
You are sealed inside a rolling cage of sticks, web and old bone. Seven flutes lie scattered in the tomb, out of true. Bump each one onto the socket whose notches match, before the dark takes your three hearts. Controls Touch: swipe anywhere to roll. Longer swipe, harder roll. Mouse: drag to roll, same rule. w a s d directional keys P or Esc pauses. How it plays Each flute has notches cut through it, one to seven. Each socket has the same tally carved beside it. Match them and the flute rings and stays. Seven in tune ends the run. The dark objects. Things come out of the walls and follow you. Roll fast and you squash them. Roll slow and they take a heart. You have three. Close a loop with your own trail and everything inside it is crushed. That is the trick worth learning, and it is how you clear a crowd instead of running. Every few flutes you choose an upgrade. There is no timer on that screen, and you get a moment of invulnerability coming back out of it. Story By the time Anansi’s dream venom wears off, Athena awakens to find herself encased in a ball of web, sticks, and bone. Now that he’s shown her the horror that lies within the tomb, she knows the stakes. She must restore the flutes that keep it slumbering. Fifth and last in Unicorn Sugarworld. It stands alone, but if you have the time: Rainbow Tiles → Sugarwind → Looking Up → Unicorn Apocalypse → Deathball. Statues, flutes, tomb and creatures are all drawn from shape code; every note is synthesized. Runs on a phone. More at unicornsugarworld.com