The Colonists is a relaxing settlement-building game inspired by classics like The Settlers and the Anno series. Take control of a team of self-replicating robots built to simulate human civilization. After escaping Earth, they’re free to explore the galaxy, find a new home, and construct their dream settlement. Build Your Colony Advance through three different Ages as you develop your settlement and build road, boat, and train transport networks. Harvest natural resources, establish farms and food production, send expeditions to discover new lands, and research technologies to help your colony grow. Explore, manage, tweak, and refine every detail to your heart’s content. Choose Your Approach Follow two separate campaign tracks: build sprawling settlements in peace or compete against AI colonies in military, winner-takes-all scenarios. Take on individual missions, explore randomly generated maps, test yourself on player-created challenges, or build freely in Sandbox Mode. Create Your Own Worlds Use the extensive map editor to design custom maps with your own victory conditions. Create, share, and explore new settings for your next colony. Features Campaign: Play 14 missions across separate peaceful and military tracks. Random Maps: Discover new challenges across procedurally generated maps. Sandbox Mode: Customize game settings and build your colony your way. Multiplayer: Join friends for the co-op campaign or compete against them in PvP. Map Editor: Create, play, and share custom maps with your own victory conditions. Frontiers: Compete for the best completion time on a new map every month. Challenge Trophies: Put your colony-building skills to the test with dedicated speedrun challenges.
Shape a little island one corner at a time, sow a few seeds, and see who moves in. Plants choose where they grow, garden features appear on their own, and butterflies, bees, frogs, ducks and hedgehogs arrive once the garden suits them. Build the right shapes and secret landmarks appear: a lighthouse, a windmill, a torii shrine on a tiny islet, a steaming hot spring and many more. Bring three together and they become a Wonder with its own festival, from candlelit paper boats on summer nights to fireworks over the autumn harvest. On the rarest nights, spirits made of light come to visit. Four seasons, a day and night cycle, a journal to fill, and share links so friends can wander your island and hang a friendship lantern for you. No goals, no timers: just a small, calm place that keeps growing.
Build a treehouse in a giant tree, one block at a time, and discover the secrets it hides. Plant a tree, then place a block. That's the only thing to do — Treetop Tales does the rest. Decks grow railings, rooms get roofs and windows, thin walkways become rope bridges, and a staircase of blocks turns into a slide. Every shape hides a surprise. A lone tower becomes a cardboard rocket ship. A long pier becomes a pirate ship. Paint the grass blue for a paddling pool with rubber ducks, yellow for a sandy beach, red for flower beds. Build a hut on stilts and hens move in, with a fox watching from behind the trunk. There are 119 things to discover, from castles and catapults to zip lines, owls, glow-worms, birthday parties and fireworks. Each one gets a page in your discovery journal. Watch your tree grow from a seed to its own little tune. Turn day to dusk and see the lanterns glow. Keep a whole grove of trees, each with its own treehouse. No timers, no goals, no fail states. Just a cosy toy for making something lovely. Free to play: the oak, every building piece, and 114 of the 119 discoveries. The Grove Pack ($4.99) adds four more kinds of tree and orchard surprises, and helps a small indie dev make more cosy games. Plays in your browser on desktop and phones.
Build the world's highest tower and reach space! Unlock new facilities at every floor, produce resources and manage production chains
t h e w o r l d i s y o u r s Create... or destroy BIOMANCER gives terraforming a fresh new spin. Build your own living world in a cozy worldbuilder, terrain builder, and city-building sandbox. Shape mountains, carve rivers, fjords, canyons grow forests, design towns, create thriving biomes, and transform empty landscapes into beautiful handcrafted worlds. Relax, experiment, build, and watch your world come alive.
Build a tower out of the blocks you are dealt, then defend it. Between waves you get a hand of four shapes — walls, archers, cannons, mortars, tesla coils — and a short window to place them. Then the horde arrives: goblins, boar-beasts, burning hounds, bone knights and siege engines that out-range everything you own. Blocks that lose their support fall, and falling rubble crushes whatever is underneath. Spend wood, stone and gold, unlock the tech tree, and see how deep you can get.
Made for spring Jam How to play: 1. If you go to the big white boxes look at the Right side of you see a tab for "Property" you can see Houses bluprint. Each blueprint has their own requirements(Level of Engineer needed) 2. You can Hire more Engineers from Engineer tab on the Right side.
A crew of junkyard robots is assembling a giant radio receiver out of scrap. You never drive them directly, your only control is the signal spot you sweep across the yard. Bots in the bright core work properly, bots at the hazy edge grab the wrong thing, bots you lose entirely go rogue and start dismantling your progress.
Draw lanes. Keep the island moving. Pebble Lanes is a calm, clever road-building game on little islands in an open sea. Cottages and shops pop up in their own colours; draw lanes between them and the cars take it from there — to the shop and home again. As the weeks go by the town grows, new land rises from the sea and the traffic starts to thicken. Every lane you lay counts. • Draw lanes in eight directions, cross the creek on bridges and loop out over the shallows. • Cars keep to the right, wait their turn at junctions, park at the shops and drive home. • Spot a jam and redraw it: undo, erase and reroute at any time. • Every Monday brings more lanes and a gift to pick — bridges, one-way arrows, vans, ferries, overpasses, bus lines and more. • Eight islands, from Pebble Bay to the Highlands, the River Delta and the Coral Lagoon. • Seasons, rain and snow, day and night with glowing windows — and the island grows as your town needs room. • Classic, Relaxed and Creative modes, an Island of the Day and a weekly challenge. Plays with a mouse or a finger: draw with one finger, pinch and drag to look around. Your islands are saved in the browser.
Drop cogs into your factory to bounce off gears and generate income. Build conveyors, bumpers, and platforms to optimize your setup and purchase upgrades to maximize your earnings in this factory incremental game.
Idler · Automation · Building
BadLuck Tano is a cozy management game based on the very real misfortunes of my friend Tano, who is currently surviving what should have been a simple renovation of his first family home. Unfortunately for him, every week seems to bring a new disaster: delays, budget overruns, mysterious leaks, suspicious contractors, surprise repairs, and enough stress to power a small city. As a friend, I should probably have offered emotional support. Instead, I made a game about it. You have 10 weeks to complete the renovation while managing workers, budgets, unexpected disasters, stress levels, family relationships, and the endless stream of surprises that every renovation seems to generate. Hire contractors, negotiate prices, assign crews to rooms, deal with leaks, hidden problems, questionable workmanship, and try to keep Tano's mood, health, and family life from collapsing before the project is finished. Features 🏠 Manage the renovation of a full apartment 👷 Hire and coordinate workers with unique personalities and skills 💸 Balance budgets, loans, and contractor costs 😅 Survive stress, exhaustion, and renovation disasters ❤️ Maintain family relationships while living through construction chaos 🎨 Customize room finishes, wall colors, and flooring materials 🎮 Cozy and relaxing management gameplay with a humorous tone 🌐 Built with Babylon.js, TypeScript, Nuxt, and modern web technologies A Personal Project This game was developed as a fun side project with Babylon.js, which remains one of my favorite tools for rapid game prototyping on the web. The story, many of the situations, and even some of the characters are inspired by real events from my friend Tano's first-home renovation journey. (Tano we love U maiFriend) Good luck. You'll need it.
3D · Building · Management
Protect cute pets from falling cannon-balls in Cube Pets Tower, a reversed AngryBird ! How to play ? Draw lines to create blocks. Drag blocks around to make a building Press GO and hope your construction will hold ! Animal Shelter was made in 60 hours for Wavedash Spring-Jam 2026. Credits - Dev, design : Sven Taton - Tiaratum Games Animals : Cube Pets by KenneyNL (Creative Commons CC0) kenney.nl Music : Origami by Scott Buckley (Creative Commons CC-BY 4.0) scottbuckley.com.au Skybox : SkyBox In The Cloud by Paul (Creative Commons CC-BY 4.0) sketchfab.com/paul_paul_paul