Rocket Rhythm is a unique rhythm action game. Dodge waves of enemies while dashing and slamming to the beat. And when the chorus hits... WEAPONS FREE! HOW TO PLAY: Left side notes dash, right side notes slam. During WEAPONS FREE sections you also aim and fire. - Gamepad (recommended) Control the ship with the left stick, dash with the left trigger or left bumper, and slam with the right trigger or right bumper. Aim with the right stick. - Keyboard and mouse Control the ship with WASD or the arrow keys, dash with the left mouse button and slam with the right. Aim with the mouse. - Keyboard only Activate keyboard mode on the difficulty screen. This disables WEAPONS FREE sections, and the game can be fully controlled with WASD as well as J and K for dash and slam. All keys can be reconfigured in the settings menu. The game currently features four original songs, two of them playable for free. The others can be unlocked together with two additional modes. The initial soundtrack is planned to contain ten songs, and any purchase at the current price will also unlock the remaining ones as soon as they are released. In the future, I would like to collaborate with musicians for additional song packs. Rocket Rhythm is still in active development and I'll carefully monitor all feedback, both here on Wavedash and on Discord.
A deceptively simple rhythm game that will break you. Use any possible input to rotate left or right. Tap on the beat and hold the input to slide through a spiral. How far can you go? This is just a quick experiment using a song and chart from my upcoming game Rocket Rhythm. If people enjoy this I might work more on it and add more songs later, so please let me know!
HappyCut is a motion-controlled slice game in the browser — no app, no install. Point your index finger at the screen, swipe, and cut pineapple, strawberry, mango and more on a wooden board. The webcam tracks your hands; if you skip the camera, click and drag to slice. Three modes: 3 Lives (a bomb ends the run), Speed Chop (60 seconds, combos score), Endless (play until you quit). Solo or split-screen two players. Quality presets keep tracking smooth on laptops and slower PCs. Allow the camera on the first tap, then start chopping. Built for MoveMore Games and playable on Wavedash.
Action-Adventure · Artificial Intelligence · Animation & Modeling
You're the last engineer on shift when the server room goes hot. Packet Loss is a top-down arcade survival game about triage under pressure. Twenty server racks fill the floor of your data center. A virus breaks out in one of them, and from there it's your Data Pool draining against the clock 10,000 TB and falling, every infected rack bleeding it out in real time. THE CORE LOOP Walk up to an infected rack and patch it. Patching takes a second, grants the rack a few seconds of immunity, and refunds Data Pool back into the pool infected racks are worth fixing first, not just idle ones. But the virus doesn't sit still: it jumps to adjacent racks over time, and every 10th successful patch triggers a duplication event that seeds two more infections somewhere on the floor. The longer you survive, the more fronts you're fighting on at once. TOOLS OF THE TRADE - Patch (Space): your bread-and-butter fix. Quick, cheap, and the only way to actually clear an infection. - Antivirus Tower (T): drop a tower at your position for 1,000 TB. It instantly cures every infected rack in its radius and shields the zone for 10 seconds your panic button when things spiral. - Sprint (Shift): move faster when you need to close distance in a hurry, at the cost of a stamina meter that drains fast and refills slowly. Use it to reach a critical rack in time, not to explore leisurely. ESCALATION, NOT A TIMER There's no clock counting down to a scripted ending the pressure comes entirely from the virus's own math. Every 10 patches makes it worse. Every rack you save is one less drain on the pool, but every new duplication event is one more thing to track. Runs end when the Data Pool hits zero, and your score patches survived and time alive goes straight to a global leaderboard. 23 WAYS TO GET GOOD AT THIS From your First Patch to becoming a Century Club veteran with 100 lifetime patches, Packet Loss tracks real skill expression: Rapid Response and Lightning Reflexes for patching infected racks the instant they go down, Speed Demon for stringing five of those together in a row, Clutch Save for pulling a rack back from the brink with your Data Pool in the single digits, Area Denial for a tower placement that cures three-plus racks at once, and Chaos Contained for surviving a moment with eight or more racks infected simultaneously among many others. FEEL OF THE GAME Packet Loss leans into its "Bad Connection" jam theme with a server-room atmosphere: a buzzer that sounds every time a rack goes down, a low ambient hum running under everything, and a status screen that keeps your Data Pool, patch count, uptime, infected count, antivirus tower status, and stamina all in view without ever pulling you out of the top-down action. Dialogs from your ops assistant walk you through new tools and danger thresholds exactly when you need them, so the tutorial never front-loads more than you can use at once. No wave counter. No boss fight. Just a Data Pool draining a little faster every time you look away and a leaderboard that remembers exactly how long you lasted.
A fun meme game. (VERY OLD MEMES) It's very short, but fun! It has some mod support (Will be added later), UNITY 6000.2.13f1 OR HIGHER IS REQUIRED TO DEVELOP MODS. !THE AI TAG ONLY MEANS A BIT OF CODE, NOT ALL. ALSO THE MENU THEMES! (im not singing) Once $100 is made from this itch.io version, it will be published on steam. (THERES A $100 FEE PER GAME ON STEAM) Do NOT ask for an IOS release. Linux might be soon. V0.6 will be the biggest update yet !MOD SUPPORT WILL BE OFFICALLY ADDED IN V0.6A! Heres the official discord server: https://discord.gg/NmzYVJKEpG Official website for BGP+: romanguy61.github.io/biggoofyprojectplus/ - STORY - The world runs on one impossible, reality-bending force: B E A N S. They’re not just food—they’re the source of life, energy, and even the laws of physics. Protectors guard them, scientists study them, and entire civilizations depend on their balance. Everything was fine… until Susy stole the Prime Bean, the core of all existence. Now the world is falling apart. Mountains flicker like broken screens, forests forget their own shapes, and people lose their memories mid-sentence. If the Prime Bean stays missing, reality itself will collapse. You and your best friend Grimace, the chaotic purple hero of questionable shape, are the only ones close enough to chase Susy’s trail. But you quickly discover she didn’t steal the Prime Bean for power—she stole it because she uncovered something horrifying: someone had already tampered with it. That someone is Rom, a legendary world-hacker who was erased from history long ago. Rom leads a corrupted faction called “the Glitchgang”—broken NPCs, ex-scientists, and digital monsters twisted by unstable Bean energy. Rom’s goal is simple: rewrite the world into a “perfect” simulation where he controls every decision anyone makes. Tracking Susy through collapsing landscapes, distorted puzzles, and broken logic systems reveals the truth. She tried to stop Rom, but he captured her and forced her to decode the Prime Bean even further. She left only one message behind: “The world deserves the truth.” Things get even weirder when a silent figure starts following you. He eventually reveals himself as Brimace—Grimace’s secret twin, hidden away in the MultiPlane, a dimension layered between realities where reflections, forgotten versions of objects, and alternate timelines pile up like junk. Brimace explains that Rom infected the Prime Bean with forbidden MultiPlane data. The instability is why the world is collapsing, and why Susy acted alone. With help from Grimace’s unpredictable powers and Brimace’s eerie MultiPlane abilities, you push deeper into the madness to rescue Susy, defeat the Glitchgang, and restore the Prime Bean. But standing in your way is Rom himself—an entity who can warp the world, twist physics into spirals, and rewrite your attacks while you’re still using them. He plans to rebuild reality in his image, and if you stop him, you might accidentally destroy the world in the process. No pressure. Your mission: Chase Susy through unstable regions Solve the world’s broken logic Uncover what Rom is really planning Team up with Grimace Battle the Glitchgang Confront Rom Decide the fate of existence You might save the world. You might destroy it. But either way—you’re taking the B E A N S back. Stop Rom, restore peace, and maybe—just maybe—make the world better again.