🐕🚀 One good boy. One starfighter. 8.6 light-years to go.
SHIBA: Space Warrior is a frantic retro-80s synthwave shoot 'em up. Shiba sets off from the asteroid belt with one mission: fly all the way to Sirius, the Dog Star. Every enemy you blast boosts your warp drive and pushes you farther into space. Every hit you take pulls you back.
Blast asteroids, satellites and alien squadrons, chain explosions into CHAIN REACTIONS, fill the HYPER gauge and kick in the HYPERDRIVE for double fire rate and golden piercing lasers. Every ~7% of distance a colossal FINAL BOSS blocks the way: beat it and warp through hyperspace into a brand-new procedural sector.
The catch? Space gets heavier every sector. Reaching Sirius would take days of non-stop play without dying… if it's possible at all. How far can you fly?
✨ FEATURES
• A live distance odometer from Earth to Sirius, with a real-time ETA at your pace
• 5 colossal Final Bosses with 3 phases each: Ursa Major, Void Leviathan, Hydra Prime, Gravity Titan and The Obliterator
• Endless procedural sectors: neon sunsets, cyber oceans, toxic nebulas, crimson voids, solar forges, ice citadels and lunar gates, with auroras, storms and meteor showers
• Space events: Solar Wind, Ion Storms, Gravity Wells, Supply Drops and golden bonus targets
• HYPERDRIVE overdrive, chain reactions, combos, grazing, 5 weapon levels with homing missiles, plasma shields and NOVA bombs
• Shiba comms portrait that reacts to everything, with 11 hand-crafted moods
• Cinematic camera: boss entrances, slow-motion kills and barrel-roll hyperspace warps
• Original synthwave soundtrack, arcade announcer and a world that pulses to the bass
• Desktop, mobile (touch) and gamepad, with full controller menu navigation
• English & Español
🎮 CONTROLS
Keyboard / mouse: WASD / arrows or drag to fly · SHIFT precision · SPACE / right-click NOVA bomb · P / ESC pause
Touch: drag anywhere (your finger never covers the ship) · NOVA button · auto-fire always on
Gamepad: left stick to fly · A / RT NOVA · START pause · D-pad + A / B in menus
Made with Nuxt, TypeScript and BabylonJS. Low-poly models built in Blender. Key art, portraits, music, sound effects and voice generated with AI tools (OpenAI GPT Image, ElevenLabs), art-directed by the developer.