
Climb a shattered Atlantis suspended above the void. Wield spectral blades, awaken destructive magic, and bring down the Regent at the crown of a floating city. Ascend Atlantis is a single-player, first-person dark fantasy combat demo (about 20mins playtime) built around close-quarters battles, stealth, and vertical exploration. Begin with your blades, then discover Firebolt, Blink, and the devastating Stormlance as you climb. Read enemy attacks and strike during openings, or slip behind patrols for a backstab. Seek out relics to unlock a spectral shield, a powerful double jump, or lingering cinder flames. Explore hidden sanctuaries, uncover the city's memories, and cross fractured ruins held aloft by a vast magical vortex. Defeat the Regent, then return with a different starting spell and remixed encounters. Checkpoints preserve your earned discoveries and build through each ascent. DESKTOP CONTROLS WASD: move · Mouse: look · Left click: attack or cast · Hold and release: charge a spell 1–4: select earned abilities · Space: jump · Shift: sprint · C: crouch or slide · E: interact With the Shield relic, hold Q to block and time Q just before impact to parry. With Double jump, press Space again in midair. MOBILE CONTROLS Play in portrait. Drag the left stick to move, swipe the right side to look, and use the on-screen Attack, Jump, and Crouch buttons. Tap the spell runes to switch abilities; Shield appears when its relic is earned. Contains fantasy violence and blood.
Climb a shattered Atlantis suspended above the void. Wield spectral blades, awaken destructive magic, and bring down the Regent at the crown of a floating city. Ascend Atlantis is a single-player, first-person dark fantasy combat demo (about 20mins playtime) built around close-quarters battles, stealth, and vertical exploration. Begin with your blades, then discover Firebolt, Blink, and the devastating Stormlance as you climb. Read enemy attacks and strike during openings, or slip behind patrols for a backstab. Seek out relics to unlock a spectral shield, a powerful double jump, or lingering cinder flames. Explore hidden sanctuaries, uncover the city's memories, and cross fractured ruins held aloft by a vast magical vortex. Defeat the Regent, then return with a different starting spell and remixed encounters. Checkpoints preserve your earned discoveries and build through each ascent. DESKTOP CONTROLS WASD: move · Mouse: look · Left click: attack or cast · Hold and release: charge a spell 1–4: select earned abilities · Space: jump · Shift: sprint · C: crouch or slide · E: interact With the Shield relic, hold Q to block and time Q just before impact to parry. With Double jump, press Space again in midair. MOBILE CONTROLS Play in portrait. Drag the left stick to move, swipe the right side to look, and use the on-screen Attack, Jump, and Crouch buttons. Tap the spell runes to switch abilities; Shield appears when its relic is earned. Contains fantasy violence and blood.
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This is such a cool game! I cannot wait for AI to start creating AAA title realism in under 6 hours!
very cool! would be nice to have health bars above enemies or some indicator of damage dealt/remaining but insane you built this in 5 days