Shoot 'Em Up

Goldrunner

In Goldrunner, a vertically scrolling shooter, earth has to be evacuated because of the damage caused by environmental pollution. Unfortunately the space ships have to pass through the world of Triton - and the inhabitants are unfriendly. So the obvious solution is to destroy the rings, huge space stations. A full frontal attack is without a change of success because the rings have to be destroyed from within. So the player is chosen to man a small space ship to do the job. Every ring has a certain amount of energy which has to be reduced by destroying everything inside. Of course the Tritons won't give up without a fight, but touching the enemies won't hurt the space ship (it hurts them): the only way to die is by touching enemy mines (the ship can take up to five hits) or by flying against a high, indestructible building (instant death). The ship also has a turbo boost function and between levels there are bonus rounds which are used to rack up points for the high score list.

Sci-fi · Retro · Classic

Unicorn Rescue

The most challenging JS13K unicorn Shmup 🦄💥 Free the unicorns from steam-powered goblins in Unicorn Rescue, a fast pastel shooter. Break cages, dodge bullet storms and take down the flying fortress. Get close for bigger scores and graze bullets to charge your power: Horn Blade at half charge, Rainbow Blast at full charge! Controls - Start / advance through the briefing: Space on desktop, tap the screen on mobile. - Move: arrow keys, WASD or ZQSD on desktop, drag a finger on mobile. - Move precisely: hold Shift on desktop, small finger movements on mobile. - Fire: automatic on both. - Trigger the charged power: Space on desktop, bottom-right button or two fingers on mobile. - Pause: P or Esc on desktop, the II button on mobile. - Resume: P, Esc or Space on desktop, tap the screen on mobile. - Mute / unmute: M on desktop, not available on mobile. Two powers, a single button : Horn Blade, available at half gauge, replaces your projectiles with a continuous beam that pierces through enemies. Rainbow Blast, at full gauge, adds two side beams and a five-way shot; enemy bullets caught in its beams turn into stars. Trigger them with Space or the touch button: the amount of charge decides which power you get. Mini-bosses and the flying fortress: Armored vehicles harden the crossing until the airship arrives, raining projectiles and reinforcements. Beat it to win. Rescuing all 43 unicorns is the true goal; the best score is saved locally.

1990's · Shoot 'Em Up · Shooter

Electro Wing

Fly a lone strike fighter against endless waves of raiders — and spend what you salvage before the next wave finds you. Electro Wing is a top-down arcade shooter built around a combat-and-shop loop. Clear a wave, bank the credits, then fly to Mars or Earth to buy the weapon or upgrade that gets you through the next one. • Four weapons — laser, plasma, missile and beam — each with its own damage, rate of fire and range. • Equip weapons, shields, engines and armour from a full inventory, and grab health, shield, energy and weapon power-ups mid-fight. • Endless wave progression that ramps as you go, with an auto-save between waves so a run survives a closed tab. • Fly with WASD or the arrow keys and aim with the mouse, or use the on-screen stick on touch. Cyan holo HUD, radar, minimap, and a soundtrack to fight to.

Top-Down Shooter · Shoot 'Em Up · Arcade

Roygbiv

Everyone talks about unicorns. Rainbows never get the spotlight they deserve in stories. That is about to change. A top-down roguelite shooter where you play as the rainbow itself, armed with a shotgun, fighting off a horde of disgustingly cute unicorns. The Core Mechanic: --------------------- The hero's body is made of seven colored bands, and those seven bands are both your health bar and your seven power slots. - You start completely gray, with only one randomly selected band painted. - Every time you level up, one band is painted and gains a power, chosen from three randomly drawn abilities out of the four available for that color. - Taking a hit extinguishes the innermost band: you lose its power along with it, and your best card is always the first one to go. - Go four seconds without taking damage and the band is restored, together with its power. There are 28 powers, four for each color band, and seven tiers of unicorns, including a mother unicorn that splits into two when killed. At the end, you face a four-headed hydra whose mane is made of seven stolen rainbow locks. Each lock you tear away kills one head: its eyes turn into Xs and its neck collapses to the ground !

Gore · 1980s · Shoot 'Em Up

Insanity Fight

Battle through waves of enemies in Insanity Fight, a vertically scrolling shoot ’em up originally released for the Amiga in 1987 by Microdeal.

1980s · Retro · Classic

Leatherneck

In this arcade-style top-down shooter, originally released in 1988 for the Commodore Amiga, take on the role of members of a four-man squad fighting through a treacherous jungle environment. Play with up to four players in local co-op.

1980s · Retro · Classic

Jupiter Probe

Defend the solar system in Jupiter Probe, a fast vertical-scrolling shoot ’em up originally released for the Amiga in 1987 by Microdeal. Pilot your craft through hostile formations and escalating waves of alien fire.

1980s · Retro · Classic

Goldrunner II

Return to the cockpit in Goldrunner II, a fast vertically scrolling shoot ’em up originally released for the Amiga in 1988 by Microdeal.

1980s · Retro · Classic

Time Bandit

In this unique top-down shooter with text adventure elements from the 1980s, take on the role of a time traveller seeking wealth and adventure across a number of different eras of time. Play with 1 or 2 players, working together or against each other.

1980s · Retro · Classic

Brave Rounds [Web Demo]

Try Brave Rounds out directly on your browser! Full version coming soon on Wavedash! Controls: [Keyboard] Move = WASD / Arrow Keys Shoot = F Rapid = G Special = H Bomb = C Move (P2) = P;L' Shoot (P2) = Num 1 Rapid (P2) = Num 2 Bomb (P2) = Num 3 [Controller] Move = D-Pad / Left Analog Stick Shoot = X / ◻ Rapid = Y / △ Special = RT / R2 Bomb = A / X Move (P2) = (P2) D-Pad / Left Analog Stick (Dual) Right Analog Stick Shoot (P2) = (P2) X / ◻ Rapid (P2) = (P2) Y / △ Bomb (P2) = (P2) A / X How to Play: * Specials and Bombs erase most bullets. * You gain rank by doing just anything. Including using bombs. * You will gain more medals by defeating enemies with Specials / Bombs. * Medals on-screen can be absorbed by stop using Focus Shot. The demo contains Story Mode's tutorial stages, Stages M-1 through M-4, and the Score Attack.

Bullet Hell · Shoot 'Em Up · Action