In Goldrunner, a vertically scrolling shooter, earth has to be evacuated because of the damage caused by environmental pollution. Unfortunately the space ships have to pass through the world of Triton - and the inhabitants are unfriendly. So the obvious solution is to destroy the rings, huge space stations. A full frontal attack is without a change of success because the rings have to be destroyed from within. So the player is chosen to man a small space ship to do the job. Every ring has a certain amount of energy which has to be reduced by destroying everything inside. Of course the Tritons won't give up without a fight, but touching the enemies won't hurt the space ship (it hurts them): the only way to die is by touching enemy mines (the ship can take up to five hits) or by flying against a high, indestructible building (instant death). The ship also has a turbo boost function and between levels there are bonus rounds which are used to rack up points for the high score list.
In this arcade-style top-down shooter, originally released in 1988 for the Commodore Amiga, take on the role of members of a four-man squad fighting through a treacherous jungle environment. Play with up to four players in local co-op.
Zeus has turned himself into a goose. Again. Now the king of the gods is diving off Mount Olympus toward a riverside picnic, and his wife Hera has sent the entire pantheon to stop him. Honk of Olympus: Zeus's Descent is a comedy arcade shoot 'em up and falling platformer steeped in Greek mythology, with bullet-hell boss fights against the gods. Dive 10,000 meters from the marble halls of Olympus to the river meadows of Greece, outfly the gods and stick the landing. It plays instantly in your browser, with no download. At a glance Genre Arcade shoot 'em up, falling platformer, comedy Bosses Iris and Hermes, Ares and Hera: chariot charges, lightning curtains and bullet-hell showdowns Setting Greek mythology, from Mount Olympus to the riverbank Modes 3-act story, Endless Zigzag Play on Desktop or mobile browser, with keyboard, gamepad or touch ⚡ Every turn is an attack The goose never stops moving: he always dives on a 45° diagonal, and you only choose which way. Turning fires a homing Zig-Zap of lightning at the nearest foe, so the more you zigzag, the harder you hit and the higher your combo climbs. Graze bullets to fill your Thirst Thermometer, then spend it on a screen-clearing Thunderclap HONK to parry: bat feather-darts back at the gods, shatter cracked marble and daze monsters Land on ledges and clouds and waddle along them: part shoot 'em up, part falling platformer Follow the Golden Breadcrumbs: they always mark a way down 🏛️ Three acts of divine trouble Act I: The Cloud Slalom Sneak past Hera's spies. Cherub snitches swoop in from every side to report you, peacocks sweep the sky with their gaze, and if her suspicion climbs too high, a giant eye opens in the clouds. Hide in pink clouds, zap the snitches and survive the Cloud Labyrinth of Daedalus, where the Minotaur hunts you ledge by ledge. Act II: The Storm of Argos Hera's storm rolls in. Slip through the Clashing Rocks, dodge Ixion's wheel of fire and Sisyphus's runaway boulder, and take on Iris and Hermes, the divine postal service. Then Ares, god of war, comes to run you down in his flaming chariot, getting angrier as the fight goes on. So will you. Act III: Wrath of the Matriarch Rolling pins, shredded marriage contracts, a storm-wrapped labyrinth and, at last, Supreme Matriarch Hera herself, with lightning curtains and a glare that could curdle nectar. Beat her, glide down over the Greek countryside and land on the picnic blanket. Miss, and it's the soup pot. 🪿 What's inside Four bosses from the Olympian family: Iris, Hermes, Ares and Hera Twelve comic pages telling the whole scandal, from Olympus to the riverbank Four endings in the Scrolls of Scandal gallery, one of them secret Aphrodite's Cloud Salon: trade breadcrumbs for Oiled Wings, a Bass Honk, a Fig Leaf, Golden Plumage, Golden Eggs and more Gifts of the gods: ride Pegasus, borrow Athena's Aegis, get tipsy on Dionysus's grapes A Greek Chorus of theatre masks that heckles your every move Endless Zigzag mode with rotating bosses: how deep can a goose go? 22 achievements, leaderboards for story score, endless score and endless depth, and cloud saves Three difficulties, from forgiving Mortal to full-curtain Olympian 🎮 Controls Action Keyboard Gamepad Touch Zig / zag ← → or A D Left stick Thumb stick (left side) Climb / dive ↑ ↓ or W S Left stick Thumb stick Focus (slow and precise) Shift LB / RB HONK (parry) Space A HONK button Thunderclap C B BOLT button Pause Esc or P Start The touch thumb stick appears wherever you put your thumb on the left half of the screen, and the HONK and BOLT buttons sit at the bottom right. Honk of Olympus is an arcade action game by Out Of Tokens Studios, made with LittleJS for the LittleJS Jam 2026 (theme: ZIGZAG). If you like shoot 'em ups, bullet-hell bosses, Greek myths or very determined geese, this one's for you.
In this unique top-down shooter with text adventure elements from the 1980s, take on the role of a time traveller seeking wealth and adventure across a number of different eras of time. Play with 1 or 2 players, working together or against each other.
Battle through waves of enemies in Insanity Fight, a vertically scrolling shoot ’em up originally released for the Amiga in 1987 by Microdeal.
Return to the cockpit in Goldrunner II, a fast vertically scrolling shoot ’em up originally released for the Amiga in 1988 by Microdeal.
Pew Pew is a fast arcade airplane game where you destroy enemies, collect power-ups, and survive as long as you can. Your plane shoots automatically, so your job is to move smart, avoid danger, and defeat tougher enemies and bosses as the waves get harder. Move your mouse or finger and the plane will follow
1980s · Shoot 'Em Up · Shooter
Defend the solar system in Jupiter Probe, a fast vertical-scrolling shoot ’em up originally released for the Amiga in 1987 by Microdeal. Pilot your craft through hostile formations and escalating waves of alien fire.
score attack game where you move forward and shoot continuously and must rotate change direction shoot your clones in 6 endless high score arenas. The next level unlocks when achieve a score of 60
Originally released in 1998 for the Sony Playstation, N₂O took players on a high-speed journey through a bizzare and challenging tubular world. Featuring a pumping big beat soundtrack by The Crystal Method. 30 psychedelic levels of adrenaline-pumping action. Fight a constant stream of terrifying insectoid aliens trying to stop you in your tracks. Choose from up to four kinds of spacecraft, and customize their look.
1990's · Shoot 'Em Up · Arcade
One dose. One virus. Ten organs to cross before the sequence is complete. From the skin to the brain, every organ fights back. Your virus fires on its own: you weave through antibodies and darts, graze enemy fire to charge your powers, and collect codons to encode new genes between sectors. Trigger a power right after a fatal hit and you can still pull through. 10 sectors, from the Dermis to the Brain 10 guardians, each with a second phase Under a minute of waves, then the guardian 14 enemy families, logged in a bestiary 12 mutations to rank up, 6 genome slots to fill 5 superpowers, 3 equipped at once A story told in 15 illustrated scenes Explorer mode for less incoming damage Controls Keyboard: arrows, WASD or ZQSD to move, Shift to focus, Space or 1-3 for powers, Esc or P to pause. Mouse or touch: drag to move, tap the power buttons. On Wavedash: 12 achievements, 4 leaderboards and cloud saves.
Everyone talks about unicorns. Rainbows never get the spotlight they deserve in stories. That is about to change. A top-down roguelite shooter where you play as the rainbow itself, armed with a shotgun, fighting off a horde of disgustingly cute unicorns. The Core Mechanic: The hero's body is made of seven colored bands, and those seven bands are both your health bar and your seven power slots. You start completely gray, with only one randomly selected band painted. Every time you level up, one band is painted and gains a power, chosen from three randomly drawn abilities out of the four available for that color. Taking a hit extinguishes the innermost band: you lose its power along with it, and your best card is always the first one to go. Go four seconds without taking damage and the band is restored, together with its power. There are 28 powers, four for each color band, and seven tiers of unicorns, including a mother unicorn that splits into two when killed. At the end, you face a four-headed hydra whose mane is made of seven stolen rainbow locks. Each lock you tear away kills one head: its eyes turn into Xs and its neck collapses to the ground !
Gore · 1980s · Shoot 'Em Up
🐕🚀 One good boy. One starfighter. 8.6 light-years to go. SHIBA: Space Warrior is a frantic retro-80s synthwave shoot 'em up. Shiba sets off from the asteroid belt with one mission: fly all the way to Sirius, the Dog Star. Every enemy you blast boosts your warp drive and pushes you farther into space. Every hit you take pulls you back. Blast asteroids, satellites and alien squadrons, chain explosions into CHAIN REACTIONS, fill the HYPER gauge and kick in the HYPERDRIVE for double fire rate and golden piercing lasers. Every ~7% of distance a colossal FINAL BOSS blocks the way: beat it and warp through hyperspace into a brand-new procedural sector. The catch? Space gets heavier every sector. Reaching Sirius would take days of non-stop play without dying… if it's possible at all. How far can you fly? ✨ FEATURES • A live distance odometer from Earth to Sirius, with a real-time ETA at your pace • 5 colossal Final Bosses with 3 phases each: Ursa Major, Void Leviathan, Hydra Prime, Gravity Titan and The Obliterator • Endless procedural sectors: neon sunsets, cyber oceans, toxic nebulas, crimson voids, solar forges, ice citadels and lunar gates, with auroras, storms and meteor showers • Space events: Solar Wind, Ion Storms, Gravity Wells, Supply Drops and golden bonus targets • HYPERDRIVE overdrive, chain reactions, combos, grazing, 5 weapon levels with homing missiles, plasma shields and NOVA bombs • Shiba comms portrait that reacts to everything, with 11 hand-crafted moods • Cinematic camera: boss entrances, slow-motion kills and barrel-roll hyperspace warps • Original synthwave soundtrack, arcade announcer and a world that pulses to the bass • Desktop, mobile (touch) and gamepad, with full controller menu navigation • English & Español 🎮 CONTROLS Keyboard / mouse: WASD / arrows or drag to fly · SHIFT precision · SPACE / right-click NOVA bomb · P / ESC pause Touch: drag anywhere (your finger never covers the ship) · NOVA button · auto-fire always on Gamepad: left stick to fly · A / RT NOVA · START pause · D-pad + A / B in menus Made with Nuxt, TypeScript and BabylonJS. Low-poly models built in Blender. Key art, portraits, music, sound effects and voice generated with AI tools (OpenAI GPT Image, ElevenLabs), art-directed by the developer.
The most challenging JS13K unicorn Shmup 🦄💥 Free the unicorns from steam-powered goblins in Unicorn Rescue, a fast pastel shooter. Break cages, dodge bullet storms and take down the flying fortress. Get close for bigger scores and graze bullets to charge your power: Horn Blade at half charge, Rainbow Blast at full charge! Controls Start / advance through the briefing: Space on desktop, tap the screen on mobile. Move: arrow keys, WASD or ZQSD on desktop, drag a finger on mobile. Move precisely: hold Shift on desktop, small finger movements on mobile. Fire: automatic on both. Trigger the charged power: Space on desktop, bottom-right button or two fingers on mobile. Pause: P or Esc on desktop, the II button on mobile. Resume: P, Esc or Space on desktop, tap the screen on mobile. Mute / unmute: M on desktop, not available on mobile. Two powers, a single button : Horn Blade, available at half gauge, replaces your projectiles with a continuous beam that pierces through enemies. Rainbow Blast, at full gauge, adds two side beams and a five-way shot; enemy bullets caught in its beams turn into stars. Trigger them with Space or the touch button: the amount of charge decides which power you get. Mini-bosses and the flying fortress: Armored vehicles harden the crossing until the airship arrives, raining projectiles and reinforcements. Beat it to win. Rescuing all 43 unicorns is the true goal; the best score is saved locally.
Try Brave Rounds out directly on your browser! Full version coming soon on Wavedash! Controls: [Keyboard] Move = WASD / Arrow Keys Shoot = F Rapid = G Special = H Bomb = C Move (P2) = P;L' Shoot (P2) = Num 1 Rapid (P2) = Num 2 Bomb (P2) = Num 3 [Controller] Move = D-Pad / Left Analog Stick Shoot = X / ◻ Rapid = Y / △ Special = RT / R2 Bomb = A / X Move (P2) = (P2) D-Pad / Left Analog Stick (Dual) Right Analog Stick Shoot (P2) = (P2) X / ◻ Rapid (P2) = (P2) Y / △ Bomb (P2) = (P2) A / X How to Play: Specials and Bombs erase most bullets. You gain rank by doing just anything. Including using bombs. You will gain more medals by defeating enemies with Specials / Bombs. Medals on-screen can be absorbed by stop using Focus Shot. The demo contains Story Mode's tutorial stages, Stages M-1 through M-4, and the Score Attack.
Fly a lone strike fighter against endless waves of raiders — and spend what you salvage before the next wave finds you. Electro Wing is a top-down arcade shooter built around a combat-and-shop loop. Clear a wave, bank the credits, then fly to Mars or Earth to buy the weapon or upgrade that gets you through the next one. • Four weapons — laser, plasma, missile and beam — each with its own damage, rate of fire and range. • Equip weapons, shields, engines and armour from a full inventory, and grab health, shield, energy and weapon power-ups mid-fight. • Endless wave progression that ramps as you go, with an auto-save between waves so a run survives a closed tab. • Fly with WASD or the arrow keys and aim with the mouse, or use the on-screen stick on touch. Cyan holo HUD, radar, minimap, and a soundtrack to fight to.