SP13KTRA Full Spectrum Racing. 🦄🌈 Race eight anti-gravity craft across eight spectral circuits in real 3D. Every circuit has its own colour, theme, and procedural soundtrack. Your best time and best placing are saved for every circuit. 🕹️ Controls Accelerate = Mouse Left, Up or W Steer = Mouse, Left/Right or A/D Turbo = Mouse Right or Left Shift Brake = Mouse Middle or Space Music toggle = M Fullscreen toggle = F In the menu, click a circuit to pick it, click it again to race, and click TEAM to change craft. 🏁 How to Play Finish a race to unlock the next circuit. Explode and you race it again. You have one energy meter: the turbo drains it, rainbow strips refill it, and walls and crashes cost it. At zero you explode. Yellow pads boost you. Pulsing arrows point around turns. White dashed shoulders are rough and slow you down, unless you turbo over them. Let go of the gas to turn harder. 🌈 Created by Frank Force for JS13k 2026 ⬜🟥🟧🟨🟩🟦🟪⬛ WHITE UNICORN. 🦄 Drink the spectrum. ⬜🟥🟧🟨🟩🟦🟪⬛
Racing · Futuristic · Driving
A tiny 3D platforming adventure. “Eleven coins can wake the unicorn who paints the sky. Help Arre climb and find them all.” Guide Arre through 11 isometric levels to collect every coin and awaken the unicorn!
You are a translucent slime the size of a small animal, and the planet under you is covered in things bigger than you are. Roll over the grass and swallow it. Then the flowers, then the fence, then the sheep that was ignoring you a minute ago. Every bite makes you heavier, and every kilogram of mass moves the edge of what you can eat a little further out. There is nothing to fail. No timers, no enemies, no currency to manage. A building too large to swallow simply pushes back and bends you around it, until it does not. The pleasure is watching the scale of the world turn over: the tree that filled your screen becomes a snack, the car becomes a crumb, the skyscraper becomes the next goal. Clear one planet and the galaxy map opens the next, each with its own look, its own skyline and its own ladder of things to devour. Hats, trails and skins are yours to collect along the way, purely so your slime looks the way you want while it eats a world. How to play: hold the left mouse button and drag where you want to roll, or use WASD and the arrows. On a phone, touch the screen and drag; the slime follows your finger. Everything else is automatic.
Launch from a rooftop cannon and swing through a randomized city in a two-minute score attack. Hold to grapple, release in the gold window for a Perfect Release, smash buildings, hit speed rings, and chain a bigger score without touching the street. Every run builds a new skyline. Climb the global leaderboard and set the highest score.
You are going to hate me after playing this. Controls: W/Space - Jump A - Move left D - Move right LMB - Flip World RMB - Spawn Corpse (Hold to delete all corpses) Jumping: Hold jump button and direction you want to jump to, release jump button first. Note: If you get a windows message when you open the exe, go on more details at the bottom left and select run anyway. I promise it's not a virus.
Platformer · Animals · Arcade
Oh no! mistake. you have to try again. Global live ranking, infinity mode, MOBILE SUPPORT If you want to download local versions, they are available here: https://dev-kris.itch.io/nowrong
One very committed bird, one neon ice arena. PENGUIN PITCH - Belly-slide ice sport at full tilt. Boost through the pack, ride the boards on a full wall ride, and bury a giant glowing ball in the net. Snap a directional flip in mid-air for a burst of speed and a harder strike, and hold the powerslide to carve a tight line through traffic. Play solo on desktop or touch, or host a Wavedash lobby for up to 16 players, with the host authoritatively simulating every penguin, the ball, goals and score. Looking for the snowboarding? Powder Run is now its own game, Quartz Mountain. Press ? at any time for the controls.
Sports · Multiplayer · Arcade
Fast Lane is a one-touch 3D racer about threading a supercar through 24 lanes of oncoming barricades. There is exactly one control: move over. No steering, no brakes, no accelerator. Every lane you gain is a gap you spotted and committed to before the traffic closed it. The race runs three rounds of eight lanes, each one entered through a tunnel that resets you to a higher speed. Each round climbs harder than the last, so the gap that felt generous in round one is gone by round three — which runs through rain, into the night. Clip a single barricade and the run is over, whatever lane you reached. The clock never stops. Finish all 24 lanes and your time is your record — and goes on the leaderboard. Then beat it.
2048 is a free, open-source puzzle game created in 2014 by a 19-year-old Italian web developer named Gabriele Cirulli, who built it over a single weekend and published it on GitHub under the MIT License. It went on to consume roughly four million human lives in its first week. Not because it's complicated — it's the opposite of complicated — but because your brain will not let you stop. Here's the deal. You've got a 4×4 grid. Two tiles are sitting on it, each showing the number 2. You swipe in a direction — up, down, left, right — and every tile on the board slides that way until it hits a wall or another tile. If two tiles with the same number collide, they merge into one tile worth their sum. Two 2s become a 4. Two 4s become an 8. Two 8s become a 16. After every swipe, a new tile (usually a 2, occasionally a 4) pops up in a random empty space. Your goal is to keep combining tiles until you forge the mythical 2048 tile. The problem is that every move spawns a new tile, the grid is only 16 squares, and the moment you can't move — because every space is full and no neighbors match — you're dead. It's basically a territory war between you and entropy, and entropy is very patient. The strategy is deceptively deep for something with four inputs. Experienced players will tell you to pick a corner, keep your biggest tile parked there, and build a descending cascade along one edge — sort of like organizing a shelf where the heaviest books go on one end. The moment you let a big tile drift into the middle, your board starts to choke. You'll develop opinions about this. You'll start swiping left in your sleep. This is normal. It's free, it's open-source, it runs in any browser, and a round takes about ten minutes — or four hours, depending on how many times you whisper "one more try" to yourself. You should play it right now. You should also clear your afternoon.
Puzzle · Relaxing · Minimalist
Oh, Snack! What's your high score? Aim, fling, and hop into other food and objects to climb your way to the window. Every body moves differently, so when one jump won’t work, steal a better body. Build combos, reach toasts, dodge kitchen hazards, and escape before the kitchen gets you.
A dark-humor idle clicker where you drag people onto a runaway trolley's tracks. Every splat pays out. You're not a philosopher. You're a hand. The trolley keeps coming, and your job is to feed it. Pluck people off the sidewalk, drop them on the rails, pull the lever, watch the coins pile up. Buy auto-grabbers, faster trolleys, stickier fingers. Five locations, five boss fights, a deep upgrade tree, and ten absurd trolley dilemmas as you climb the ranks. Made for Gamedev.js Jam 2026, theme: Machines. The trolley is the machine. You're the meat-input pipeline. Your upgrades are machines that grab on your behalf while you sip coffee. HOW TO PLAY 1. Drag people onto the rails. 2. Pull the lever in the center to send the trolley. 3. Upgrade. More hands, faster trolley, stickier fingers. Repeat at scale. FEATURES Deep upgrade tree across branching paths. Ten absurd trolley dilemmas, pick a side at every rank-up. Auto-grabbers that play idle while you don't. Five worlds, with bosses that don't die the first time. One-handed: mouse or touch, drag and tap, that's it. RESET SAVE Settings (gear, top-right), then hold the red Reset button for 5 seconds. CREDITS Music: First Day in A by Nicolas Jeudy / Dark Fantasy Studio (Archives Vol. 3, The Joke, premium licence). Lever SFX: Joel Steudler, Grand Adventure Music Mega-Pack. Other SFX: synthesised in-browser via WebAudio. Emoji: Google Noto Emoji (OFL-1.1). Code, art, design: d954mas / Neotolis.
Casual · Dark Humor · Satire
The DARKCORN broke the rainbow into seven shards and scattered them across the land — and the GREATCORN has volunteered you to get them all back. Hooves of Hope is a side-scrolling platformer with a full RPG underneath. Explore one big connected world, fight your way through it, earn XP, and level up your stats and skills. Equipment drops color your unicorn and makes it stronger. At the heart of each region waits a DARKCORN — a corrupted unicorn that holds one of the seven shards. Reclaim them all, and save the world!
You work nights at an afterlife telephone exchange. The living ring in wanting to speak to someone who died. They never say the name. They say "my late mother, the one I miss most at Christmas," and then they wait. Ten case files sit on your desk. Four of those ghosts are on the line tonight. One of them liked snowmen and family gatherings. Work out which caller wants which ghost, then get up out of your chair and carry the plug across the floor to their socket yourself. The lines can't cross on the floor. Anchor posts lift one over another. The wiring is old, and if you hold too many live lines at once the breaker goes and you're patching in the dark until you find the frequency again. Eight nights. Three strikes each. Nobody is in a hurry - the callers have all the time there is.
Capybara Suika - Watermelon Game is a fun and relaxing food merge puzzle game starring adorable capybaras! Inspired by the viral Suika Game, drop and merge food to grow bigger and score higher. With colorful visuals, cozy vibes, and a tiny game size, it’s the perfect lite game to enjoy anytime!
MawLight is a bullet heaven game set in a procedural city. Play solo or in multiplayer to defend colored beacons, stack orbs and bolts, melt enemies, and hunt down bosses. The further you go, the harder it gets, but the better the rewards become. Created for the JS13kGames 2026 Competition by Justinas Gibas.
Bullet Hell · 3D · Multiplayer
A Dark Room is a text-based RPG released in 2013 by Canadian indie studio Doublespeak Games. You start in a cold shack. There's a fireplace. There's a button that says "stoke the fire." You click it. Your wood counter ticks down. A short cooldown passes. You click it again. And then, the world expands. Every time you think you've found the edges, A Dark Room reveals that what you've been playing is actually nested inside something bigger and stranger than you expected. We won't spoil where it ends up, but the distance between "click to stoke the fire" and the final reveal is vast.
FAIL GAMES is a collection of brutally hard but simple minigames. Beat each game to unlock the next. Earn coins when you fail and spend them on outfits and effects. So easy to learn your grandma could play it, but so hard to master you'll throw your PC out the window. And your grandma. WARNING: THIS GAME CONTAINS SEAGULLS Every game takes 5 seconds. Mastering it might take 500 attempts. FAIL GAMES is a collection of brutally difficult one-button physics games where every tiny mistake ends with your face on a rock — or worse. Those poor rocks. Leap off towering cliffs. Launch yourself down impossible ski jumps. Dodge seagulls, survive spinning saws, fight unpredictable winds, and somehow stick the perfect landing. Discover and beat 50+ games to become the Champion! Anyone can press one button. But can you master it? Features 🎯 50+ handcrafted games 🕹️ Simple one-button controls 💀 Brutally difficult physics-based gameplay 🖥️ Retro C64-inspired pixel art aesthetics ⚡ Instant restarts 🏆 Online leaderboards & achievements 🎭 Unlockable outfits, skins & effects 🎉 Spectacular ragdoll failures 🔥 Endless "one more try" gameplay Failure happens every five seconds. Success is rare. Welcome to FAIL GAMES.
1980s · 2D · 2D Platformer
Homage to Hong Kong Noir cinema. In 2014 Hong Kong, a former assassin known as the "Flower of the Underworld" takes up her gun to avenge her husband. Six routes, six truths. This hardboiled VN is scored by Yasunori Shiono (Lufia series). Offirial Website https://www.rpgdl.org/rslr/en.html - Gunsmoke, Neon, and Betrayal. A Hardboiled Revenge Story Dedicated to Classic Hong Kong Cinema. Hong Kong, 2014—a city teeming with passion and conspiracy. The protagonist, Yvet, is a former assassin and now the wife of the Triad leader of the "Red Flower Society" organization in Kowloon. After her husband is suddenly attacked, the lone avenger finds herself isolated within the organization. Armed only with her old "killing skills" and a few trusted companions, she embarks on a solitary war against the ruthless culprits. - A Solo-Developed Passion Project This game is a cinematic vision brought to life by a single developer, combining 3D modeling with digital artistry to push the boundaries of the visual novel genre. -Key Features *Unraveling the Truth from Multiple Perspectives The story branches based on the partner you choose. A character whose true intentions were initially elusive may be revealed in another route as someone driven by a profound, hidden motive. Only by completing all six routes will the true "full picture" of the incident be unveiled. *A Hong Kong Noir Film You Can "Read" Fully voiced, with over 530 CGs, and an estimated total playtime of 7-8 hours (approx. 1 hour per route). Homages to classic Hong Kong films and characters based on real-life famous actors immerse you in a deep, cinematic drama. The "Cyclopedia" included in the game provides detailed explanations of which scenes reference which films, and which characters are inspired by which actors. *Music by a Legendary Composer The main theme and BGM are handled by Yasunori Shiono, known for the "Lufia" (Estpolis Denki) series. His melancholic melodies illuminate the nights of Kowloon. A total of 19 cast members participated, with a total voice recording time of 4.1 hours (in Japanese). The game has been changed from a standing image format to a still image format, with a total of over 530 still images.
Cook the Dungeon is a first-person roguelike deckbuilder where monsters are more than enemies—they're ingredients for the deck you haven't cooked yet. Explore a shifting dungeon in first person, forage strange plants, and battle bizarre food-beasts in tactical card combat. Land exact finishing blows to harvest valuable monster parts; overkill ruins the meat. At campfires, pair harvested parts with plants to cook limited-serving Dish Cards. Add them to your deck, manage Hunger, and build each run around Precise Cuts, Leftovers, Rot, Broth, Braise, relics, and distinct playable chefs. This free, work-in-progress browser demo currently ends after the Pantry Depths. Balance, content, writing, and presentation are still being refined.
Find words by selecting letters on blocks within the set time. Score bonuses and extra time with longer words, higher scoring letters and matching coloured blocks.
Pool Merge Mania is a clever spin on classic pool where bouncing shots meet merging mayhem. Fire balls into the arena, watch them collide and combine into higher-level spheres, and strategize to keep your table under the 15-ball limit. Quick merges mean tighter control, so aim smart and stay in the game!
You are a mouse, a very, very hungry mouse, living in a large underground world. Luckily, your world is filled with the delightful cheeses that you so desire. If only you could just reach out and eat to your hearts content. Unfortunately, the life of a mouse is not quite so simple. The cheese is not easy to obtain and many traps and puzzles will hamper your endeavours. Using all your cunning mouse skills, like all crafty mice can, you must find your way to the cleverly located cheeses. Can you eat all the cheeses ‘Greedy Mouse’? The game plays through a variety of themed levels, encompassing both ingenious puzzles, and amusing diversions. Each level is played a move at a time, giving the player time to plan ahead and oversee the result, step by step. Play as fast or as careful as suits.