In Goldrunner, a vertically scrolling shooter, earth has to be evacuated because of the damage caused by environmental pollution. Unfortunately the space ships have to pass through the world of Triton - and the inhabitants are unfriendly. So the obvious solution is to destroy the rings, huge space stations. A full frontal attack is without a change of success because the rings have to be destroyed from within. So the player is chosen to man a small space ship to do the job. Every ring has a certain amount of energy which has to be reduced by destroying everything inside. Of course the Tritons won't give up without a fight, but touching the enemies won't hurt the space ship (it hurts them): the only way to die is by touching enemy mines (the ship can take up to five hits) or by flying against a high, indestructible building (instant death). The ship also has a turbo boost function and between levels there are bonus rounds which are used to rack up points for the high score list.
The most challenging JS13K unicorn Shmup 🦄💥 Free the unicorns from steam-powered goblins in Unicorn Rescue, a fast pastel shooter. Break cages, dodge bullet storms and take down the flying fortress. Get close for bigger scores and graze bullets to charge your power: Horn Blade at half charge, Rainbow Blast at full charge! Controls - Start / advance through the briefing: Space on desktop, tap the screen on mobile. - Move: arrow keys, WASD or ZQSD on desktop, drag a finger on mobile. - Move precisely: hold Shift on desktop, small finger movements on mobile. - Fire: automatic on both. - Trigger the charged power: Space on desktop, bottom-right button or two fingers on mobile. - Pause: P or Esc on desktop, the II button on mobile. - Resume: P, Esc or Space on desktop, tap the screen on mobile. - Mute / unmute: M on desktop, not available on mobile. Two powers, a single button : Horn Blade, available at half gauge, replaces your projectiles with a continuous beam that pierces through enemies. Rainbow Blast, at full gauge, adds two side beams and a five-way shot; enemy bullets caught in its beams turn into stars. Trigger them with Space or the touch button: the amount of charge decides which power you get. Mini-bosses and the flying fortress: Armored vehicles harden the crossing until the airship arrives, raining projectiles and reinforcements. Beat it to win. Rescuing all 43 unicorns is the true goal; the best score is saved locally.
Fly a lone strike fighter against endless waves of raiders — and spend what you salvage before the next wave finds you. Electro Wing is a top-down arcade shooter built around a combat-and-shop loop. Clear a wave, bank the credits, then fly to Mars or Earth to buy the weapon or upgrade that gets you through the next one. • Four weapons — laser, plasma, missile and beam — each with its own damage, rate of fire and range. • Equip weapons, shields, engines and armour from a full inventory, and grab health, shield, energy and weapon power-ups mid-fight. • Endless wave progression that ramps as you go, with an auto-save between waves so a run survives a closed tab. • Fly with WASD or the arrow keys and aim with the mouse, or use the on-screen stick on touch. Cyan holo HUD, radar, minimap, and a soundtrack to fight to.
Everyone talks about unicorns. Rainbows never get the spotlight they deserve in stories. That is about to change. A top-down roguelite shooter where you play as the rainbow itself, armed with a shotgun, fighting off a horde of disgustingly cute unicorns. The Core Mechanic: --------------------- The hero's body is made of seven colored bands, and those seven bands are both your health bar and your seven power slots. - You start completely gray, with only one randomly selected band painted. - Every time you level up, one band is painted and gains a power, chosen from three randomly drawn abilities out of the four available for that color. - Taking a hit extinguishes the innermost band: you lose its power along with it, and your best card is always the first one to go. - Go four seconds without taking damage and the band is restored, together with its power. There are 28 powers, four for each color band, and seven tiers of unicorns, including a mother unicorn that splits into two when killed. At the end, you face a four-headed hydra whose mane is made of seven stolen rainbow locks. Each lock you tear away kills one head: its eyes turn into Xs and its neck collapses to the ground !
Gore · 1980s · Shoot 'Em Up
Battle through waves of enemies in Insanity Fight, a vertically scrolling shoot ’em up originally released for the Amiga in 1987 by Microdeal.
In this arcade-style top-down shooter, originally released in 1988 for the Commodore Amiga, take on the role of members of a four-man squad fighting through a treacherous jungle environment. Play with up to four players in local co-op.
Defend the solar system in Jupiter Probe, a fast vertical-scrolling shoot ’em up originally released for the Amiga in 1987 by Microdeal. Pilot your craft through hostile formations and escalating waves of alien fire.
Return to the cockpit in Goldrunner II, a fast vertically scrolling shoot ’em up originally released for the Amiga in 1988 by Microdeal.
In this unique top-down shooter with text adventure elements from the 1980s, take on the role of a time traveller seeking wealth and adventure across a number of different eras of time. Play with 1 or 2 players, working together or against each other.
Try Brave Rounds out directly on your browser! Full version coming soon on Wavedash! Controls: [Keyboard] Move = WASD / Arrow Keys Shoot = F Rapid = G Special = H Bomb = C Move (P2) = P;L' Shoot (P2) = Num 1 Rapid (P2) = Num 2 Bomb (P2) = Num 3 [Controller] Move = D-Pad / Left Analog Stick Shoot = X / ◻ Rapid = Y / △ Special = RT / R2 Bomb = A / X Move (P2) = (P2) D-Pad / Left Analog Stick (Dual) Right Analog Stick Shoot (P2) = (P2) X / ◻ Rapid (P2) = (P2) Y / △ Bomb (P2) = (P2) A / X How to Play: * Specials and Bombs erase most bullets. * You gain rank by doing just anything. Including using bombs. * You will gain more medals by defeating enemies with Specials / Bombs. * Medals on-screen can be absorbed by stop using Focus Shot. The demo contains Story Mode's tutorial stages, Stages M-1 through M-4, and the Score Attack.