Tag

Automation

Cogworks: Idle Contraptions

Drop cogs into your factory to bounce off gears and generate income. Build conveyors, bumpers, and platforms to optimize your setup and purchase upgrades to maximize your earnings in this factory incremental game.

Idler · Automation · Building

Drone Supervisor 2

Async cooperative multiplayer online automation game. With a bit of incremental / idle thrown in. Made for Ludum Dare 59 ("Signal") and Gamedev.js 2026 ("Machines"). Definitely overscoped. Warning: some people enjoying the game report spending an hour or more on the tutorial and first level... Controls: Mouse and keyboard. Cross-play between Wavedash, Itch, and Ludum Dare supported (note: Ludum Dare players do not have a chat interface, as that was added after the Ludum Dare deadline - use Signs to communicate with them instead!)

Automation · Asynchronous Multiplayer · incremental

Factoree

I wanted to have a go at combining an idle game and factorio, so this is my attempt. Visuals obviously heavily inspired by the likes of Effulgence, but that might change if something else speaks to me. This build should let you get some level of factory optimisation, and at the very least get a bit of a kick out of processing raw ingredients into processed ones, and chaining those into good outcomes!

Automation · Idler · Resource Management

Heck Tech

A machine-building sandbox where you must appease the most demanding client: Satan, Lord of Hell itself. Engineer machines to automate the processing of damned souls in this quirky, darkly humorous entry for Gamedev.js Jam 2026 developed in just two weeks. Damnation via automation!

Automation · Sandbox · Dark Humor

In the Hall of the Gear Machines

1. Core Mechanics Drag and connect gears to power up buildings from the Main Gear. 2. Hero Move your hero to collect gold and fight off enemies. 3. Navigation Tap and drag to move the camera. 4. Shop Buy and sell gears in the Shop. You can play on itch.io https://nikabi-games.itch.io/in-the-hall-of-the-gear-machines Source code is on https://github.com/const346/gamedevjs-2026

Puzzle · Automation · Steampunk

Neural Forge

🧠 NEURAL FORGE: MACHINE BUILDER Build a Living Machine Brain That Learns Over Time -------------------------------------------------- 📖 WHAT IS NEURAL FORGE? Neural Forge is a strategic puzzle game where you build and evolve a neural network using different machine types. Each machine acts like a brain cell. When connected together, they "think" and produce intelligence points. Mission: Reach 1000 Intelligence Points within 15 time loops to achieve machine consciousness! -------------------------------------------------- 🎯 WHY YOU'LL LOVE THIS GAME - ✅ Unique Concept: Machines learn from your decisions - ✅ Strategic Depth: 6 machine types, every placement matters - ✅ Quick Sessions: 10–15 minutes per game - ✅ Replayable: Different strategies = different outcomes - ✅ No Downloads: Runs instantly in browser - ✅ Free to Play: No microtransactions -------------------------------------------------- 🔧 MACHINE TYPES 📡 SENSOR (Cost: 15) – The Eyes of Your Network 🧠 PROCESSOR (Cost: 25) – The Brain Cells 🦾 ACTUATOR (Cost: 20) – The Score Producer 💾 MEMORY (Cost: 30) – The Learning Center 🔗 CONNECTOR (Cost: 10) – The Bridge Builder 🧬 MUTATOR (Cost: 40) – The Evolution Engine -------------------------------------------------- 🎮 HOW TO PLAY Basic Controls: - Select machine → Click card - Place machine → Left click grid - Remove machine → Right click - Move camera → Drag - End loop → EVOLVE LOOP - Auto-build → AI helps you Mobile Controls: - Tap to select/place - Long press to remove - Drag to move camera - Tap EVOLVE LOOP to end -------------------------------------------------- 🏆 WINNING STRATEGY GUIDE Loops 1–3: 2 Sensors, 2 Processors, 1 Actuator Loops 4–7: Add 2 Actuators + 1 Memory Loops 8–12: Add Connectors + Mutator Loops 13–15: Max Actuators → Victory! Advanced Tips: 🔥 Place machines close together 🔥 Sensors on edges 🔥 Actuators in open areas 🔥 Memory in center 🔥 Use Auto-build when stuck -------------------------------------------------- 📊 GAME STATISTICS - SCORE → Progress toward 1000 - RESOURCES → Currency to buy machines - LOOP → Current round (max 15) - INTELLIGENCE → Network smartness - MACHINES → Count placed - CONNECTIONS → Links between machines - LEARNING RATE → Speed of adaptation -------------------------------------------------- 🎨 VISUAL DESIGN - Neon cyan + gold colors - Dark cyberpunk background - Glowing connection lines - Smooth animations - Mini-map + pan-able camera -------------------------------------------------- 🔊 AUDIO EXPERIENCE - Place machine → Click sound - Evolve loop → Sweep effect - Victory → Fanfare + confetti - Defeat → Reflective tone -------------------------------------------------- 🎯 WHY UNIQUE - Network adapts each loop - Connection weights adjust - Memory preserves learning - Mutators evolve randomly - Simulates neural network principles -------------------------------------------------- 🏅 CHALLENGES - Win in under 10 loops (Hard) - Win with only 3 actuators (Very Hard) - Reach 1500 score (Extreme) - Never use auto-build (Medium) - Place 50+ machines (Medium) -------------------------------------------------- 💡 TIPS FOR NEW PLAYERS 1. Build SENSOR → PROCESSOR → ACTUATOR first 2. Actuators produce score 3. Keep machines close 4. Use HELP button 5. Watch learning rate 6. Experiment with strategies -------------------------------------------------- ❓ FAQ Q: Why isn’t my score going up? A: You need at least one ACTUATOR. Q: How do I remove a machine? A: Right-click (desktop) or long press (mobile). Q: What does Intelligence % mean? A: Higher = more score per loop. Q: Can I save my game? A: Yes, auto-saves in browser. Q: Is there a time limit? A: Only 15 loops total. Q: Can I play on mobile? A: Yes, full touch support. -------------------------------------------------- 🚀 GETTING STARTED 1. Click HELP 2. Place 2 Sensors, 2 Processors, 1 Actuator 3. Click EVOLVE LOOP 4. Watch score grow 5. Repeat until 1000 score -------------------------------------------------- 📈 PROGRESSION EXAMPLE Loop 1: Score 0 → +10 Loop 2: Score 10 → +25 Loop 3: Score 35 → +45 Loop 4: Score 80 → +70 Loop 5: Score 150 → +100 ... Loop 15: Score 1030 → VICTORY 🏆 -------------------------------------------------- 🎮 READY TO PLAY? Neural Forge is free, browser-based, and takes 10–15 minutes per game. Build your machine brain. Reach 1000 score. Win. Created for Gamedev.js Jam 2026 – Theme: "MACHINES"

Strategy · Puzzle · Simulation

Packet Loss

You're the last engineer on shift when the server room goes hot. Packet Loss is a top-down arcade survival game about triage under pressure. Twenty server racks fill the floor of your data center. A virus breaks out in one of them, and from there it's your Data Pool draining against the clock 10,000 TB and falling, every infected rack bleeding it out in real time. THE CORE LOOP Walk up to an infected rack and patch it. Patching takes a second, grants the rack a few seconds of immunity, and refunds Data Pool back into the pool infected racks are worth fixing first, not just idle ones. But the virus doesn't sit still: it jumps to adjacent racks over time, and every 10th successful patch triggers a duplication event that seeds two more infections somewhere on the floor. The longer you survive, the more fronts you're fighting on at once. TOOLS OF THE TRADE - Patch (Space): your bread-and-butter fix. Quick, cheap, and the only way to actually clear an infection. - Antivirus Tower (T): drop a tower at your position for 1,000 TB. It instantly cures every infected rack in its radius and shields the zone for 10 seconds your panic button when things spiral. - Sprint (Shift): move faster when you need to close distance in a hurry, at the cost of a stamina meter that drains fast and refills slowly. Use it to reach a critical rack in time, not to explore leisurely. ESCALATION, NOT A TIMER There's no clock counting down to a scripted ending the pressure comes entirely from the virus's own math. Every 10 patches makes it worse. Every rack you save is one less drain on the pool, but every new duplication event is one more thing to track. Runs end when the Data Pool hits zero, and your score patches survived and time alive goes straight to a global leaderboard. 23 WAYS TO GET GOOD AT THIS From your First Patch to becoming a Century Club veteran with 100 lifetime patches, Packet Loss tracks real skill expression: Rapid Response and Lightning Reflexes for patching infected racks the instant they go down, Speed Demon for stringing five of those together in a row, Clutch Save for pulling a rack back from the brink with your Data Pool in the single digits, Area Denial for a tower placement that cures three-plus racks at once, and Chaos Contained for surviving a moment with eight or more racks infected simultaneously among many others. FEEL OF THE GAME Packet Loss leans into its "Bad Connection" jam theme with a server-room atmosphere: a buzzer that sounds every time a rack goes down, a low ambient hum running under everything, and a status screen that keeps your Data Pool, patch count, uptime, infected count, antivirus tower status, and stamina all in view without ever pulling you out of the top-down action. Dialogs from your ops assistant walk you through new tools and danger thresholds exactly when you need them, so the tutorial never front-loads more than you can use at once. No wave counter. No boss fight. Just a Data Pool draining a little faster every time you look away and a leaderboard that remembers exactly how long you lasted.

2D · Addictive · Artificial Intelligence

The Machinist

Assemble electronic devices step by step in this workshop management simulation. Combine components, mould casings, fasten screws, and package finished products to satisfy customer orders against the clock.

Puzzle · Simulation · Automation

weeds-and-wires

Chaotic farm automation simulation with querky characters and snappy cards

Farming Sim · Automation · Card Game