Counter-Strike: Source bunnyhop in your browser. Strafe and hop through nearly 600 classic bhop maps at 100 tick, chase world record ghosts, race friends on live servers and watch any run back as a replay. Every run is verified, and your times count on the same leaderboards as bunnyhop.lol. Free, nothing to install.
One of the earliest games in the platformer genre, Jumpman sees you take on the role of an intrepid agent tasked with collecting and disarming deadly bombs laid by the evil Alienators. Traverse the 30 challenging levels of Jupiter headquarters, running, climbing and jumping from platform to platform - but watch out! A single misstep will send you tumbling to the ground! Originally released in 1983, Jumpman became the first big hit for developer Epyx, and remains an icon of the platformer genre. Features 30 different levels 5 different modes (Beginner, Intermediate, Advanced, Grand Loop and Randomizer) Play with up to 4 players in a round-robin fashion
A tiny spark. A very bad idea. Tap to hop, hold to float, and climb through a machine full of rhythmic deathtraps. Gauntlet is a fast, one-thumb arcade platformer: 50 handcrafted levels across five strange worlds, from the overgrown Verdant Relay to the golden Crown. Dodge sweepers, time the crushing jaws, slip through laser pulses, and thread the twin moons. Rest on a mint perch, catch your breath, then go again. A new Daily Gauntlet arrives every midnight UTC. Everyone gets the same course. Race for the fastest finish on global and regional leaderboards. Instant retries, personal bests, and par times make every run worth another try. Keyboard: Space / Up / W to hop; hold to float. P pauses, R restarts, M toggles sound. On touchscreens, tap and hold anywhere in the shaft. Clear levels to unlock new worlds, and earn an achievement for every chapter.
Space Taxi: Untitled Game, you Pilot a yellow space taxi between numbered and colered floating pads to pick up alien passengers in this retro arcade game. Space Taxi: Untitled Game, you get scoring in this game by NOT flying fast as possible, but is based how much fuel you have left. So get highest possible of scoring, save so fuel as possible. Space Taxi: Untitled Game has 3 different controls, each saving own hiscore in the game. Its Keyboard, Mouse and Touch. Hence you cannot switch while ingame after you got a score. Space Taxi: Untitled Game is game was originally a Java (and used flash for all sound) game im wrote back in around year 2001-2002 and have long time dream to do a Spectrum Next version of this game. This was newer happens, but im did finally done the game for the Windows and the WebGL version and is still resemble graphics by the machine. Space Taxi: Untitled Game is called as im is not sure about the title. Since im lovef a goose game under a similar title (which im loved too), im choosen to add this to the title to avoid other game with same name. Space Taxi: Untitled Game is using AI. That is ALL SPEECH in the game. They all works as intended, but is a dream to replace them a day. If you want to help me, let me know. Im using 9 set of one lines for each costumer: Hey Taxi, Pad 1, Pad 2, Pad 3, Pad 4, Pad 5, Pad 6, Pad 7 and Thanks you. Does not need to been extractly as it as its may variered by the costumer. There is 10 different costumers, so....... If you want to help me to replace AI let me know. But still works weil.
Troll Trolley is a rage platformer on rails. You drive a small, beat-up streetcar with three buttons — left, right, jump — through stops where the track itself is out to get you. Floors drop out, bridges fold, the finish runs away, a bus comes the wrong way and the STOP sign turns out to say LOL. Every trap is fair and learnable: die, retry in under half a second, and get one stop further. Ten lines of ten stops each: Downtown, the Subway, the Harbor, the Pier, the Haunted Line, the Ice Line, the Desert, the Mountain Pass, the Sky Line and the Last Line. Every line has its own family of trolls and ends in a finale that ties them all together — and the trolls always have something deadpan to say about how you died. Clear a stop without dying once and it's FLAWLESS. Earn your way through the Trolley Garage: 120 paints, decals, bells, horns, trails and more for your trolley (cosmetic only, never an advantage). Count your deaths, beat your best, and never trust the tracks.
This is the free demo of Aim Down, Go Up: five levels of recoil-only movement through zero, weak and normal gravity on an abandoned orbital station. You can't walk and you can't jump. You have three guns, and every shot pushes you the opposite way. Aim down to go up, fire ahead to brake, and read the gravity of each room before you commit. The pistol nudges and brakes, the shotgun launches, the automatic pushes for as long as you hold it, and they unlock one level at a time. Falling doesn't kill you. It costs you the ground you gained. For speedruns, a timer sits at the top of the screen and shows your time on the current level. It starts with your first shot and stops at the hatch. There are no checkpoints: R starts the level again from its beginning. The Levels menu (from the pause menu or the finish screen) shows your best time and your last five times for each level, and lets you pick any level you have unlocked. You unlock the next level by finishing the one before. Made in Godot. Mouse to aim, left click to shoot, 1 / 2 / 3 or the mouse wheel to switch weapons, R to restart the level. A gamepad works too. I read every comment. Where did you get stuck, and was there a spot where you could just hold the trigger and fly past it? The demo sends anonymous play stats (no personal data, no player ID) so we can see how far people get. You can switch them off in the menu. Details: https://stoneforgelabs.games/privacy.html The game's page on our site: https://stoneforgelabs.games/aim-down-go-up?utm_source=wavedash&utm_medium=page
You pilot a saw-chain robot — two spinning gears tethered by a serrated chain — across scalloped grass islands floating over deep water. Anchor one gear, watch the other orbit at chain length, then tap-swap to fling yourself across treacherous gaps. Cut grass to meet each stage's quota, dodge stumps, boulders and crystals, time landings on moving platforms, then touch the flag to escape. Upgrade Sharper Saws, Longer Chain, Reinforced Frame, Coin Magnet and Tuned Gearbox. Finish 20 stages to enter the Hall of Fame as a MOW-A-HERO.
Casual · Relaxing · Simulation
Leap from cloud to cloud as a unicorn, weaving an unbroken rainbow trail. Dodge obstacles, grow stronger, and reach the goal while keeping your rainbow alive. Wavedash version You can earn achievements in the Wavedash version. Due to size limitations, we were unable to include the leaderboard and mute features, but they may be added in the future. PC Arrow keys — Move left / right Space — Jump M — Toggle mute B — Show scoreboard (title screen) Mobile Tap left side — Move left Tap right side — Move right Tap both sides — Jump Tap top-right — Toggle mute Tips Don’t give up when you miss a landing! The closer you get to the goal, the more experience you earn, your unicorn will run faster and jump farther than before.
Epicrolla is a one-tap isometric roller. Your ball climbs a diamond grid hopping corner to corner — every tap flips its heading left or right, and it bounces off the edges. Survive the gaps, lava, boxes and spinning portals long enough to hit each stage's tile goal. Snatch item boxes for Invincibility, Coin Magnet, Slow-Mo, Dodge and Push power-ups, bank coins, and spend them on permanent upgrades, ball skins and a repeatable Second Chance. Easy to pick up, hard to master.