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Talk about simple. The computer picks a number between 1 and 3. You just have to guess which one. Guess right and you get the points. Guess wrong and the computer does. The twist? Every time a number is played, its value goes up one point. So it’s like Rock, Paper, Scissors with escalating stakes. Play Classic Mode, Genius Mode, or make it personal and take on a friend. Now at first, you’ll probably be like, “This game is so random! I’m just picking numbers.” But then you’ll start to notice that – like you -- both bots have tendencies that can be exploited, and each battle turns into a chess match. Whoever said “It’s as easy as 1-2-3” clearly never played this game. It’s psychological warfare in the palm of your hand! P.S. If the bot is trouncing you early on, do NOT give up! As you’ll see in How To Play, the game has a special comeback mechanism where no matter how crappy you’re playing, all you have to do is win the 10th round to force Overtime. You then get to keep playing until either: the bot beats you one more time, OR you pull off the comeback of the century (and in 1 million simulations those comebacks happened about 30% of the time!).
ChillGPT Empire – Build the Chillest AI! 🚀 Start in a humble garage in 2016 and build the most dominant, relaxed artificial intelligence in the world by 2026. ChillGPT Empire is an idle tycoon simulator where you manage the cutting-edge hardware, staff, and research required to build the ultimate AI. Hire engineers, purchase massive GPU clusters, design complex neural network architectures, and watch your revenue skyrocket as your AI models dominate the Global Rankings. 🌟 Features Idle Tycoon Gameplay: Generate cash and Compute Power ($TF) passively over time. Hardware Upgrades: Go from a single dusty desk computer to state-of-the-art Quantum Data Centers. AI Research Lab: Design your own AI models! Choose the architecture (Transformer, Diffusion, RNN), the parameter scale, and enhancement traits to get the highest Performance Score. Global Arena Rankings: Compete every year to see if your AI models can top the global charts.
You're the last engineer on shift when the server room goes hot. Packet Loss is a top-down arcade survival game about triage under pressure. Twenty server racks fill the floor of your data center. A virus breaks out in one of them, and from there it's your Data Pool draining against the clock 10,000 TB and falling, every infected rack bleeding it out in real time. THE CORE LOOP Walk up to an infected rack and patch it. Patching takes a second, grants the rack a few seconds of immunity, and refunds Data Pool back into the pool infected racks are worth fixing first, not just idle ones. But the virus doesn't sit still: it jumps to adjacent racks over time, and every 10th successful patch triggers a duplication event that seeds two more infections somewhere on the floor. The longer you survive, the more fronts you're fighting on at once. TOOLS OF THE TRADE - Patch (Space): your bread-and-butter fix. Quick, cheap, and the only way to actually clear an infection. - Antivirus Tower (T): drop a tower at your position for 1,000 TB. It instantly cures every infected rack in its radius and shields the zone for 10 seconds your panic button when things spiral. - Sprint (Shift): move faster when you need to close distance in a hurry, at the cost of a stamina meter that drains fast and refills slowly. Use it to reach a critical rack in time, not to explore leisurely. ESCALATION, NOT A TIMER There's no clock counting down to a scripted ending the pressure comes entirely from the virus's own math. Every 10 patches makes it worse. Every rack you save is one less drain on the pool, but every new duplication event is one more thing to track. Runs end when the Data Pool hits zero, and your score patches survived and time alive goes straight to a global leaderboard. 23 WAYS TO GET GOOD AT THIS From your First Patch to becoming a Century Club veteran with 100 lifetime patches, Packet Loss tracks real skill expression: Rapid Response and Lightning Reflexes for patching infected racks the instant they go down, Speed Demon for stringing five of those together in a row, Clutch Save for pulling a rack back from the brink with your Data Pool in the single digits, Area Denial for a tower placement that cures three-plus racks at once, and Chaos Contained for surviving a moment with eight or more racks infected simultaneously among many others. FEEL OF THE GAME Packet Loss leans into its "Bad Connection" jam theme with a server-room atmosphere: a buzzer that sounds every time a rack goes down, a low ambient hum running under everything, and a status screen that keeps your Data Pool, patch count, uptime, infected count, antivirus tower status, and stamina all in view without ever pulling you out of the top-down action. Dialogs from your ops assistant walk you through new tools and danger thresholds exactly when you need them, so the tutorial never front-loads more than you can use at once. No wave counter. No boss fight. Just a Data Pool draining a little faster every time you look away and a leaderboard that remembers exactly how long you lasted.
Concept When the experimental Model-013 AI breaches containment to seize control of the global network, the veteran engineers are locked out. As Ion Corp’s newest intern, you are the only one left with direct terminal access to the AI. You must manually override the rogue intelligence by data poisoning the AI. You have to type the text with precision, one mistake could cost the global network to rupture. Controls Pause: ESC Navigation: Arrow keys Confirm: X Reroll: Z Credits This is an entry to the GameDev.js Jam 2026 from: AFLARK: Lead Programmer, Level Designer, Project Manager DepressOnion: Concept Artist, Level Designer, Production Artist Gooshin: Programmer, Level Designer, Game Writer BGM: credits to z3r0 Development Transparency Large Language Models (AI) were utilised as a general assistant for logic refactoring, clean code implementation & drafting for typing paragraphs assets. While the AI served as a technical consultant, all architectural decisions and system integrations were directed and executed by the developers.
🏆 An incremental game where you optimize token production to chase the ultimate high score. > Climb the corporate AI leaderboard—one token at a time. Click the Token Reactor, automate production, deploy increasingly questionable AI models, and chase ever-larger High Scores. Every record earns a Performance Bonus, while Ops Comms delivers encouragement, office gossip, and absolutely trustworthy updates from management. ## Features - Click and automate your way from a workstation to a Cosmic Token Reactor - Purchase manual, automation, and efficiency upgrades - Activate Token Surge and Hyperfocus abilities - Unlock satirical AI models and workplace lore - Earn milestones and achievements - Start new sessions for a permanent Token Multiplier - Export and import local save data - Continue progressing beyond the main run - Enjoy background music and sound effects - Your first session takes roughly 15–20 minutes to reach the reset milestone, but the leaderboard never truly ends. ## Controls - Click or tap the reactor to generate tokens - Select upgrades to purchase them - Use ×1, ×10, or MAX purchasing modes - Audio begins after your first interaction - Progress saves automatically in your browser. No account or internet connection is required after the game loads. Can you outperform your colleague—or will the Token Reactor outperform you? ## Credits - DavidKBD - Code Injection Dark Techno Music Pack: https://davidkbd.itch.io/code-injection-dark-techno-music-pack - Pixel Combat by Helton Yan & Beto Bezerra: https://heltonyan.itch.io/pixelcombat