
Your signal bar is your health, your map, and your only way home.
You strip dead infrastructure for a living. Walk out into the yard, grab
whatever valuable junk you can carry, and get back to the van before your
connection gives out. Everything you rely on runs on reception.
FOUR BARS everything works.
THREE item readouts get unreliable. You're not sure what you just grabbed.
TWO your compass starts drifting. Home is no longer where it says.
ONE something else joins your comms channel.
ZERO the world flips.
The deeper you go, the better the loot and the worse the signal. Deploy
boosters to claw bars back, and stack them into towers to punch a connection
into the dead zone. Bank your haul, upgrade the van, go further out.
THREE PLACES TO WORK, each breaking your signal a different way.
THE YARD distance is the enemy. Containers, a burning horizon, ash
instead of rain.
THE SUB-LEVEL distance means nothing. Line of sight is everything, and
there is concrete in the way.
THE ANTENNA FIELD the good ground moves. Ride the sweeps or lose the link.
Then FRENZY: endless waves, a clock that resets every wave, a quota to bank,
and radars that are not all on your side. Spend what you scrape between waves,
because it does not follow you home.
TWO THINGS ARE HUNTING YOU, FROM OPPOSITE ENDS.
One feeds on bad signal. It is dormant while you are connected, wakes as you
lose bars, and at one bar it is the only thing on the channel coming through
clean. The other is only awake while your signal is STRONG, and it moves only
while you are not looking at it. There is no part of the meter that is safe.
FEATURES
No signal. No extraction.