Surf the reef breaks through your own eyes, from gentle beginner waves to a 30 metre tow-in giant. NEW: FREE SURF WITH FRIENDS Put the music on, relax and surf a quiet bay with your friends, up to 6 surfers on a beach. Open beaches let anyone jump in; private beaches are for friends with your 5-letter code. Pick Normal or Extreme waves. Everyone surfs the same waves at the same time, sees each other paddle, ride and wipe out, and hears the same songs, with the host as DJ. Chat, watch your friends' names over their heads, and see your score after every wave. No clock, no contest, just surfing together. MULTIPLAYER SURF CONTESTS Start a room for up to 6 players and invite friends with a link or a room code. Hang out in the cliff top villa while you get ready: pick your character, board and stance, chat, and listen to the same song. The host picks the spot and 3 or 5 waves each. One surfer at a time while everyone else watches live through their eyes. Your best 2 waves count, and the highest total wins. HOW IT PLAYS Paddle in, pop up and carve. Pull into the barrel and hold your line while the lip throws over your head. Judges score every wave on speed, power and the moves you land, so you always know how to beat your best. WHAT YOU GET Eight reef breaks, from friendly Pantai Kuda to the heavy barrels of Gunung Laut and Ombak Raksasa, a 30 m giant you can only tow into behind a jet ski, plus a wave pool and the free surf bay. Five boards: shortboard, fish, longboard, alaia and big wave gun. A leaderboard for every spot and 13 badges to earn. A cliff top villa with dogs, cats, a drone to fly and an animal drone show over the sea. CONTROLS On a phone: hold it sideways. Drag with your right thumb to steer, tap PADDLE, PUMP and STALL with your left. On a computer: arrow keys to turn and carve, Space to paddle and pump, Shift to stall and get barrelled.
Sports · First-Person · 3D
Hit the shoreline in Matt Portner’s Pro Skimboarder, a playful tribute to classic extreme sports games. Skim across shallow water, carve through the shore break, and chase the perfect ride. The waves are real, the stakes are low, and the pro status is self-proclaimed.
An open world MMO rogue lite where you dig to the depths of the world, find gems, and return to the surface for massive upgrades and loot. But beware, the deeper you go, the less likely you will make it back.
AFTERS is a short demo. Walk through moonlit woods at night, down a dripping storm drain, and into a packed underground rave hidden in an old bunker. Push through hundreds of dancers fading into thick haze, find a spot on the floor, and dance along with the crowd.
Tawla is Egyptian backgammon at a lantern-lit cafe table in Cairo's Khan el-Khalili. Play the three classic cafe games (3ada, Ma7boussa and 31) against a CPU opponent with a new Egyptian name every match, or invite a friend through Wavedash lobbies. Shake and throw physically simulated dice, drag hand-crafted walnut, mother-of-pearl and turquoise checkers, and hear every roll called in Egyptian Arabic over the murmur of the cafe. Plays in English, Egyptian Arabic and French.
Step into the ultimate digital arena in a cyberpunk card-battling RPG featuring deep deckbuilding and procedural challenges. Broadcast to billions, the Global VR Challenge has selected you to enter its lethal digital grid. Facing adaptive opponents in strategic, collectible card duels, you must construct powerful decks, navigate shifting combat zones, and climb the global leaderboards for a 25 million credit prize while unraveling the dark truth behind the Black Signal. Features: Tactical Card Battles: Deep, turn-based card combat with complex resource management, monster summoning, and spell interactions. Deckbuilding & Strategy: Collect cards, synergize abilities, and build specialized decks to outsmart adaptive AI opponents. Procedural Arenas: Navigate ever-shifting digital zones with randomized encounters, rewards, and hazards. Global Leaderboards: Perfect your deck strategy and compete for top ranks on the global stage. Cyberpunk RPG Narrative: Explore the corporate-run VR tournament and uncover what the Global AI Entertainment Consortium is truly testing.
Card Battler · RPG · Sci-fi
Train Time is a cozy train idler. Hang out with your friends, as the train is in the same position/time for everyone. More levels coming soon.
Simulation · Trains · Cozy
A cosy little city. A squad of cops. A thief who is always one step from the getaway tunnel. ▎ Cornered is a turn-based chase puzzle. Each turn you move one cop along a street, then the thief makes its move. Land on a thief to catch it, or box it in so it has nowhere left to run. If any thief reaches a tunnel, the case is lost. ▎ The thieves never move at random. They read the whole map and always run for the gap you left open, so every case is about planning a few moves ahead: who blocks, who chases, and when to close the net. ▎ - 50 hand-built cases across small towns, rivers and busy downtowns ▎ - Start with one cop, grow to six: later cases pit your full squad against three thieves at once, each in its own hat ▎ - Boats and cars give your cops shortcuts across the city ▎ - No timer and unlimited moves: take your time and hit the star target for a perfect case ▎ - Friendly on-ramp: the early cases teach each idea one step at a time ▎ - Calm, flat city-map art, gentle sound, and progress that saves automatically ▎ - Plays with touch, mouse or keyboard, on desktop and mobile Controls ▎ - Tap or click a cop to select it, then tap a glowing stop to move ▎ - 1–6: select a cop · Arrow keys: move the selected cop ▎ - [ and ]: ride the car or boat to its previous or next stop ▎ - R: restart · M: sound · H: help · Esc: back
The dark fantasy series returns as a top-down RPG featuring active-time combat, non-linear exploration, and 90s visual flair. Undead legions continue to plague the realm, but seasoned monster hunter Gabriel Dorleac has made a career out of putting them in the ground. When a new threat emerges over Citadale Castle, Gabriel sets off to confront the mysterious Shadow Maker, only to discover that this siege might require more than just raw strength to survive. Features: Top-Down World Exploration: Traverse a non-linear castle layout packed with secrets, hidden paths, and Metroidvania-style progression. Active-Time Turn Battles: Engage in tactical side-view combat driven by a dynamic action-gauge system where speed and timing dictate your turns. Classic 90s RPG Presentation: Crafted with detailed 16-bit era pixel art, atmospheric dungeons, and a dark fantasy aesthetic. ersatile Controls: Play seamlessly using a controller, standard keyboard, or mouse-only inputs. Atmospheric Score: Features an eerie soundtrack crafted to build tension across every corridor and chamber.
Gifts of the Night is a festive Christmas game where you take on the role of Santa Claus and deliver presents to homes around the world. Embark on a challenging Christmas Eve adventure and make sure no one is left without a gift!
2D · 8-bit Music · Casual
Ad Court Feel the authenticity of real tennis. Every rally is earned. Read the spin, time your swing, and choose your shot: heavy topspin, a flat winner, or a low, skidding slice. Slide on clay, punch volleys on grass, and hear the umpire call every point. Play the career ladder, team up for doubles, or challenge a friend. Everyone plays with identical speed and reach, so skill decides every match. Pure tennis. Your move
2048 is a free, open-source puzzle game created in 2014 by a 19-year-old Italian web developer named Gabriele Cirulli, who built it over a single weekend and published it on GitHub under the MIT License. It went on to consume roughly four million human lives in its first week. Not because it's complicated — it's the opposite of complicated — but because your brain will not let you stop. Here's the deal. You've got a 4×4 grid. Two tiles are sitting on it, each showing the number 2. You swipe in a direction — up, down, left, right — and every tile on the board slides that way until it hits a wall or another tile. If two tiles with the same number collide, they merge into one tile worth their sum. Two 2s become a 4. Two 4s become an 8. Two 8s become a 16. After every swipe, a new tile (usually a 2, occasionally a 4) pops up in a random empty space. Your goal is to keep combining tiles until you forge the mythical 2048 tile. The problem is that every move spawns a new tile, the grid is only 16 squares, and the moment you can't move — because every space is full and no neighbors match — you're dead. It's basically a territory war between you and entropy, and entropy is very patient. The strategy is deceptively deep for something with four inputs. Experienced players will tell you to pick a corner, keep your biggest tile parked there, and build a descending cascade along one edge — sort of like organizing a shelf where the heaviest books go on one end. The moment you let a big tile drift into the middle, your board starts to choke. You'll develop opinions about this. You'll start swiping left in your sleep. This is normal. It's free, it's open-source, it runs in any browser, and a round takes about ten minutes — or four hours, depending on how many times you whisper "one more try" to yourself. You should play it right now. You should also clear your afternoon.
Puzzle · Relaxing · Minimalist
🌐 Razefall (Beta) Razefall is the ultimate browser-based tactical first-person shooter (FPS) designed for players who crave raw, competitive gunplay without the friction of massive downloads. Built using cutting-edge web technology, it brings sharp, high-performance tactical combat directly to your web browser on PC, Mac, or Chromebook. No launchers, no 40 GB patches—just pure tactical skill, instant matchmaking, and crisp mechanics right from your first click. ⚔️ Core Game Modes Razefall adapts to your playstyle with three distinct multiplayer combat modes: Free-For-All (FFA): Drop straight into the action with the default game mode. It is you against the world. No teammates, no excuses. Test your raw mechanical skill, map awareness, and crosshair placement in a non-stop battle to claim the top spot on the leaderboard. Team Deathmatch (TDM): Gather your squad or join forces with online allies. Coordinate your positioning, lock down choke points, and work together to reach the kill limit before the enemy team does. Search & Destroy (S&D): The definitive tactical experience. Teams take turns attacking and defending objective sites. With strategic economy management, precision shooting, and calculated rounds, every single life counts. ⚙️ Key Features Instant Browser Play: Zero installation. Razefall is highly optimized for web performance, offering maximum frames per second (FPS), low latency, and lightning-fast loading times even on standard setups. Tactical Economy & Arsenal: Manage your funds from round to round. Purchase your preferred loadout, from precise pistols and reliable rifles to deadly sniper rifles, to out-economy your rivals. Join with a Single Link: Instantly invite your friends to your lobby by sharing a unique custom game link. ⌨️ Default Controls W, A, S, D – Movement Mouse – Aim & Shoot R – Reload 1, 2, 3 – Switch weapons Shift – Walk Silently / Precision Aim
Build a treehouse in a giant tree, one block at a time, and discover the secrets it hides. Plant a tree, then place a block. That's the only thing to do — Treetop Tales does the rest. Decks grow railings, rooms get roofs and windows, thin walkways become rope bridges, and a staircase of blocks turns into a slide. Every shape hides a surprise. A lone tower becomes a cardboard rocket ship. A long pier becomes a pirate ship. Paint the grass blue for a paddling pool with rubber ducks, yellow for a sandy beach, red for flower beds. Build a hut on stilts and hens move in, with a fox watching from behind the trunk. There are 119 things to discover, from castles and catapults to zip lines, owls, glow-worms, birthday parties and fireworks. Each one gets a page in your discovery journal. Watch your tree grow from a seed to its own little tune. Turn day to dusk and see the lanterns glow. Keep a whole grove of trees, each with its own treehouse. No timers, no goals, no fail states. Just a cosy toy for making something lovely. Free to play: the oak, every building piece, and 114 of the 119 discoveries. The Grove Pack ($4.99) adds four more kinds of tree and orchard surprises, and helps a small indie dev make more cosy games. Plays in your browser on desktop and phones.
🎴 Awestruck is a deckbuilding card game that synergizes words. How to Play Cards The top-left number on the card is the cost, which decreases your energy A modifier card enhances the payload card (and modifiers can be stacked) The last card in the chain must be a payload for "Execute" to work Stats Player stats can be found at the top-left of the screen Enemy stats can be found at the top-right of the screen Defeat the enemy and don't let your health go below 0 Select rewards to upgrade your cards/stats Credits AstreFone (Music): https://soundcloud.com/astrefone Blue_Fox (Art): https://ko-fi.com/bluefox77551 Mark (Programming): https://github.com/remarkablemark Heal Up: https://pixabay.com/sound-effects/film-special-effects-heal-up-39285/ Health Pickup: https://pixabay.com/sound-effects/film-special-effects-health-pickup-6860/ Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds Punch Sound Effects: https://pixabay.com/sound-effects/film-special-effects-punch-sound-effects-28649/
Own the night. Drive the rain. The Story Every night, the city crowns a new owner: whoever runs its streets best. NYX, a fixer who used to hold the crown, has picked you to take it. She has a crew and a list of jobs, and the neon-soaked, rain-slick metro is yours to prove yourself in. POPS runs dispatch. He sends you on fares and cargo runs, pays on time, and hates scratches. LUX is a drift idol who streams the city's best slides to millions. RIO is the speed freak who runs the street races. FUSE is chaos. HEX is hunting for the Neon Sigils hidden across the city. Your phone buzzes with their texts, and every job, race and sigil brings you closer to one title: Owner of the Night. Features A rainy cyberpunk metro, 3.8 km across. Downtown blocks, elevated expressways, bridges, a harbor and hill hairpins. Wet pavement reflects the street lights, and rain falls on the open streets and not under rooftops. Driving with real weight. Tire grip, clutch, differential and turbo are all simulated. You can drift, use nitro and try a launch-control start. Driving aids (TCS, ABS, ESC) can be turned off for full control. 8 cars to unlock. Your garage grows as you finish missions, win races and collect sigils: Quadra, Tsurugi, Tachyon, Velora Turbo, Raijin, Katana GTR-88, Vanta and Chrysalis. Each has its own tuning, engine sound, turbo whistle and exhaust pops, and several have neon paint styles. Missions from the crew. Deliveries, drift runs, speed challenges and chaos jobs, plus a final run for NYX. 23 street races. Checkpoint runs against the clock, from the downtown streets to a coast-to-coast marathon. Winning all of them unlocks a secret car. 54 Neon Sigils to find. Follow HEX's tips to collect them. They unlock the sigil cars. NEON·FM. A synthwave radio with a retro CRT player. Pick a track while the city sleeps. Cutting-edge tech. It runs on WebGPU with Three.js and TSL shaders, with Rapier physics and rain-on-glass intro. Gamepad and touch are supported. Requires a browser with WebGPU support (recent Chrome or Edge).
Racing · 3D · Multiplayer
Homestead is a cosy pixel-art farming game set in a sunlit little diorama, with soft light, drifting butterflies and a farmer who's happy to help. Till plots anywhere on your land, sow wheat and watch it grow in real time, even while you're away. Harvest your crops for coins and spend them on more land, until an empty meadow becomes a farm of your own.
Stillwater: a cozy stone-skipping game Find a flat stone, tilt it just right, and send it dancing across a quiet autumn lake. Stillwater is a calm, hand-crafted little game about one of the oldest pleasures there is: skipping stones. You wander an Alaskan forest lake at golden morning light, crunch across the gravel beach, and hunt for the perfect skipper. Then you step to the water's edge and see how far you can make it hop. Easy to pick up, deep to master Every throw comes down to a few things real stone-skippers swear by: The stone. Flat and thin as a cookie skips best. Chunky stones dig in and sink. Every stone on the beach is different, and each one gets a stat card showing its diameter, thickness, weight and flatness. The tilt. Angle the front edge up about 20°. Too flat and it digs in; too steep and it drags. The throw. Keep it low and shallow. Steep lobs just go "plop". The power. The meter charges and then swings back down. Release inside the bright sweet spot for a bonus. The spin. While you charge, your arm pumps back and forth. Let go just as the ring flashes for a big flick of spin that keeps the stone steady. Nail all five and watch it skim twenty-plus times, ending in a fast "pitty-pat" run before it slips under. Real skipping physics Under the cozy look is a proper physics model, based on published research on how skipping stones actually work. The stone is simulated as a spinning, tilted disc: water pushes back on the part that touches the surface, spin keeps it stable like a top, and speed bleeds away with every kiss of the water. Good technique is rewarded the way it would be at a real lake, so practice genuinely makes you better. Three ways to play Training: Old Amos, a fisherman who has skipped stones on this lake for forty years, walks you through the basics in five friendly steps, with a dotted guide showing your throw's first arc. Challenges: seven goals that unlock one after another, including Ten Hops, reaching the Red Buoy, Ring Toss, Fifteen, Lily Pad Hops, a gusty Windy Morning, and Glass Water, where the lake is dead calm and you go for 20 skips. Free Play: no targets, just the lake. Chase your personal bests for skips, distance and score. Scores count your skips, distance and "perfect" contacts, where the stone hits the water at almost exactly the ideal angle. String together good throws for a streak multiplier. Your bests, challenge progress and settings are saved automatically. A little world to sink into A low-poly autumn valley: orange and gold aspens, dark pines, misty mountains, and a lake that mirrors it all. Hand-drawn ink outlines and a warm, painterly finish. Leaves drifting down and landing on the water. Every skip leaves ripples and splashes, and slow motion kicks in on the first touch. Footprints in the gravel and splashes when you wade into the shallows. An old dock and a canoe pulled up on the shore. Fully procedural sound: wind in the trees, lapping water, footsteps and the satisfying "plink" of every skip. Controls (keyboard & mouse, gamepad supported) WASD to move (Shift to run), mouse to look E to pick up or swap a stone Hold right mouse to aim Scroll wheel or Q/E to tilt the stone Hold left mouse to charge, release to throw Esc to pause On a gamepad: left stick to move, right stick to look, A to pick up, LT to aim, LB/RB to tilt, and hold RT to charge. Plays right in your browser No download, no install. Stillwater runs in modern desktop browsers using WebGPU, and falls back to WebGL2 automatically. Graphics quality presets (Low / Medium / High) help it run smoothly on a wide range of machines. Grab a flat one. The lake is waiting.
Low Tide is a living impasto painting you can play. Every wave, sailboat and beachgoer is thick palette-knife paint, and you're the tiny beachcomber in the straw hat. Comb the wet sand for the shells, starfish and bottles the foam leaves behind, then carry them home to your camp to bank them. The fuller your bucket, the bigger the multiplier, but if the foam catches you, the sea takes it all back. The tide keeps rising, big sets flood the beach, and a thief gull swoops in for anything left lying in the paint. Dash into a breaking wave to ride it along the coast on a board. Walk off the edge of the beach into a rocky cove with a lighthouse, a fishing harbor, and a seaside funfair where the chair-o-plane flings you out over the surf. Swim past the break to rest on the rock islands, but watch for shark fins. Play with WASD or the arrow keys and Space to dash, or with touch controls on your phone.
Arcade · Casual · Singleplayer
A little world to wander. Step into a sunlit harbour filled with colourful townsfolk, striped market stalls and boats on shimmering water. Pick a character, stroll along the wooden quays, explore the square and stop by the band. Turn the camera, take a closer look, or pull back and enjoy the whole miniature world. Haiku Harbour is a small, evolving browser-game experiment made by chongdashu with Claude Sonnet Haiku 5.5. Follow the making of the game: X — https://x.com/chongdashu Game vibe coding — https://youtube.com/@AIOriented Make game-ready sprites — https://spriterrific.com
⚠️ KnitBone is a story-driven psychological horror visual novel, where the therapist is more traumatized than the patient. You play as Eden Cross, who suffers from chronic insomnia, feeling disconnected from your life. One day, an old college acquaintance – Ryohei shows up pitching a miracle cure for your insomnia: an “experimental therapy.” But that sounds suspiciously more like ... a “guided ritual.” Features: Endings: 2 main endings + 1 mini ending Estimated playtime: (7k+ words) 30-50 minutes Gameplay: Interactive therapy “sessions” with dialogue choices and minigames + personality test Warnings: Jumpscares Cult themes Emotional manipulation, trauma, body horror, blood Depictions of death and murder Language Cast/Credits: aespipu – Project Lead / Artist remarkablemark – Developer / Programmer Myka Valerio – Co-Writer / Proofreader A. Villarroel – Co-Writer / Proofreader seamus – Composer Additional music – OST Jazz Lounge Scene by Chad1702 WAGDIRE / sternellita – Russian Translator
You're a little slime with three sticky limbs. Chain your stretches to climb, swing and slide your way to the gold coin. Every level brings one new idea. How to play: Drag a limb tip onto any surface and release to stick. Don't fall in the water!
Arcade · Casual · Platformer
Swinicorn is a one-button rope-swing game. A unicorn stands on a tower with a rope tied to its edge. Hold to walk back and pull the rope taut, release to swing across the gap to the next tower. Land on it to score, land dead center for a +2 PERFECT, and land three perfects in a row to catch fire. Controls Desktop: hold left click or Space to pull, release to swing. Mobile: hold anywhere to pull, release to swing. Fun: Rainbows float above some towers. Land close to one to collect it. Your all-time count is kept between sessions.
DeepMine is a large-scale 3D sandbox where players explore a living block-based world and choose their own playstyle. The game blends the familiar freedom of Minecraft with the energy of Roblox, while adding its own mechanics, quests, and discoveries that make every session feel like a new adventure. 🌍 Explore different biomes, discover new places, and interact with the environment. ⛏️ Gather resources, collect items, and craft tools and equipment. 🧱 Build houses, bases, and your own structures while gradually developing your world. ⚙️ The game combines open-world exploration, building, survival, and clear progression through resources, inventory, and crafting. 🎮 DeepMine is made for players who enjoy freedom, creativity, long play sessions, and steady world-driven progression.