Roguelite

Rogue Glitch Ultra

Rogue Glitch Ultra is packed with unlockable items, characters, and cosmetics to make every run a worthwhile one. Worry less about aiming with auto-targeting and more about landing your jumps and building the best loadout - throwing sponges at your foes, using a minion pistol to summon little helpers, firing projectiles from another dimension, or any of the other 150+ weapon options to advance in this hostile universe! By using the currency known as Malbytes, you’ll be able to transform your existing characters into more powerful glitched evolutions as you proceed deeper into the unknown and meet an ominous being who wants to make a deal... FEATURES Play solo or with up to 6 players online Collect and evolve 150+ unique weapons and powerups that offer radically different playstyles Embody 18 character variants, each with upgrading stats and skins Auto-targeting lets you focus on platforming finesse and the perfect loadout Complete events to unlock a narrative about a video game world that is starting to glitch Experience the ultimate version of Rogue Glitch with Rogue Glitch Ultra, which features reworked graphics, all-new content, items, and boss fights

Action · Roguelite · Platformer

Dig or Die

An open world MMO rogue lite where you dig to the depths of the world, find gems, and return to the surface for massive upgrades and loot. But beware, the deeper you go, the less likely you will make it back.

MMORPG · Roguelike · Roguelite

Reiver

Version 0.90 (Open Beta) BETA-Test is live for Reiver! Please give me feedback, report bugs, and let me know how we can improve this game! Reiver is a grim dark-fantasy horror hex crawl about desperate people crossing a dying land beneath the shadow of the Pale Spire. Gather a company of thieves, deserters, pilgrims, hedge-wizards, mercenaries, vagabonds and other doomed souls, then push into the wilderness in search of relics, coin, answers—and a way to survive what waits at the center of the Marches. Every journey costs time and supplies. Every road can turn bad. Every night spent in the wild gives the dark another chance to find you. The world is full of ash wastes, drowned bogs, dead forests, forgotten barrows, ruined temples and isolated hamlets struggling to endure. Hunt and forage when you can. Pray at strange shrines. Recruit henchmen. Scavenge equipment. Take dangerous jobs. Decide when to fight, when to flee, and when whatever you found is valuable enough to risk bringing home. Combat is fast, brutal and unforgiving. Wolves, brigands and restless dead are only the beginning. The farther you travel, the stranger the world becomes: faceless pilgrims, impossible geometry, things beneath black water, and creatures that seem less like animals than mistakes in reality. Above it all stands the Pale Spire. And sooner or later, your company will have to climb. Reiver features: Old-school, rules-light party-based RPG gameplay Open-ended hex-crawl exploration Dangerous wilderness travel and resource management Hirelings, henchmen and expendable adventurers Dark fantasy equipment, relics and trophies Barrows, ruins, shrines, settlements and hidden sites Brutal turn-based combat where retreat is often the smart choice A rising sense of Doom as the world grows increasingly unnatural Lovecraftian horror without abandoning its filthy medieval fantasy roots A seven-floor final descent into madness through the Pale Spire You are not heroes. You are Reivers. Take what you can. Learn what you shouldn't. Survive long enough to regret it. Like the art? Every hex tile, enemy, portrait and illustration in Reiver is available as an asset pack for your own games: https://simianspark.itch.io/hex-crawl-dark-fantasy Rules: Reiver is built on Knave (first edition) by Ben Milton, used under the Creative Commons Attribution 4.0 license (https://creativecommons.org/licenses/by/4.0/). We adapted the rules for a video game and added systems of our own, including the hex map, Renown, the events and the Pale Spire. Reiver is not affiliated with or endorsed by Ben Milton or Questing Beast. Get Knave from Ben Milton: https://questingbeast.itch.io/knave Generative AI was used in the creation of some of these graphics. For better or worse, they will be replaced before commercial launch.

Hex Grid · Adventure · RPG

Typewriter: Last Stand

Typewriter: Last Stand is a succesor to my gamejam winning game Typewriter Command, rebuilt in Phaser and designed from the ground up as a game for wavedash. Survive against oncoming enemy attacks from the air and ground with nothing but your typing skills.

Typing · Arcade · Survival

Scrapshot

Break a falling wall of scrap before it reaches your rig. Catch your balls to charge the next shot, pick new shots and upgrades as you level, evolve them, and race down the shaft to smash the Crusher. Every clear is timed: beat your best. Burning oil, acid and frost shots, crawling and spitting wall enemies, and gems to socket and carry between runs. Play with mouse, touch or keyboard.

Arcade · Roguelite · Pixel Graphics

NULL WEAVER

NULL WEAVER is a fast 3D roguelite runner where you steer an eight-legged spider down the inside of an endless data tube. Weapons fire on their own. You handle the dodging, draft upgrades on the fly, and punch through boss rings as the speed climbs. What's in the game Full-pipe movement: Run the full 360 degrees of the tunnel wall to slip past laser gates, mines, firewalls, and turrets. Weapon evolutions: Combine auto-firing weapons (Needle, Thread Arc, Spinnerets) with passives to unlock evolved forms (Null Loom, Null Web, Brood). Boss rings: Fight past Warden and Sentinel ring bosses that lock down the tunnel and push the pace higher every time you clear one. Persistent upgrades: Spend Spool in the Loom shop between runs to boost your base stats and unlock new starting weapons. Leaderboards: Post your best score and distance to the global Wavedash boards. Controls A / D or Left / Right : Steer around the tube Space : Dash (briefly invulnerable) E : Repair hull using scrap 1 / 2 / 3 or Click : Pick level-up cards

3D · Cyberpunk · Runner

Too Big to Pop

Merge money bubbles in a glass flask: cents become cash stacks, gold bars, diamonds — and finally a black hole. Drop items, chain merges for bigger payouts and hit the press when the pile gets too high. Every press pops the whole flask for cash, but it builds pressure — push it into the red zone for double payouts, or blow the gauge and lose half the take. Each shift has a quota. Every quarter ends with an audit boss that bends the rules: a tilted flask, a frozen ice block, worthless small change, a full moon that turns your bubbles. Pick schemes between shifts, buy coupons and quotes at the Market, and grow a 44-node empire tree across three locations — from a basement branch to a vault to an orbital bank. How big can your bubble get before it pops?

Puzzle · Roguelite · Physics

BLACKMARKET

BLACKMARKET is a first-person roguelite speed-runner. Tear through the numbered corridors of EDEN with precision movement and one-rule survival. Make shady deals, trust your reflexes, and run the endless halls of a buried megastructure: a city-sized cathedral of concrete with no sky in sight. Also on Steam: https://store.steampowered.com/app/4631420/BLACKMARKET/ Inspired by Roblox games "DOORS" by LSPLASH and "GRACE" by The Fartering Few, "Pizza Tower" by Tour De Pizza, "The Binding of Isaac" by Edmund McMillen, "Inscryption" by Daniel Mullins, "FAITH" by Airdorf Games, Western esotericism, Kabbalah and the Holy Bible.

Free to Play · Roguelite · Parkour

Redshift Survivor: Into the Red

Pilot a lone ship through hostile galaxies. Scan planets to wake the wormhole, survive endless swarms and build your arsenal from 22 weapons and 31 boons before facing each system’s guardian. Win runs to open new regions of Andromeda and the colliding Antennae, and unlock new ships, weapons and upgrades.

Roguelite · Bullet Heaven · Space

Red Pen Panic

You have no weapon. Your pen is the weapon. Every sharp turn drops a corner, corners link into an ink line, and anything the line touches gets crossed out in red. Go straight and nothing happens. Survive three exam papers (Math, History, the Final Exam), each with five waves, two mini bosses and a boss that only a zigzag can beat. Level up, stack upgrades, and take one three times to master it. Mouse only. Made for LittleJS Jam 3.

Roguelite · Bullet Heaven · Hand-drawn

Spin Vector

A neon twin-stick shooter with adaptive music, persistent drone upgrades, handcrafted level gimmicks, and escalating endless waves. Pilot an upgradeable vector drone through ten arcade arenas. Each level has its own twist, from rhythm-locked combat and gravity wells to sticky tar fields, portal gates, lightning storms, comet showers, and a final singularity core. Clear the 12 planned waves in each level, then choose whether to bank your credits or push into endless mode for reduced rewards and rapidly escalating danger. Features Mobile-first twin-stick controls Keyboard/mouse and controller support Backbone/controller-friendly play Ten themed arcade levels 12 crafted waves per level Optional endless mode after each level Gauntlet mode Persistent credits and hangar upgrades EMP blast, shield upgrades, ricochet shots, beam weapons, and temporary powerups Cosmetic unlocks in the Questionable Shop Difficulty options Pause menu with volume and gameplay settings Particles, screen shake, synth SFX, neon bloom, and 3D-style arcade presentation Adaptive music powered by the Pocket Chordsmith engine Pocket Chordsmith music engine Spin Vector uses a lightweight in-game music engine based on my browser music tool Pocket Chordsmith: https://samfa12.itch.io/pocket-chordsmith The first level, Pulse Reactor, is built around music running at 118 BPM. The combat language follows the beat: shots, enemy attacks, warning pulses, and level events lock to musical subdivisions. The other levels use Pocket Chordsmith song data played back live in the game, with each track written to suit that level’s mechanic and mood. Controls Mobile Left stick: move Right stick: aim and fire Tap the ship when EMP is ready: EMP blast Pause button: pause/settings Keyboard and mouse WASD / arrow keys: move Mouse: aim and fire E or Q: EMP blast Escape: pause Controller (preferred) Left stick: move Right stick: aim and fire Right trigger: EMP blast Start/Menu: pause D-pad or sticks: navigate menus

Arcade · Space · Bullet Hell

Hive Tertius

Hive Tertius is a first-person horde shooter set in a gothic hive city that is grown, block by block, from a short text recipe every time you play. You start on the highest deck. There is no way back up, only drop-shafts and grand stairs down through the dark toward the sump, and the horde never stops coming. Gather the ichor of what you kill to grow stronger, and choose a gift each time you rise: holy weapons, burning rites that fight beside you, grafted flesh. Descend for a bigger score multiplier, through four strata: the Spires, the Habs, the Forges and the Underhive, each with its own districts, light and dangers. There are cloisters and colossal saints, molten foundry pits, and flesh nests that hatch as you pass. Golden shrine beacons offer trials: slay enough of the horde near one before the candles gutter and the saint rewards you. Every few minutes one of the great horrors arrives: the Pale Colossus, the Brood Mother, the Bellwether. An endless, escalating horde with surges and bosses Six weapons, from the Penitent pistol to the Censer A dash that makes you untouchable for an instant Sixteen achievements and a High Score board Mouse and keyboard, or a controller Press Tab to edit the recipe and grow your own hive (custom recipes are not ranked)

Boomer Shooter · Horror · Roguelite

PULSELINE

Fly the Starway at full speed, flip the world between two realities mid-jump, and charge your suit for the dive home. PULSELINE is a high-speed platformer roguelite. You are Fenn, skimming a road of floating slate ruins on jet boots and gathering tachyons to power a space-time dive home, past everything the Fracture throws at you and the Monolith at the end of the line. PHASE SHIFT One button swaps the world between Prime and the Rift, the same ruins as the Fracture has remade them. Decks, walls, gaps and enemies change; your momentum doesn't. Shift in mid-air to land on a deck that wasn't there a moment ago, or shift a wall out of your way at full tilt. NO TWO RUNS ALIKE Race through three Sectors of gate-chosen stages, 28 in all, each with several routes: high lines are faster and harder to hold, low lines are safer and slower. Sector 1 plays in classic side-on 2D. Then OVERDRIVE ONLINE unlocks boost, drift and full 3D for the run to the Monolith. BUILD YOUR RUN 44 Circuits across 7 families, with levels, synergies and curses. Shops, events, challenge gates and Echo Vaults along the way. Pick one of 7 Frames to change how you play. COME BACK STRONGER Chronoshards carry over between runs: upgrade at the Workbench, unlock Circuits at the Loom and piece the story together in the Log. Then turn up Entropy across 8 levels, chase segment ranks and ghosts, or take on the Daily Run, where everyone gets the same seed and only the first try counts. Momentum platforming: slopes, loops, grinds, wall-jumps, homing chains, dashes and drifts An original soundtrack with Prime and Rift versions that crossfade as you shift Keyboard or gamepad, fully remappable

Platformer · Roguelite · Action

PUTUS!

I grew up watching kite fights from the roof. Lines coated in gelasan (glass-dusted string), two kites tangling in the sky, and the moment one line snaps, every kid in the alley sprints to catch the kite coming down. That's PUTUS. "Putus" just means "snapped". You play Gian, a small bear on a Jakarta rooftop at golden hour. Hold to pull your kite forward, let go and it drifts with the wind. Get your line across a rival's and tap, tap, tap to saw through it. Chain enough zigzags and the rooftop goes into fever. Waves keep coming. Every fifth one is a boss, and the order changes each run: the Giant, the Dragon, The Trio, the Night Bat, the King Kite. Beat one and you pick a card that changes how the rest of the run plays. Lose your last kite and it's over, back to the roof. The wind builds from calm to storm. Dip too low and the power cables snag you. There's a daily Neighborhood Cup where everyone gets the same sky and the same rules, three tries each, with its own board. Money here is marbles. The kids in the alley bet them on every fight, and Mpok Ijah at the shop takes them for new kites, cards and one-run power-ups. You can also paint your own kite in the workshop and fly that. On Wavedash you get the global leaderboard, the daily Cup board, 17 achievements (a few are secret), cloud save, and other players' painted kites showing up as your rivals. There's an optional tip that throws a party for the whole rooftop. The game itself is free, all of it. Controls: hold click, tap or Space to pull, let go to drift, tap fast while lines cross to saw. A/D or the left-thumb stick to walk. Menus are click or tap. A run takes about 3 to 6 minutes. On a phone, play in landscape. Made for LittleJS Game Jam 3. Designed, prototyped and art-directed by gfenderio. Development assisted by Claude Code. No AI image generation.

Arcade · Roguelite · Pixel Graphics

Snake

A roguelike reimagining of Snake as a moonlit, horror-tinged descent. Wander an endless garden of clipped hedges, draft graces and buy charms from the Pedlar, bank lives and coins, and go as deep as your nerve allows — as the green slowly curdles into dread.

Roguelite · Horror · Arcade

Technicolor Tilt (js13k version)

Technicolor Tilt was created for js13kGames 2026: Unicorns and Rainbows. It’s a neon roguelike pinball boss rush. Keep your balls alive, break through armor, and defeat five increasingly dangerous bosses. As you play, you choose abilities that can completely change your run. Multiply your balls, fire bullets, restore reserves, recruit temporary allies, build rainbow power—or find the right combination to unlock IDLE MODE, where powered-up flippers play automatically. Chase a high score, race for the fastest clear, and unlock achievements along the way. Controls Keyboard: Hold and release ↑ or Enter to launch. Use ←/→ for the flippers. Hold a flipper on contact to aim, then release to shoot. Touch: Hold and release the upper-right corner to launch. Use the bottom corners for the flippers. Tap cards to choose abilities. The original game is exactly 13,312 bytes as a ZIP archive. Wavedash achievements and leaderboards add 1,215 bytes when compressed with gzip.

Pinball · Roguelite · Boss Rush

Magnet-panic

MAGNET PANIC: SCRAPSTORM is an endless arena score-attack game where every second survived can push your score higher. Fight through waves of increasingly dangerous enemies, use magnetic abilities to control scrap around the arena, chain attacks into combos, and earn experience to unlock stronger upgrades during the run. The longer you survive, the harder the game becomes. Enemies hit harder, pressure builds faster, and every mistake matters more. To reach the Top 5 leaderboard, you will need more than survival: you will need clean movement, smart upgrades, strong combos, and the courage to complete missions in the middle of the chaos. Complete missions to earn powerups, boost your damage, and turn risky moments into score spikes. How high can you score before the scrapstorm takes you down?

Arena Shooter · Score Attack · Roguelite

Magnet Knight

Play as a Knight fighting evil machines by pulling and pushing metal scraps. Thanks to: Otter and Bench, Emhuo for the free fonts. jsfxr and pixabay for free sfx.

Action · Top-Down · 2D