Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn't commit, you'll delve into a world of assassins, deadly corporate intrigue and...tactical cats. Spin the camera to see every angle of this beautifully hand-crafted micro Tokyo, as you discover a huge range of weapons, secrets and stories. Skillful shooting, bullet physics, sneaky stealth and crowd simulation all play a role in this ultra-colourful kinetic frenzy. A single player open-world story mode and a host of multiplayer modes await in this unique and critically acclaimed action masterpiece. "Stunning...looks like Monument Valley and plays like Grand Theft Auto set in the world of Blade Runner" (Vice) "Gorgeous...Tokyo 42 is shaping up to be something pretty special" (Kotaku)
Wytchwood is a crafting adventure game set in an expressive land of gothic fables and fairytales. As the mysterious old witch of the woods, you will explore a strange countryside, collect magical ingredients, brew sorcerous enchantments, and pass your twisted judgement upon a capricious cast of characters and creatures. After all, how will they ever learn if you don’t teach them the moral of the story? Lovingly rendered storybook art style Gather, collect, grow and craft bizarre ingredients: Toxic toadstools, eye of newt and bottled fear. Research and concoct devious spells and sorceries. Turn the greedy into frogs! Trick the wicked with cunning curses! Explore an allegorical world of tall tales, uncovering colourful personas and fantastical narratives. Use your wit and guile to solve puzzles and best the strange monsters of the forest.
An open world MMO rogue lite where you dig to the depths of the world, find gems, and return to the surface for massive upgrades and loot. But beware, the deeper you go, the less likely you will make it back.
In the early 1980s, a computer game emerged that changed the world of fantasy gaming forever. Randomly generated rooms meant that each journey into the infamous Dungeons of Doom was unique. The potent combination of random generation with perma-death proved to be intoxicating, and the game was so influential it spawned an entire genre: "Rogue-likes". Now you too can experience the thrill of dungeon crawling for the fabled Amulet of Yendor in this pioneering game. The original Rogue had many different versions and variations, and was ported to a wide variety of computer platforms. This particular version is Epyx Rogue, one of the earliest versions designed for commercial distribution, ported to MSDOS on the IBM PC, and is v1.49 of that port. Battle dozens of unique and powerful enemies. Gather armor, weapons, food and other items to help you on your quest. Scour rooms for secret hidden doors and traps. Discover strange magical spells and potions, which have different wonderous effects every time you play the game. Survive through 26 randomly generated levels, each more tricky and dangerous than the last, to find the Amulet, then escape... if you can!
The classic brain-twisting grid-based puzzle game returns in this collection, including the original 1989 Atari Lynx version, three classic ports, and two brand new Sega Mega Drive and SNES ports. Help Chip impress Melinda the Mental Marvel by beating her 140+ tough challenges.
Engage with simple arcade-style visuals featuring floating orbs set against a glowing green gradient backdrop.
A dark, story-driven RPG set in the dying kingdom of Luvarith. Lore of Luvarith follows scavengers, traitors, and survivors caught in a cycle of sacrifice and hidden truths. Walk the blackened stones of Vespera’s Cradle and the halls of Orr-Sihm Castle toward the Throne of Aether, where every answer costs blood. Features: 2Deco Visual Style: Features classic 2D pixel-art character sprites navigating fully 3D low-poly environments with real-time dynamic lighting. First-Person Turn-Based Combat: Engage in tactical party-based battles viewed from a first-person perspective. Asymmetrical Character Kits: Every companion brings distinct battle systems, ranging from spellcasters and brute-force fighters to utility specialists using specialized dungeon tools. Non-Linear Storylines: Tackle character-specific narratives in any order you choose before their paths converge at the empire's heart. Dark Fantasy World: Explore a bleak realm where companions can be broken, stolen, or lost to betrayal as the stakes rise.
JRPG · Story Rich · Lore-Rich
Version 0.90 (Open Beta) BETA-Test is live for Reiver! Please give me feedback, report bugs, and let me know how we can improve this game! Reiver is a grim dark-fantasy horror hex crawl about desperate people crossing a dying land beneath the shadow of the Pale Spire. Gather a company of thieves, deserters, pilgrims, hedge-wizards, mercenaries, vagabonds and other doomed souls, then push into the wilderness in search of relics, coin, answers—and a way to survive what waits at the center of the Marches. Every journey costs time and supplies. Every road can turn bad. Every night spent in the wild gives the dark another chance to find you. The world is full of ash wastes, drowned bogs, dead forests, forgotten barrows, ruined temples and isolated hamlets struggling to endure. Hunt and forage when you can. Pray at strange shrines. Recruit henchmen. Scavenge equipment. Take dangerous jobs. Decide when to fight, when to flee, and when whatever you found is valuable enough to risk bringing home. Combat is fast, brutal and unforgiving. Wolves, brigands and restless dead are only the beginning. The farther you travel, the stranger the world becomes: faceless pilgrims, impossible geometry, things beneath black water, and creatures that seem less like animals than mistakes in reality. Above it all stands the Pale Spire. And sooner or later, your company will have to climb. Reiver features: Old-school, rules-light party-based RPG gameplay Open-ended hex-crawl exploration Dangerous wilderness travel and resource management Hirelings, henchmen and expendable adventurers Dark fantasy equipment, relics and trophies Barrows, ruins, shrines, settlements and hidden sites Brutal turn-based combat where retreat is often the smart choice A rising sense of Doom as the world grows increasingly unnatural Lovecraftian horror without abandoning its filthy medieval fantasy roots A seven-floor final descent into madness through the Pale Spire You are not heroes. You are Reivers. Take what you can. Learn what you shouldn't. Survive long enough to regret it. Like the art? Every hex tile, enemy, portrait and illustration in Reiver is available as an asset pack for your own games: https://simianspark.itch.io/hex-crawl-dark-fantasy Rules: Reiver is built on Knave (first edition) by Ben Milton, used under the Creative Commons Attribution 4.0 license (https://creativecommons.org/licenses/by/4.0/). We adapted the rules for a video game and added systems of our own, including the hex map, Renown, the events and the Pale Spire. Reiver is not affiliated with or endorsed by Ben Milton or Questing Beast. Get Knave from Ben Milton: https://questingbeast.itch.io/knave Generative AI was used in the creation of some of these graphics. For better or worse, they will be replaced before commercial launch.
⚖️ Roguelike deck-building card game about facilitating a Citizens' Assembly. How To Play Drag the card to the citizen. Hover over the citizen name to see his or her next move. Press End Turn when out of Moves. Reach the Consensus goal (on the bottom-left). Features Turn-based assemblies against citizens with deterministic action loops. Hover over a name to see the next move. Card play: build consensus, ration citizen energy, draw cards, gain extra moves/turns, or stun citizens. Roguelike run across 10 levels. Earn money and rewards. Shop between battles to buy, upgrade, or remove cards. Tight resources: reach the consensus goal before you run out of turns. Earn bonus cash for exceeding it. Tutorial with good and bad endings. Credits Art Sraye Tainara-P smashingstocks sutemo Audio Hizumi Tail Kenney Interface Sounds Sound effects from Pixabay
Cook the Dungeon is a first-person roguelike deckbuilder where monsters are more than enemies—they're ingredients for the deck you haven't cooked yet. Explore a shifting dungeon in first person, forage strange plants, and battle bizarre food-beasts in tactical card combat. Land exact finishing blows to harvest valuable monster parts; overkill ruins the meat. At campfires, pair harvested parts with plants to cook limited-serving Dish Cards. Add them to your deck, manage Hunger, and build each run around Precise Cuts, Leftovers, Rot, Broth, Braise, relics, and distinct playable chefs. This free, work-in-progress browser demo currently ends after the Pantry Depths. Balance, content, writing, and presentation are still being refined.
Build a squad of pixel-art beasts and battle your way through the warp in this deck-building auto-battler roguelike. Draft beasts, equip abilities and items, collect relics, and destroy other players with broken builds.
Step into the ultimate digital arena in a cyberpunk card-battling RPG featuring deep deckbuilding and procedural challenges. Broadcast to billions, the Global VR Challenge has selected you to enter its lethal digital grid. Facing adaptive opponents in strategic, collectible card duels, you must construct powerful decks, navigate shifting combat zones, and climb the global leaderboards for a 25 million credit prize while unraveling the dark truth behind the Black Signal. Features: Tactical Card Battles: Deep, turn-based card combat with complex resource management, monster summoning, and spell interactions. Deckbuilding & Strategy: Collect cards, synergize abilities, and build specialized decks to outsmart adaptive AI opponents. Procedural Arenas: Navigate ever-shifting digital zones with randomized encounters, rewards, and hazards. Global Leaderboards: Perfect your deck strategy and compete for top ranks on the global stage. Cyberpunk RPG Narrative: Explore the corporate-run VR tournament and uncover what the Global AI Entertainment Consortium is truly testing.
Card Battler · RPG · Sci-fi
⚖️ Play as an entrepreneur building a business to scale! You're an entrepreneur with just 21 days to build a business that can scale. Make choices, manage your resources, and navigate the ups and downs of startup life. Grow too quickly and you could run out of money; play it too safe and you might miss your chance to grow. Features A visual-novel story with RPG-style stats and choices A day-and-night cycle where every action spends energy and time Daily events that could help or hinder your business A 21-day run with multiple endings Estimated playtime: 30 minutes (5,000 words) Credits Art Uncle Mugen Mad Scientist (NSAID) Photo by Andrew Neel on Unsplash Audio Kenney Interface Sounds Text/Dialogue Bleeps Pack Sound effects from Pixabay Font Queensides Font Music Guilain de Coligny
A traditional 16-bit JRPG renaissance featuring side-view tactical combat, rich lore, and modernized quality-of-life design. The Northlands lie trapped under eternal snow, a freezing wilderness guarding the secrets of the Ancients and their fallen Goddess-Queen, the Timeless Widow. Thrust into a tragic tale of betrayal and ancient power, the legendary Black Knight must rally an unlikely crew of misfits to stop a calamity centuries in the making. Key Features: Classic 16-Bit Aesthetic: Beautifully refined 2D sprite art, highly detailed environments, and expressive combat animations. Turn-Based Side-View Combat: Strategic, spell-heavy battle mechanics built on traditional JRPG party foundations. Living, Story-Rich World: Dozens of sidequests, hidden secrets, and unique dialogues for every NPC encountered across the realm. Modernized Exploration: Quality-of-life enhancements including an organized quest log to track main and side objectives effortlessly. Epic Hybrid Soundtrack: An atmospheric score by Alexander Ehlers blending traditional orchestral arrangements with modern electronic elements.
Ourhero never wanted to be a hero, but someone has to save the Kingdom. Explore vibrant worlds in a lighthearted and colourful action-adventure RPG full of swords, secrets and quirky characters. Game one of an epic trilogy.
Kekkai (結界) is a Japanese-fantasy dueling card game. Choose one of nine heroes, build a 30-card deck from 284 cards, and outplay your opponent turn by turn: in the story, against the AI, or head-to-head online.
Mahjong with no turns. Discard and the next tile arrives instantly — everyone plays at the same time, and the match is over in one minute. • SOLO: 1-on-1 against a CPU rival (Easy / Normal / Hard). • VERSUS: 2–4 players online. Quick match, or invite friends with a link. • Grab another player's latest discard with PON / CHI / KAN before they throw the next one. • Win by Tsumo. Scoring is automatic, so you can focus on speed. • Call Riichi and you auto-draw every second until your winning tile shows up. • Big hands get big cut-ins from the four seasonal girls — Haru, Natsu, Aki and Yuki: Mangan, Haneman, Baiman… and Yakuman. • Your best score goes on the leaderboard. Controls: mouse or touch (landscape). Keyboard shortcuts: Space = discard drawn tile, Enter = Tsumo, R = Riichi, P / C / K = Pon / Chi / Kan, Esc = menu. English / Japanese.
⚠️ KnitBone is a story-driven psychological horror visual novel, where the therapist is more traumatized than the patient. You play as Eden Cross, who suffers from chronic insomnia, feeling disconnected from your life. One day, an old college acquaintance – Ryohei shows up pitching a miracle cure for your insomnia: an “experimental therapy.” But that sounds suspiciously more like ... a “guided ritual.” Features: Endings: 2 main endings + 1 mini ending Estimated playtime: (7k+ words) 30-50 minutes Gameplay: Interactive therapy “sessions” with dialogue choices and minigames + personality test Warnings: Jumpscares Cult themes Emotional manipulation, trauma, body horror, blood Depictions of death and murder Language Cast/Credits: aespipu – Project Lead / Artist remarkablemark – Developer / Programmer Myka Valerio – Co-Writer / Proofreader A. Villarroel – Co-Writer / Proofreader seamus – Composer Additional music – OST Jazz Lounge Scene by Chad1702 WAGDIRE / sternellita – Russian Translator
A bike ride down a Japanese country road on a late-summer afternoon, drawn like a hand-painted anime background. Ride past flooded rice paddies, old wooden shops and sagging power lines, hop off and walk, or just keep pedaling while the sun goes down. No score and nothing to win. Every mesh, texture, shop sign and sound is generated in code. Made with Claude in Cursor. Best on a desktop GPU. W to pedal, F to hop off and walk, V for first person.
An atmospheric 2D exploration adventure about discovery, solitude, and the lost origins of magic. Centuries ago, magic vanished from the world, leaving behind only faint, lingering traces. As one of the last remaining magicians, you wear the mask and journey into a vast, forgotten wilderness to answer a single question: what happened to magic? Features: Open-World Exploration: Seamlessly traverse a interconnected 2D world, from towering, ominous mountains to decaying temples and ancient forests. Pure Traversal Focus: Experience a peaceful Metroidvania centered on navigation, atmosphere, and discovery rather than heavy combat or boss fights. Upgrades & Secrets: Uncover hidden collectibles and gain new abilities to reach previously inaccessible areas of the mountain. Handcrafted Pixel Art: Explore detailed, fluidly animated environments brought to life with a quiet, mysterious art style. A Heartfelt Story: Discover an uplifting narrative centered on mystery, ancient secrets, and unexpected friendship. Atmospheric Music: Fully immersive soundtrack designed to complement the game's reflective, lonely world.
One sword duel on a snowy castle rooftop at dusk: a kunoichi against a samurai general, fought the way Sekiro-style duels are fought. You win by deflecting his blade until his posture breaks, not by whittling down a health bar, and then you drive the deathblow home. He gets up once, angrier, with faster strings and a five-swipe flurry. Time your guard to deflect, step into his thrust for a mikiri counter, jump his sweeps and kick off his head, and heal with the gourd when you can. Three difficulties, each with its own fastest-victory leaderboard. Controls: WASD to move, mouse to look, left click or J to strike (hold for a charged cut), right click or K to guard (tap as it lands to deflect), Shift to step, Space to jump, middle mouse or Q to lock on, R for the gourd, 1 2 3 to pick difficulty on the title. Desktop GPU recommended. Created with Claude. The arena, effects and audio are generated in code; the two fighters use Mixamo characters.
Creatura Obscura is an on-rails cryptid photography adventure with eerie atmosphere and nostalgic N64-inspired visuals. Travel through moonlit forests, search the shadows, and capture elusive creatures before they disappear from view. Keep your camera ready—you never know what’s waiting around the next bend.
Game Introduction After losing his guardian, Elias walked the ruins alone. On the verge of collapse, he reached a lone house standing in the waste. A small silhouette stood in its window. Inside lived three machines with hollow eyes, still repeating the duties of owners long gone. They gave Elias a bowl of warm soup. Game Description Hollow Friend is a short illustrated adventure written in observational prose. Emotions are not described. Only what Elias sees and hears remains. At the end, one choice leads to two endings. Headphones are recommended. Credits Godot Browser Play 한국어 / English Gamedev.js Jam 2026 Entry Writing & Art & Code: Otterscribe