[ENTER] = start. [SPACE] = launch. [Z] and [/] = flippers. It was originally packaged with Microsoft Plus! 95 and later included in Windows NT 4.0, Windows 2000, Windows ME, and Windows XP.
There’s only one rule: hold to rise, release to fall. Everything else is reflexes, rhythm, and a little stubbornness. The tunnel gets narrower, spikes line both sides, gears spin, and moving obstacles block your path. Every level is carefully designed by hand, and every passage gets a little harder. 🌀 Level Mode: Unlock hand-crafted levels one by one, fill the progress bar, and reach the black hole. Every victory earns you diamonds. 😈 Demonic Race: Four rival bots race through the same tunnel at the same time. Just like you, they make mistakes, fall, and try again. Reach the finish line before they do and put your time on the global leaderboard. 🎵 Let Your Touches Become Music: Every time you tap the screen, the next note of the selected song plays. A new song awaits you on every attempt. Keep playing and let the melody unfold. 💎 Collect, Unlock, Show Off: Collect diamonds and unlock new characters with the Random button: triangles, stars, hearts, rockets, and more. And don’t forget to spin the daily reward wheel. 🏆 Global Leaderboards: Reach the top 100 for the highest level and the fastest race times. ☁️ Your Progress, Wherever You Go: Your progress is saved in the cloud. Pick up where you left off on your phone and continue on your computer. On mobile, a single tap is all you need. On PC, use Space, W, the Up Arrow, or a mouse click. Color themes slowly change as you play, so no two tunnels ever look exactly the same. One more try… Okay, seriously, this is the last one.
Space Hopper, a 3D endless jumping game where an astronaut blob hops between orbital platforms and dodges very silly space junk.
3D · Platformer · Space
Survival Rougelike. This free, work-in-progress browser demo is a working developer build, that is early access. Comment and help build this space survival rouge like!
p r e s s s p a c e t o g o t o s p a c e Your warp drive was damaged and you're lost in a strange solar system. You can FUEL SUC a few planets and go back home, but something HUGE lurks. Even if you escape, will you be able to face yourself when you get home? Gamepad controls (recommended): Right thumbstick: look around Left thumbstick: move Keyboard controls: Arrow keys: look around W,A,S,D keys: move
Pilot a spaceship in this minimalist space shooter, dodging hazards and firing at incoming enemy targets across combat waves.
Shooter · Space · Spaceships
Engage in turn-based artillery battles across destructible 2D terrain. Aim your trajectory, set your firing power, and launch missiles to eliminate rival opponents.
Single-finger orbital-defense arcade. Your drone orbits a fragile space station and auto-fires at incoming hazards — tap to flip the orbit direction, that's your only control. Each stage layers in new threats: glue bombs you must shoot at range, homing suicide drones you can't miss, EMP drones that silence your auto-fire on contact, healing orbiters that protect bosses. Six upgrade tracks shape your build. 30+ stages, multi-boss waves, plus a fresh daily challenge for bonus scrap every day.
Fly a lone strike fighter against endless waves of raiders — and spend what you salvage before the next wave finds you. Electro Wing is a top-down arcade shooter built around a combat-and-shop loop. Clear a wave, bank the credits, then fly to Mars or Earth to buy the weapon or upgrade that gets you through the next one. • Four weapons — laser, plasma, missile and beam — each with its own damage, rate of fire and range. • Equip weapons, shields, engines and armour from a full inventory, and grab health, shield, energy and weapon power-ups mid-fight. • Endless wave progression that ramps as you go, with an auto-save between waves so a run survives a closed tab. • Fly with WASD or the arrow keys and aim with the mouse, or use the on-screen stick on touch. Cyan holo HUD, radar, minimap, and a soundtrack to fight to.
A mobile-first arcade game where you assemble a modular rocket from nose, body, engine, wings, and fuel parts under a currency budget, then launch it up a vertical obstacle course. Dodge meteors, storm clouds, and black holes while collecting gears, fuel canisters, and boosts to push for a new altitude record. Gears spent between runs unlock better parts, so each crash feeds the next launch. Built with Phaser 4 + Matter.js physics, with Wavedash-backed achievements and four leaderboards (altitude, max speed, gears, time-to-moon). Made by Piotr Chuchla and Miłosz Zajonc for Gamedev.js Jam 2026
Its the year 3006and Earth is under a lethal attack from a Galactic invasion. Dodge the alien bullets and shoot to kill to rack up that highscore.
Space Pilot is a fast paced space shooter where you battle powerful bosses across challenging chapters. Upgrade your ship between battles, adapt your strategy, and take on increasingly tougher enemies. Complete each chapter to unlock new tools and drones that give you more ways to fight and survive.
2D · Spaceships · Shooter
A neon twin-stick shooter with adaptive music, persistent drone upgrades, handcrafted level gimmicks, and escalating endless waves. Pilot an upgradeable vector drone through ten arcade arenas. Each level has its own twist, from rhythm-locked combat and gravity wells to sticky tar fields, portal gates, lightning storms, comet showers, and a final singularity core. Clear the 12 planned waves in each level, then choose whether to bank your credits or push into endless mode for reduced rewards and rapidly escalating danger. Features - Mobile-first twin-stick controls - Keyboard/mouse and controller support - Backbone/controller-friendly play - Ten themed arcade levels - 12 crafted waves per level - Optional endless mode after each level - Gauntlet mode - Persistent credits and hangar upgrades - EMP blast, shield upgrades, ricochet shots, beam weapons, and temporary powerups - Cosmetic unlocks in the Questionable Shop - Difficulty options - Pause menu with volume and gameplay settings - Particles, screen shake, synth SFX, neon bloom, and 3D-style arcade presentation - Adaptive music powered by the Pocket Chordsmith engine Pocket Chordsmith music engine Spin Vector uses a lightweight in-game music engine based on my browser music tool **Pocket Chordsmith**: https://samfa12.itch.io/pocket-chordsmith The first level, Pulse Reactor, is built around music running at 118 BPM. The combat language follows the beat: shots, enemy attacks, warning pulses, and level events lock to musical subdivisions. The other levels use Pocket Chordsmith song data played back live in the game, with each track written to suit that level’s mechanic and mood. Controls Mobile - Left stick: move - Right stick: aim and fire - Tap the ship when EMP is ready: EMP blast - Pause button: pause/settings Keyboard and mouse - WASD / arrow keys: move - Mouse: aim and fire - E or Q: EMP blast - Escape: pause Controller (preferred) - Left stick: move - Right stick: aim and fire - Right trigger: EMP blast - Start/Menu: pause - D-pad or sticks: navigate menus
Arcade · Space · Bullet Hell
Rover Rally, a 3D game where robot rovers drive across a space desert looking for fuel and repair parts.
Protect the Core in this fast-paced orbital arcade game! Control your ship as it circles the center reactor, smashing incoming asteroids before they destroy Orbitron Core. Survive longer, react faster, and master the orbit!
Finalmente, la NASA ha puesto en marcha su más ambicioso proyecto: El viaje en cohete tripulado por todo el sistema solar. ¡Y has sido elegido para tomar el control del cohete! Empezaras llendo a la Luna, y de ahí visitaras los planetas exteriores, desde Marte, hasta el olvidado Pluton. ¡Y más alla! Puede parecer un viaje que durará decadas, pero recientes estudios indican que la distancia de la Tierra con los demas cuerpos del Sistema Solar no es tan grande como se creia hasta hace poco, por lo que el viaje solo debería durar unos minutos. Este juego ha sido desarrollado para el Game Jam de Guinxu. Ya que la temática es "No es tan grande como parece", la idea de este juego es que resulte que la distancia de los planetas del Sistema Solar no estén tan lejos como parecería en un principio.
Blast off into space with this all new free browser game. See how long you can survive with up to 4 players! Watch out and make sure to grab those power ups! Those meteors are mad!
A small choreographed Irony infused moon exploration. Slip into the body of Ewall, an exploration and mining robot that is sent by Ekon Tusk to build the moonbase.
Exploration · Space · Sci-fi
This game is a submission to Gamedevjs Jam 2026. Supports mobile browsers. Build the teleporter to win. W to thrust, A and D to turn. Space to shoot and E to open the build menu. You'll get teleported next to base if you die. Blow up asteroids and enemy ships to gather materials. You can build next to your base. You can see the costs under the buildings in the build menu. Battery will increase the energy capacity while solar panel increases current energy. Drone hangar is optional but drones make things easier and the drones are really cool. Left click the drone hangar you've built to make drones. Teleporter is there as a win condition. The blue arrow shows you where the base is. Also published on itch.io. Uses Virtual joystick asset from CF Studios in Godot asset library for mobile support.
You are gravity. Gather the universe, ignite a star, and outlive it. Celestial Idle is an idle game where you accrue gravity in order to amass new celestial bodies, to then accrue more gravity.
Idler · incremental · Space