Dark Fantasy

The Elder Scrolls II: Daggerfall

Select your home province on the detailed map of Tamriel and embark on a classic retro fantasy role-playing adventure across vast territories.

RPG · Classic · Retro

Wytchwood

Wytchwood is a crafting adventure game set in an expressive land of gothic fables and fairytales. As the mysterious old witch of the woods, you will explore a strange countryside, collect magical ingredients, brew sorcerous enchantments, and pass your twisted judgement upon a capricious cast of characters and creatures. After all, how will they ever learn if you don’t teach them the moral of the story? - Lovingly rendered storybook art style - Gather, collect, grow and craft bizarre ingredients: Toxic toadstools, eye of newt and bottled fear. - Research and concoct devious spells and sorceries. Turn the greedy into frogs! Trick the wicked with cunning curses! - Explore an allegorical world of tall tales, uncovering colourful personas and fantastical narratives. - Use your wit and guile to solve puzzles and best the strange monsters of the forest.

Crafting · Adventure · Story Rich

Nocturne Hunt

Survive a gothic graveyard until the last bell falls silent. Choose a silver-round gunslinger, an occultist, a poison-brewing chirurgeon or an iron-clad penitent, then build a different arsenal from dozens of upgrades. Dodge the horde, claim sanctuary, and face the Bellkeeper across three escalating encounters. Weapons attack automatically; movement, timing and your chosen powers keep you alive.

Action · Survival · Roguelike

Room Crawler

🚪 Room Crawler is a roguelike RPG with turn-based combat. ## Features - Roguelike turn-based combat — fight enemies in sequential encounters using energy-based actions. - Exploration — move between rooms and the hall, each with randomized atmospheric descriptions. - Progression — enemies and difficulty scale as you survive more encounters. - Skills — unlock and upgrade abilities that change how you fight, heal, and manage energy. - Economy — earn money from combat and exploration, then spend it in the shop or invest it for rewards. - Replayability — randomized loot, encounters, and rewards make each run different. ## Credits Art: - FantasyLandscapes: https://itch.io/c/3093764/pixel-art - Liminal Games: https://liminal-space-dev.itch.io/free-horror-school-vn-backgrounds Sound: - Heal Up: https://pixabay.com/sound-effects/heal-up-39285/ - Health Pickup: https://pixabay.com/sound-effects/health-pickup-6860/ - Heartbeat 01 - BRVHRTZ: https://pixabay.com/sound-effects/heartbeat-01-brvhrtz-225058/ - Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds - Punch Sound Effects: https://pixabay.com/sound-effects/punch-sound-effects-28649/ - superbrelaxation: https://pixabay.com/sound-effects/superbrelaxation-19606/

Adventure · Roguelike · Tactical RPG

Unicorn Sugarworld: Looking Up

A spider is holding you, and he will tell you the truth if you can get it out of him. Move his mood, put two of his words together, and ask before dark. Controls Touch or mouse: tap only. No keyboard needed. Tap a glowing word while he speaks to keep it. The game waits until you do. Tap two kept words on the rail to form a question. Tap a card to say something, or ask when the moment is right. How it plays You have twenty-four turns before dark. Anansi’s mood is one of nine named states arranged in a ring, drawn as nine dots. Every card is something Athena could say, and it walks him one step toward the mood printed on it. Cards tell you whether that takes him closer, farther, or sideways from what your question needs. Ask at the wrong moment and he deflects. Ask when he is where you need him and he breaks, and one band of the rainbow overhead fills in. Five things are worth knowing. The ledger lists all five and the mood each one needs. Getting one is an ending. Getting all five is a different ending. Story Athena’s fall at the end of Sugarwind lands her in the web of an ancient spider named Anansi. He never lies. He also never tells you everything. The game is not about overcoming him. You can’t. You have no mobility, no leverage, and in the end you will agree to his task in exchange for your freedom. The game is all about what information you can manipulate him to unintentionally divulge from that position of seeming powerlessness. Third in Unicorn Sugarworld, after Sugarwind, but meant to stand alone. Text contrast meets WCAG AAA and colour is never the only signal: every mood dot is labelled. More at unicornsugarworld.com

Narrative · Dark Fantasy · Experimental