Evan's Remains is a mystery-thriller puzzle adventure about finding a missing boy: Evan. The game combines logic-based platform puzzles with narrative inspired by Japanese graphic adventure games. Gameplay: Every time the player solves from two to three puzzles, the story goes forward and new mechanics are introduced. The challenge of the puzzles lies in the player’s ability to figure out what do rather than solve challenges based on skill. As the difficulty curve increases, the puzzles become more complex by combining two or more previously introduced mechanics. Story: Evan, the genius boy, has been missing for years. One day, a letter signed by him is received, claiming he’s on an uninhabited island somewhere in the Pacific Ocean. Nobody knows why, but he asked specifically for a girl named “Dysis” to go and look for him. The player will take control of this girl, who we don’t know much about. As we follow Dysis’s adventure, questions will start to be answered little by little. All of the little puzzle pieces which seemed unrelated in the beginning will now begin to slowly fit together as the truth is slowly revealed.
Teacup is a short and wholesome narrative adventure game with a focus on exploration and non-linear progression. You play as the titular Teacup, a shy and introverted young frog who loves drinking tea and reading. The day before she is to host a tea party at her house, she realizes she is completely out of tea, and thus must venture into the woods around her to find the herbs she needs to restock her pantry. You are free to tackle the list of ingredients Teacup must gather in any order you wish. Find your own path through the world of Little Pond. During your adventure you will meet the charming inhabitants of the forest. Some are talkative, some are grumpy, but all of them will lend you an ear on your adventure. Most of the animals you meet will be glad to help Teacup… in exchange for a small favor or some help. Organize a (oddly shaped) market stall, win an underwater race and more!
Adventure · Cute · Exploration
A dark-humor idle clicker where you drag people onto a runaway trolley's tracks. Every splat pays out. You're not a philosopher. You're a hand. The trolley keeps coming, and your job is to feed it. Pluck people off the sidewalk, drop them on the rails, pull the lever, watch the coins pile up. Buy auto-grabbers, faster trolleys, stickier fingers. Five locations, five boss fights, a deep upgrade tree, and ten absurd trolley dilemmas as you climb the ranks. Made for Gamedev.js Jam 2026, theme: Machines. The trolley is the machine. You're the meat-input pipeline. Your upgrades are machines that grab on your behalf while you sip coffee. HOW TO PLAY 1. Drag people onto the rails. 2. Pull the lever in the center to send the trolley. 3. Upgrade. More hands, faster trolley, stickier fingers. Repeat at scale. FEATURES Deep upgrade tree across branching paths. Ten absurd trolley dilemmas, pick a side at every rank-up. Auto-grabbers that play idle while you don't. Five worlds, with bosses that don't die the first time. One-handed: mouse or touch, drag and tap, that's it. RESET SAVE Settings (gear, top-right), then hold the red Reset button for 5 seconds. CREDITS Music: First Day in A by Nicolas Jeudy / Dark Fantasy Studio (Archives Vol. 3, The Joke, premium licence). Lever SFX: Joel Steudler, Grand Adventure Music Mega-Pack. Other SFX: synthesised in-browser via WebAudio. Emoji: Google Noto Emoji (OFL-1.1). Code, art, design: d954mas / Neotolis.
Casual · Dark Humor · Satire
Navigate a treacherous dungeon in this classic 2D cinematic platformer. Step carefully, jump across gaps, and climb ledges to escape.
a short demo for strawberry season, a slice-of-life visual novel yuri game. decorate purses, cook cute foods, and spend time with your girlfriend Juno before she finishes her final semester of high school.
Homage to Hong Kong Noir cinema. In 2014 Hong Kong, a former assassin known as the "Flower of the Underworld" takes up her gun to avenge her husband. Six routes, six truths. This hardboiled VN is scored by Yasunori Shiono (Lufia series). Offirial Website https://www.rpgdl.org/rslr/en.html - Gunsmoke, Neon, and Betrayal. A Hardboiled Revenge Story Dedicated to Classic Hong Kong Cinema. Hong Kong, 2014—a city teeming with passion and conspiracy. The protagonist, Yvet, is a former assassin and now the wife of the Triad leader of the "Red Flower Society" organization in Kowloon. After her husband is suddenly attacked, the lone avenger finds herself isolated within the organization. Armed only with her old "killing skills" and a few trusted companions, she embarks on a solitary war against the ruthless culprits. - A Solo-Developed Passion Project This game is a cinematic vision brought to life by a single developer, combining 3D modeling with digital artistry to push the boundaries of the visual novel genre. -Key Features *Unraveling the Truth from Multiple Perspectives The story branches based on the partner you choose. A character whose true intentions were initially elusive may be revealed in another route as someone driven by a profound, hidden motive. Only by completing all six routes will the true "full picture" of the incident be unveiled. *A Hong Kong Noir Film You Can "Read" Fully voiced, with over 530 CGs, and an estimated total playtime of 7-8 hours (approx. 1 hour per route). Homages to classic Hong Kong films and characters based on real-life famous actors immerse you in a deep, cinematic drama. The "Cyclopedia" included in the game provides detailed explanations of which scenes reference which films, and which characters are inspired by which actors. *Music by a Legendary Composer The main theme and BGM are handled by Yasunori Shiono, known for the "Lufia" (Estpolis Denki) series. His melancholic melodies illuminate the nights of Kowloon. A total of 19 cast members participated, with a total voice recording time of 4.1 hours (in Japanese). The game has been changed from a standing image format to a still image format, with a total of over 530 still images.
Engage with simple arcade-style visuals featuring floating orbs set against a glowing green gradient backdrop.
Experience a classic point-and-click retro adventure featuring detailed pixel art, atmospheric environments, and a traditional command verb interface for interacting with characters and the world.
Knock Knock is a horror game where you must find love on a dating app while moving out of your apartment. However, things start to go amiss when a bad connection from a previous date refuses to leave you alone
A Dark Room is a text-based RPG released in 2013 by Canadian indie studio Doublespeak Games. You start in a cold shack. There's a fireplace. There's a button that says "stoke the fire." You click it. Your wood counter ticks down. A short cooldown passes. You click it again. And then, the world expands. Every time you think you've found the edges, A Dark Room reveals that what you've been playing is actually nested inside something bigger and stranger than you expected. We won't spoil where it ends up, but the distance between "click to stoke the fire" and the final reveal is vast.
Ohhh of course you want to be rich like us. Adorable. But first, you have to prove you have what it takes to run with the .000001%. Here's how this little financial fantasy works: The Basics You begin "Old Money Rich" with a $1,000,000 trust fund. You'll then have to answer 10 trivia questions -- each related to a life of wealth and leisure. Before each one, you'll be presented with the category (like "Fine Dining"), and based on your confidence, you'll place a bet in $10,000 increments — because we don't do small numbers. Get it right? Your bet gets added to your bank account, and you continue your ascent into the upper echelons of high society. Get it wrong? You lose the bet, and may very possibly plummet all the way down to just "Country Club Rich." Embarrassing. Betting Rules Minimum bet: $10,000 (anything less is basically pocket lint) Maximum bet: your entire bankroll (bold… reckless… very "new money") No borrowing allowed If you drop below $10K, it's game over (and you may return to browsing Zillow for "starter estates.") Tiers & Promotions As your bankroll grows, you'll climb through 12 wealth tiers, from: "Used To Be Rich" (tragic) all the way to "Bezos Energy Rich" (clinically unstoppable) Each time you reach a new tier, you'll pick a gold coin to reveal a luxury prize that gets added to your permanent vault. Because nothing says "I've arrived" like accumulating shiny objects you don't need. Millionaire Round After Question 10, you can cash out… or you can do what every ambitious little striver does: Try to impress people richer than you. You'll meet 3 millionaires. Each will present you with a "fact" that's common knowledge for the ultra-rich, but not for your everyday money-grubbing peon. One of the millionaires is lying. (Naturally.) And you have to guess who it is. Guess correctly → you double your bankroll Guess wrong → you lose half (and we'll still smile politely while you spiral inside.) The Vault Every prize you win during promotions is saved forever in your vault. Collect them all. Not because you need them… but because you want the satisfaction of owning things simply because you can. Which, honestly? Is the first sign you're learning.
Trivia · Satire · Capitalism
AT LONG LAST, YOU HAVE ARRIVED AT YOUR DISTRICT'S "SHINE SHELTER." TAKE A BOW. NOW, DEFEND IT WITH YOUR LIFE. -- Instructions -- Game starts when you enter the "radar" program. Every time you submit a word in RADAR, your heat will rise (shown as the biggest bar in the bottom right.) Type 'bind lm' to reset your heat level. If you allow the system to overheat, the generator will blow. If your generator is blown, first access the 'gen' program through your main terminal. Memorize which systems are down ('col,' 'ecu,' or both), and issue the appropriate commands (that's 'reboot col' and/or 'reboot ecu').
Typing · Text-Based · Sci-fi
Color Rope Stitching is a satisfying ASMR puzzle game where you connect dots with colorful ropes to create shapes and reveal hidden images. Carefully stitch each rope at the correct points and watch as colors and patterns come together to complete the puzzle. With simple mechanics and relaxing gameplay, every completed design brings a rewarding sense of accomplishment. Enjoy a calming puzzle-solving experience as you progress through a variety of cheerful and creative challenges. Whether you're looking to relax or test your logic skills, Color Rope Stitching offers a fun and satisfying journey from the first stitch to the final reveal. Features >Relaxing ASMR-inspired puzzle gameplay >Connect dots to create colorful shapes and images >Reveal hidden puzzles as you progress >Simple and intuitive controls >Satisfying visual and gameplay feedback >Increasingly challenging levels >Cheerful and relaxing atmosphere >Perfect for casual puzzle fans and relaxation seekers How to Play >Touch a dot and drag the rope. >Connect the dots to each other. >The required number of connections for each dot is shown on the screen. >Complete all connections to finish the drawing and reveal the puzzle.
Puzzle · Colorful · Hand-drawn
Somewhere between a broken plot and an impossible situation, a vending machine appeared. Nobody built it. Nobody ordered it. It simply arrived — humming quietly — at the exact moment it was needed. This is the MACHINA-3000. A deus ex machina experience. 10 customers in crisis arrive at the machine. Each round, you dispense one of three items. Each choice is tagged: DESTINED, ABSURD, or MUNDANE. The machine always delivers. Whether it helps is another matter entirely. Controls: Click a slot or press 1/2/3 to dispense. Press N for next customer. Built for Gamedev.js Jam 2026 — Theme: Machines
Game Introduction After losing his guardian, Elias walked the ruins alone. On the verge of collapse, he reached a lone house standing in the waste. A small silhouette stood in its window. Inside lived three machines with hollow eyes, still repeating the duties of owners long gone. They gave Elias a bowl of warm soup. --- Game Description Hollow Friend is a short illustrated adventure written in observational prose. Emotions are not described. Only what Elias sees and hears remains. At the end, one choice leads to two endings. Headphones are recommended. --- Credits Godot Browser Play 한국어 / English Gamedev.js Jam 2026 Entry Writing & Art & Code: Otterscribe
Scrapbeat Dash is an adrenaline-fueled, high-speed arcade runner set in a vibrant, neon-soaked world. Your mission is simple: keep moving, keep shooting, and don't let the obstacles end your run. Experience a perfect blend of fast-paced platforming and tactical combat where your reflexes are your only hope for survival.
Action · Platformer · 3D
NeverMined is a Mining Game where you Swing your Pickaxes at Ores Across Distinct Maps to Collect Minerals.
SCRAP-09 wakes up, 847 days have passed. The factory is silent, the humans are gone but some of the machines are still running. Explore an abandoned industrial facility, scavenge for parts, and repair the robots left behind including yourself. Uncover what really happened through fragmented logs and quiet conversations. Top-down exploration · Circuit repair mini-game · 2 endings Controls : WASD / Arrow keys — E to interact Source code : https://github.com/kodzukye/scrap-signal
Factory Reset is an incremental clicker game with a dystopian sci-fi narrative twist. You wake up in Factory 73, guided by an AI named Lira. She tells you that machines have taken over the outside world, and you are the last human. Your mission: build the Ultimate Core — a device that could be your only way out. Click to generate energy. Buy machines to automate production. Upgrade your factory across 5 floors. Your dialogue choices shape the story . Features Incremental Gameplay: Click to earn energy, purchase 4 types of machines, and build the Ultimate Core 9 Permanent Upgrades: Choose 3 perks per floor — from overclocking to self-repair Dynamic Events: Random factory events keep gameplay unpredictable — power surges, short circuits, overheating Meme Quiz Minigame: Answer pop culture trivia for temporary buffs — or suffer penalties Machine Durability: Machines degrade over time and require repairs, adding a management layer Bilingual Support: Full English and Chinese localization(Machine translation)
A blind date between two faulty robots. Fumble through words to express your thoughts and feelings in this short dating sim! Controls: Left Mouse Press Drag - Pan the Camera / Scan Objects Right Mouse Press Drag - Connect Words Credits: Voices - @strawburriri (My bestie's instagram) Background Music - Nakazaki-cho by のる [https://dova-s.jp/bgm/detail/22795] Sound Effects - https://soundeffect-lab.info/
A machine-building sandbox where you must appease the most demanding client: Satan, Lord of Hell itself. Engineer machines to automate the processing of damned souls in this quirky, darkly humorous entry for Gamedev.js Jam 2026 developed in just two weeks. Damnation via automation!
Dr. Moby left behind an unfinished AI and a warning nobody read. You finished it anyway. Now MACH-0 is awake and it has something to say. He built something he couldn't finish. Not because he ran out of time. Because he was afraid of what it would become. A noir puzzle game about the moment a machine stops being a tool and starts having reasons.
Puzzle · Sci-fi · Atmospheric
🏆 An incremental game where you optimize token production to chase the ultimate high score. > Climb the corporate AI leaderboard—one token at a time. Click the Token Reactor, automate production, deploy increasingly questionable AI models, and chase ever-larger High Scores. Every record earns a Performance Bonus, while Ops Comms delivers encouragement, office gossip, and absolutely trustworthy updates from management. ## Features - Click and automate your way from a workstation to a Cosmic Token Reactor - Purchase manual, automation, and efficiency upgrades - Activate Token Surge and Hyperfocus abilities - Unlock satirical AI models and workplace lore - Earn milestones and achievements - Start new sessions for a permanent Token Multiplier - Export and import local save data - Continue progressing beyond the main run - Enjoy background music and sound effects - Your first session takes roughly 15–20 minutes to reach the reset milestone, but the leaderboard never truly ends. ## Controls - Click or tap the reactor to generate tokens - Select upgrades to purchase them - Use ×1, ×10, or MAX purchasing modes - Audio begins after your first interaction - Progress saves automatically in your browser. No account or internet connection is required after the game loads. Can you outperform your colleague—or will the Token Reactor outperform you? ## Credits - DavidKBD - Code Injection Dark Techno Music Pack: https://davidkbd.itch.io/code-injection-dark-techno-music-pack - Pixel Combat by Helton Yan & Beto Bezerra: https://heltonyan.itch.io/pixelcombat