The classic brain-twisting grid-based puzzle game returns in this collection, including the original 1989 Atari Lynx version, three classic ports, and two brand new Sega Mega Drive and SNES ports. Help Chip impress Melinda the Mental Marvel by beating her 140+ tough challenges.
You are going to hate me after playing this. Controls: W/Space - Jump A - Move left D - Move right LMB - Flip World RMB - Spawn Corpse (Hold to delete all corpses) Jumping: Hold jump button and direction you want to jump to, release jump button first. Note: If you get a windows message when you open the exe, go on more details at the bottom left and select run anyway. I promise it's not a virus.
Platformer · Animals · Arcade
An uncompromising, retro sci-fi Metroidvania where gravity itself is your primary tool - and greatest obstacle. When an impact damages a massive asteroid research facility, station collapse is imminent. Your suit is broken, you start without a weapon, and survival chances are minimal. To locate the repair drone and save the base, you must traverse hazardous caverns and rogue science sectors using the Gravity Spin module-shifting gravitational orientation on the fly to reveal new paths. Features: Unforgiving Exploration: Navigating the dense, interconnected asteroid base requires patience, mapping, and survival instinct. Gravity Spin Mechanic: Rotate gravity to alter your movement vectors. Shifting orientation changes traversal lines and enemy positioning in real time. Old-School Progression: Scavenge vital suit upgrades, weaponry, and hidden lore logs across an uncompromising world. Deep Lore: Uncover the dark history of the research station and the catastrophic events surrounding Earth. Modern Convenience: Classic retro visual style paired with an autosave system and accessible options to tailor the experience.
A dark, challenging 2D action-RPG inspired by classic arcade adventures and hard-as-nails modern combat design. Mirenia is an 18-year-old warrior on a desperate quest for redemption. Three years after accidentally unleashing a dark entity, she travels to Tirkin Fortress to execute an ancient ritual and seal the evil away. Armed with her Shield Blade, Mirenia must fight through ruined villages, help desperate survivors, and survive the terrifying forces guarding her past mistakes. Features: Methodical 2D Combat: A deliberate combat system built on patience and precise timing, rewarding careful positioning over button mashing. Area Exploration & Quests: Explore multi-screen dungeons, talk to townsfolk, complete side objectives, and unlock items to help manage the steep difficulty. RPG Character Progression: Level up Mirenia, manage resources at village shops, and unlock magic spells to customize your battle strategy. Retro-Inspired Presentation: Fluidly animated 2D pixel art paired with a modern, atmospheric soundtrack reminiscent of 32-bit classics. Unforgiving Boss Encounters: Battle massive, complex bosses and solve environmental riddles across more than a dozen distinct locations. Content Warning: Contains explicit violence, gore, mature themes, and dark magic. See the Manual for more details: http://www.void-comics.com/Manuals/TheSkyliaProphecyManual.pdf
Oh, Snack! What's your high score? Aim, fling, and hop into other food and objects to climb your way to the window. Every body moves differently, so when one jump won’t work, steal a better body. Build combos, reach toasts, dodge kitchen hazards, and escape before the kitchen gets you.
A deceptively simple rhythm game that will break you. Use any possible input to rotate left or right. Tap on the beat and hold the input to slide through a spiral. How far can you go? This is just a quick experiment using a song and chart from my upcoming game Rocket Rhythm. If people enjoy this I might work more on it and add more songs later, so please let me know!
Seven Strikes is a tactical arcade puzzle game. Build attack chains wisely and quickly! The controls are very simple, yet some levels are seriously challenging. (All the levels are beatable, I promise). Controls PC: Build chains with your cursor. Switch weapons using the cursor or press keys 1, 2, 3. Mobile: Build chains and switch weapons using your fingers. This game was built using the Defold engine for the Defold Game Jam 2026.
Wall Walker, a gravity-flipping platformer where every wall is a floor, across a city, a space station and a deep-sea trench.
Platformer · Puzzle · Action
Space Hopper, a 3D endless jumping game where an astronaut blob hops between orbital platforms and dodges very silly space junk.
3D · Platformer · Space
For a long long time now, it's tradition for unicorns to offer a ride to the purest of maidens... but these mean ones would rather have them dance! Prove you're worthy to ride them, beat your hi-scores, and dance to all FOUR songs! Can be played on both mobile and desktop. Submission for JS13KGames 2026.
2D · Rhythm · Pixel Graphics
Piñata Dash, a 32 level jumping game where the obstacles are different kinds of piñatas and every level has its own scenery and line-up.
Platformer · Arcade · Colorful
Gecko Grip, a 3D climbing game where a sticky-toed gecko scales a skyscraper whose windows come in five colours, each with its own grip cost, while a smog bank rises behind.
3D · Platformer · Animals
The Harness Climb a dead machine. Reignite the core. One ember, one cable, one run. You are the last maintainer of a colossal engine that stopped turning a hundred years ago. The ignition chamber sits at the top of the stalled core, and you're carrying the last live ember on a winch cable. Climb the machine's internal shafts. Thread your cable through frozen boiler halls and dead gauge shafts. Reach the core before your ember burns out. Point-and-fire — the rope is the only locomotion. No jump. No walk. Just aim, shoot, swing, and climb. Inspired by the Worms Ninja Rope and Jump King: a single life, a single rope, and a tower that wants you at the bottom. Controls: • Mouse: aim → Left-click: fire/detach → W/S: reel in/out → A/D: pump • Touch: tap to fire, joystick to pump and reel • Plays natively in portrait on mobile Built for Gamedev.js Jam 2026 — Theme: MACHINES Entirely built with Claude Code from a mobile phone. No laptop. No keyboard. Just a phone and a model. 16 PRs. 13 days. One rope. Phaser 4 + Matter.js · TypeScript · MIT Play: thenanox.github.io/theharness