Karnakoid is a brick breaker aboard a star ark: ancient Egypt, far in the future. Steer a scarab ship along a court that curls up and away ahead of you, and bat a small sun into walls of glowing glyph bricks. Two ways to play: Classic: forty authored vaults across four decks, with a guardian at the end of each one: the Khepri scarab, the winged Aten, the Ankh sentinel and the Apep core. Endless: a new run of vaults every time, drawn from a seed, without end. Every fifth vault a guardian stands in your way, and no two are alike: each has its own strength, temper, shields and look. Endless keeps its own leaderboard. Hieroglyph pickups change how you play: Triple shot: three bolts fanned 45 degrees apart Sun beam: burns straight through a whole column Magnet: the ball sticks to the ship so you can release it from a better spot plus a wider ship, extra balls, extra drones and more Built for both mouse and touch: drag to steer, tap or click to fire. Keyboard works too. On a phone it plays upright or sideways, with a layout for each, and switches as you turn the device.
There’s only one rule: hold to rise, release to fall. Everything else is reflexes, rhythm, and a little stubbornness. The tunnel gets narrower, spikes line both sides, gears spin, and moving obstacles block your path. Every level is carefully designed by hand, and every passage gets a little harder. 🌀 Level Mode: Unlock hand-crafted levels one by one, fill the progress bar, and reach the black hole. Every victory earns you diamonds. 😈 Demonic Race: Four rival bots race through the same tunnel at the same time. Just like you, they make mistakes, fall, and try again. Reach the finish line before they do and put your time on the global leaderboard. 🎵 Let Your Touches Become Music: Every time you tap the screen, the next note of the selected song plays. A new song awaits you on every attempt. Keep playing and let the melody unfold. 💎 Collect, Unlock, Show Off: Collect diamonds and unlock new characters with the Random button: triangles, stars, hearts, rockets, and more. And don’t forget to spin the daily reward wheel. 🏆 Global Leaderboards: Reach the top 100 for the highest level and the fastest race times. ☁️ Your Progress, Wherever You Go: Your progress is saved in the cloud. Pick up where you left off on your phone and continue on your computer. On mobile, a single tap is all you need. On PC, use Space, W, the Up Arrow, or a mouse click. Color themes slowly change as you play, so no two tunnels ever look exactly the same. One more try… Okay, seriously, this is the last one.
Build your space farm by day, defend it by night. A co-op survival game where every seed you plant by day becomes a target by night, and every planet reminds you you're not welcome. YOUR FEEDBACK IS VITALLY IMPORTANT We want to develop our game along our community, join us at our discord: https://discord.gg/dJga6qmZ3V If you encounter any bug, have any change/feature or game balance suggestion you'd like to see, please let us know joining our discord above!
Star Riff is an endless multiplayer universe. No edges. No end. Just fly, surf, skate, explore. Drift through an ever-expanding galaxy, land on strange worlds, and ride the waves on their beaches. Share the journey with other explorers, then wander wherever the stars take you. Fly into forever. Star Riff is a multiplayer universe that never ends. There are no borders, no walls, no boundaries. Point your ship at the dark, pick a direction, and keep going. There’s always something new beyond the next star. Explore without limits Cross an infinite galaxy at your own pace. Chase distant signals, slip between planets, and wander into places no one has charted yet. Every journey is different, and the map never runs out. Land on a world, then ride it Fly close to a planet and touch down on its beach. Surf the waves, drop into barrels, skate the boardwalks, and grind the rails. Every planet has its own look, its own weather, and its own stretch of coast. Discover what’s out there The deeper you go, the stranger it gets. Find unusual planets, hidden places, mysterious ships drifting in the void, and sounds echoing from deep space. Come across creatures, alien life, and unknown beings. Explore together You’re not alone in the dark. Share the universe with other players, cross paths with fellow explorers, and see what they’ve found. Race a jetpack or jet ski, join a game of space tag, or just hang out on the sand. A place to unwind There is no wrong way to play. Drift through the stars, catch a wave, and let the universe do the rest. Features An endless, ever-expanding universe with no boundaries Multiplayer exploration alongside other players Surf, skate, and grind on every planet’s beach Planets, creatures, alien life, ships, and strange places to discover Races, space tag, and more to play with friends Characters, accessories, and gear to make your own Start your journey. The universe is waiting, and it never ends.
THE PLANET IS under_ATTACK! — YOU ARE THE LAST LINE OF ORBITAL DEFENSE. Step into the cockpit of a lone orbital interceptor in under_ATTACK!, a fast-paced 360° arcade space shooter blended with roguelite arsenal building. Surrounding your homeworld are five vulnerable surface cities and a ring of energy shields—and descending from deep space is a relentless alien armada determined to wipe them out. Pilot your starfighter around the planet's perimeter, intercept incoming squadrons and bunker-buster siege missiles before they breach your shield grid, and evolve your ship after every wave into a screen-clearing juggernaut. ⚡ KEY FEATURES 360° Orbital Combat: Seamlessly pilot around the planet to defend all angles at once. Every enemy ship you destroy instantly vaporizes the bullets and siege missiles it fired—rewarding aggressive, high-skill target prioritization. Roguelite Arsenal Reconfiguration: Draft free weapon upgrades and spend scrap XP in the Tactical Armory after every wave. Stack ricocheting Vulcan cannons, piercing hypersonic Blaster Railguns, MIRV cluster missiles, and automated planetary CIWS turrets. Devastating Tactical Abilities: Turn the tide with screen-shaking active abilities—detonate slow-motion Tactical Atom Bombs, sweep the skies with the Omega Laser Beam, deploy Quantum Mirage hologram wingmen, or trigger an Emergency Aegis Dome. 6 Distinct Hostile Classes & Capital Bosses: Battle Strafers, Dive Bombers, Zig-Zaggers, Phase Lancers, and heavy Dreadnoughts, culminating in massive Capital Boss showdowns every 5 waves. Mid-Combat Cargo Drops: Intercept falling Cargo Canisters from destroyed heavies and bosses to snag free mid-wave weapon upgrades and one-time orbital superweapons. Full Mouse/Keyboard & Gamepad Support: Play with precision mouse & keyboard controls or twin-stick controller aiming with haptics. Wavedash Cloud Integration: Compete on global High Score and Highest Wave leaderboards, unlock 21 achievements, and sync your career stats in the cloud. How many waves can you hold the line before the colonies fall?
Pilot a lone ship through hostile galaxies. Scan planets to wake the wormhole, survive endless swarms and build your arsenal from 22 weapons and 31 boons before facing each system’s guardian. Win runs to open new regions of Andromeda and the colliding Antennae, and unlock new ships, weapons and upgrades.
A neon twin-stick shooter with adaptive music, persistent drone upgrades, handcrafted level gimmicks, and escalating endless waves. Pilot an upgradeable vector drone through ten arcade arenas. Each level has its own twist, from rhythm-locked combat and gravity wells to sticky tar fields, portal gates, lightning storms, comet showers, and a final singularity core. Clear the 12 planned waves in each level, then choose whether to bank your credits or push into endless mode for reduced rewards and rapidly escalating danger. Features Mobile-first twin-stick controls Keyboard/mouse and controller support Backbone/controller-friendly play Ten themed arcade levels 12 crafted waves per level Optional endless mode after each level Gauntlet mode Persistent credits and hangar upgrades EMP blast, shield upgrades, ricochet shots, beam weapons, and temporary powerups Cosmetic unlocks in the Questionable Shop Difficulty options Pause menu with volume and gameplay settings Particles, screen shake, synth SFX, neon bloom, and 3D-style arcade presentation Adaptive music powered by the Pocket Chordsmith engine Pocket Chordsmith music engine Spin Vector uses a lightweight in-game music engine based on my browser music tool Pocket Chordsmith: https://samfa12.itch.io/pocket-chordsmith The first level, Pulse Reactor, is built around music running at 118 BPM. The combat language follows the beat: shots, enemy attacks, warning pulses, and level events lock to musical subdivisions. The other levels use Pocket Chordsmith song data played back live in the game, with each track written to suit that level’s mechanic and mood. Controls Mobile Left stick: move Right stick: aim and fire Tap the ship when EMP is ready: EMP blast Pause button: pause/settings Keyboard and mouse WASD / arrow keys: move Mouse: aim and fire E or Q: EMP blast Escape: pause Controller (preferred) Left stick: move Right stick: aim and fire Right trigger: EMP blast Start/Menu: pause D-pad or sticks: navigate menus
Arcade · Space · Bullet Hell
Planet Pilot, a 3D space ship game with one level per planet: eight worlds, each with its own kind of trouble.
Rover Rally, a 3D game where robot rovers drive across a space desert looking for fuel and repair parts.
Take command of your own cargo ship in Sea Captain! Navigate through challenging sea routes, transport goods between islands, operate harbor cranes, and deliver cargo safely to build your maritime career. Manage your course using the interactive map and conquer the open waters in this engaging ship simulation game.
Every level hands you a fresh planet of 8.1 billion people and a tiny arsenal. Spin the globe, pick your spot and let it rip. Chain reactions are everything. When a city falls it explodes, and anything caught in the blast goes up next. Hit a nuclear reactor, a fuel depot or a megacity and watch a single meteor ripple across a continent: CHAIN x7… x12… APOCALYPSE CHAIN! 5 weapons: meteors, lightning storms, a plague that spreads across land, earthquakes that rip continents in half, and the Titan Rock. 8 worlds: Earth, Earth at Night, the ice planet Glacia, desert Arrakar, jungle Verdantis, volcanic Pyros, Drowned Earth and neon Neonix, each with its own terrain, cities and targets. Boss levels: every 10th level, hit the target and the whole planet shatters. Daily Planet: one new world every day, the same for everyone. Three meteors, one shot at the global leaderboard. Breaking news: a live ticker reports your handiwork as it happens. Share your carnage: turn your best round into a shareable card. Stars, ranks and a profile: earn up to three stars a level and climb from Apprentice Smiter to Heat Death. Sign in with Google to sync your progress across devices, or just play as a guest.
You are gravity. Gather the universe, ignite a star, and outlive it. Celestial Idle is an idle game where you accrue gravity in order to amass new celestial bodies, to then accrue more gravity.
Idler · incremental · Space
You came to switch off the last station in a dead sector. Then the beacon woke up, and a transport listed as evacuated called for help. Fourteen people are still out there, and nobody is coming for them. BEACON 9 is a low-poly sci-fi rescue adventure: repair a station, investigate what went wrong, fight the machines still following an old shutdown order, and get everyone home. • A complete story campaign: a prologue and nine sectors, about 60–90 minutes from first light to the final evacuation. • Fight a shutdown order nobody cancelled: drones, crawlers, turrets, mortars and colossus walkers. Fly with the jetpack, dodge, fire your pulse and chain kills up to ×5 for overdrive. • Drive and fly: a rover, two cargo trucks, an articulated mobile base, and orbital runs through asteroid fields, interceptor squadrons, boost rings and hyperspace jumps. • Repair, investigate, rescue: carry parts, follow physical clues, route power through terminals and keep the survivors alive. • Upgrade as you go: salvage from every fight funds five workshop upgrades. Hidden supply caches and per-sector medals reward a second run. • Arena: endless survival under rising pressure, with a high score to beat. • Narrated in English and Spanish (Spain), with subtitles and an original cinematic score. • Keyboard, gamepad or touch. Progress saves automatically. Controls Keyboard: WASD move · J or left click fire · K or right click dodge · Space jetpack (brake in vehicles) · Q pulse · E interact · F vehicle · M map · Esc pause. Gamepad: left stick move · X fire · A interact · B pulse · Y vehicle · RB jetpack · LB dodge · Menu pause. Touch: on-screen joystick and buttons. Turn the sound on: the story is narrated. Credits: station kit KayKit Space Base Bits by Kay Lousberg (CC0). Interface font Space Grotesk by Florian Karsten (SIL OFL 1.1). Built with Babylon.js, Nuxt and Blender.
Survival Rougelike. This free, work-in-progress browser demo is a working developer build, that is early access. Comment and help build this space survival rouge like!
Engage in turn-based artillery battles across destructible 2D terrain. Aim your trajectory, set your firing power, and launch missiles to eliminate rival opponents.
Orbital Cleaner Low orbit is a mess. Satellites are failing, debris is everywhere, and someone has to go up there and fix it. That someone is you. Fly tight orbital paths around Earth, line up with damaged satellites, and perform precise repairs while managing fuel, heat, and momentum. Every move matters. Overshoot your approach, stay too long in the atmosphere, or push your luck chasing debris and it will cost you. Burn down dangerous debris before it triggers cascading collisions. Let too much pile up and the Kessler Effect starts creeping in, turning a clean orbit into a chain reaction of chaos. You are not a hero. You are a contractor. Stack jobs, build momentum, and bring in credits… but corporate always takes their cut. Fees, penalties, and “operational costs” eat into every shift. The better you do, the more they expect. After each contract cycle, your performance is reviewed. Rankings, payouts, and upgrade access all depend on how well you handled the pressure. Simple controls. Tight systems. High stakes. Keep orbit stable. Or don’t.
Space · Arcade · Simulation
This is the free demo of Aim Down, Go Up: five levels of recoil-only movement through zero, weak and normal gravity on an abandoned orbital station. You can't walk and you can't jump. You have three guns, and every shot pushes you the opposite way. Aim down to go up, fire ahead to brake, and read the gravity of each room before you commit. The pistol nudges and brakes, the shotgun launches, the automatic pushes for as long as you hold it, and they unlock one level at a time. Falling doesn't kill you. It costs you the ground you gained. For speedruns, a timer sits at the top of the screen and shows your time on the current level. It starts with your first shot and stops at the hatch. There are no checkpoints: R starts the level again from its beginning. The Levels menu (from the pause menu or the finish screen) shows your best time and your last five times for each level, and lets you pick any level you have unlocked. You unlock the next level by finishing the one before. Made in Godot. Mouse to aim, left click to shoot, 1 / 2 / 3 or the mouse wheel to switch weapons, R to restart the level. A gamepad works too. I read every comment. Where did you get stuck, and was there a spot where you could just hold the trigger and fly past it? The demo sends anonymous play stats (no personal data, no player ID) so we can see how far people get. You can switch them off in the menu. Details: https://stoneforgelabs.games/privacy.html The game's page on our site: https://stoneforgelabs.games/aim-down-go-up?utm_source=wavedash&utm_medium=page
Single-finger orbital-defense arcade. Your drone orbits a fragile space station and auto-fires at incoming hazards — tap to flip the orbit direction, that's your only control. Each stage layers in new threats: glue bombs you must shoot at range, homing suicide drones you can't miss, EMP drones that silence your auto-fire on contact, healing orbiters that protect bosses. Six upgrade tracks shape your build. 30+ stages, multi-boss waves, plus a fresh daily challenge for bonus scrap every day.
Neon Lattice: Tower Defense takes the addictive puzzle-grid strategy of the original 2D Neon Lattice and evolves it into a full tower defense experience. Build and upgrade neon-powered towers along a glowing lattice grid, chain energy connections for combo damage, and defend against waves of enemies that adapt to your defenses. Retro-futuristic visuals meet deep strategic depth — place towers smartly, manage energy flow, and unlock new lattice patterns as you progress. Simple to learn, endlessly replayable, and satisfying to master.
3D · Tower Defense · Strategy
Its the year 3006 and Earth is under a lethal attack from a Galactic invasion. Dodge the alien bullets and shoot to kill to rack up that highscore.
A mobile-first arcade game where you assemble a modular rocket from nose, body, engine, wings, and fuel parts under a currency budget, then launch it up a vertical obstacle course. Dodge meteors, storm clouds, and black holes while collecting gears, fuel canisters, and boosts to push for a new altitude record. Gears spent between runs unlock better parts, so each crash feeds the next launch. Built with Phaser 4 + Matter.js physics, with Wavedash-backed achievements and four leaderboards (altitude, max speed, gears, time-to-moon). Made by Piotr Chuchla and Miłosz Zajonc for Gamedev.js Jam 2026