The classic brain-twisting grid-based puzzle game returns in this collection, including the original 1989 Atari Lynx version, three classic ports, and two brand new Sega Mega Drive and SNES ports. Help Chip impress Melinda the Mental Marvel by beating her 140+ tough challenges.
A dark, challenging 2D action-RPG inspired by classic arcade adventures and hard-as-nails modern combat design. Mirenia is an 18-year-old warrior on a desperate quest for redemption. Three years after accidentally unleashing a dark entity, she travels to Tirkin Fortress to execute an ancient ritual and seal the evil away. Armed with her Shield Blade, Mirenia must fight through ruined villages, help desperate survivors, and survive the terrifying forces guarding her past mistakes. Features: Methodical 2D Combat: A deliberate combat system built on patience and precise timing, rewarding careful positioning over button mashing. Area Exploration & Quests: Explore multi-screen dungeons, talk to townsfolk, complete side objectives, and unlock items to help manage the steep difficulty. RPG Character Progression: Level up Mirenia, manage resources at village shops, and unlock magic spells to customize your battle strategy. Retro-Inspired Presentation: Fluidly animated 2D pixel art paired with a modern, atmospheric soundtrack reminiscent of 32-bit classics. Unforgiving Boss Encounters: Battle massive, complex bosses and solve environmental riddles across more than a dozen distinct locations. Content Warning: Contains explicit violence, gore, mature themes, and dark magic. See the Manual for more details: http://www.void-comics.com/Manuals/TheSkyliaProphecyManual.pdf
An uncompromising, retro sci-fi Metroidvania where gravity itself is your primary tool - and greatest obstacle. When an impact damages a massive asteroid research facility, station collapse is imminent. Your suit is broken, you start without a weapon, and survival chances are minimal. To locate the repair drone and save the base, you must traverse hazardous caverns and rogue science sectors using the Gravity Spin module-shifting gravitational orientation on the fly to reveal new paths. Features: Unforgiving Exploration: Navigating the dense, interconnected asteroid base requires patience, mapping, and survival instinct. Gravity Spin Mechanic: Rotate gravity to alter your movement vectors. Shifting orientation changes traversal lines and enemy positioning in real time. Old-School Progression: Scavenge vital suit upgrades, weaponry, and hidden lore logs across an uncompromising world. Deep Lore: Uncover the dark history of the research station and the catastrophic events surrounding Earth. Modern Convenience: Classic retro visual style paired with an autosave system and accessible options to tailor the experience.
Oh, Snack! What's your high score? Aim, fling, and hop into other food and objects to climb your way to the window. Every body moves differently, so when one jump won’t work, steal a better body. Build combos, reach toasts, dodge kitchen hazards, and escape before the kitchen gets you.
You are going to hate me after playing this. Controls: W/Space - Jump A - Move left D - Move right LMB - Flip World RMB - Spawn Corpse (Hold to delete all corpses) Jumping: Hold jump button and direction you want to jump to, release jump button first. Note: If you get a windows message when you open the exe, go on more details at the bottom left and select run anyway. I promise it's not a virus.
Platformer · Animals · Arcade
A deceptively simple rhythm game that will break you. Use any possible input to rotate left or right. Tap on the beat and hold the input to slide through a spiral. How far can you go? This is just a quick experiment using a song and chart from my upcoming game Rocket Rhythm. If people enjoy this I might work more on it and add more songs later, so please let me know!
Kill the Void Roaches! Save the Dashlands! Master the Dash Attack! Zig Zag across the map to show your dominance, Hero
Top-Down · Action · Souls-like
ZIG% is a one-tap speedrun of the classic zigzag game. Tap to turn, and turn exactly on the corner for a FRAME PERFECT speed boost. Chain perfect corners to go faster. Spot a cyan rift past a corner? Don't turn: tap inside it to WRONG ZAG and skip ahead, like a real speedrun glitch. 64 corners, one fixed course, splits against your ghost, and medals from bronze to world record pace. Post your best time on the global leaderboard and chase the top spot. Reset culture is encouraged. Made in LittleJS for LittleJS Game Jam 3 (theme: ZIGZAG). Built with help from AI tools (Claude).
Piñata Dash, a 32 level jumping game where the obstacles are different kinds of piñatas and every level has its own scenery and line-up.
Platformer · Arcade · Colorful
Seven Strikes is a tactical arcade puzzle game. Build attack chains wisely and quickly! The controls are very simple, yet some levels are seriously challenging. (All the levels are beatable, I promise). Controls PC: Build chains with your cursor. Switch weapons using the cursor or press keys 1, 2, 3. Mobile: Build chains and switch weapons using your fingers. This game was built using the Defold engine for the Defold Game Jam 2026.
This is the free demo of Aim Down, Go Up: five levels of recoil-only movement through zero, weak and normal gravity on an abandoned orbital station. You can't walk and you can't jump. You have three guns, and every shot pushes you the opposite way. Aim down to go up, fire ahead to brake, and read the gravity of each room before you commit. The pistol nudges and brakes, the shotgun launches, the automatic pushes for as long as you hold it, and they unlock one level at a time. Falling doesn't kill you. It costs you the ground you gained. For speedruns, a timer sits at the top of the screen and shows your time on the current level. It starts with your first shot and stops at the hatch. There are no checkpoints: R starts the level again from its beginning. The Levels menu (from the pause menu or the finish screen) shows your best time and your last five times for each level, and lets you pick any level you have unlocked. You unlock the next level by finishing the one before. Made in Godot. Mouse to aim, left click to shoot, 1 / 2 / 3 or the mouse wheel to switch weapons, R to restart the level. A gamepad works too. I read every comment. Where did you get stuck, and was there a spot where you could just hold the trigger and fly past it? The demo sends anonymous play stats (no personal data, no player ID) so we can see how far people get. You can switch them off in the menu. Details: https://stoneforgelabs.games/privacy.html The game's page on our site: https://stoneforgelabs.games/aim-down-go-up?utm_source=wavedash&utm_medium=page
Gecko Grip, a 3D climbing game where a sticky-toed gecko scales a skyscraper whose windows come in five colours, each with its own grip cost, while a smog bank rises behind.
3D · Platformer · Animals
Wall Walker, a gravity-flipping platformer where every wall is a floor, across a city, a space station and a deep-sea trench.
Platformer · Puzzle · Action
Space Hopper, a 3D endless jumping game where an astronaut blob hops between orbital platforms and dodges very silly space junk.
3D · Platformer · Space
For a long long time now, it's tradition for unicorns to offer a ride to the purest of maidens... but these mean ones would rather have them dance! Prove you're worthy to ride them, beat your hi-scores, and dance to all FOUR songs! Can be played on both mobile and desktop. Submission for JS13KGames 2026.
2D · Rhythm · Pixel Graphics
The Harness Climb a dead machine. Reignite the core. One ember, one cable, one run. You are the last maintainer of a colossal engine that stopped turning a hundred years ago. The ignition chamber sits at the top of the stalled core, and you're carrying the last live ember on a winch cable. Climb the machine's internal shafts. Thread your cable through frozen boiler halls and dead gauge shafts. Reach the core before your ember burns out. Point-and-fire — the rope is the only locomotion. No jump. No walk. Just aim, shoot, swing, and climb. Inspired by the Worms Ninja Rope and Jump King: a single life, a single rope, and a tower that wants you at the bottom. Controls: • Mouse: aim → Left-click: fire/detach → W/S: reel in/out → A/D: pump • Touch: tap to fire, joystick to pump and reel • Plays natively in portrait on mobile Built for Gamedev.js Jam 2026 — Theme: MACHINES Entirely built with Claude Code from a mobile phone. No laptop. No keyboard. Just a phone and a model. 16 PRs. 13 days. One rope. Phaser 4 + Matter.js · TypeScript · MIT Play: thenanox.github.io/theharness