In the early 1980s, a computer game emerged that changed the world of fantasy gaming forever. Randomly generated rooms meant that each journey into the infamous Dungeons of Doom was unique. The potent combination of random generation with perma-death proved to be intoxicating, and the game was so influential it spawned an entire genre: "Rogue-likes". Now you too can experience the thrill of dungeon crawling for the fabled Amulet of Yendor in this pioneering game. The original Rogue had many different versions and variations, and was ported to a wide variety of computer platforms. This particular version is Epyx Rogue, one of the earliest versions designed for commercial distribution, ported to MSDOS on the IBM PC, and is v1.49 of that port. Battle dozens of unique and powerful enemies. Gather armor, weapons, food and other items to help you on your quest. Scour rooms for secret hidden doors and traps. Discover strange magical spells and potions, which have different wonderous effects every time you play the game. Survive through 26 randomly generated levels, each more tricky and dangerous than the last, to find the Amulet, then escape... if you can!
The classic brain-twisting grid-based puzzle game returns in this collection, including the original 1989 Atari Lynx version, three classic ports, and two brand new Sega Mega Drive and SNES ports. Help Chip impress Melinda the Mental Marvel by beating her 140+ tough challenges.
Tawla is Egyptian backgammon at a lantern-lit cafe table in Cairo's Khan el-Khalili. Play the three classic cafe games (3ada, Ma7boussa and 31) against a CPU opponent with a new Egyptian name every match, or invite a friend through Wavedash lobbies. Shake and throw physically simulated dice, drag hand-crafted walnut, mother-of-pearl and turquoise checkers, and hear every roll called in Egyptian Arabic over the murmur of the cafe. Plays in English, Egyptian Arabic and French.
Vextorial is a mind-bending puzzle-platformer where you swap between 2D and 3D perspectives and twist gravity itself to solve impossible puzzles, explore a surreal, ancient ruin suspended in shifting dimensions, and uncover a mystery only you can piece together. If you enjoyed this demo, try the full game on steam! https://store.steampowered.com/app/3068710/Vextorial/
Catgammon is a cozy take on classic backgammon where you play with a giant cat paw that reaches in to drag your checkers, flick the dice, and press every button. Pick your cat and challenge a friend on the same screen, or take on an AI rival at three skill levels, from a forgiving Kitten to a sharp Alley Cat. It plays by the full rules, including the doubling cube, gammons and backgammons, and wraps it all in warm hand-painted art and soft purring sound.
Board Game · Cats · Turn-Based
Tiny World. Big Consequences. Tiny Consequences is a living-world god simulation where one small intervention can ripple through an entire planet. The world does not wait for you. Villagers live their own lives. They form families, raise children, farm, fish, herd animals, build homes, trade, travel, migrate, found new settlements, help their relatives and sometimes fight. Around them, forests grow and burn, rivers flood, animals move, fish respond to the oceans, weather changes harvests, winters become harsh, volcanoes erupt and earthquakes shake the land. Then you interfere. ⚡ Change the world, not the outcome You are not directly commanding villagers or triggering scripted disasters. Your powers alter the physical world. Use: ⚡ Lightning 🌧 Rain ☀️ Drought 🌡 Heat ❄️ Cold 🌋 Volcanic pressure ⛏ Fault stress ☠️ Cull animals 🐾 Introduce animals 🌡 Warm / cool the ocean 🦠 Disease and blight 🛢 Oil spills ☄️ Meteor strikes Rain doesn't magically increase food. It adds water. Lightning doesn't tell a family to migrate. It strikes something. A meteor doesn't launch a scripted catastrophe. It physically hits the world. What happens next comes from the simulation. 🔗 Chain Reaction One lightning strike might become: Lightning ↓ Tree catches fire ↓ Forest burns ↓ Grazing land disappears ↓ Livestock scatter ↓ A household loses food ↓ Relatives send help ↓ Trade changes ↓ A family decides to leave Or the fire might be extinguished before anything serious happens. The game does not know the final outcome beforehand. That's the point. 📰 Watch stories emerge Tiny Consequences gives you three ways to understand the simulation. World News — What is happening? Major events appear as they happen around the planet. Click one and travel directly to where the story is unfolding. Why? — Why did this happen? Inspect people and events to trace their causes backward through the simulation. Ultimately, causes lead back to: NATURE · PEOPLE · YOU Your Actions — What did I cause? Every god intervention becomes the beginning of its own consequence tree. Come back days or seasons later and your original action may have produced entirely new branches. One action can keep creating consequences long after you made it. 🌍 A world that lives without you The planet contains interconnected simulations for: 🌦 Weather & climate Rain, temperature, snow, drought, storms and seasonal change. 🌊 Water & oceans Rivers, floods, ocean temperature, currents and coastal ecosystems. 🌲 Ecology Forests, vegetation, wildfire, grazers, predators, fish and birds. 🐑 Animals Individual livestock and visible wild animals that graze, move, flee danger and interact with people. 👨👩👧 People & families Persistent individuals with parents, children, partners, homes, needs, skills, memories and knowledge. 🌾 Economy Farming, fishing, forestry, livestock, salt, stone, iron, tools, trade, credit and seasonal fairs. 🏘 Civilisation Villages grow naturally. Families migrate. New settlements can be physically founded from nothing. ⚔️ Conflict Theft, remembered wrongs, raids, injuries, defence and reconciliation emerge from the same people and relationships. 🌋 Natural disasters Wildfire, floods, earthquakes, eruptions, ash, tsunami and meteors interact with the same world everyone lives in. 🎮 How to play Watch the world Zoom from the whole planet down into individual villages. Inspect Click people, animals and settlements to understand what they are doing. Intervene Choose a god power and change part of the physical world. Watch See how people, animals and the environment react. Speed up time Let days or seasons pass. Check Your Actions Find out what your small intervention eventually became. There is no single correct way to play. Help the world. Experiment with it. Or make one terrible decision and see how far the consequences travel. 🎯 Made for Defold Game Jam 2026 Theme: CHAIN REACTION Our interpretation of the theme is the game's entire simulation architecture: One change enters a living system, then consequences propagate through everything connected to it. There are no predefined chains such as: Lightning → Famine Instead: Lightning → physical change → agents react → ecology/economy changes → new decisions → new consequences The chain can stop immediately — or continue for years. Built with Defold. 🤖 AI Usage AI tools were used during development, primarily for implementation. I created and directed the game concept, core gameplay, simulation philosophy, system design, mechanics, world rules, god powers, chain-reaction structure, UX, visual direction, feature priorities, balancing goals and overall creative direction. I also continuously playtested the game, identified problems, decided how systems should behave, and directed each iteration. Claude Code handled most of the programming and technical implementation under my direction.
Simulation · Sandbox · Casual
Step into the ultimate digital arena in a cyberpunk card-battling RPG featuring deep deckbuilding and procedural challenges. Broadcast to billions, the Global VR Challenge has selected you to enter its lethal digital grid. Facing adaptive opponents in strategic, collectible card duels, you must construct powerful decks, navigate shifting combat zones, and climb the global leaderboards for a 25 million credit prize while unraveling the dark truth behind the Black Signal. Features: Tactical Card Battles: Deep, turn-based card combat with complex resource management, monster summoning, and spell interactions. Deckbuilding & Strategy: Collect cards, synergize abilities, and build specialized decks to outsmart adaptive AI opponents. Procedural Arenas: Navigate ever-shifting digital zones with randomized encounters, rewards, and hazards. Global Leaderboards: Perfect your deck strategy and compete for top ranks on the global stage. Cyberpunk RPG Narrative: Explore the corporate-run VR tournament and uncover what the Global AI Entertainment Consortium is truly testing.
Card Battler · RPG · Sci-fi
A first-person, grid-based dungeon crawler that replaces combat with pure exploration, alchemical experimentation, and maze-solving. You are an alchemist’s apprentice with only two weeks of training, accidentally trapped in the final test of your apprenticeship: The Maze of Madness. With no combat to rely on, your survival depends on exploring ever-shifting corridors, gathering ingredients, and brewing concoctions to solve puzzles before you lose your mind. Key Features: Grid-Based 3D Dungeon Crawling: Classic first-person, tile-by-tile movement designed for strategic navigation and exploration. Alchemy-Based Puzzles: Gather ingredients and experiment with concoctions to manipulate the labyrinth and bypass deadly traps. Procedurally Generated Mazes: Randomized layouts ensure unpredictable obstacles, shifting corridors, and fresh layouts on every run. Timed Sanity System: Navigate under pressure—a ticking clock tests your efficiency before the maze consumes your mind. Modern Accessibility: Quality-of-life enhancements including auto-mapping and tooltips, paired with full Mouse-Only or Keyboard-and-Mouse controls. Atmospheric Audio: Complete original soundtrack composed by Aron Ben Elal.
A third-person sword-action game set inside one castle that remembers itself twice — and your blood can force it from one memory to the other, mid-fight. You are the Uncrowned, the last unbound heir of House Vaelor. Beneath Caer Veyr lies the Crownheart, the ancient engine that tore the keep into two memories when its last king tried to hold it forever. Call on it and the ruin around you becomes the living castle it was: walls rise, torches burn, the old guard wakes. A door sealed in the Past lies broken open in the Present; a stair that collapsed centuries ago still stands in the other memory. • Fast, weighty sword combat — five-cut chains, a Great Sword route, guard and parry, ripostes, executions and cinematic finishers. • Fight to earn Resonance, then spend it to shift between the Past and the Present right where you stand. • Three floors: the lower keep, the Royal Floor and the descent to the Crownheart — Echoes, monsters, mini-bosses and the Last Crown waiting at the bottom. • Unlock two hold techniques: the Crownbreaker and the Whirlwind. • A narrated, illustrated chronicle of the fall of Veyr, 26 achievements, and cloud saves at every Blood Sigil. • Play with keyboard and mouse, or on your phone held sideways.
A Backrooms-inspired, real-time 3D text adventure / interactive fiction horror game. You don’t control the character with WASD - you tell them what to do using text. Explore endless yellow corridors, investigate strange rooms, use items, hide, run, and survive a creature that reacts to sound, light, and movement. The world continues in real time while you type, making every command part of the tension. Features Natural-language text commands with a highly reactive custom parser Fully explorable 3D horror environment Real-time creature AI that reacts to sound, light, and movement Atmospheric story, environmental exploration, multiple endings, and no combat-focused gameplay Keep moving. Listen carefully. And whatever happens - don’t follow the voice.
Tetris Classic is a timeless puzzle game where you rotate and arrange falling blocks to complete horizontal lines. Completed lines disappear, earning points and making room as the pace increases. Keep clearing lines and chasing a higher score before the blocks reach the top.
Defend the kingdom from invading enemy waves along winding forest paths in this classic tower defense strategy game. Position your defenses, call in reinforcements, and protect the realm.
Tower Defense · 2D · Cartoony
You have to manipulate different shapes of sand blocks that fall from the top of the screen and arrange them in a way that they form complete horizontal rows at the bottom of the screen. The more rows you clear, the more points you get and the higher your level goes. Rotate and move the blocks to fit them better in the available space, but don't let them stack up too high or touch the top of the screen or you'll lose. This game is fun, challenging and relaxing at the same time. It tests your spatial skills, your reflexes and your creativity.
MawLight is a bullet heaven game set in a procedural city. Play solo or in multiplayer to defend colored beacons, stack orbs and bolts, melt enemies, and hunt down bosses. The further you go, the harder it gets, but the better the rewards become. Created for the JS13kGames 2026 Competition by Justinas Gibas.
Bullet Hell · 3D · Multiplayer
Star Journey Tactics is a space combat, turn-based-tactics game. This is a game I've been developing as a prototype. It's nowhere near finished, but I've gotten it to a point where I actually have fun playing it, so I'm posting it for anyone else who wants to play and give feedback. A lot more to come.
Navigate a shifting ring of danger where every move matters. Choose your path, dodge incoming threats, and adapt to survive. No attacks—just movement, strategy, and relentless pressure in a circular arena. Circle of Destiny is a turn-based, roguelike card crawler that throws you into a twisted loop of choices, danger, and discovery. Each run presents a circular dungeon of mysterious cards—creatures, loot, traps, and exits—where every move is a decision with consequences. Choose your path carefully. Do you sneak past a lurking threat to grab a powerful item, or face it head-on to level up? Cards reveal themselves one step at a time, but danger is always present—even from what you can’t yet see. Positioning, planning, and adapting to chaos are your greatest weapons. With procedurally generated runs, tactical depth, and a hauntingly surreal atmosphere, Circle of Destiny challenges you to master its rhythm and uncover the truths hidden in its loop. Collect powerful gear, build your stats, and survive long enough to shape your destiny—or become lost in the circle forever.
About Dio is a physics-based dice roguelike about creating satisfying chain reactions. Fling dice onto the table and match dice showing the same face. Matching dice merge and leap toward nearby matches, potentially triggering huge combos across the board. Build around different dice, stickers, and modifiers to push your score higher with every roll. How to Play Aim and fling a die onto the table. Match identical faces to merge them and start a chain reaction. Every merged die contributes to your score and multipliers. Reach the round's target before you run out of dice to keep your run going. More Coming Soon Dio is still growing! More dice, stickers, table types, modifiers, starting decks, and other surprises are planned as the game develops. Fling dice. Match faces. Chain everything.
🎴 Awestruck is a deckbuilding card game that synergizes words. How to Play Cards The top-left number on the card is the cost, which decreases your energy A modifier card enhances the payload card (and modifiers can be stacked) The last card in the chain must be a payload for "Execute" to work Stats Player stats can be found at the top-left of the screen Enemy stats can be found at the top-right of the screen Defeat the enemy and don't let your health go below 0 Select rewards to upgrade your cards/stats Credits AstreFone (Music): https://soundcloud.com/astrefone Blue_Fox (Art): https://ko-fi.com/bluefox77551 Mark (Programming): https://github.com/remarkablemark Heal Up: https://pixabay.com/sound-effects/film-special-effects-heal-up-39285/ Health Pickup: https://pixabay.com/sound-effects/film-special-effects-health-pickup-6860/ Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds Punch Sound Effects: https://pixabay.com/sound-effects/film-special-effects-punch-sound-effects-28649/
🧟 Bite the Living is a real-time-strategy game where you control zombies and attack humans. How to Play Left-click and drag to select one or multiple zombies Right-click to move the selected zombies Defeat all the humans before the zombies expire Features Strategic zombie control: Select individual zombies or groups with click-and-drag Enemy variety: Face regular humans and armed gunmen Upgrade system: Choose permanent upgrades between levels (speed, health, damage, healing, line of sight) Progressive difficulty: 10 levels with increasing challenges Smooth camera controls: Edge-of-screen camera scrolling for large levels Credits Zombie Apocalypse AssetPack Free Horror Music Pack Sound effects from Pixabay
Pixel Graphics · Zombies · RTS
A cosy little city. A squad of cops. A thief who is always one step from the getaway tunnel. ▎ Cornered is a turn-based chase puzzle. Each turn you move one cop along a street, then the thief makes its move. Land on a thief to catch it, or box it in so it has nowhere left to run. If any thief reaches a tunnel, the case is lost. ▎ The thieves never move at random. They read the whole map and always run for the gap you left open, so every case is about planning a few moves ahead: who blocks, who chases, and when to close the net. ▎ - 50 hand-built cases across small towns, rivers and busy downtowns ▎ - Start with one cop, grow to six: later cases pit your full squad against three thieves at once, each in its own hat ▎ - Boats and cars give your cops shortcuts across the city ▎ - No timer and unlimited moves: take your time and hit the star target for a perfect case ▎ - Friendly on-ramp: the early cases teach each idea one step at a time ▎ - Calm, flat city-map art, gentle sound, and progress that saves automatically ▎ - Plays with touch, mouse or keyboard, on desktop and mobile Controls ▎ - Tap or click a cop to select it, then tap a glowing stop to move ▎ - 1–6: select a cop · Arrow keys: move the selected cop ▎ - [ and ]: ride the car or boat to its previous or next stop ▎ - R: restart · M: sound · H: help · Esc: back
Roll five dice and chase the classic scores: full houses, straights, and the 50-point Yacht, with bonuses for extra Yachts. Play solo for a personal best, pass one device around for local multiplayer, or open an online table for friends and fill empty seats with computer captains.
Dice · Tabletop · Multiplayer
A Dark Room is a text-based RPG released in 2013 by Canadian indie studio Doublespeak Games. You start in a cold shack. There's a fireplace. There's a button that says "stoke the fire." You click it. Your wood counter ticks down. A short cooldown passes. You click it again. And then, the world expands. Every time you think you've found the edges, A Dark Room reveals that what you've been playing is actually nested inside something bigger and stranger than you expected. We won't spoil where it ends up, but the distance between "click to stoke the fire" and the final reveal is vast.
The timeless strategy game, brought to life with a warm wooden board and polished stones. Sow stones, set up clever captures, and earn extra turns as you compete to collect the most. Simple to learn and rewarding to master, every move offers a new opportunity to outthink your opponent.
The world ended. The paperclip quota did not. Build a defense, jump into a turret, and keep the factory running in MUST. MAKE. PAPERCLIPS., a single-player tower-defense game with first-person combat. Your supervisor is S.L.O.P. (Synthetic Logistics & Optimization Protocol): a cheerful AI with helpful advice, questionable personnel assessments, and an unwavering commitment to office supplies. Biomass is approaching the factory. S.L.O.P. considers this an unscheduled site visit. PLAN THE DEFENSE. TAKE THE SHOT. Place and upgrade turrets, collect scrap from fallen enemies, and cover every approach. When a priority target breaks through, take direct control for a timed burst of first-person combat. Aim, fire, and use your turret's special ability before returning to command the battlefield. EIGHT WAYS TO IMPROVE PRODUCTIVITY Build an arsenal of nailguns, cannons, flamethrowers, cutting lasers, cryo projectors, Tesla coils, acid sprayers, and railguns. Combine slowing, armor stripping, chain lightning, and piercing shots to deal with increasingly uncooperative visitors. SIX MISSIONS. ONE EXTREMELY PERSISTENT OBJECTIVE. Defend factories across a cel-shaded wasteland of broken industry and dusty ruins. Face branching approaches, armored enemies, flying threats, support creatures, and bosses with attacks you can interrupt. Hunt scrap couriers and detonate powder-keg carriers for an extra advantage. EVERY ATTEMPT COUNTS Keep the paperclips you earn and spend them on permanent research between missions. Improve your weapons, extend your time in first-person mode, and come back with a better plan. Consult S.L.O.P.'s biomass field guide for discovered creature stats and deeply unprofessional commentary. "Civilization can wait. These documents are not going to fasten themselves." Play in your desktop browser with a keyboard and mouse or trackpad. Includes an interactive tutorial and a skippable voiced intro.