First-Person

Ascend: Atlantis

Climb a shattered Atlantis suspended above the void. Wield spectral blades, awaken destructive magic, and bring down the Regent at the crown of a floating city. Ascend Atlantis is a single-player, first-person dark fantasy combat demo (about 20mins playtime) built around close-quarters battles, stealth, and vertical exploration. Begin with your blades, then discover Firebolt, Blink, and the devastating Stormlance as you climb. Read enemy attacks and strike during openings, or slip behind patrols for a backstab. Seek out relics to unlock a spectral shield, a powerful double jump, or lingering cinder flames. Explore hidden sanctuaries, uncover the city's memories, and cross fractured ruins held aloft by a vast magical vortex. Defeat the Regent, then return with a different starting spell and remixed encounters. Checkpoints preserve your earned discoveries and build through each ascent. DESKTOP CONTROLS WASD: move · Mouse: look · Left click: attack or cast · Hold and release: charge a spell 1–4: select earned abilities · Space: jump · Shift: sprint · C: crouch or slide · E: interact With the Shield relic, hold Q to block and time Q just before impact to parry. With Double jump, press Space again in midair. MOBILE CONTROLS Play in portrait. Drag the left stick to move, swipe the right side to look, and use the on-screen Attack, Jump, and Crouch buttons. Tap the spell runes to switch abilities; Shield appears when its relic is earned. Contains fantasy violence and blood.

Action-Adventure · First-Person

Cook the Dungeon

Cook the Dungeon is a first-person roguelike deckbuilder where monsters are more than enemies—they're ingredients for the deck you haven't cooked yet. Explore a shifting dungeon in first person, forage strange plants, and battle bizarre food-beasts in tactical card combat. Land exact finishing blows to harvest valuable monster parts; overkill ruins the meat. At campfires, pair harvested parts with plants to cook limited-serving Dish Cards. Add them to your deck, manage Hunger, and build each run around Precise Cuts, Leftovers, Rot, Broth, Braise, relics, and distinct playable chefs. This free, work-in-progress browser demo currently ends after the Pantry Depths. Balance, content, writing, and presentation are still being refined.

Roguelike Deckbuilder · Card Game · Dungeon Crawler

DOOM

Navigate labyrinthine industrial corridors and engage hostile threats in this classic first-person shooter featuring retro pixel art visuals and iconic HUD tracking your health, armor, and ammo.

Shooter · FPS · First-Person

Elland: The Crystal Wars

After 20 years, experience the never-before-released Game Boy Advance game Elland: The Crystal Wars. As an ace raptor pilot, protect the Gatherers as they harvest the precious Crystal from the remote desert world of Elland from the vicious forces of the Trafford Corporation.

Action · FPS · Flight

Lay Low

Lay Low is a classic 4v4 arena shooter. Fight for weapons and control of the match. Compete in classic "red vs blue" team deathmatch.

FPS · First-Person · Shooter

DOOM II

Fight through monster-infested corridors in this classic retro first-person shooter. Manage your health and ammunition while navigating dark facilities to reach the exit.

FPS · First-Person · Shooter

Duke Nukem 3D

Blonde action hero Duke Nukem takes on murderous aliens and mutated Los Angeles police officers that have taken over Los Angeles.

Shooter · FPS · First-Person

Wolfenstein 3D

Navigate maze-like corridors and shoot enemies in this classic retro first-person shooter. Explore the pixelated halls, manage your ammo and health, and interact with doors to advance.

Shooter · FPS · First-Person

MUST. MAKE. PAPERCLIPS.

The world ended. The paperclip quota did not. Build a defense, jump into a turret, and keep the factory running in MUST. MAKE. PAPERCLIPS., a single-player tower-defense game with first-person combat. Your supervisor is S.L.O.P. (Synthetic Logistics & Optimization Protocol): a cheerful AI with helpful advice, questionable personnel assessments, and an unwavering commitment to office supplies. Biomass is approaching the factory. S.L.O.P. considers this an unscheduled site visit. PLAN THE DEFENSE. TAKE THE SHOT. Place and upgrade turrets, collect scrap from fallen enemies, and cover every approach. When a priority target breaks through, take direct control for a timed burst of first-person combat. Aim, fire, and use your turret's special ability before returning to command the battlefield. EIGHT WAYS TO IMPROVE PRODUCTIVITY Build an arsenal of nailguns, cannons, flamethrowers, cutting lasers, cryo projectors, Tesla coils, acid sprayers, and railguns. Combine slowing, armor stripping, chain lightning, and piercing shots to deal with increasingly uncooperative visitors. SIX MISSIONS. ONE EXTREMELY PERSISTENT OBJECTIVE. Defend factories across a cel-shaded wasteland of broken industry and dusty ruins. Face branching approaches, armored enemies, flying threats, support creatures, and bosses with attacks you can interrupt. Hunt scrap couriers and detonate powder-keg carriers for an extra advantage. EVERY ATTEMPT COUNTS Keep the paperclips you earn and spend them on permanent research between missions. Improve your weapons, extend your time in first-person mode, and come back with a better plan. Consult S.L.O.P.'s biomass field guide for discovered creature stats and deeply unprofessional commentary. "Civilization can wait. These documents are not going to fasten themselves." Play in your desktop browser with a keyboard and mouse or trackpad. Includes an interactive tutorial and a skippable voiced intro.

Tower Defense · First-Person · Strategy

NeverMined

NeverMined is a Mining Game where you Swing your Pickaxes at Ores Across Distinct Maps to Collect Minerals.

Mining · First-Person · Mystery

Chess

Play chess vs the computer - four bots from beginner to expert - or pass-and-play and online multiplayer. Full rules (castling, en passant, promotion, all draws), drag-and-drop input, sound, procedurally drawn pieces, and three board themes.

Board Game · Chess · Strategy

One Long Night

🌑 One Long Night is a stationary first-person roguelike wave shooter. 🦄 You hold the Alicorn, a mythical weapon that auto-fires 🔫 and releases charged rainbow waves 🌈. 👻 Ghosts close in on you from every direction, one wave after the next. A wave ends when the field is clear, and then you pick one of three power ups to choose how you get stronger heading into the next one. 🏆 The goal is to survive as many waves as you can. Good luck hunting these ghosts. 🖥️ Desktop only.

Singleplayer · Roguelike · FPS

The Cookie Jar

You are eight. You just ate every cookie in the jar. Mum is home in fifteen minutes. Walk the house in first person. Put the lid back, wash your face, flip the sofa cushion, raid your piggy bank to bribe your sister, do some homework so you have an alibi, bury the packet in the garden or shove it under the bed and hope the dog doesn't find it. Looking around is free. Crossing a doorway costs a minute and so does most cleanup. You can't fix everything, so choose. Fixing one thing can cause another. Look around each room to find what could give you away. When the door opens, Mum asks about whatever you missed. Type your answers in your own words and keep your story straight. She remembers everything you say. Four endings. Most people get grounded. Powered by Jev by Typesafe.

Comedy · Narrative · First-Person

Panzercorn

# Please read, there are no in-game instructions! Note: This is a tiny 13kb game created for the yearly #js13k gamejam. Check out the many wonderful games folks from around the world made in just 13kb at https://js13kgames.com/ **Panzercorn** is a first-person arcade shooter where you ride a magic carpet through the valleys of Utopia, wielding rainbow beams against the evil everycorn forces. Blast toadicorns, buttercorns, and more as you work your way up to the dread unicorns! Panzercorn uses Wavedash's Leaderboard system to store your high score, but due to size constraints, cannot show you that information in game. Instead, please use Wavedash's page to see your standing. Thanks for playing! ## 🥽 VR recommended Panzercorn is made for WebXR-capable VR headsets. Play with either hand tracking or controllers. The game is also playable on desktop or mobile, in landscape. Once the game loads, tap anywhere on the game to enter VR. Note: there is a bug in the Quest browser where you may not be able to start VR just by tapping. You'll need to first hit the JS13k full screen button at the top right! ## 🌈 How to play Fly your magic carpet vertically and horizontally. Your beam is a lock-on weapon: acquire targets, watch for the red lock glyph above each enemy, then unleash up to five beams at once. ## ✋ VR hands - Place your **left hand** inside the control orb to your left, palm level, then tilt it side to side like an airplane to steer. - Hold your hand above the orb to rise; below to descend. - Your **right hand** controls your weapon: close your fist to begin, look through your hand at enemies to lock, open your fist to fire. ## 🎮 VR controller - Use the **left stick** to steer the carpet. - Use the **right trigger** to begin, look through your right hand at enemies to lock, then release the trigger to fire. ## 🖱️ Desktop - Use **WASD** to fly your carpet. - Hold the **left mouse button** to begin, hover over enemies to lock, release to fire. ## 📱Mobile - Tap and drag to move and lock, release to fire! ## 🤫 Spoilers If you're stuck, here are a few things to know: * speed and difficulty go up over levels * Whalicorn is only lockable when out of water * Eaglicorn fires a horizontal beam you must be above or below of * Unicorn fires a wall of color directly at you, you must dodge to left or right of it * just barely missing rocks awards multiplier points! * you get a free heart after a boss!

VR · Fantasy · Retro

Unicorn Sugarworld: Apocalypse

Anansi’s venom. The Grim’s memory. Your hands. How to play Swing the horn through a rank of approaching unicorn cavalry. Cut early or late and you’ll be told; cut clean and the chain builds. You cannot be harmed. You can only miss kills that take colour from the world. Desktop — move the mouse. The horn follows. Mobile — swipe. Hold and drag to swing; works in portrait or landscape. Chains multiply your score at 5, 12 and 24 unbroken cuts. A run is three minutes. Then comes the lullaby. Previous Game Unicorn Sugarworld: Looking Up Story So Far Anansi’s dream venom shows Athena the stakes. She learns of horrors darker than anything she has known, directly through the eyes of the Grim: the corrupted unicorn buried under the sugar dunes. Here the unicorn cavalry launch a desperate charge against him. Grim is in no danger from them. He only grows stronger as he kills them, and the world dims with every rank he opens. That was the point. Every unicorn that rode at him was buying time for the seven flutes, and the lullaby put him to sleep for as long as the tune continues. It’s abstracted as a dream, with symbolic expressions of the cavalry rather than real unicorn warriors. Watery distortion clouds her vision. Even so, when she wakes, Athena will understand one thing clearly: the thing in the tomb must not. Next Game Unicorn Sugarworld: Deathball More at unicornsugarworld.com

Music-Based Procedural Generation · First-Person · Underwater

Tornado Shelter

6 minutes. 12 neighbors. A shelter that won't hold. A tornado is bearing down on your town, and you're the shelter commander — not a hero with super-strength, but a coordinator under a brutal countdown. You can't save everyone with your own two hands. Your real job is deciding who you rescue yourself, who you hand off to a helper, and how much precious time you steal from the rescue to reinforce the shelter before impact. This isn't a game about reflexes. It's a game about triage under the clock. - Rescue — sound the siren, call neighbors to follow you, carry the wounded, calm the panicked. - Delegate — recruit specialists (the Strong Neighbor, the Paramedic, the Mechanic) and give orders through a radial command wheel. A good assignment buys you time. A bad one is time you never get back. - Reinforce — board the windows, brace the door, shore up the generator. But every second spent reinforcing is a second you're not rescuing. No enemies. No bullets. Just you, a six-minute clock, and the impossible math of who gets to live. 🌪️ Climb the global Storm Score leaderboard. Optimize your route. Decide who doesn't make it. Controls - WASD — Move · Mouse — Look · Shift — Run - E — Interact / hold for siren, reinforce, carry - Q — Hold to open the order wheel, release on a target to command a helper - LMB — Call a civilian to follow · F — Flashlight · Esc — Pause / release cursor A 2-day game jam build — Unity 6 · WebGL. Best played in Chrome or Firefox.

Time Management · First-Person · Strategy