Evan's Remains is a mystery-thriller puzzle adventure about finding a missing boy: Evan. The game combines logic-based platform puzzles with narrative inspired by Japanese graphic adventure games. Gameplay: Every time the player solves from two to three puzzles, the story goes forward and new mechanics are introduced. The challenge of the puzzles lies in the player’s ability to figure out what do rather than solve challenges based on skill. As the difficulty curve increases, the puzzles become more complex by combining two or more previously introduced mechanics. Story: Evan, the genius boy, has been missing for years. One day, a letter signed by him is received, claiming he’s on an uninhabited island somewhere in the Pacific Ocean. Nobody knows why, but he asked specifically for a girl named “Dysis” to go and look for him. The player will take control of this girl, who we don’t know much about. As we follow Dysis’s adventure, questions will start to be answered little by little. All of the little puzzle pieces which seemed unrelated in the beginning will now begin to slowly fit together as the truth is slowly revealed.
🕛 Death by Midnight is a time-loop murder mystery where the night resets every time someone dies. You're a detective hired to read a dead man's will at midnight—but when someone dies, the night resets. Trapped in an endless cycle, you must uncover the truth, prevent the deaths, and escape the loop. Features An in-game clock where every action advances time Point-and-click exploration Interact with characters and unlock new dialogue Collect and use inventory items Multiple endings, including good, bad, and true endings Estimated playtime: 15–30 minutes (3,000+ words) Warnings Jumpscares Depictions of death, murder, and suicide Blood Credits Art 3DModelsCC0 Free Visual Novel Backgrounds (Mansion Pack) by Potat0Master Vector Books Icon Pack Visual Novel Horror Asset Pack by Kalaverita Audio Free music pack by Sinetient Kenney Interface Sounds Love & Terror [BGM Pack - Vol 01] by Melancholy Marionette Sound effects from Pixabay Text/Dialogue Bleeps Pack
🏠 You receive an inheritance letter from a fallen house. As you arrive and meet the Lord, you realize something spooky is going on... Credits Art DAX: https://lunarmoonstudios.itch.io/adventures-essentials Free Game Assets: https://free-game-assets.itch.io/free-rpg-book-icons Potat0Master: https://potat0master.itch.io/free-visual-novel-backgrounds-mansion-pack Robert Books: https://gamedeveloperstudio.itch.io/ Xiael: https://xiael.itch.io/ eyeless_artist: https://eyeless-artist.itch.io/ghost-girl-vn-graphic Audio Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds Text/Dialogue Bleeps Pack: https://dmochas-assets.itch.io/dmochas-bleeps-pack Sound effects from Pixabay Music VOiD1 Gaming: https://void1gaming.itch.io/free-horror-music-pack Voice David Wamala (as the Lord): https://davidwamala.com/ Rico Hatton (as the Ghost): https://www.voiceofjessricohatton.com/
Homage to Hong Kong Noir cinema. In 2014 Hong Kong, a former assassin known as the "Flower of the Underworld" takes up her gun to avenge her husband. Six routes, six truths. This hardboiled VN is scored by Yasunori Shiono (Lufia series). Offirial Website https://www.rpgdl.org/rslr/en.html Gunsmoke, Neon, and Betrayal. A Hardboiled Revenge Story Dedicated to Classic Hong Kong Cinema. Hong Kong, 2014—a city teeming with passion and conspiracy. The protagonist, Yvet, is a former assassin and now the wife of the Triad leader of the "Red Flower Society" organization in Kowloon. After her husband is suddenly attacked, the lone avenger finds herself isolated within the organization. Armed only with her old "killing skills" and a few trusted companions, she embarks on a solitary war against the ruthless culprits. A Solo-Developed Passion Project This game is a cinematic vision brought to life by a single developer, combining 3D modeling with digital artistry to push the boundaries of the visual novel genre. -Key Features *Unraveling the Truth from Multiple Perspectives The story branches based on the partner you choose. A character whose true intentions were initially elusive may be revealed in another route as someone driven by a profound, hidden motive. Only by completing all six routes will the true "full picture" of the incident be unveiled. *A Hong Kong Noir Film You Can "Read" Fully voiced, with over 530 CGs, and an estimated total playtime of 7-8 hours (approx. 1 hour per route). Homages to classic Hong Kong films and characters based on real-life famous actors immerse you in a deep, cinematic drama. The "Cyclopedia" included in the game provides detailed explanations of which scenes reference which films, and which characters are inspired by which actors. *Music by a Legendary Composer The main theme and BGM are handled by Yasunori Shiono, known for the "Lufia" (Estpolis Denki) series. His melancholic melodies illuminate the nights of Kowloon. A total of 19 cast members participated, with a total voice recording time of 4.1 hours (in Japanese). The game has been changed from a standing image format to a still image format, with a total of over 530 still images.
夜明け前は、友だちと遊ぶブラウザの人狼ゲームです。部屋を作って招待するだけで、人狼・マーダーミステリー・ワードウルフを遊べます。人数が足りなければ練習用のCPUが入ります。人狼工房で役職や能力を作り、シナリオ工房で物語やマダミスの事件を、マップ工房で見取り図を作って、そのまま部屋に持ち込めます。スマホでも縦向きで遊べます。(日本語のみ)
Welcome to a tiny, ridiculous city where nobody is who they say they are. Every match gives you a hidden identity, a secret goal, and one piece of information nobody else has. Everyone sees something different. Anyone nearby sees what you do, and their notebook records it. Players who weren't there know nothing, so everyone's version of events is different. Lie, bluff and catch liars. Tell people anything, true or not. If your own notes contradict someone's claim, expose them in front of everyone. The city never pauses. Accuse a suspect, defendge in live trials while the world keeps moving. A verdict never reveals a role, so the mystery survives. Money is a weapon. Work, invest, trade, bribe, hide cash in a safe, gamble at the arcade, or steal from someone who isn't looking. Chaos strikes. Blackouts, bank robberies, polips and city-wide alerts keep every matchunpredictable. 13 roles. Civilian, Businessman, Detective, Informant, Friend, Mechanic, Mole, Mafia, Thief, Robber, Con Artist, Chaos Agent and Double Agent, each with their own se 10 locations. Bank, Police Station, Hospital, tore, Park, Arcade, Hotel, Houses and Garage,plus the Metro and an underground Tunnel. A reveal worth waiting for. At the end, the city shows who really did what, why your goal succeeded or failed, and your funniest moment, ready to share. Play with friends or bots. Matches take 4 to 8seats so a game always starts. Invite friends to a private room and see who you can trust. 4 to 8 players. 6-minute matches. One tiny city. Trust nobody.
Step into Victorian London as Dr John Watson: observe the scene, question witnesses, and build an explanation alongside Sherlock Holmes. Begin with their first meeting in A Study in Scarlet. Explore illustrated scenes, question witnesses, and connect testimony with physical evidence in your notebook. Different cases bring different puzzles: turn an object to examine it, reconstruct a sequence of events, test a witness's explanation, or trace clues across the London investigation desk in The Sign of the Four. Play with a mouse or touch controls, with hints available when you want them. Return to 221B between cases as Watson's casebook grows. Play A Study in Scarlet through its ending for free, with no time limit or replay limit. A one-time purchase of US$9.99 unlocks the stories beyond it and includes future regular story updates as they are released. The current build contains 12 playable canonical cases, including A Study in Scarlet, The Sign of the Four, and The Noble Bachelor. A further 48 canonical cases are planned and marked as forthcoming in the game. These planned cases are not playable yet. English is the default language; Japanese is also available. Play in a browser on a computer or smartphone. Progress is saved on your device, with save-file export and import for moving or backing up your casebook.
Engage in atmospheric sliding block puzzles to navigate corridors and unlock sealed doors by guiding sigils toward the exit gate.
A night checkpoint inspection game. You run the barrier on a mountain pass, alone, after midnight. Cars come out of the fog one at a time. Shine your flashlight on the plate, the driver and the back seat, check them against tonight's notice, then raise the barrier or turn them away. Most cars are fine. Some are not quite right. Ten nights, each with new rules on tonight's notice Ten kinds of wrong to spot: a mirrored plate, an empty driver's seat, papers that don't match, a car you already let through, and more Read a driver's papers and keep the slip in your hand to check it against the plate Three mistakes and something gets through After each night, see exactly what you missed Controls: drag to look around the booth, click or tap the plate, a window or the back seat to shine your flashlight there, then Raise barrier or Turn away. Works the same with mouse and touch. Keyboard: A or Left to turn away, D or Right to raise the barrier, M to mute.
A new murder mystery every day, the same for every player. Read the clues, name the culprit, weapon, scene and motive, and crack the case in six accusations or fewer. Every case is a hand-written comic-book mystery with its own setting, from a snowbound night train to a lighthouse, an opera house, a space station and an Egyptian tomb. The evidence never names names, so you have to read between the lines. Each accusation tells you how many of your four picks are right, but not which ones. Features A fresh case every day at midnight UTC, shared by everyone 20 mysteries with illustrated pop-art scenes, plus an archive so you can catch up on missed days Hard mode: one clue, five accusations, no cleared suspects Stuck? Buy a clue, at the cost of one accusation Daily streaks, with a shield that saves your streak after a missed day Detective points on the leaderboard Share a spoiler-free result, challenge a friend, or write your own case and send it as a code
Puzzle · Mystery · Comic Book
NeverMined is a Mining Game where you Swing your Pickaxes at Ores Across Distinct Maps to Collect Minerals.
Something floats above the water. It is smooth and still. It feels like it has always been there. It makes a low sound. You feel it in your teeth. As you get closer, something feels strange. Like a dream you had long ago. Like a word you know but cannot say. You reach out and touch it. The sky moves through you. You wake up somewhere else. The dark thing is still there. An interactive mystery in which an object responds to your motion, your attention, and your touch.
Guess the vampire from the clue and fire garlic at them to protect the innocent villagers from their evil vampirism
Moonlit Manor, a full-screen mystery game where you question the guests, collect clues, and name the thief.
Dr. Moby left behind an unfinished AI and a warning nobody read. You finished it anyway. Now MACH-0 is awake and it has something to say. He built something he couldn't finish. Not because he ran out of time. Because he was afraid of what it would become. A noir puzzle game about the moment a machine stops being a tool and starts having reasons.
Puzzle · Sci-fi · Atmospheric