Tawla is Egyptian backgammon at a lantern-lit cafe table in Cairo's Khan el-Khalili. Play the three classic cafe games (3ada, Ma7boussa and 31) against a CPU opponent with a new Egyptian name every match, or invite a friend through Wavedash lobbies. Shake and throw physically simulated dice, drag hand-crafted walnut, mother-of-pearl and turquoise checkers, and hear every roll called in Egyptian Arabic over the murmur of the cafe. Plays in English, Egyptian Arabic and French. NEW: in the Arabic version, 3al Qahwa Radio plays beside your table - an hour of original golden-era-style songs from six singers, each introduced by announcer Farag El Zahr, plus comic cafe news bulletins.
Drop carved pumpkins into a haunted rack and beat Hazel the witch to four in a row. That's all you do: pick a column, let go, and line up four jack-o'-lanterns before Hazel lines up four gourds. Every pumpkin thunks, bounces and settles, and every four bursts into a spray of pumpkin seeds. Hazel stirs her cauldron while she thinks, peers at the porthole you're about to win through, and shrieks, hat jumping, when you block her. Win a night and the next one bends the rules: tombstones fill portholes, a padlocked column stays shut for four drops, and the rack grows to eight columns by seven rows. Land a pumpkin on a lit candle and that drop scores double. If Hazel lands on it first, she snuffs it out. Once a night she brews two gourds in a single turn, and her bubbling cauldron warns you a move ahead. The seeds you earn buy new carvings, glows, skins and rack finishes, from a Black Cat face to Gold Leaf. There are 28 things to discover in the Pumpkin Patch Journal, each with a clue until you find it, plus 15 achievements and a leaderboard for each difficulty. It's a calm game at heart. There's no move clock on Easy or Normal, so take as long as you like over every drop. A short tutorial teaches it by doing, and you can skip it. On Hard, Hazel thinks deep from the first night, gives you twelve seconds a move and triples your points. Pumpkin Row is free to play. Every night, every twist, all three difficulties and all 16 cosmetics are in the free game. Cosmetics are earned with seeds from play, never bought with money. There is no paid content and there are no ads. Plays on desktop and phones, with mouse, keyboard or touch, in landscape or portrait. Your progress is saved to your Wavedash account.
Puzzle · Board Game · Strategy
Debris is a turn-based tactical fleet combat game played on a deep-space hexagonal sector. Command an armada of 16 warships across nine specialized hull classes, balancing long-range standoff bombardment against simultaneous close-quarters broadsides. Screen your capital fleet with shield-projecting Escorts, authorize desperate terminal rams with light strike craft, and navigate dynamically changing chokepoints created by impassable debris fields left in the wake of fallen ships. Master coordinated fleet maneuvers in Duel Mode or contest orbital supremacy in Siege Mode—against tiered AI commanders, local opponents, or online rivals. Fairly comprehensive interactive tutorial Play against friends online, in hotseat mode or the play against computer Custom battle editor with cloudsaves Achievements and Leaderboards Mini-campaign coming soon
The timeless strategy game, brought to life with a warm wooden board and polished stones. Sow stones, set up clever captures, and earn extra turns as you compete to collect the most. Simple to learn and rewarding to master, every move offers a new opportunity to outthink your opponent.
Roll five dice and chase the classic scores: full houses, straights, and the 50-point Yacht, with bonuses for extra Yachts. Play solo for a personal best, pass one device around for local multiplayer, or open an online table for friends and fill empty seats with computer captains.
Dice · Tabletop · Multiplayer
You have to manipulate different shapes of sand blocks that fall from the top of the screen and arrange them in a way that they form complete horizontal rows at the bottom of the screen. The more rows you clear, the more points you get and the higher your level goes. Rotate and move the blocks to fit them better in the available space, but don't let them stack up too high or touch the top of the screen or you'll lose. This game is fun, challenging and relaxing at the same time. It tests your spatial skills, your reflexes and your creativity.
Connect the dots to fill the grid. Make sure to fill every cell and don't overlap the lines!
Puzzle · Logic · Board Game
Chess is a two-player board game where the goal is to trap the opponent's main piece, called the king.
Mahjong with no turns. Discard and the next tile arrives instantly — everyone plays at the same time, and the match is over in one minute. • SOLO: 1-on-1 against a CPU rival (Easy / Normal / Hard). • VERSUS: 2–4 players online. Quick match, or invite friends with a link. • Grab another player's latest discard with PON / CHI / KAN before they throw the next one. • Win by Tsumo. Scoring is automatic, so you can focus on speed. • Call Riichi and you auto-draw every second until your winning tile shows up. • Big hands get big cut-ins from the four seasonal girls — Haru, Natsu, Aki and Yuki: Mangan, Haneman, Baiman… and Yakuman. • Your best score goes on the leaderboard. Controls: mouse or touch (landscape). Keyboard shortcuts: Space = discard drawn tile, Enter = Tsumo, R = Riichi, P / C / K = Pon / Chi / Kan, Esc = menu. English / Japanese.
Catgammon is a cozy take on classic backgammon where you play with a giant cat paw that reaches in to drag your checkers, flick the dice, and press every button. Pick your cat and challenge a friend on the same screen, or take on an AI rival at three skill levels, from a forgiving Kitten to a sharp Alley Cat. It plays by the full rules, including the doubling cube, gammons and backgammons, and wraps it all in warm hand-painted art and soft purring sound.
Board Game · Cats · Turn-Based
WIP: Feedback welcome WW2 Board Game is a global strategy experience where you command powerful nations, build armies, move fleets, and fight for dominance across a world at war. Lead one of five nations, align with one of two major alliances, and battle across land, sea, and air in a turn-based contest of tactics, production, and long-term planning. Capture key territories, coordinate major offensives, and outmaneuver your enemies to claim victory.
Every piece moves exactly like it does in chess, but this is not chess. You control a single piece. Capture another and you become it: a pawn turns into a knight, the knight into a queen. Chain the transformations, find the route, and reach the coin before your moves run out. It’s easy to learn, and the later puzzles will make you stop and think. ✦ More than 100 handcrafted puzzles across the Easy, Medium, Hard, Expert and Sequence packs ✦ One continuous run: each solved puzzle turns into the next one, starting from the square where you took the coin. Solve 10 in a row and your piece catches fire. ✦ A new Daily puzzle every day, plus an Endless mode ✦ Beautiful skins to unlock: glass, slime, pearl, chrome and star ✦ Free hints and undo, with no timers ✦ A calm, colorful look with satisfying, tactile animations You don’t need to know chess. You just need to think one move ahead, or three.
Hnefatafl is an ancient Norse and Viking strategy game of unequal forces. One player defends a king in the center trying to escape to the edge of the board, while the other player uses a larger army to surround and capture him. It's like chess, but asymmetric.
Chinese Checkers is a strategy board game for 2-6 players. Players race their 10 pegs across the star-shaped board to the opposite point, hopping over other pegs to move faster and block opponents. It was invented in Germany in 1892 as "Sternhalma" - German for "Star Halma" - because it's a star-shaped variation of the older American game Halma. When it was brought to the US in 1928, it was marketed as "Hop Ching Checkers" to sound more exotic, which later became "Chinese Checkers."
Silly Squares, a three-in-a-row game with goofy object pairs, funny animated worlds, a solo bot and local two-player play.
Board Game · Casual · Strategy
Checkers, also called Draughts, is a classic two-player strategy game played on an 8x8 board. Players move their 12 pieces diagonally and jump over opponents to capture them — the goal is to capture all of your opponent's pieces or block them from moving.
Mancala is not a single game but a family of ancient pit-and-pebble games played worldwide. Players take turns scooping seeds from pits and sowing them around the board to capture their opponent's seeds — a fast, tactical game of counting and calculation.
Backgammon is one of the world's oldest board games, a two-player race of luck and strategy. Players roll dice to move their 15 checkers around the board and bear them off first, with the chance to hit and trap your opponent's blots along the way.
The classic four-player trick-taking card game. Pass three cards each hand, duck every heart and the dreaded Queen of Spades, and try to shoot the moon against three bots.
Welcome to Meowdoku - a pure logic puzzle game that flawlessly blends the rigorous reasoning of Sudoku with the thrilling deduction of Minesweeper. Here, you have only one mission: find the perfect "exclusive territory" for every aloof little cat! • Exclusive Territory: The board is divided into colored sections. You must place exactly one cat in each section. • The Aloof Rule: Cats need absolute personal space! They absolutely cannot share the same row, column, or touch each other-not even diagonally. • Risk & Reward: Double-tap a tile to place a cat. Guess right, and you're rewarded with pure puzzle-solving satisfaction; guess wrong, and you lose a heart. Guessing won't save you; every single move must be carefully calculated!
Play chess vs the computer - four bots from beginner to expert - or pass-and-play and online multiplayer. Full rules (castling, en passant, promotion, all draws), drag-and-drop input, sound, procedurally drawn pieces, and three board themes.
Board Game · Chess · Strategy
wo moves. One turn. Double Move Chess is the chess you know with one big change: every turn you make two moves. March one piece twice, or move two different pieces. So does your opponent. Every position is full of new threats, and old habits stop being safe. There is one catch. If your first move captures a piece or gives check, your turn ends right there. So do you grab the pawn now, or set up a quiet move that makes the capture unstoppable on move two? Five bots to climb, from Pip (just learning) through Juno, Vera and Kestrel up to Atlas, each with a rough strength rating so you can see how far you have come A bot that thinks in whole turns. It plans both of its moves together and models your two-move reply, so its traps are real Learn in a minute: a short welcome, an optional guided first turn, and quick tips the first time something new happens Play as White, Black or Random, with a one-tap rematch with colours swapped Pass-and-play mode for two people on one device Clear move markers numbered 1 and 2, legal-move hints, and undo for your first move Castling, en passant, promotion, checkmate and automatic draws, all adapted to the two-move rule Plays with touch, mouse or keyboard, on desktop and mobile; your choices are saved on your device
Chess · Strategy · Board Game
Small arena. Big explosions. Questionable friendships. Jump into Kaboom Arena, a fast-paced arena brawler where humans and robots settle their differences with bombs. Blast through obstacles, grab power-ups, and turn a tight escape into a glorious comeback. Take on bots, challenge friends online, or share a keyboard for some local chaos. Keep moving, watch those fuses, and try not to blow up your own escape route. Drop bombs. Dodge disaster. Be the last one standing.
Cast pumpkins across a haunted board and turn Count Clack's ghosts into jack-o'-lanterns before he turns them back. That's the only thing to do: cast a pumpkin so a line of ghosts sits between it and another of yours, and every ghost in that line flips. Whoever holds more discs when the board fills wins the round. Every disc clacks down off your wand, and a big capture ripples outward one disc at a time, nearest first. Count Clack leans in while he thinks, lights the cell he's about to haunt, recoils when you turn a crowd of his ghosts and cackles when he turns yours. Win a round and the next one bends the rules: tombstones fill cells, lit candles double a cast, sigils possess a disc so nobody can turn it, and the board grows to ten columns. Every few moves the moon strikes a whole row or column, and its beam shows you where three moves ahead. Once a round Clack haunts twice in a row, and a second bat lands on his shoulder to warn you first. The wisps you earn buy 16 curios: pumpkin skins, carved glows, ghost faces and boards, from Cinder Red to Moss Stone. 28 discoveries wait in the Book of the Dead, each with a clue until you find it, alongside 16 achievements and a leaderboard for each difficulty. It's a calm game at heart. There's no clock on Easy or Normal, so think as long as you like over every cast. A short tutorial teaches it by doing, and you can skip it. On Hard, Clack searches deep from the first round, gives you ten seconds a move and triples your points. Ghost Reversi is free to play. Every round, every twist, all three difficulties and all 16 curios are in the free game. Curios are earned with wisps from play, never bought with money. There is no paid content and there are no ads. Plays on desktop and phones, with mouse, keyboard or touch, in landscape or portrait. Your progress is saved to your Wavedash account.
Board Game · Strategy · Puzzle