First-Person

Spray Paint Simulator

Bring color to the world in Spray Paint Simulator! Restore worn-out surfaces with a fresh coat of paint and watch them come back to life. Use your spray tool with precision, cover every inch, and enjoy the satisfaction of a flawless finish. Step into Spatterville, where you'll build your own spray-painting business. Meet the locals as you restore, repair, mask, and spray paint everything—from kitchens and local landmarks to a giant robot. Buy new tools and equipment, unlock Free Spray mode, and transform the town. Prepare the Perfect Canvas You've got to earn your stripes before becoming the town's top spray painter. No worries, though—there's plenty to keep you busy! Mask surfaces to protect them from overspray, remove and repair objects, and fill damaged areas to create the perfect canvas. Bring the Color Grab your spray tools and watch worn-out objects spring back to life with fresh, snazzy colors! Feel the thrill of transformation, groove to the soothing rhythm of spraying, and enjoy the satisfaction of rejuvenating each item. It's all about making things look brand new and having a blast while doing it. Build Your Business Running a spray-painting business has never been more fun! Keep an eye on your consumables, upgrade your equipment, and find the right tools for every job. Manage your supplies. Stock up on paint, masking paper, and tape to keep every project moving. Upgrade your spray tools. Unlock more paint capacity, greater coverage, and bigger batteries. Reach new heights. Choose from a variety of step ladders and scaffolding to tackle those hard-to-reach spots. Managing your supplies and equipment adds just the right amount of strategy, keeping things fun and lighthearted without getting too complicated. Make Spatterville Your Canvas After completing jobs for customers, dive into Free Spray mode! Return to your finished projects and let your imagination run wild. Spray the job and the surrounding environment any way you please. With a rainbow of colors at your disposal, the entire town becomes your canvas. Express yourself freely and enjoy hours of creative fun. Make Spatterville your masterpiece, one spray at a time! Made with Care This game is our baby, lovingly started by two dedicated developers! We're here to hear your thoughts, suggestions, critiques, and even wild theories about our caffeine consumption. We promise to listen—and possibly giggle—at your feedback. Reach out and let's make this game even better together! Join us in Spatterville for a relaxing, creative, and humorous adventure. Happy spraying!

Casual · Simulation · First-Person

SumbaSurf

Surf the reef breaks through your own eyes, from gentle beginner waves to a 30 metre tow-in giant. NEW: FREE SURF WITH FRIENDS Put the music on, relax and surf a quiet bay with your friends, up to 6 surfers on a beach. Open beaches let anyone jump in; private beaches are for friends with your 5-letter code. Pick Normal or Extreme waves. Everyone surfs the same waves at the same time, sees each other paddle, ride and wipe out, and hears the same songs, with the host as DJ. Chat, watch your friends' names over their heads, and see your score after every wave. No clock, no contest, just surfing together. MULTIPLAYER SURF CONTESTS Start a room for up to 6 players and invite friends with a link or a room code. Hang out in the cliff top villa while you get ready: pick your character, board and stance, chat, and listen to the same song. The host picks the spot and 3 or 5 waves each. One surfer at a time while everyone else watches live through their eyes. Your best 2 waves count, and the highest total wins. HOW IT PLAYS Paddle in, pop up and carve. Pull into the barrel and hold your line while the lip throws over your head. Judges score every wave on speed, power and the moves you land, so you always know how to beat your best. WHAT YOU GET Eight reef breaks, from friendly Pantai Kuda to the heavy barrels of Gunung Laut and Ombak Raksasa, a 30 m giant you can only tow into behind a jet ski, plus a wave pool and the free surf bay. Five boards: shortboard, fish, longboard, alaia and big wave gun. A leaderboard for every spot and 13 badges to earn. A cliff top villa with dogs, cats, a drone to fly and an animal drone show over the sea. CONTROLS On a phone: hold it sideways. Drag with your right thumb to steer, tap PADDLE, PUMP and STALL with your left. On a computer: arrow keys to turn and carve, Space to paddle and pump, Shift to stall and get barrelled.

Sports · First-Person · 3D

GRAPPLE

GRAPPLE is a first-person freerunning game set high above the streets of a dystopian city. Leap between rooftops, kick off walls, and use your grappling hook to pull yourself across wide gaps. Chain your moves together to keep your momentum and master the skyline.

Runner · Action · Dystopian

Lay Low

Lay Low is a classic 4v4 arena shooter. Fight for weapons and control of the match. Compete in classic "red vs blue" team deathmatch.

FPS · First-Person · Shooter

Elland: The Crystal Wars

After 20 years, experience the never-before-released Game Boy Advance game Elland: The Crystal Wars. As an ace raptor pilot, protect the Gatherers as they harvest the precious Crystal from the remote desert world of Elland from the vicious forces of the Trafford Corporation.

Action · FPS · Flight

Cook the Dungeon

Cook the Dungeon is a first-person roguelike deckbuilder where monsters are more than enemies—they're ingredients for the deck you haven't cooked yet. Explore a shifting dungeon in first person, forage strange plants, and battle bizarre food-beasts in tactical card combat. Land exact finishing blows to harvest valuable monster parts; overkill ruins the meat. At campfires, pair harvested parts with plants to cook limited-serving Dish Cards. Add them to your deck, manage Hunger, and build each run around Precise Cuts, Leftovers, Rot, Broth, Braise, relics, and distinct playable chefs. This free, work-in-progress browser demo currently ends after the Pantry Depths. Balance, content, writing, and presentation are still being refined.

Roguelike Deckbuilder · Card Game · Dungeon Crawler

MUST. MAKE. PAPERCLIPS.

The world ended. The paperclip quota did not. Build a defense, jump into a turret, and keep the factory running in MUST. MAKE. PAPERCLIPS., a single-player tower-defense game with first-person combat. Your supervisor is S.L.O.P. (Synthetic Logistics & Optimization Protocol): a cheerful AI with helpful advice, questionable personnel assessments, and an unwavering commitment to office supplies. Biomass is approaching the factory. S.L.O.P. considers this an unscheduled site visit. PLAN THE DEFENSE. TAKE THE SHOT. Place and upgrade turrets, collect scrap from fallen enemies, and cover every approach. When a priority target breaks through, take direct control for a timed burst of first-person combat. Aim, fire, and use your turret's special ability before returning to command the battlefield. EIGHT WAYS TO IMPROVE PRODUCTIVITY Build an arsenal of nailguns, cannons, flamethrowers, cutting lasers, cryo projectors, Tesla coils, acid sprayers, and railguns. Combine slowing, armor stripping, chain lightning, and piercing shots to deal with increasingly uncooperative visitors. SIX MISSIONS. ONE EXTREMELY PERSISTENT OBJECTIVE. Defend factories across a cel-shaded wasteland of broken industry and dusty ruins. Face branching approaches, armored enemies, flying threats, support creatures, and bosses with attacks you can interrupt. Hunt scrap couriers and detonate powder-keg carriers for an extra advantage. EVERY ATTEMPT COUNTS Keep the paperclips you earn and spend them on permanent research between missions. Improve your weapons, extend your time in first-person mode, and come back with a better plan. Consult S.L.O.P.'s biomass field guide for discovered creature stats and deeply unprofessional commentary. "Civilization can wait. These documents are not going to fasten themselves." Play in your desktop browser with a keyboard and mouse or trackpad. Includes an interactive tutorial and a skippable voiced intro.

Tower Defense · First-Person · Strategy

Supermarket Brawl

Take your built up anger out against evil shoppers that stop in the middle of aisles, blocking the way between you and your overpriced grocery-slop.

3D · Physics · Singleplayer

GUN GAME

Fight your way up a ladder of 20 WW2 guns in a fast free-for-all for six, from the Colt .45 through the Thompson, MP40 and StG 44 to the scoped Springfield. Every kill hands you the next gun on the spot, while a knife kill sends your victim back down one. The first to land a kill with the final weapon wins, and the match closes on a slow-motion final killcam. Bots fill any empty seats, so there's always a fight, and you can play with a mouse or a trackpad right in your browser.

FPS · First-Person · Shooter

Malevolence

You awaken inside an ancient castle on a isolated island, with no memory of how you arrived. Rumors speak of dark rituals, stolen souls, and an ancient evil that ensures no visitor ever leaves. Refusing to succumb to despair, you set out to explore the grounds, face its horrors, and find a way back home. Features: Seamless World: The entire castle functions as one continuous open map with no loading screens. Retro 3D Aesthetics: Visual style and atmosphere inspired by classic early 3D horror titles. Survival & Puzzles: Navigate deadly traps, battle monsters and the undead, solve riddles, and locate hidden lore texts. Inventory & Tools: Scavenge items throughout the castle to bypass obstacles and unlock new areas. Expanded Media: A companion novelization is available on Amazon, and the official music soundtrack is available on all your favorite Streaming Services This game was designed for desktop and laptop devices and does not support tablets or phones. We apologize for the inconvenience.

Adventure · First-Person · Retro

Ascend: Atlantis

Climb a shattered Atlantis suspended above the void. Wield spectral blades, awaken destructive magic, and bring down the Regent at the crown of a floating city. Ascend Atlantis is a single-player, first-person dark fantasy combat demo (about 20mins playtime) built around close-quarters battles, stealth, and vertical exploration. Begin with your blades, then discover Firebolt, Blink, and the devastating Stormlance as you climb. Read enemy attacks and strike during openings, or slip behind patrols for a backstab. Seek out relics to unlock a spectral shield, a powerful double jump, or lingering cinder flames. Explore hidden sanctuaries, uncover the city's memories, and cross fractured ruins held aloft by a vast magical vortex. Defeat the Regent, then return with a different starting spell and remixed encounters. Checkpoints preserve your earned discoveries and build through each ascent. DESKTOP CONTROLS WASD: move · Mouse: look · Left click: attack or cast · Hold and release: charge a spell 1–4: select earned abilities · Space: jump · Shift: sprint · C: crouch or slide · E: interact With the Shield relic, hold Q to block and time Q just before impact to parry. With Double jump, press Space again in midair. MOBILE CONTROLS Play in portrait. Drag the left stick to move, swipe the right side to look, and use the on-screen Attack, Jump, and Crouch buttons. Tap the spell runes to switch abilities; Shield appears when its relic is earned. Contains fantasy violence and blood.

Action-Adventure · First-Person

Star Riff

An endless multiplayer universe. No edges. No end. Just fly. Star Riff is an endless multiplayer space exploration game with no boundaries. Drift through an ever-expanding galaxy, discover strange worlds, creatures and signals, and share the journey with other explorers. Chill, wander, and explore. Fly into forever. Star Riff is a multiplayer space exploration game set in a universe that never ends. There are no borders, no walls, no boundaries. Point your ship at the dark, pick a direction, and keep going. There's always something new beyond the next star. Explore without limits Cross an infinite galaxy at your own pace. Chase distant signals, slip between planets, and wander into places no one has charted yet. Every journey is different, and the map never runs out. Discover what's out there The deeper you go, the stranger it gets. Find unusual planets, hidden places, mysterious ships drifting in the void, and sounds echoing from deep space. Come across creatures, alien life, and unknown beings. Explore together You're not alone in the dark. Share the universe with other players, cross paths with fellow explorers, and see what they've found. Everyone flies their own route, and every route leads somewhere new. A place to unwind There is no wrong way to play.Drift through the stars, and let the universe do the rest. Features An endless, ever-expanding universe with no boundaries Multiplayer exploration alongside other players Planets, beings, ships and strange places to discover Start your journey. The universe is waiting, and it never ends.

Space · Exploration · Multiplayer

Site Hold

A single-player tactical shooter round on Dune Yard, a sun-baked bombsite of crates, stairs and narrow lanes. Five bots push in from two routes, peek, take cover and try to plant the charge. Hold the site with an assault rifle, a bolt-action sniper rifle and a knife, or defuse if they get it down. Sides alternate every round, so next time you carry the charge yourself. Short, tense rounds with real recoil patterns, movement inaccuracy, headshots and armor. Every round you win counts toward the rounds-won leaderboard. Controls: WASD to move, mouse to aim, left click to fire, right click to scope or aim, Shift to crouch, Ctrl to walk, Space to jump, 1 2 3 for weapons, R to reload, E to plant or defuse. Desktop GPU recommended. Created with Claude. The map, weapons, hands and bots were built procedurally by scripts in Blender; the sound effects are CC0 recordings.

FPS · Tactical · Shooter

Backrooms: Level 0

You noclipped out of reality into Level 0: endless yellow wallpaper, damp carpet and the hum of fluorescent lights. Someone was here before you and pinned 8 pages to the walls. Take them all and a door will unlock somewhere in the maze. The lights flicker and die. Something wanders the halls, and it hunts by sound: sprint and it hears you, sneak and you might slip past. Your flashlight helps you see and helps it find you. Almond water steadies your heart and restores stamina. Every run is a new procedurally generated maze. Escape as fast as you can and your time goes on the leaderboard. Controls: WASD to walk, mouse to look, Shift to run, C to sneak, F for the flashlight, E to interact, Esc to pause. Touch controls on phones and tablets (landscape). Headphones strongly recommended. Created with Claude. The maze, textures, creature and audio are all generated in code at runtime.

Horror · First-Person · Procedural Generation

Operation Ironhold

Ten hostiles hold a container yard in Sector 7. You have three minutes to clear it. A compact first-person shooter: sprint between shipping containers, mantle crates, aim down sights, hold your breath for a steady shot and switch fire modes. Enemies take cover, flank and call each other in. Clear the sector as fast as you can and your time goes on the leaderboard. Controls: WASD to move, mouse to look, left click to fire, right click to aim, Shift to sprint or hold breath while aiming, Space to jump, double jump or mantle, Ctrl to crouch, 1 to 4 or mouse wheel for weapons, R to reload, V for fire mode, Esc to pause. Created with Claude. The yard, weapons, enemies, textures and audio are all generated in code at runtime; there are no image, audio or model files.

FPS · Shooter · First-Person

Feuerwehr Einsatz

Tackle blazing apartment fires in this first-person firefighting simulation by aiming your water hose nozzle at burning windows.

First-Person

The Cookie Jar

You are eight. You just ate every cookie in the jar. Mum is home in fifteen minutes. Walk the house in first person. Put the lid back, wash your face, flip the sofa cushion, raid your piggy bank to bribe your sister, do some homework so you have an alibi, bury the packet in the garden or shove it under the bed and hope the dog doesn't find it. Looking around is free. Crossing a doorway costs a minute and so does most cleanup. You can't fix everything, so choose. Fixing one thing can cause another. Look around each room to find what could give you away. When the door opens, Mum asks about whatever you missed. Type your answers in your own words and keep your story straight. She remembers everything you say. Four endings. Most people get grounded. Powered by Jev by Typesafe.

Comedy · Narrative · First-Person

Chess

Play chess vs the computer - four bots from beginner to expert - or pass-and-play and online multiplayer. Full rules (castling, en passant, promotion, all draws), drag-and-drop input, sound, procedurally drawn pieces, and three board themes.

Board Game · Chess · Strategy

Panzercorn

Please read, there are no in-game instructions! Note: This is a tiny 13kb game created for the yearly #js13k gamejam. Check out the many wonderful games folks from around the world made in just 13kb at https://js13kgames.com/ Panzercorn is a first-person arcade shooter where you ride a magic carpet through the valleys of Utopia, wielding rainbow beams against the evil everycorn forces. Blast toadicorns, buttercorns, and more as you work your way up to the dread unicorns! Panzercorn uses Wavedash's Leaderboard system to store your high score, but due to size constraints, cannot show you that information in game. Instead, please use Wavedash's page to see your standing. Thanks for playing! 🥽 VR recommended Panzercorn is made for WebXR-capable VR headsets. Play with either hand tracking or controllers. The game is also playable on desktop or mobile, in landscape. Once the game loads, tap anywhere on the game to enter VR. Note: there is a bug in the Quest browser where you may not be able to start VR just by tapping. You'll need to first hit the JS13k full screen button at the top right! 🌈 How to play Fly your magic carpet vertically and horizontally. Your beam is a lock-on weapon: acquire targets, watch for the red lock glyph above each enemy, then unleash up to five beams at once. ✋ VR hands Place your left hand inside the control orb to your left, palm level, then tilt it side to side like an airplane to steer. Hold your hand above the orb to rise; below to descend. Your right hand controls your weapon: close your fist to begin, look through your hand at enemies to lock, open your fist to fire. 🎮 VR controller Use the left stick to steer the carpet. Use the right trigger to begin, look through your right hand at enemies to lock, then release the trigger to fire. 🖱️ Desktop Use WASD to fly your carpet. Hold the left mouse button to begin, hover over enemies to lock, release to fire. 📱Mobile Tap and drag to move and lock, release to fire! 🤫 Spoilers If you're stuck, here are a few things to know: speed and difficulty go up over levels Whalicorn is only lockable when out of water Eaglicorn fires a horizontal beam you must be above or below of Unicorn fires a wall of color directly at you, you must dodge to left or right of it just barely missing rocks awards multiplier points! you get a free heart after a boss!

VR · Fantasy · Retro

NeverMined

NeverMined is a Mining Game where you Swing your Pickaxes at Ores Across Distinct Maps to Collect Minerals.

Mining · First-Person · Mystery

One Long Night

🌑 One Long Night is a stationary first-person roguelike wave shooter. 🦄 You hold the Alicorn, a mythical weapon that auto-fires 🔫 and releases charged rainbow waves 🌈. 👻 Ghosts close in on you from every direction, one wave after the next. A wave ends when the field is clear, and then you pick one of three power ups to choose how you get stronger heading into the next one. 🏆 The goal is to survive as many waves as you can. Good luck hunting these ghosts. 🖥️ Desktop only.

Singleplayer · Roguelike · FPS

Unicorn Sugarworld: Apocalypse

Anansi’s venom. The Grim’s memory. Your hands. How to play Swing the horn through a rank of approaching unicorn cavalry. Cut early or late and you’ll be told; cut clean and the chain builds. You cannot be harmed. You can only miss kills that take colour from the world. Desktop — move the mouse. The horn follows. Mobile — swipe. Hold and drag to swing; works in portrait or landscape. Chains multiply your score at 5, 12 and 24 unbroken cuts. A run is three minutes. Then comes the lullaby. Previous Game Unicorn Sugarworld: Looking Up Story So Far Anansi’s dream venom shows Athena the stakes. She learns of horrors darker than anything she has known, directly through the eyes of the Grim: the corrupted unicorn buried under the sugar dunes. Here the unicorn cavalry launch a desperate charge against him. Grim is in no danger from them. He only grows stronger as he kills them, and the world dims with every rank he opens. That was the point. Every unicorn that rode at him was buying time for the seven flutes, and the lullaby put him to sleep for as long as the tune continues. It’s abstracted as a dream, with symbolic expressions of the cavalry rather than real unicorn warriors. Watery distortion clouds her vision. Even so, when she wakes, Athena will understand one thing clearly: the thing in the tomb must not. Next Game Unicorn Sugarworld: Deathball More at unicornsugarworld.com

Music-Based Procedural Generation · First-Person · Underwater

Parapet

First-person rooftop parkour across six roofs of a brutalist city at golden hour. Sprint, vault the vent box, slide under the pipe rack, clear the gap, mantle the penthouse, wall-run the facade and run through the arch onto the finish stripes. The timer starts the moment you move. Checkpoints catch your falls, splits show exactly where you lost time, and your best run goes on the leaderboard. No combat and no collectibles: the movement is the whole game. Controls: WASD to run, mouse to look, Space to jump and wall-jump, C to slide, R to restart, M to mute. Click the game to lock the mouse. Created with Claude. Every surface, the sky, the body and every sound are generated in code at runtime, with zero external assets.

Parkour · First-Person · Time Attack

Tornado Shelter

6 minutes. 12 neighbors. A shelter that won't hold. A tornado is bearing down on your town, and you're the shelter commander — not a hero with super-strength, but a coordinator under a brutal countdown. You can't save everyone with your own two hands. Your real job is deciding who you rescue yourself, who you hand off to a helper, and how much precious time you steal from the rescue to reinforce the shelter before impact. This isn't a game about reflexes. It's a game about triage under the clock. Rescue — sound the siren, call neighbors to follow you, carry the wounded, calm the panicked. Delegate — recruit specialists (the Strong Neighbor, the Paramedic, the Mechanic) and give orders through a radial command wheel. A good assignment buys you time. A bad one is time you never get back. Reinforce — board the windows, brace the door, shore up the generator. But every second spent reinforcing is a second you're not rescuing. No enemies. No bullets. Just you, a six-minute clock, and the impossible math of who gets to live. 🌪️ Climb the global Storm Score leaderboard. Optimize your route. Decide who doesn't make it. Controls WASD — Move · Mouse — Look · Shift — Run E — Interact / hold for siren, reinforce, carry Q — Hold to open the order wheel, release on a target to command a helper LMB — Call a civilian to follow · F — Flashlight · Esc — Pause / release cursor A 2-day game jam build — Unity 6 · WebGL. Best played in Chrome or Firefox.

Time Management · First-Person · Strategy