Isometric

Tokyo 42

Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn't commit, you'll delve into a world of assassins, deadly corporate intrigue and...tactical cats. Spin the camera to see every angle of this beautifully hand-crafted micro Tokyo, as you discover a huge range of weapons, secrets and stories. Skillful shooting, bullet physics, sneaky stealth and crowd simulation all play a role in this ultra-colourful kinetic frenzy. A single player open-world story mode and a host of multiplayer modes await in this unique and critically acclaimed action masterpiece. "Stunning...looks like Monument Valley and plays like Grand Theft Auto set in the world of Blade Runner" (Vice) "Gorgeous...Tokyo 42 is shaping up to be something pretty special" (Kotaku)

Action · Isometric · Open World

Hollow Friend

Game Introduction After losing his guardian, Elias walked the ruins alone. On the verge of collapse, he reached a lone house standing in the waste. A small silhouette stood in its window. Inside lived three machines with hollow eyes, still repeating the duties of owners long gone. They gave Elias a bowl of warm soup. Game Description Hollow Friend is a short illustrated adventure written in observational prose. Emotions are not described. Only what Elias sees and hears remains. At the end, one choice leads to two endings. Headphones are recommended. Credits Godot Browser Play 한국어 / English Gamedev.js Jam 2026 Entry Writing & Art & Code: Otterscribe

Visual Novel · Isometric · Minimalist

Airball

You play the part of ‘Airball’ as an evil wizard has turned you into a bouncing ball of air with a slow leak! The only way to break the spell is to find the various ingredients and the spell book to break the magic curse! Work your way through the hundreds of levels of isometric rooms on your quest. Remember on each level if you stay on an ‘inflating station’ for too long it will cause you to burst! You can monitor your air level with the onscreen gauge. Using the directional controls and the jump button, jump across gaps and weave through obstacles. Get points by gathering gems during your quest, and ascend stairs by jumping, but watch out for the spikes and other hazards which will burst you! For some levels you will need to obtain special items to proceed such as candles for dark rooms, but don’t forget you are always up against the clock as you are slowing deflating, so also keep a look out for the random pumps to inflate you and buy you more time but without over pressurising and bursting yourself! Will you find the ingredients and use the spell book to lift the curse and save yourself before time runs out! Good luck Airball! Originally released in 1987 across multiple formats including MS-DOS, Amiga, Atari and others. This version is the MS-DOS version.

Strategy · Action · Puzzle

Bounty Hunter

Bounty Hunter is a voxel action game. You start as an F-Rank hunter, taking contracts in a desert town at dusk and up the Route Nine highway. Sneak past guards and take them down from behind, or go loud with a pistol, shotgun, SMG and rifle. Hunt six named targets and bring them in dead or alive. 30 stages across 2 chapters Stealth, cover and silent takedowns Survival waves, sabotage and boss fights Earn money, level up and buy new gear Plays on desktop and phone No ads, no gacha

Voxel · Isometric · Shooter

High Roller Hotel- street racing update out now!

Play slots, poker and roulette with friends in a pixel casino hotel. Pour drinks or fix slots for chips, adopt a pet, decorate your suite and show off at the pool!

Pixel Graphics · Multiplayer · Isometric

JINX!

You’re just a little black cat trying to get home. Not your fault the whole city is superstitious. https://playtypo.com/jinx/

Stealth · Cats · Cartoony

ZZZZHANG ON!

You're hanging on to the side of a speeding train. Other trains roar past on the tracks beside you. Jump from one to the next, grab every coin… and keep moving: your wagon won't hold you for long! Made for the LittleJS Game Jam 3, theme: ZIGZAG. 🎮 How to play Keyboard Touch Gamepad Slide along the train ↑ ↓ Swipe up / down Stick up / down Climb over the roof ← → toward the other side Swipe toward the other side Stick or LB / RB toward the other side Jump to the next train Space, or ← → toward your side Swipe toward your side A Pause P ⏸ button Start Left, right, left, right… that's the zigzag! ⚠️ What will get you Your wagon flashes red, then breaks loose. Don't stay put! Tunnels are deadly. Watch for the ! and listen for the horn. Posts, platforms, trees and rocks between the tracks cost you a heart. You only have three. Flat wagons have nothing to hold on to. Slide into one and you hop over it… unless there are two in a row. Tracks end, new ones appear, the forest swallows them for a while: always know where you'll jump next. 🪙 Score Distance plus coins, multiplied by the level you reach. Grab coins in a row for a combo, up to ×5. The better you play, the harder it gets! 🏆 63 achievements to unlock, from big milestones to silly secrets (dying in the first 3 seconds counts!). Tap the trophy to see them. 💡 A few tips Spot your next train before your wagon starts flashing. The louder the horn, the closer the tunnel. Zigzagging between two trains keeps your combo alive… but not forever. Thanks for playing, and hang on tight! 🚂 Credits Engine: LittleJS 3D models: Kenney (Train, Mini Characters, Platformer, Nature, City Kit Roads, Survival and UI kits) and the KayKit Forest Nature Pack by Kay Lousberg. All CC0. Font: Luckiest Guy by Astigmatic (Apache 2.0) Sound and music: generated in code with ZzFX AI disclosure: made with the help of Claude Code and the LittleJS-AI plugin, for code, sounds, build/test tools and the promotional art (logo, banner, page background).

Isometric · Runner · Arcade

Deadflow

Deadflow is a zombie defense game where you never give your soldiers an order. A horde of 40,000 zombies floods a modern town, and your weapon is the town itself. Before nightfall you spend 100 points on rifle squads, barricades, stake fields and noise bells, and you aim antennas that push the horde away during random power spikes. Then you press “Let them come!” and watch the battle play out on its own. The zombies move as one huge tide, so every wall you build changes where they go. They pile up against walls and climb over them. Rooftop squads get a clear shot but have nowhere to run. We’re looking for playtesters to tell us whether planning a defense and then watching it hold or collapse is fun, and whether it makes you want to try “just one more” layout. Each night is short, and Retry replays the same night so you can improve your plan. How to play: play in your browser with a mouse. Press Q to place squads, E for barricades, R for stakes and T for bells. Drag from an antenna to aim it, and right-click to remove anything. When you’re ready, press Enter to start. During the battle you only control the camera and the speed (1/2/3, Space to pause). You win if the square holds until dawn.

Isometric · Pixel Graphics · 2.5D

Operator

Save your job,

Casual · 3D · Isometric

Slipgrid

SlipGrid is a competitive minesweeper meets path-racing game. Each tile you step on reveals how many mines surround it — read the clues, deduce a safe route across the board, and reach the far side before your rivals. Play the shared Daily Ranked map, grind Solo Practice, or race live in turn-based Multiplayer rooms. Collect and merge skill items, pick your hero, and climb the leaderboard.

Isometric · Puzzle · Grid-Based Movement

Spare Knight

You are an outdated knight. The world has decided you are obsolete. Wren has decided you are not. This game is a Tactical roguelike on a 6×6 isometric grid: speed-based initiative, no attack RNG, every choice committed. Souls-like timing reactions: multi-wheel offense and defense braces. Read the chime, time the strike, dodge the bolt. Hand-painted Bright Ruins aesthetic: Don't Starve meets Studio Ghibli. Warm, sunlit, weighty. Slay-the-Spire-style node map across two acts of fallen kingdom: cornfield, cathedral, silo, the broadcasting Herald, the Prelate at the end. ~15–20 minute runs. Defeat is a moment, not a punishment. Controls Mouse: click tiles to move, click ability buttons to act, click reaction wheels to time hits. 1–9: ability hotkeys. ESC: pause / settings / quit run.

Roguelike · Tactical RPG · Isometric