This is the free demo of Aim Down, Go Up: five levels of recoil-only movement through zero, weak and normal gravity on an abandoned orbital station.
You can't walk and you can't jump. You have three guns, and every shot pushes you the opposite way. Aim down to go up, fire ahead to brake, and read the gravity of each room before you commit. The pistol nudges and brakes, the shotgun launches, the automatic pushes for as long as you hold it, and they unlock one level at a time.
Falling doesn't kill you. It costs you the ground you gained.
For speedruns, a timer sits at the top of the screen and shows your time on the current level. It starts with your first shot and stops at the hatch. There are no checkpoints: R starts the level again from its beginning. The Levels menu (from the pause menu or the finish screen) shows your best time and your last five times for each level, and lets you pick any level you have unlocked. You unlock the next level by finishing the one before.
Made in Godot. Mouse to aim, left click to shoot, 1 / 2 / 3 or the mouse wheel to switch weapons, R to restart the level. A gamepad works too.
I read every comment. Where did you get stuck, and was there a spot where you could just hold the trigger and fly past it?
The demo sends anonymous play stats (no personal data, no player ID) so we can see how far people get. You can switch them off in the menu. Details: https://stoneforgelabs.games/privacy.html
The game's page on our site: https://stoneforgelabs.games/aim-down-go-up?utm_source=wavedash&utm_medium=page