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Spare Knight

chrisdalbano
chrisdalbano

You are an outdated knight. The world has decided you are obsolete. Wren has decided you are not. This game is a Tactical roguelike on a 6×6 isometric grid: speed-based initiative, no attack RNG, every choice committed. Souls-like timing reactions: multi-wheel offense and defense braces. Read the chime, time the strike, dodge the bolt. Hand-painted Bright Ruins aesthetic: Don't Starve meets Studio Ghibli. Warm, sunlit, weighty. Slay-the-Spire-style node map across two acts of fallen kingdom: cornfield, cathedral, silo, the broadcasting Herald, the Prelate at the end. ~15–20 minute runs. Defeat is a moment, not a punishment. Controls Mouse: click tiles to move, click ability buttons to act, click reaction wheels to time hits. 1–9: ability hotkeys. ESC: pause / settings / quit run.