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WIP: feel free to send me feedback The gods are watching how you fight, and they pay for what they like. Godsworn is a turn-based tactics game on an elevated grid. Two rival bands hunt the same quarry through the trials of the Calydonian boar hunt. Height decides your arrows, facing decides your back, and a body standing in a doorway decides the battle. Pick a patron and they keep score. Artemis pays for the shot that lands first and from furthest off. Ares pays for close work against the odds. Athena pays for the ground you take before the man you take. Hermes pays for movement and for theft, and considers them the same act. Fight the way your god admires and they interrupt the battle to offer you something. Take it and the other two offers are gone. Six jobs, a shop between battles, and a campaign that ends at a gate somebody has to hold.
🚪 Room Crawler is a roguelike RPG with turn-based combat. ## Features - Roguelike turn-based combat — fight enemies in sequential encounters using energy-based actions. - Exploration — move between rooms and the hall, each with randomized atmospheric descriptions. - Progression — enemies and difficulty scale as you survive more encounters. - Skills — unlock and upgrade abilities that change how you fight, heal, and manage energy. - Economy — earn money from combat and exploration, then spend it in the shop or invest it for rewards. - Replayability — randomized loot, encounters, and rewards make each run different. ## Credits Art: - FantasyLandscapes: https://itch.io/c/3093764/pixel-art - Liminal Games: https://liminal-space-dev.itch.io/free-horror-school-vn-backgrounds Sound: - Heal Up: https://pixabay.com/sound-effects/heal-up-39285/ - Health Pickup: https://pixabay.com/sound-effects/health-pickup-6860/ - Heartbeat 01 - BRVHRTZ: https://pixabay.com/sound-effects/heartbeat-01-brvhrtz-225058/ - Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds - Punch Sound Effects: https://pixabay.com/sound-effects/punch-sound-effects-28649/ - superbrelaxation: https://pixabay.com/sound-effects/superbrelaxation-19606/
You are an outdated knight. The world has decided you are obsolete. Wren has decided you are not. This game is a Tactical roguelike on a 6×6 isometric grid: speed-based initiative, no attack RNG, every choice committed. Souls-like timing reactions: multi-wheel offense and defense braces. Read the chime, time the strike, dodge the bolt. Hand-painted Bright Ruins aesthetic: Don't Starve meets Studio Ghibli. Warm, sunlit, weighty. Slay-the-Spire-style node map across two acts of fallen kingdom: cornfield, cathedral, silo, the broadcasting Herald, the Prelate at the end. ~15–20 minute runs. Defeat is a moment, not a punishment. Controls Mouse: click tiles to move, click ability buttons to act, click reaction wheels to time hits. 1–9: ability hotkeys. ESC: pause / settings / quit run.