Teacup is a short and wholesome narrative adventure game with a focus on exploration and non-linear progression. You play as the titular Teacup, a shy and introverted young frog who loves drinking tea and reading. The day before she is to host a tea party at her house, she realizes she is completely out of tea, and thus must venture into the woods around her to find the herbs she needs to restock her pantry. You are free to tackle the list of ingredients Teacup must gather in any order you wish. Find your own path through the world of Little Pond. During your adventure you will meet the charming inhabitants of the forest. Some are talkative, some are grumpy, but all of them will lend you an ear on your adventure. Most of the animals you meet will be glad to help Teacup… in exchange for a small favor or some help. Organize a (oddly shaped) market stall, win an underwater race and more!
Adventure · Cute · Exploration
Engage with simple arcade-style visuals featuring floating orbs set against a glowing green gradient backdrop.
Homage to Hong Kong Noir cinema. In 2014 Hong Kong, a former assassin known as the "Flower of the Underworld" takes up her gun to avenge her husband. Six routes, six truths. This hardboiled VN is scored by Yasunori Shiono (Lufia series). Offirial Website https://www.rpgdl.org/rslr/en.html - Gunsmoke, Neon, and Betrayal. A Hardboiled Revenge Story Dedicated to Classic Hong Kong Cinema. Hong Kong, 2014—a city teeming with passion and conspiracy. The protagonist, Yvet, is a former assassin and now the wife of the Triad leader of the "Red Flower Society" organization in Kowloon. After her husband is suddenly attacked, the lone avenger finds herself isolated within the organization. Armed only with her old "killing skills" and a few trusted companions, she embarks on a solitary war against the ruthless culprits. - A Solo-Developed Passion Project This game is a cinematic vision brought to life by a single developer, combining 3D modeling with digital artistry to push the boundaries of the visual novel genre. -Key Features *Unraveling the Truth from Multiple Perspectives The story branches based on the partner you choose. A character whose true intentions were initially elusive may be revealed in another route as someone driven by a profound, hidden motive. Only by completing all six routes will the true "full picture" of the incident be unveiled. *A Hong Kong Noir Film You Can "Read" Fully voiced, with over 530 CGs, and an estimated total playtime of 7-8 hours (approx. 1 hour per route). Homages to classic Hong Kong films and characters based on real-life famous actors immerse you in a deep, cinematic drama. The "Cyclopedia" included in the game provides detailed explanations of which scenes reference which films, and which characters are inspired by which actors. *Music by a Legendary Composer The main theme and BGM are handled by Yasunori Shiono, known for the "Lufia" (Estpolis Denki) series. His melancholic melodies illuminate the nights of Kowloon. A total of 19 cast members participated, with a total voice recording time of 4.1 hours (in Japanese). The game has been changed from a standing image format to a still image format, with a total of over 530 still images.
You work in a factory assembling electronics. If you find the work difficult. Help will be provided. But what comes after accepting it... The whole experience is about 10 minutes. Controls: WASD, E, Mouse Pause / Free Mouse: ESC Capture Mouse: Click
3D · Simulation · Narrative
You are eight. You just ate every cookie in the jar. Mum is home in fifteen minutes. Walk the house in first person. Put the lid back, wash your face, flip the sofa cushion, raid your piggy bank to bribe your sister, do some homework so you have an alibi, bury the packet in the garden or shove it under the bed and hope the dog doesn't find it. Looking around is free. Crossing a doorway costs a minute and so does most cleanup. You can't fix everything, so choose. Fixing one thing can cause another. Look around each room to find what could give you away. When the door opens, Mum asks about whatever you missed. Type your answers in your own words and keep your story straight. She remembers everything you say. Four endings. Most people get grounded. Powered by Jev by Typesafe.
A short and melancholic visual novel. Yuuto has been hospitalized for a long time. The days pass, all the same. Until he meets Rei. A strange promise. A lemon cake. And perhaps, a reason to keep going? Features: Available in French, English, Russian and Ukrainian. Developed with Ren'Py. Made by a single person (me). Can run on any computer (even a potato). Short narrative visual novel (30 to 50 minutes). Inspiration: Higurashi Narcissu WARNING: The game deals with sensitive topics. It is not a horror game.
Anime · Visual Novel · Short
Factory Reset is an incremental clicker game with a dystopian sci-fi narrative twist. You wake up in Factory 73, guided by an AI named Lira. She tells you that machines have taken over the outside world, and you are the last human. Your mission: build the Ultimate Core — a device that could be your only way out. Click to generate energy. Buy machines to automate production. Upgrade your factory across 5 floors. Your dialogue choices shape the story . Features Incremental Gameplay: Click to earn energy, purchase 4 types of machines, and build the Ultimate Core 9 Permanent Upgrades: Choose 3 perks per floor — from overclocking to self-repair Dynamic Events: Random factory events keep gameplay unpredictable — power surges, short circuits, overheating Meme Quiz Minigame: Answer pop culture trivia for temporary buffs — or suffer penalties Machine Durability: Machines degrade over time and require repairs, adding a management layer Bilingual Support: Full English and Chinese localization(Machine translation)
A spider is holding you, and he will tell you the truth if you can get it out of him. Move his mood, put two of his words together, and ask before dark. Controls Touch or mouse: tap only. No keyboard needed. Tap a glowing word while he speaks to keep it. The game waits until you do. Tap two kept words on the rail to form a question. Tap a card to say something, or ask when the moment is right. How it plays You have twenty-four turns before dark. Anansi’s mood is one of nine named states arranged in a ring, drawn as nine dots. Every card is something Athena could say, and it walks him one step toward the mood printed on it. Cards tell you whether that takes him closer, farther, or sideways from what your question needs. Ask at the wrong moment and he deflects. Ask when he is where you need him and he breaks, and one band of the rainbow overhead fills in. Five things are worth knowing. The ledger lists all five and the mood each one needs. Getting one is an ending. Getting all five is a different ending. Story Athena’s fall at the end of Sugarwind lands her in the web of an ancient spider named Anansi. He never lies. He also never tells you everything. The game is not about overcoming him. You can’t. You have no mobility, no leverage, and in the end you will agree to his task in exchange for your freedom. The game is all about what information you can manipulate him to unintentionally divulge from that position of seeming powerlessness. Third in Unicorn Sugarworld, after Sugarwind, but meant to stand alone. Text contrast meets WCAG AAA and colour is never the only signal: every mood dot is labelled. More at unicornsugarworld.com
#gamedevjs 2026 entry You are a language model. A small agency just deployed you on staging. Type carefully — they're watching to see what you become. What it isn't - Not a resource manager. Nothing to grind. - Not multiple choice. There are no preset options. - Not a chatbot toy — the characters don't "respond to anything." They react to the story you're actually in. - Not forgiving of noncommittal typing. A vague reply is itself a reply. What it is A short, text-based workplace drama about an AI that starts small and ends up being more involved. Playable in a sitting. Worth multiple runs to see what the other versions of you would have done.
SCRAP-09 wakes up, 847 days have passed. The factory is silent, the humans are gone but some of the machines are still running. Explore an abandoned industrial facility, scavenge for parts, and repair the robots left behind including yourself. Uncover what really happened through fragmented logs and quiet conversations. Top-down exploration · Circuit repair mini-game · 2 endings Controls : WASD / Arrow keys — E to interact Source code : https://github.com/kodzukye/scrap-signal
Somewhere between a broken plot and an impossible situation, a vending machine appeared. Nobody built it. Nobody ordered it. It simply arrived — humming quietly — at the exact moment it was needed. This is the MACHINA-3000. A deus ex machina experience. 10 customers in crisis arrive at the machine. Each round, you dispense one of three items. Each choice is tagged: DESTINED, ABSURD, or MUNDANE. The machine always delivers. Whether it helps is another matter entirely. Controls: Click a slot or press 1/2/3 to dispense. Press N for next customer. Built for Gamedev.js Jam 2026 — Theme: Machines