Sequel to the equally-popular Impossible Mission, this classic 1980s action platformer sees you tasked with infiltrating a futuristic fortress, built to keep safe malicious mastermind Elvin Atombender. Now available on Wavedash for the first time, responsibility for saving the world rests with YOU!
Athena has one wing. She uses it as a sail. Ride the sugar dunes at the speed that keeps you ahead of what is behind you. Controls Touch: swipe → to catch a gust, swipe ← to spill the wind Keyboard: D to gust, A to slow That is the whole scheme. Everything else is about when. How it plays Speed is what you manage, not obstacles. Hit a crest fast and you launch, which is where you are safe and where you cover ground. Hit one slow and you bury the nose. Syrup pools grab you if you enter them fast. Anywhere too slow, the thing behind you closes. Each level is one minute. Reach the end and it is yours. Progress saves, so you can close the tab and come back. Story Athena’s people can all fly. She cannot, so she learned to sail instead, and this trip goes further than she meant it to. Second in Unicorn Sugarworld, after Rainbow Tiles, leading into Looking Up. Each stands alone. Every colour is drawn by a formula, every sound synthesized in the browser, nothing stored. Runs on a phone. More at unicornsugarworld.com
Origami Wing — a paper plane through a paper valley. Hold to climb and let go to fall: your craft is a sheet of paper folded into a Dart, a Glider or a Crane, each with its own weight, lift and trick, and the Fold Rings strung across the corridor refold it as you cross them. Thread the eye of a ring for a bonus, collect the Crease Blueprints, and keep clear of the red paper — spikes, pinwheels, stamp presses and scissors all end the flight, and the torn edge of the page is right behind you. Twenty designed levels across the five zones of the Paper Valley, three stars each, plus an endless procedural tunnel flown for distance.