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Navigate a hostile world in this retro-styled precision platformer. Jump and maneuver carefully through challenging obstacles and traps.
Climb an infinite steampunk clockwork tower as a tiny bronze robot. Jump between 8 types of rotating gears, collect bolts, chain combos, and race up to 3 friends to 100m in real-time RACE lobbies. Built with Three.js for Gamedev.js Jam 2026 (Theme: Machines). ~7,800 lines of TypeScript, single-file HTML build (~670KB), zero external assets — everything procedurally generated at runtime. RACE: P2P WebRTC via the Wavedash SDK. Deterministic shared tower seed — every player climbs the exact same gears. Synced countdown, 120s hard cap, first to 100m wins. Last survivor wins if everyone falls. VERSUS GHOST: Chase recorded human runs from the shared ghost pool as a translucent companion on the same seed. Practice routes solo without joining a live lobby. CONTROLS: Gamepad-preferred (Standard Gamepad API). Keyboard (WASD/Arrows + Space) and touch (virtual joystick + jump button) fully supported. FEATURES: Daily Challenge (one seed per day for everyone), Run Contracts (3 per-run mini-challenges), 20 achievements, 4 leaderboards (high score / highest climb / best combo / daily score), cloud saves, 5 environment zones with escalating difficulty, procedural 4-layer soundtrack, combo fireworks, near-miss slow-mo.
Platformer · 3D · Steampunk
1. Core Mechanics Drag and connect gears to power up buildings from the Main Gear. 2. Hero Move your hero to collect gold and fight off enemies. 3. Navigation Tap and drag to move the camera. 4. Shop Buy and sell gears in the Shop. You can play on itch.io https://nikabi-games.itch.io/in-the-hall-of-the-gear-machines Source code is on https://github.com/const346/gamedevjs-2026