender. Now available on Wavedash for the first time, responsibility for saving the world rests with YOU!
Enter The Twisted Pyramid, a 2D puzzle-platforming demo from Split-E Software. Switch between the Warrior, Scholar, and Agile hero to combine their abilities, overcome traps, and explore a pyramid shaped by time. Use swords, magic, and grappling skills to navigate platforms, activate mechanisms, and solve temporal puzzles. Controls: move with WASD or the arrow keys; Space to jump; E for your ability; F to interact; 1, 2, and 3 to switch heroes; Escape to pause. Controllers are supported: left stick or D-pad to move, A to jump, X for ability, Y to interact, shoulder buttons to switch heroes, and Start to pause. On mobile, use Wavedash’s on-screen controller. Available in English, French, German, Spanish, Italian, and Arabic.
Are you smarter than a zombie? As a sloth, you move at half the speed of the average zombie, which means you need to use the brains to outsmart them. Should not be hard, as zombies are not that smart, right? You have more than 130 levels to prove it!
A unicorn enters the rainbow to discover its destiny. Guide it through an abstract puzzle world leaping gracefully from platform to platform. But the physics in the rainbow is a little strange! A Keyboard (WASD / Arrows) can be used to control the unicorn if you have one.
Rainwormhole is a 2D portal puzzler about a unicorn who paints holes in the sky. Her horn fires the cold portal. Her tail fires the warm one. Both stick to clouds like wet paint, and slide straight off stone. The catch is where she can aim. The horn covers a 130 degree arc in front of her, the tail 150 degrees behind. They do not overlap, and 79 degrees of the circle belongs to neither. To place both ends of a wormhole you almost always have to turn the horse around, and half the puzzles are really about which way she is facing. Momentum carries through. Drop into a floor portal and come out of a wall portal moving faster than you went in: every transit multiplies your speed by 1.12. Loop a pair and you build velocity until it caps, which is the only way across some rooms. 21 hand-built levels. Nothing is explained in words except the controls. Every rule is taught by the shape of the room instead: pools of black ink, patrolling shades that portals refuse to carry, anvils too heavy to lift but happy to fall, prisms that strip portals clean off, and lasers you can bend through your own wormhole. Colour is the treasure. Paint is the weapon. Colourlessness is the enemy. CONTROLS Desktop - A/D or arrows to move, Space to jump, E to grab, R to restart, M to mute. Left click fires the cold portal, right click the warm one. Mobile - on-screen controls, tap anywhere to aim. NOTES Built for js13kGames 2026, theme "Unicorns and Rainbows". The entire game - art, physics, 21 levels and all audio - fits in a 13 kilobyte zip. There are no image or sound files: every pixel is drawn in code and every sound is synthesised at runtime. Photosensitivity: the rainbow tube between portals flickers at 7.5 Hz. The flashing area stays under 0.5% of the screen, well inside the WCAG 2.3.1 area exception. Sound engine: ZzFX by Frank Force (MIT). Source: https://github.com/cuneytinann/Rainwormhole