Tag

Asynchronous Multiplayer

bridj

The rules are simple: connect two words to each other using a bridge of your own words. Easy to learn, but hard to master. Compete with friends to see who gets the highest score! (or, just discover who uses the weirdest words...) A new puzzle releases each day.

Puzzle · Word Game · Asynchronous Multiplayer

Drone Supervisor 2

Async cooperative multiplayer online automation game. With a bit of incremental / idle thrown in. Made for Ludum Dare 59 ("Signal") and Gamedev.js 2026 ("Machines"). Definitely overscoped. Warning: some people enjoying the game report spending an hour or more on the tutorial and first level... Controls: Mouse and keyboard. Cross-play between Wavedash, Itch, and Ludum Dare supported (note: Ludum Dare players do not have a chat interface, as that was added after the Ludum Dare deadline - use Signs to communicate with them instead!)

Automation · Asynchronous Multiplayer · incremental

Hold, Please!

You work nights at an afterlife telephone exchange. The living ring in wanting to speak to someone who died. They never say the name. They say "my late mother, the one I miss most at Christmas," and then they wait. Ten case files sit on your desk. Four of those ghosts are on the line tonight. One of them liked snowmen and family gatherings. Work out which caller wants which ghost, then get up out of your chair and carry the plug across the floor to their socket yourself. The lines can't cross on the floor. Anchor posts lift one over another. The wiring is old, and if you hold too many live lines at once the breaker goes and you're patching in the dark until you find the frequency again. Eight nights. Three strikes each. Nobody is in a hurry - the callers have all the time there is.

2.5D · 1980s · Asynchronous Multiplayer

Ping&Prowl

Ping to escape, Prowl to hunt Ping&Prowl is an multiplayer chase game set up in pitch black alleys. No one can see the map. Your only guides are sound echoes and the footprints left behind. Use echoes to reveal walls, doorways, dead ends, and anything else hidden in the darkness. Move faster but louder, or sneak quietly but slower. Every move is a trade-off. Will you hunt your target through the darkness, or escape before you're caught ? Game Modes: 1. Local 1v1 2. Play with Computer 3. Remote Multiplayer (Testing) Controls General Move: Arrow Keys Sneak: Shift Bigger Echo / Sprint: Space Local Multiplayer Player 1 Move: WASD Sneak: Shift(L) Bigger : Space Player 2 Move: Arrow Keys Sneak: Right Shift Sprint: Enter

2D · Multiplayer · Asynchronous Multiplayer