Dungeon Crawler

Rogue

In the early 1980s, a computer game emerged that changed the world of fantasy gaming forever. Randomly generated rooms meant that each journey into the infamous Dungeons of Doom was unique. The potent combination of random generation with perma-death proved to be intoxicating, and the game was so influential it spawned an entire genre: "Rogue-likes". Now you too can experience the thrill of dungeon crawling for the fabled Amulet of Yendor in this pioneering game. The original Rogue had many different versions and variations, and was ported to a wide variety of computer platforms. This particular version is Epyx Rogue, one of the earliest versions designed for commercial distribution, ported to MSDOS on the IBM PC, and is v1.49 of that port. - Battle dozens of unique and powerful enemies. - Gather armor, weapons, food and other items to help you on your quest. - Scour rooms for secret hidden doors and traps. - Discover strange magical spells and potions, which have different wonderous effects every time you play the game. - Survive through 26 randomly generated levels, each more tricky and dangerous than the last, to find the Amulet, then escape... if you can!

Roguelike · Dungeon Crawler · Procedural Generation

Dungeon of Astra

You are the hero who must fight his way through the one hundred floors of Dungeon of Astra to defeat the evil demon king Azrael. But you can't do it alone, build a team of a cleric, archer, knight, barbarian, mage and more. Journey with your team and level up! Fight goblins, orcs, trolls, spiders, mimicks and demons, to reach the demon king. Inspired by the old school Gauntlet, Telengard and RPG games. Be very careful this game has permadeath! WASD = Move J = Attack K = Fireball (ranged attack) L = Super Move (pushes enemies back) I = Party Stand or Fight (toggle party members standing in place or fight) Mouse Wheel = Zoom in on game

Dungeon Crawler · Action RPG · Fantasy

Cook the Dungeon

Cook the Dungeon is a first-person roguelike deckbuilder where monsters are more than enemies—they're ingredients for the deck you haven't cooked yet. Explore a shifting dungeon in first person, forage strange plants, and battle bizarre food-beasts in tactical card combat. Land exact finishing blows to harvest valuable monster parts; overkill ruins the meat. At campfires, pair harvested parts with plants to cook limited-serving Dish Cards. Add them to your deck, manage Hunger, and build each run around Precise Cuts, Leftovers, Rot, Broth, Braise, relics, and distinct playable chefs. This free, work-in-progress browser demo currently ends after the Pantry Depths. Balance, content, writing, and presentation are still being refined.

Roguelike Deckbuilder · Card Game · Dungeon Crawler

WaveHack

WaveHack is NetHack 3.6.7 — the roguelike every other roguelike is descended from — compiled to WebAssembly and running natively in your browser. No emulator and no server round-trip: it is the real C source, built for the web.Descend the Mazes of Menace one level at a time. Fight what is standing next to you, pray when it goes badly, and read the unidentified scroll anyway. Get past Medusa, cross into Gehennom, take the Amulet of Yendor and climb all the way back out — that last part is an ascension, and almost nobody manages it.Every dungeon is generated fresh. Death is permanent. Everything interacts with everything, which is the entire point.Plays with a keyboard, or with on-screen touch controls on a phone. Press F2 to switch between classic ASCII and DawnLike tiles. Achievements, stats and leaderboards ride on your Wavedash account, and your save is kept in the cloud so you can pick a run back up on any device.

Roguelike · Traditional Roguelike · Dungeon Crawler

Dragonwake

Dragonwake is an ASCII roguelike set in Valoria, the land once ruled by the old empire of Istaris before the Starfall. Your heirloom, a blackglass star amulet, draws you there just as the primordial dragon begins to stir. Dragonwake is built to feel like a solo old-school D&D-inspired campaign in roguelike form: race, class, attributes, saves, spells, quests, towns, ruins, and dangerous dungeon crawls. The rules aim for a 1e/2e-era feel, modified for smooth roguelike play. Embark on a long and detailed quest line across an expansive world map, with towns, quest hubs, caves, tombs, mines, towers, keeps, old ruins, and plenty of replayability. Choose a race and class, then begin your road toward the Sundering Scar. Good luck. Features Races: Human, Dwarf, Elf, Half-Elf, Halfling, Gnome, Half-Orc. Classes: Fighter, Paladin, Rogue, Cleric, Ranger, Druid, Wizard, Sorcerer. Skills: Apothecary, Appraisal, Arcana, Athletics, Awareness, First Aid, Handiwork, Lore, Presence, Stealth, Survival, Thievery. Unique per-class level perks, weapon proficiencies, and active class actions. Core roguelike systems: artifacts, curses, hunger, corpse eating, potions, scrolls, wands, spells, resistances, and 8-way turn-based combat. Adventurer Tools: ropes, pitons, bear traps, caltrops, oil flasks, nets, lockpicks, acid vials, oils and pastes, tool kits, and more. World Map: travel across Valoria, visit towns and quest hubs, and delve into caves, tombs, mines, towers, keeps, and scarred old ruins. Adventure Mode: more RPG-like play style where you can save the game at inns and camp.

Roguelike · Fantasy · Dungeon Crawler

BUG IN THE MACHINE

Battle through metallic chambers in this top-down dungeon crawler. Control an armed insect warrior to take down swarms of flying mechanical enemies using a variety of weapons.

Roguelike · Dungeon Crawler · Action

Squarehead Hero

Squarehead Hero is a pocket-size turn-based puzzle dungeon crawler where every step matters. You’ll guide a quirky square-headed adventurer across grid-based boards, battling monsters, collecting loot, and upgrading your gear. With varied enemies, magical items, and tactical movement, each dungeon challenges your planning and creativity. Outsmart foes, gather treasures, and prove your cleverness in this strategic quest!

Roguelike · Dungeon Crawler · RPG

Sword of Fargoal

In this classic roguelike, released in 1983 for the Commodore 64 by Epyx, search the dark depths of a twisted dungeon, teeming with fiendish enemies and dangerous traps, for the legendary Sword of Fargoal, the only thing that can defeat the evil wizard Umla. This Wavedash version is the Commodore 64 release from Pixel Games UK.

1980s · 2D · Adventure

Unicorn Sugarworld: Deathball

You are sealed inside a rolling cage of sticks, web and old bone. Seven flutes lie scattered in the tomb, out of true. Bump each one onto the socket whose notches match, before the dark takes your three hearts. Controls Touch: swipe anywhere to roll. Longer swipe, harder roll. Mouse: drag to roll, same rule. w a s d directional keys P or Esc pauses. How it plays Each flute has notches cut through it, one to seven. Each socket has the same tally carved beside it. Match them and the flute rings and stays. Seven in tune ends the run. The dark objects. Things come out of the walls and follow you. Roll fast and you squash them. Roll slow and they take a heart. You have three. Close a loop with your own trail and everything inside it is crushed. That is the trick worth learning, and it is how you clear a crowd instead of running. Every few flutes you choose an upgrade. There is no timer on that screen, and you get a moment of invulnerability coming back out of it. Story By the time Anansi’s dream venom wears off, Athena awakens to find herself encased in a ball of web, sticks, and bone. Now that he’s shown her the horror that lies within the tomb, she knows the stakes. She must restore the flutes that keep it slumbering. Fifth and last in Unicorn Sugarworld. It stands alone, but if you have the time: Rainbow Tiles → Sugarwind → Looking Up → Unicorn Apocalypse → Deathball. Statues, flutes, tomb and creatures are all drawn from shape code; every note is synthesized. Runs on a phone. More at unicornsugarworld.com

Arcade · Action Roguelike · Underground