Tag

Resource Management

BadLuck Tano

BadLuck Tano is a cozy management game based on the very real misfortunes of my friend Tano, who is currently surviving what should have been a simple renovation of his first family home. Unfortunately for him, every week seems to bring a new disaster: delays, budget overruns, mysterious leaks, suspicious contractors, surprise repairs, and enough stress to power a small city. As a friend, I should probably have offered emotional support. Instead, I made a game about it. You have 10 weeks to complete the renovation while managing workers, budgets, unexpected disasters, stress levels, family relationships, and the endless stream of surprises that every renovation seems to generate. Hire contractors, negotiate prices, assign crews to rooms, deal with leaks, hidden problems, questionable workmanship, and try to keep Tano's mood, health, and family life from collapsing before the project is finished. Features 🏠 Manage the renovation of a full apartment 👷 Hire and coordinate workers with unique personalities and skills 💸 Balance budgets, loans, and contractor costs 😅 Survive stress, exhaustion, and renovation disasters ❤️ Maintain family relationships while living through construction chaos 🎨 Customize room finishes, wall colors, and flooring materials 🎮 Cozy and relaxing management gameplay with a humorous tone 🌐 Built with Babylon.js, TypeScript, Nuxt, and modern web technologies A Personal Project This game was developed as a fun side project with Babylon.js, which remains one of my favorite tools for rapid game prototyping on the web. The story, many of the situations, and even some of the characters are inspired by real events from my friend Tano's first-home renovation journey. (Tano we love U maiFriend) Good luck. You'll need it.

3D · Building · Management

Factoree

I wanted to have a go at combining an idle game and factorio, so this is my attempt. Visuals obviously heavily inspired by the likes of Effulgence, but that might change if something else speaks to me. This build should let you get some level of factory optimisation, and at the very least get a bit of a kick out of processing raw ingredients into processed ones, and chaining those into good outcomes!

Automation · Idler · Resource Management

I Reincarnated as a Vending Machine

I Reincarnated as a Vending Machine is a 2048-inspired survival puzzle about keeping a vending machine alive from the inside. Slide drinks across a 5x5 grid, merge matching products, and manage the machine’s Ice Core before it overheats. Every valid move matters. Every merge can help, but every turn also pushes you closer to failure. The result is a fast, tense puzzle game where you are always balancing short-term gains against long-term survival. As the board fills up, product meters build toward powerful Freshen Up abilities. Water, juice, tea, cola, and coffee each play a different role in the machine’s internal ecosystem, creating a puzzle that is part strategy, part survival, and part controlled chaos. Features -2048-style sliding and merging gameplay -A 5x5 grid designed for quick, tactical decisions -Ice Core survival pressure that drains with each valid move -Product-specific meters and special Freshen Up effects -Strategic board control with escalating tension -Inspired by 2048, but focused on survival and resource management -A vending machine fantasy with an unusual and memorable premise How It Plays Move tiles using the arrow keys or on-screen touches. Merging same items to fill their charges, building score, and creating special effects. But the machine’s Ice Core is constantly under pressure, so you can’t just chase merges forever. You need to think ahead, preserve stability, and use the board efficiently if you want to last. Controls Arrow Keys On-screen touches

Puzzle · Survival · Resource Management

Millville

Build the town of Millville using the amazing new machine, the mill! Inspired by the settlers 2 and Uwe Rosenberg board games, this city builder emphasizes logistics - you'll build complex production chains to expand your town and meet the needs of your people. The game was made in 13 days for Gamedev.js 2026 game jam. All coding and art by me - sound effects are from pixabay.

City Builder · Resource Management · Strategy

Overclocked: Server Room

Your high-performance data center is under an unprecedented strain, running relentless, massive computations for AI and simulation tasks. Every core is redlining, and a single moment of neglect can spell disaster. Welcome to the definitive thermal simulation of digital-thermal warfare. In OVERCLOCKED: SERVER ROOM, you aren't just an admin; you are the master of a critical, complex network of powerful air ventilation and advanced liquid (water) cooling loops. Your goal is the perfect, unsustainable core temperature. Over-aggressive cooling is equally deadly. Pump too much water, and the pipes will freeze, crack, and rupture, creating a massive flood, extensive water damage, and immediate system shutdown.

Simulation · Management · Resource Management

Voltane Defenders

A unique tower defense game where you handle machines that runs out of batteries and synergies between nearby machines.

Tower Defense · Strategy · Resource Management