Procedural Generation

Rogue

In the early 1980s, a computer game emerged that changed the world of fantasy gaming forever. Randomly generated rooms meant that each journey into the infamous Dungeons of Doom was unique. The potent combination of random generation with perma-death proved to be intoxicating, and the game was so influential it spawned an entire genre: "Rogue-likes". Now you too can experience the thrill of dungeon crawling for the fabled Amulet of Yendor in this pioneering game. The original Rogue had many different versions and variations, and was ported to a wide variety of computer platforms. This particular version is Epyx Rogue, one of the earliest versions designed for commercial distribution, ported to MSDOS on the IBM PC, and is v1.49 of that port. Battle dozens of unique and powerful enemies. Gather armor, weapons, food and other items to help you on your quest. Scour rooms for secret hidden doors and traps. Discover strange magical spells and potions, which have different wonderous effects every time you play the game. Survive through 26 randomly generated levels, each more tricky and dangerous than the last, to find the Amulet, then escape... if you can!

Roguelike · Dungeon Crawler · Procedural Generation

Looplings

Join our Discord - https://discord.com/invite/gaZ5XuPhz ⚠️ Beta Release — In Active Development Thank you for checking out Looplings! This is an early beta, and we're actively improving the game. We'd love to hear your feedback, bug reports, and suggestions as we continue building it. Looplings is a cozy roguelike platformer where every orb you collect leaves behind a shadow that perfectly retraces your path, turning your own past into the biggest obstacle of future runs. Survive as long as you can, gather glowing orbs, and return home to care for a growing family of adorable baby Looplings in a relaxing pet simulator. Unlock new biomes, discover upgrades, and see how long you can keep the cycle going. ✨ Features 🌿 Procedurally generated platforming over 16 stages, making every run unique. 👻 Your own shadows replay your previous movements, creating new hazards as your run continues. ✨ Collect glowing orbs to unlock upgrades and extend your adventure. ⚖️ Choose between powerful new abilities or tougher challenges for even greater orb rewards. 🐣 Relax in a cozy pet simulator where you can raise, name, and care for your own baby Looplings. 🛍️ Visit the in-game shop to unlock decorations, collectibles, and cosmetics. 🎮 Play three adorable minigames with your baby Looplings to keep them happy and healthy. 🌸 A wholesome, relaxing atmosphere with surprising roguelike depth. 🛣️ Future Roadmap We're just getting started! Planned additions include: 👑 Four unique biome-ending boss battles. ⚖️ Continued balancing of abilities, modifiers, and progression. 🐞 Bug fixes and gameplay polish. 🎨 Improved artwork, animations, and visual effects. 🎵 More original music and ambient soundtracks. 🎮 Additional minigames for your baby Looplings. 🌎 More biomes, enemies, events, and collectibles. 💻 PC (Mac and Windows) versions. 🚀 (If you really really love Looplings) A full Steam release with expanded content and achievements. Thank you for playing Looplings! 💜 Every bit of feedback helps make the game better, so if you have ideas, discover bugs, or just want to say hello, we'd love to hear from you.

Cozy · Platformer · Minigames

The Alchemist's Apprentice in the Maze of Madness

A first-person, grid-based dungeon crawler that replaces combat with pure exploration, alchemical experimentation, and maze-solving. You are an alchemist’s apprentice with only two weeks of training, accidentally trapped in the final test of your apprenticeship: The Maze of Madness. With no combat to rely on, your survival depends on exploring ever-shifting corridors, gathering ingredients, and brewing concoctions to solve puzzles before you lose your mind. Key Features: Grid-Based 3D Dungeon Crawling: Classic first-person, tile-by-tile movement designed for strategic navigation and exploration. Alchemy-Based Puzzles: Gather ingredients and experiment with concoctions to manipulate the labyrinth and bypass deadly traps. Procedurally Generated Mazes: Randomized layouts ensure unpredictable obstacles, shifting corridors, and fresh layouts on every run. Timed Sanity System: Navigate under pressure—a ticking clock tests your efficiency before the maze consumes your mind. Modern Accessibility: Quality-of-life enhancements including auto-mapping and tooltips, paired with full Mouse-Only or Keyboard-and-Mouse controls. Atmospheric Audio: Complete original soundtrack composed by Aron Ben Elal.

Dungeon Crawler · Puzzle · Strategy

Sunshine Golf Classic

An 18 hole golf course in real 3D! Every hole is built from a seed the moment you tee off. Inspired by classic golf games. Shoot par or better on the classic to unlock remix mode, and get a brand new course every time you play. Your game is auto saved if you want to come back later. Built for Wavedash: leaderboards for both the classic and remix courses, 9 achievements to unlock, lifetime stats for shots, yards, holes and rounds, and your best scores follow you across devices with cloud saves. Gamepad supported. Created by Frank Force for JS13k 2026

Golf · Physics · Retro

Hive Tertius

Hive Tertius is a first-person horde shooter set in a gothic hive city that is grown, block by block, from a short text recipe every time you play. You start on the highest deck. There is no way back up, only drop-shafts and grand stairs down through the dark toward the sump, and the horde never stops coming. Gather the ichor of what you kill to grow stronger, and choose a gift each time you rise: holy weapons, burning rites that fight beside you, grafted flesh. Descend for a bigger score multiplier, through four strata: the Spires, the Habs, the Forges and the Underhive, each with its own districts, light and dangers. There are cloisters and colossal saints, molten foundry pits, and flesh nests that hatch as you pass. Golden shrine beacons offer trials: slay enough of the horde near one before the candles gutter and the saint rewards you. Every few minutes one of the great horrors arrives: the Pale Colossus, the Brood Mother, the Bellwether. An endless, escalating horde with surges and bosses Six weapons, from the Penitent pistol to the Censer A dash that makes you untouchable for an instant Sixteen achievements and a High Score board Mouse and keyboard, or a controller Press Tab to edit the recipe and grow your own hive (custom recipes are not ranked)

Boomer Shooter · Horror · Roguelite

Up you go

Bounce on the tiles to go higher and higher and increase your score. Look out for special tiles and don't fall. Up you go!

Platformer · Arcade · Runner

Backrooms: Level 0

You noclipped out of reality into Level 0: endless yellow wallpaper, damp carpet and the hum of fluorescent lights. Someone was here before you and pinned 8 pages to the walls. Take them all and a door will unlock somewhere in the maze. The lights flicker and die. Something wanders the halls, and it hunts by sound: sprint and it hears you, sneak and you might slip past. Your flashlight helps you see and helps it find you. Almond water steadies your heart and restores stamina. Every run is a new procedurally generated maze. Escape as fast as you can and your time goes on the leaderboard. Controls: WASD to walk, mouse to look, Shift to run, C to sneak, F for the flashlight, E to interact, Esc to pause. Touch controls on phones and tablets (landscape). Headphones strongly recommended. Created with Claude. The maze, textures, creature and audio are all generated in code at runtime.

Horror · First-Person · Procedural Generation

Dragonwake

Dragonwake is an ASCII roguelike set in Valoria, the land once ruled by the old empire of Istaris before the Starfall. Your heirloom, a blackglass star amulet, draws you there just as the primordial dragon begins to stir. Dragonwake is built to feel like a solo old-school D&D-inspired campaign in roguelike form: race, class, attributes, saves, spells, quests, towns, ruins, and dangerous dungeon crawls. The rules aim for a 1e/2e-era feel, modified for smooth roguelike play. Embark on a long and detailed quest line across an expansive world map, with towns, quest hubs, caves, tombs, mines, towers, keeps, old ruins, and plenty of replayability. Choose a race and class, then begin your road toward the Sundering Scar. Good luck. Features Races: Human, Dwarf, Elf, Half-Elf, Halfling, Gnome, Half-Orc. Classes: Fighter, Paladin, Rogue, Cleric, Ranger, Druid, Wizard, Sorcerer. Skills: Apothecary, Appraisal, Arcana, Athletics, Awareness, First Aid, Handiwork, Lore, Presence, Stealth, Survival, Thievery. Unique per-class level perks, weapon proficiencies, and active class actions. Core roguelike systems: artifacts, curses, hunger, corpse eating, potions, scrolls, wands, spells, resistances, and 8-way turn-based combat. Adventurer Tools: ropes, pitons, bear traps, caltrops, oil flasks, nets, lockpicks, acid vials, oils and pastes, tool kits, and more. World Map: travel across Valoria, visit towns and quest hubs, and delve into caves, tombs, mines, towers, keeps, and scarred old ruins. Adventure Mode: more RPG-like play style where you can save the game at inns and camp.

Roguelike · Fantasy · Dungeon Crawler

Strike Twice

You are a bolt of lightning. Tap to zigzag down a raging storm, graze danger on purpose to power up, and strike the lightning rod far below. Every tap flips your direction. Thread past birds, kites, planes and skyscraper spires: each near-miss builds your multiplier and charge, and a full charge smashes through one obstacle. Land dead center for a bullseye, and watch the return stroke race back up the sky along the path you drew. Survive 15 strikes through countryside, town, city and a pitch-black supercell to reach the Eye of the Storm. Then keep striking for a high score. One button: tap, click, Space or any gamepad button Daily Storm: the same storm for everyone, every day, with its own leaderboard All-time high score leaderboard and 15 achievements Runs of a few minutes, on desktop and mobile Contains flashing lights: flashing and screen shake can be reduced or turned off in Options Made with LittleJS for the LittleJS Game Jam 2026. Music: "Lightless Dawn" by Kevin MacLeod (incompetech.com), licensed under CC BY 4.0. Fonts: Bungee and Barlow (SIL Open Font License).

Arcade · Casual · Action

BUG IN THE MACHINE

Battle through metallic chambers in this top-down dungeon crawler. Control an armed insect warrior to take down swarms of flying mechanical enemies using a variety of weapons.

Roguelike · Dungeon Crawler · Action

ZAG

⚡ ZAG is a tap-to-turn arcade game where you zigzag your way forward! How to Play The ball rolls along a narrow path that zigzags, turning 90 degrees with each line. Tap, click, or press Space to turn. Time your turn just right. Turn too early or too late, and the ball falls off. Earn 1 point for each line you cross. The ball speeds up as you play and your high score is saved. Controls Turn with: Tap or click Space, Enter, or ↑ Gamepad A Features Procedurally generated paths Mouse, touch, keyboard, and gamepad support Responsive design for desktop and mobile Speed that ramps up as you play A ball with a trail, squash-and-stretch turns, and a fall animation Sound effects for turns, scoring, falling, and game over High score is saved Credits Lofi hip hop Volume 1 by Jeremy Leaird-Koch

Arcade · Action · 2D

Io's Mission

As a stick-figure called Io, your journey begins at the base of an Extremely Tall tower - owned by none other than The Great Ominous. With three unique abilities and a vast world to explore, climb higher and higher to rescue Drillo and his friend before they're condemned to the dungeons. Forever. General Controls Jump with the arrow key, W, or Z. Use the left and right arrow keys, AD, or QD to walk around the world. When standing on the ground, press the down arrow or S to crouch. When crouching, you can also use the left and right keys to dash quickly across the ground. This will stun some foes for a moment as well as assist you in breaking open chests. When in the air, you can use the down key to Ground Pound. This deals significant damage and be used to defeat multiple bosses. Swimming Controls Swim forwards with the arrow key, W, or Z. The left and right keys, lets you rotate both directions underwater. When submerged, you can also use the down key to temporarily water-dash.

2D Platformer · Adventure · Action-Adventure