
You are an outdated knight. The world has decided you are obsolete. Wren has decided you are not.
This game is a Tactical roguelike on a 6×6 isometric grid: speed-based initiative, no attack RNG, every choice committed.
Souls-like timing reactions: multi-wheel offense and defense braces. Read the chime, time the strike, dodge the bolt.
Hand-painted Bright Ruins aesthetic: Don't Starve meets Studio Ghibli. Warm, sunlit, weighty.
Slay-the-Spire-style node map across two acts of fallen kingdom: cornfield, cathedral, silo, the broadcasting Herald, the Prelate at the end.
~15–20 minute runs. Defeat is a moment, not a punishment.
Controls
Mouse: click tiles to move, click ability buttons to act, click reaction wheels to time hits.
1–9: ability hotkeys.
ESC: pause / settings / quit run.