You came to switch off the last station in a dead sector. Then the beacon woke up, and a transport listed as evacuated called for help. Fourteen people are still out there, and nobody is coming for them.
BEACON 9 is a low-poly sci-fi rescue adventure: repair a station, investigate what went wrong, fight the machines still following an old shutdown order, and get everyone home.
• A complete story campaign: a prologue and nine sectors, about 60–90 minutes from first light to the final evacuation.
• Fight a shutdown order nobody cancelled: drones, crawlers, turrets, mortars and colossus walkers. Fly with the jetpack, dodge, fire your pulse and chain kills up to ×5 for overdrive.
• Drive and fly: a rover, two cargo trucks, an articulated mobile base, and orbital runs through asteroid fields, interceptor squadrons, boost rings and hyperspace jumps.
• Repair, investigate, rescue: carry parts, follow physical clues, route power through terminals and keep the survivors alive.
• Upgrade as you go: salvage from every fight funds five workshop upgrades. Hidden supply caches and per-sector medals reward a second run.
• Arena: endless survival under rising pressure, with a high score to beat.
• Narrated in English and Spanish (Spain), with subtitles and an original cinematic score.
• Keyboard, gamepad or touch. Progress saves automatically.
Controls
Keyboard: WASD move · J or left click fire · K or right click dodge · Space jetpack (brake in vehicles) · Q pulse · E interact · F vehicle · M map · Esc pause.
Gamepad: left stick move · X fire · A interact · B pulse · Y vehicle · RB jetpack · LB dodge · Menu pause.
Touch: on-screen joystick and buttons.
Turn the sound on: the story is narrated.
Credits: station kit KayKit Space Base Bits by Kay Lousberg (CC0). Interface font Space Grotesk by Florian Karsten (SIL OFL 1.1). Built with Babylon.js, Nuxt and Blender.