Oh, Snack! What's your high score? Aim, fling, and hop into other food and objects to climb your way to the window. Every body moves differently, so when one jump won’t work, steal a better body. Build combos, reach toasts, dodge kitchen hazards, and escape before the kitchen gets you.
BLACKMARKET is a first-person roguelite speed-runner. Tear through the numbered corridors of EDEN with precision movement and one-rule survival. Make shady deals, trust your reflexes, and run the endless halls of a buried megastructure: a city-sized cathedral of concrete with no sky in sight. Also on Steam: https://store.steampowered.com/app/4631420/BLACKMARKET/ Inspired by Roblox games "DOORS" by LSPLASH and "GRACE" by The Fartering Few, "Pizza Tower" by Tour De Pizza, "The Binding of Isaac" by Edmund McMillen, "Inscryption" by Daniel Mullins, "FAITH" by Airdorf Games, Western esotericism, Kabbalah and the Holy Bible.
[W] to jump, you can double jump [S] to accelerate falling [A] to move left, [D] to move right [Left Mouse] to shoot. [P] to pause. She woke to a piercing cold — and found the world drained of its color. The sky was gray. The streets lay black. Strange creatures drifted through the air. Her gut told her that these monsters had stolen the world's colors. She started running toward the group of monsters. She fought with everything she had to bring color back to the city. Yet a strange voice echoed in her mind, whispering for her to stop. She didn’t think any further, because all she wanted was to see the rainbow rise again. This is a js13k gamejam entry, it also participates in wavedash challenge: https://js13kgames.com/games/colorless-city
First-person rooftop parkour across six roofs of a brutalist city at golden hour. Sprint, vault the vent box, slide under the pipe rack, clear the gap, mantle the penthouse, wall-run the facade and run through the arch onto the finish stripes. The timer starts the moment you move. Checkpoints catch your falls, splits show exactly where you lost time, and your best run goes on the leaderboard. No combat and no collectibles: the movement is the whole game. Controls: WASD to run, mouse to look, Space to jump and wall-jump, C to slide, R to restart, M to mute. Click the game to lock the mouse. Created with Claude. Every surface, the sky, the body and every sound are generated in code at runtime, with zero external assets.