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RPG

Tokyo 42

Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn't commit, you'll delve into a world of assassins, deadly corporate intrigue and...tactical cats. Spin the camera to see every angle of this beautifully hand-crafted micro Tokyo, as you discover a huge range of weapons, secrets and stories. Skillful shooting, bullet physics, sneaky stealth and crowd simulation all play a role in this ultra-colourful kinetic frenzy. A single player open-world story mode and a host of multiplayer modes await in this unique and critically acclaimed action masterpiece. "Stunning...looks like Monument Valley and plays like Grand Theft Auto set in the world of Blade Runner" (Vice) "Gorgeous...Tokyo 42 is shaping up to be something pretty special" (Kotaku)

Action · Isometric · Open World

Rogue

In the early 1980s, a computer game emerged that changed the world of fantasy gaming forever. Randomly generated rooms meant that each journey into the infamous Dungeons of Doom was unique. The potent combination of random generation with perma-death proved to be intoxicating, and the game was so influential it spawned an entire genre: "Rogue-likes". Now you too can experience the thrill of dungeon crawling for the fabled Amulet of Yendor in this pioneering game. The original Rogue had many different versions and variations, and was ported to a wide variety of computer platforms. This particular version is Epyx Rogue, one of the earliest versions designed for commercial distribution, ported to MSDOS on the IBM PC, and is v1.49 of that port. - Battle dozens of unique and powerful enemies. - Gather armor, weapons, food and other items to help you on your quest. - Scour rooms for secret hidden doors and traps. - Discover strange magical spells and potions, which have different wonderous effects every time you play the game. - Survive through 26 randomly generated levels, each more tricky and dangerous than the last, to find the Amulet, then escape... if you can!

Roguelike · Dungeon Crawler · Procedural Generation

Our Hero! First

Ourhero never wanted to be a hero, but someone has to save the Kingdom. Explore vibrant worlds in a lighthearted and colourful action-adventure RPG full of swords, secrets and quirky characters. Game one of an epic trilogy.

Hack and Slash · Adventure · Action

Cook the Dungeon

Cook the Dungeon is a first-person roguelike deckbuilder where monsters are more than enemies—they're ingredients for the deck you haven't cooked yet. Explore a shifting dungeon in first person, forage strange plants, and battle bizarre food-beasts in tactical card combat. Land exact finishing blows to harvest valuable monster parts; overkill ruins the meat. At campfires, pair harvested parts with plants to cook limited-serving Dish Cards. Add them to your deck, manage Hunger, and build each run around Precise Cuts, Leftovers, Rot, Broth, Braise, relics, and distinct playable chefs. This free, work-in-progress browser demo currently ends after the Pantry Depths. Balance, content, writing, and presentation are still being refined.

Roguelike Deckbuilder · Card Game · Dungeon Crawler

Chip's Challenge

The classic brain-twisting grid-based puzzle game returns in this collection, including the original 1989 Atari Lynx version, three classic ports, and two brand new Sega Mega Drive and SNES ports. Help Chip impress Melinda the Mental Marvel by beating her 140+ tough challenges.

Retro · Puzzle · Grid-Based Movement

The Elder Scrolls II: Daggerfall

Select your home province on the detailed map of Tamriel and embark on a classic retro fantasy role-playing adventure across vast territories.

RPG · Classic · Retro

Heresy (or: The Impossible Task of Herman the Recluse)

Engage with simple arcade-style visuals featuring floating orbs set against a glowing green gradient backdrop.

Adventure · Narrative · Medieval

Kingdom Rush

Defend the kingdom from invading enemy waves along winding forest paths in this classic tower defense strategy game. Position your defenses, call in reinforcements, and protect the realm.

Tower Defense · 2D · Cartoony

A Dark Room

A Dark Room is a text-based RPG released in 2013 by Canadian indie studio Doublespeak Games. You start in a cold shack. There's a fireplace. There's a button that says "stoke the fire." You click it. Your wood counter ticks down. A short cooldown passes. You click it again. And then, the world expands. Every time you think you've found the edges, A Dark Room reveals that what you've been playing is actually nested inside something bigger and stranger than you expected. We won't spoil where it ends up, but the distance between "click to stoke the fire" and the final reveal is vast.

RPG · Strategy · Adventure

Airball

You play the part of ‘Airball’ as an evil wizard has turned you into a bouncing ball of air with a slow leak! The only way to break the spell is to find the various ingredients and the spell book to break the magic curse! Work your way through the hundreds of levels of isometric rooms on your quest. Remember on each level if you stay on an ‘inflating station’ for too long it will cause you to burst! You can monitor your air level with the onscreen gauge. Using the directional controls and the jump button, jump across gaps and weave through obstacles. Get points by gathering gems during your quest, and ascend stairs by jumping, but watch out for the spikes and other hazards which will burst you! For some levels you will need to obtain special items to proceed such as candles for dark rooms, but don’t forget you are always up against the clock as you are slowing deflating, so also keep a look out for the random pumps to inflate you and buy you more time but without over pressurising and bursting yourself! Will you find the ingredients and use the spell book to lift the curse and save yourself before time runs out! Good luck Airball! Originally released in 1987 across multiple formats including MS-DOS, Amiga, Atari and others. This version is the MS-DOS version.

Strategy · Action · Puzzle

BUG IN THE MACHINE

Battle through metallic chambers in this top-down dungeon crawler. Control an armed insect warrior to take down swarms of flying mechanical enemies using a variety of weapons.

Roguelike · Dungeon Crawler · Action

Hooves Of Hope

The DARKCORN broke the rainbow into seven shards and scattered them across the land — and the GREATCORN has volunteered you to get them all back. Hooves of Hope is a side-scrolling platformer with a full RPG underneath. Explore one big connected world, fight your way through it, earn XP, and level up your stats and skills. Equipment drops color your unicorn and makes it stronger. At the heart of each region waits a DARKCORN — a corrupted unicorn that holds one of the seven shards. Reclaim them all, and save the world!

Action RPG · 2D Platformer · Action Roguelike

Dungeon of Astra

You are the hero who must fight his way through the one hundred floors of Dungeon of Astra to defeat the evil demon king Azrael. But you can't do it alone, build a team of a cleric, archer, knight, barbarian, mage and more. Journey with your team and level up! Fight goblins, orcs, trolls, spiders, mimicks and demons, to reach the demon king. Inspired by the old school Gauntlet, Telengard and RPG games. Be very careful this game has permadeath! WASD = Move J = Attack K = Fireball (ranged attack) L = Super Move (pushes enemies back) I = Party Stand or Fight (toggle party members standing in place or fight) Mouse Wheel = Zoom in on game

3D Platformer · Roguelike · Dungeon Crawler

Victory Battle Buddha

This is a game test, a tribute to the classics, used for educational field demonstrations...

Action · Mythology · Education

Realmward Tower Defense

A medieval tower defense Gain tower upgrades and new skill while you progress Have fun :-)

Tower Defense · Medieval · 2D

Energy Duel

Energy Duel is a neon, simultaneous turn-based strategy game where two machines compete for control of a living grid. You queue your moves. Your rival does the same. Then both execute at the same time. Every round, you lock in a sequence of 8 actions and watch them play out step by step. There’s no reacting mid-turn, only planning, prediction, and commitment. Score by collecting energy nodes, outmaneuver your opponent, and adapt as the arena evolves with new blockers each round. When paths cross, collisions are resolved by priority, turning every encounter into a calculated risk. Simple to learn, difficult to master. ⸻ Features * Simultaneous turns Both players move at once, creating unpredictable outcomes * Queue-based strategy Plan ahead and commit to your decisions * Dynamic grid New blockers reshape the board as the match progresses * Energy node control Score points while denying your opponent * Collision system Direct clashes can disrupt movement and change the outcome

Turn-Based Strategy · Grid-Based Movement · Sci-fi

Hollow Friend

Game Introduction After losing his guardian, Elias walked the ruins alone. On the verge of collapse, he reached a lone house standing in the waste. A small silhouette stood in its window. Inside lived three machines with hollow eyes, still repeating the duties of owners long gone. They gave Elias a bowl of warm soup. --- Game Description Hollow Friend is a short illustrated adventure written in observational prose. Emotions are not described. Only what Elias sees and hears remains. At the end, one choice leads to two endings. Headphones are recommended. --- Credits Godot Browser Play 한국어 / English Gamedev.js Jam 2026 Entry Writing & Art & Code: Otterscribe

Visual Novel · Isometric · Minimalist

Spare Knight

You are an outdated knight. The world has decided you are obsolete. Wren has decided you are not. This game is a Tactical roguelike on a 6×6 isometric grid: speed-based initiative, no attack RNG, every choice committed. Souls-like timing reactions: multi-wheel offense and defense braces. Read the chime, time the strike, dodge the bolt. Hand-painted Bright Ruins aesthetic: Don't Starve meets Studio Ghibli. Warm, sunlit, weighty. Slay-the-Spire-style node map across two acts of fallen kingdom: cornfield, cathedral, silo, the broadcasting Herald, the Prelate at the end. ~15–20 minute runs. Defeat is a moment, not a punishment. Controls Mouse: click tiles to move, click ability buttons to act, click reaction wheels to time hits. 1–9: ability hotkeys. ESC: pause / settings / quit run.

Roguelike · Tactical RPG · Isometric

Woodchuck Chucking Simulator

Woodchuck Chucking Simulator is a playful 3D arcade incremental game where you grab, charge, and chuck rival woodchucks across 10 distinct worlds. Master stamina, aiming, abilities, and escalating throw power in solo runs, battle dark spirits, climb the leaderboard, unlock permanent metaprogression upgrades, and customize your champion with collectible drip. Challenge your friends in Party Mode or perfect your build alone. Play across desktop and landscape mobile browsers with keyboard, mouse, and touch controls.

Arcade · Party · 3D

Godsworn

WIP: feel free to send me feedback The gods are watching how you fight, and they pay for what they like. Godsworn is a turn-based tactics game on an elevated grid. Two rival bands hunt the same quarry through the trials of the Calydonian boar hunt. Height decides your arrows, facing decides your back, and a body standing in a doorway decides the battle. Pick a patron and they keep score. Artemis pays for the shot that lands first and from furthest off. Ares pays for close work against the odds. Athena pays for the ground you take before the man you take. Hermes pays for movement and for theft, and considers them the same act. Fight the way your god admires and they interrupt the battle to offer you something. Take it and the other two offers are gone. Six jobs, a shop between battles, and a campaign that ends at a gate somebody has to hold.

Turn-Based Tactics · Fantasy · Tactical RPG

Dungeon of Fudge Falls

The Swee-tea Kingdom has always been peaceful and wonderful… until one day, a dark chocolate wizard named Coco Choco kidnaps Princess Lolie! Fortunately, a young traveler named R'eo, searching for gold, discovers the bounty placed on Coco Choco and his henchmen. With his amazing card-playing skills, he embarks on an adventure to Fudge Falls. May the best cardsman win! How to Play Each card has a suit and a number. Damage is determined by the card's number and the character's stats. Suit Advantages - Sword Beats Staff - Staff beats Shield - Shield beats Sword Be mindful of which card you play, as choosing poorly may cause you to take damage. Break System Playing two cards of the same suit has incoming damage. This is called a Break . Example: - Sword + Sword = Break Heal Cards The player also has access to Heal cards. Heal cards can: - Be used on your turn to restore health - Be broken to completely negate damage Be careful though — enemies can also break your Heal cards! This is my first time making a card game and a turn-based RPG, so I hope you all have fun Credits Fonts were downloaded from Dafont and are listed as public domain. The game and all assets were made by Unhinged Gekko Studios

Card Battler · RPG · Turn-Based Combat

Slipgrid

SlipGrid is a competitive minesweeper meets path-racing game. Each tile you step on reveals how many mines surround it — read the clues, deduce a safe route across the board, and reach the far side before your rivals. Play the shared Daily Ranked map, grind Solo Practice, or race live in turn-based Multiplayer rooms. Collect and merge skill items, pick your hero, and climb the leaderboard.

Isometric · Puzzle · Grid-Based Movement

Rune-icorn: Duels

A gesture-driven magic duel. Draw a triangle for fire, a wave for wind, a Z for ice, a square for earth — rough shapes are fine, the recogniser is built to forgive. Stack up to three runes and cast them together: every combination is a different spell, from a quick Fire Bolt to a three-rune Prism Nova. Watch Umbra's runes forming above her horn and answer with a barrier, or just outrace her. The sky is the scoreboard — it clears to a rainbow as you win, and blackens to rain as you lose.

Magic · Tactical · 2D

Merlin's Musickal Machine

You are a tiny Wizard who lives on a tiny island... But that island is secretly a Musickal Machine! Combine items with the environment to make unique looping sounds, whistle random notes, play an instrument, tap your toes... or just watch while nature reacts and birds sing along!

Cozy · Singleplayer · Atmospheric