RTS

Bite the Living

🧟 Bite the Living is a real-time-strategy game where you control zombies and attack humans. How to Play Left-click and drag to select one or multiple zombies Right-click to move the selected zombies Defeat all the humans before the zombies expire Features Strategic zombie control: Select individual zombies or groups with click-and-drag Enemy variety: Face regular humans and armed gunmen Upgrade system: Choose permanent upgrades between levels (speed, health, damage, healing, line of sight) Progressive difficulty: 10 levels with increasing challenges Smooth camera controls: Edge-of-screen camera scrolling for large levels Credits Zombie Apocalypse AssetPack Free Horror Music Pack Sound effects from Pixabay

Pixel Graphics · Zombies · RTS

The Last Wall

Bâtissez la dernière colonie humaine, dressez vos murs et tenez 30 jours face à des hordes d'infectés. Un seul bâtiment percé, et tout peut basculer. Description (FR) The Last Wall est un jeu de stratégie en temps réel et de survie. Le monde est tombé, une marée d'infectés déferle, et votre colonie est le dernier refuge. Vous avez 30 jours pour tenir. Bâtissez votre colonie. Logez vos colons sous des tentes, affectez-les aux scieries, carrières, mines de fer, cabanes de chasse et de pêche, fermes et moulins. Chaque travailleur compte : on le voit quitter sa maison, rejoindre son atelier et partir couper du bois ou tailler la pierre. Étendez le réseau électrique avec des pylônes : on ne construit qu'en zone alimentée. Fortifiez. Murs de bois puis de pierre, portails, pieux qui ralentissent, mines qui explosent sous les pas des infectés. Tours d'archers où vos soldats s'abritent pour multiplier les flèches, balistes dont les carreaux transpercent les rangs ennemis, tours électriques qui foudroient la horde. Défendez. Formez vos soldats à la caserne, envoyez-les en ronde ou tenir une brèche : ils s'arrêtent et tirent dès qu'un infecté passe à portée. Marcheurs, coureurs, colosses, cracheurs et sauteurs ont chacun leur manière de percer vos défenses. Et si un seul bâtiment civil tombe, l'infection se propage de l'intérieur. Explorez et progressez. Des coffres de ressources sont cachés dans la nature, d'autant plus riches et mieux gardés qu'ils sont loin. Améliorez votre Centre de commandement pour débloquer de nouveaux bâtiments, tout en gérant l'or, le bois, la pierre, le fer, la nourriture et l'énergie. Dix vagues puis l'assaut final. Chaque vague arrive d'une direction annoncée à l'avance. Préparez-vous, car la dernière ne fait pas de quartier. Modes de jeu Solo : la campagne de survie de 30 jours. Coopération à 2 : une colonie partagée, les mêmes ressources, deux commandants. Entraînement : tout est débloqué, avec en option des constructions gratuites pour tester vos défenses. Contrôles : souris (clic gauche pour sélectionner et construire, clic droit pour déplacer, Maj + clic droit pour une marche forcée), raccourcis clavier réglables, F1 à F6 pour les familles de construction, Espace pour la pause tactique. Description (EN) The Last Wall is a real-time strategy survival game. The world has fallen, an infected tide is sweeping the land, and your colony is the last refuge. Hold out for 30 days. Build your colony. House colonists in tents and assign them to sawmills, quarries, iron mines, hunting and fishing lodges, farms and mills. Every worker matters: you can watch them leave home, reach their workshop and head out to chop wood or cut stone. Extend your power grid with pylons, since you can only build inside powered areas. Fortify. Wooden then stone walls, gates, slowing stakes and mines that blow up under the infected's feet. Archer towers where your soldiers take cover to multiply the arrows, ballistas whose bolts pierce through enemy ranks, and shock towers that fry the horde. Defend. Train soldiers at the barracks, send them on patrol or to hold a breach: they stop and shoot as soon as an infected comes into range. Walkers, runners, brutes, spitters and jumpers each have their own way of breaking through. And if a single civilian building falls, the infection spreads from within. Explore and grow. Resource chests are hidden in the wild, richer and better guarded the farther they lie. Upgrade your Command Center to unlock new buildings while balancing gold, wood, stone, iron, food and energy. Ten waves, then the final assault. Each wave comes from a direction announced in advance. Get ready, because the last one gives no quarter. Game modes Solo: the 30-day survival campaign. Co-op for 2: one shared colony, shared resources, two commanders. Training: everything unlocked, with optional free construction to test your defenses. Controls: mouse (left click to select and build, right click to move, Shift + right click to force-march), remappable hotkeys, F1–F6 for building categories, Space for tactical pause.

Action RTS · RTS · Survival

Tiny Swords Wars

A free 1v1 medieval RTS where you draw belts to send your army into battle. Season 1 starts December 1.

Strategy · RTS · Multiplayer

Pyramid Wars Demo

Fast, top-down pixel-art RTS. -Command your blue army across 10 desert and winter battlefields and destroy the enemy's red pyramid before yours falls. Buy Boosterpacks to improve your armies by units or abilities.

RTS · Point & Click · 2D

Ironbloom

Build an economy. Field an army. Raise a base, turn ironwood and ore into reinforcements and break rival strongholds. Ironbloom is a singleplayer real-time strategy game in classic pixel art with three distinct factions: the Ironborn, the Wildkin and the Stormforged. Play the campaign or a skirmish against computer opponents; a match takes about ten minutes. Free browser beta with frequent updates. Desktop, mouse and keyboard.

Strategy · RTS · Base Building

Permit Approved

Manage resources, recruit workers and troops, and develop your settlement across day and night cycles in this top-down pixel-art strategy simulation game.

Action RTS · RTS · City Builder

Tiny Bot Wars

Controls: Mouse to select and camera WASD or Arrow Keys to move camera Scroll wheel or -/+ keys to zoom Description: Wage war against the evil ai bots! (Only 1 level due to time!) Credits: Level Music: https://www.youtube.com/watch?v=QN8GKzXBkRU Title, Level Select, Credits: https://www.youtube.com/watch?v=B5YlDkIIQjE Itchio Link: https://sordsoru.itch.io/tiny-bot-wars Made for the GameDev.js 2026 Jam: https://itch.io/jam/gamedevjs-2026

RTS · Robots · Strategy

Rainbow Balance

For Millennia, the Sunicorns and the Rainicorns have been in conflict. Each tries to destroy the other, but without both Sun and Rain there is no Rainbow. You have to keep both sides in balance as long as possible. Use your magic powers to slow the winner down and help the under-corn. You can Sparklify, Freeze, Stealth, Berserk, or Turncoat unicorns. But you have to move fast, because both sides are getting better and faster the longer you play, they will learn to use the same powers, and it’s easy to tilt the balance too far. Click to use your powers, with keyboard shortcuts to change powers quickly.

RTS · Fantasy

Tharsis: Martian Combat [gamedev.js 2026 Entry]

Tharsis: Martian Combat [gamedev.js 2026 Entry] Command. Conquer. Colonize Mars. Browser-based RTS inspired by classic C&C. Build, harvest, fight. No downloads. What Is It Base-building real-time strategy on Mars. Harvest crystals, build an army, destroy the enemy base. 12+ unit types — infantry, tanks, artillery, VTOL gunships. Fog of war. Support powers. All in the browser. Modes Skirmish — 1v1 vs AI (Easy / Normal / Hard / Brutal) Multiplayer — 1v1 online via Wavedash lobbies [In the works] AI vs AI — Spectator mode Map Editor Key Features Base building, resource harvesting, fog of war 12+ units: Riflemen, Snipers, Tanks, APCs, Rocket Artillery, Behemoth super-tank, Manticore gunship, and more Customizable matches — starting resources, map seed, starter units Multiplayer with lobby chat and invite links Sci-fi soundtrack and SFX Runs entirely in the browser — vanilla JS + HTML5 Canvas Controls LMB select · RMB move/attack · Drag box-select · A attack-move · WASD scroll · ESC cancel Cyberpunk 1644 Studios · gamedev.js 2026 · v0.1.5

RTS · War · Action

FORLORN REACH

Kinda a mess with long loading times but I wanted to submit something

Strategy · RTS · Space