Hold a ruined arena against the rift. Every wave makes you stronger, until the Riftwarden comes. Riftbound: Endless Arena is a dark fantasy action roguelite you play right in your browser. You are the Guardian, a templar knight standing between a crumbling ruin and the violet portals that pour out the hollow dead. Fight with arcane bolts, a shield-shattering Aegis Pulse and a quick dash, and you're in combat within seconds. Grow stronger every run. Collect experience from fallen enemies and choose one of three upgrades each level: split bolts, piercing runes, critical focus, stoneskin, faster casting and more. Twelve upgrades stack into a different build every run. Learn every threat. Each wave adds something new. Hollow Husks lunge at close range, Riftcasters gather and hurl void orbs from a distance, and Shardback Brutes charge in a line. Make them miss and they crash into the pillars. Every attack is telegraphed, so skill decides the fight. Break the Warden. On wave 5 the Riftwarden rises: novas, ground slams, charges and summoned husks. It gets angrier at half health, and it comes back every fifth wave. Keep your progress. Earn Rift Shards from every run and spend them in the Armory on permanent boons that carry into your next attempt. Your progress syncs to your Wavedash account. Climb the leaderboards. Every run is ranked worldwide by score and by deepest wave. A run lasts about 10 to 15 minutes. The waves are endless, so see how deep you can go. Controls: WASD to move, mouse to aim, hold left click to cast, right click or Q for Aegis Pulse, Space to dash. Designed for desktop with keyboard and mouse. Options: graphics quality presets (with automatic adjustment), reduced motion, auto-fire, screen shake and damage-number toggles.
Description: It's a sunny afternoon in the yard and the picnic is under siege. Pick one of six bandits — raccoon, corgi, fox, bunny, squirrel or badger — and team up with two bots against three more in a fast 3v3 capture-the-basket scramble. Sneak into the other team's play fort, grab their picnic basket and waddle it back to your own base mat. Carrying is slow and your paws are full, so one good bonk knocks the basket loose. Defenders stand by a dropped basket to send it home; attackers can scoop it back up first. Tied at full time? Sudden-death overtime: the next basket wins. Four toy weapons: a long-range Plunger Launcher, a Bubble Blaster that traps foes in a bubble, a close-range Bonk Stick and a Banana Peel that slips the next enemy. Jump over shots and peels, roll through danger, sprint when it counts. Rotating sprinklers tick, then spray: they soak you and shove you off course. Six bandits with small role perks (quicker cooldowns, bigger jumps, lighter carrying, tankier badger). Bots that switch between attacking, escorting, defending and intercepting; three difficulty levels. Two-minute matches with MVP and stats at the final whistle. Keyboard and mouse, gamepad, or touch.
Multiplayer · Party · Action